A retro-ish, rhythm-ish game about catching raindrops and dodging hazards with an unusual two-level control scheme. You've got to try it to understand it.

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Bemærk: Den sidste opdatering fra udviklerne var for over 13 måneder siden. Informationen og tidslinjen, som udviklerne har beskrevet her, er muligvis ikke længere aktuel.
Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“As a rhythm game, a significant part of the appeal and longevity of Thirsty Bird is user-generated content (that is, custom levels/charts.) The game supports custom charts at the moment, but the tooling is basic and may presently lack features important to those interested in making content for Thirsty Bird. In my view, the wisest way to develop robust UGC support is to respond to players' wishes as to what kind of tooling and features the game should include.”

Hvor lang tid vil dette spil være i tidlig adgang?

“I will publish a 1.0 version Q2 of 2025.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“For the full version, I am tentatively planning to develop more robust tooling and features for UGC. In decreasing order of plausibility, this may include: BPM interpolation, many more items (note types,) an in-game chart editor, shader support, cutscene support, etc.

I also plan to include extra first-party levels and game modes to increase replayability. Highest priority first, those are: "hard mode" for all 5 official levels, a second "chapter" of five levels with all-new mechanics, achievement-locked skins, a procedurally generated endless mode per chapter.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“At present, Thirsty Bird includes one "chapter" of five levels, each with its own environment, mechanic, and song. The chapter is fully playable. The game also includes support for custom levels using a simple text-based syntax.”

Ændrer spillets pris sig under og efter tidlig adgang?

Thirsty Bird will never exceed its current price point.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Primarily, I will be fielding opinions and feedback about UGC workflows to ensure that making custom levels is a pleasant experience, and that the tooling is flexible enough to enable players' creativity. I am also open to conducting surveys to help re-prioritize some of my planned first-party features. (For example, skins may end up being much more important to players than additional modes, so I would develop that feature first.)

To provide feedback, feel free to post on the game's Community Discussion Hub, join the Thirsty Bird Central Discord server, or reach out to the developers directly via the game's support email address.”
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Om dette spil

Hang in there, thirsty bird.

It gets hot out in the desert. So what's a flightless chick to do but rely on the mercurial blessings of the clouds above? Hang in there, thirsty bird; the sands are alive, and you might just find an unlikely ally lurking beneath.

A retro-ish rhythm-ish game about catching raindrops.

Dodge, weave, and catch with an unusual two-level control scheme. Use the rhythm of the skies to help your timing. Go with the flow and let your hands learn to work together. It feels a little like learning a musical instrument. This game is hard to master, but the levels are gentle -- you can do it!

Catchy little tunes to keep you in the zone.

Five environments (and counting!) each with its own unique mechanic and song, plus a harder version for challenge junkies. Plus, you can import custom levels, and write your own with the dead-simple BirdScript chart system! It's real easy, I promise.

Systemkrav

    Minimum:
    • Styresystem: Windows 10/11+
    • Processor: 1.1 GHz
    • Hukommelse: 1 GB RAM
    • Diskplads: 100 MB tilgængelig plads

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