A retro-ish, rhythm-ish game about catching raindrops and dodging hazards with an unusual two-level control scheme. You've got to try it to understand it.

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Merk: Den siste oppdateringen utgitt av utviklerne var over 13 måneder siden. Informasjonen og tidslinjen beskrevet av utviklerne her er muligens ikke lenger oppdatert.
Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«As a rhythm game, a significant part of the appeal and longevity of Thirsty Bird is user-generated content (that is, custom levels/charts.) The game supports custom charts at the moment, but the tooling is basic and may presently lack features important to those interested in making content for Thirsty Bird. In my view, the wisest way to develop robust UGC support is to respond to players' wishes as to what kind of tooling and features the game should include.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I will publish a 1.0 version Q2 of 2025.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«For the full version, I am tentatively planning to develop more robust tooling and features for UGC. In decreasing order of plausibility, this may include: BPM interpolation, many more items (note types,) an in-game chart editor, shader support, cutscene support, etc.

I also plan to include extra first-party levels and game modes to increase replayability. Highest priority first, those are: "hard mode" for all 5 official levels, a second "chapter" of five levels with all-new mechanics, achievement-locked skins, a procedurally generated endless mode per chapter.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«At present, Thirsty Bird includes one "chapter" of five levels, each with its own environment, mechanic, and song. The chapter is fully playable. The game also includes support for custom levels using a simple text-based syntax.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Thirsty Bird will never exceed its current price point.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Primarily, I will be fielding opinions and feedback about UGC workflows to ensure that making custom levels is a pleasant experience, and that the tooling is flexible enough to enable players' creativity. I am also open to conducting surveys to help re-prioritize some of my planned first-party features. (For example, skins may end up being much more important to players than additional modes, so I would develop that feature first.)

To provide feedback, feel free to post on the game's Community Discussion Hub, join the Thirsty Bird Central Discord server, or reach out to the developers directly via the game's support email address.»
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Om spillet

Hang in there, thirsty bird.

It gets hot out in the desert. So what's a flightless chick to do but rely on the mercurial blessings of the clouds above? Hang in there, thirsty bird; the sands are alive, and you might just find an unlikely ally lurking beneath.

A retro-ish rhythm-ish game about catching raindrops.

Dodge, weave, and catch with an unusual two-level control scheme. Use the rhythm of the skies to help your timing. Go with the flow and let your hands learn to work together. It feels a little like learning a musical instrument. This game is hard to master, but the levels are gentle -- you can do it!

Catchy little tunes to keep you in the zone.

Five environments (and counting!) each with its own unique mechanic and song, plus a harder version for challenge junkies. Plus, you can import custom levels, and write your own with the dead-simple BirdScript chart system! It's real easy, I promise.

Systemkrav

    Minimum:
    • OS: Windows 10/11+
    • Prosessor: 1.1 GHz
    • Minne: 1 GB RAM
    • Lagring: 100 MB tilgjengelig plass

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