KNOCKOFF is a first of its kind Isometric Fighting Game made by one person over the course of four years in between school, work, and other life obligations. Featuring a blend of bullet hell mechanics and fighting game combat, this whacked up Mall Brawler is like nothing you've ever seen~!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“KNOCKOFF has been in development by one person over the course of four years. In the interest of my fans and my own wellbeing, I would like to share it with the world before the minutia of the the story mode and other modes is entirely ironed out, which could take a while for one person to accomplish. Community involvement also helps with perfecting and polishing passes.”

Approximately how long will this game be in Early Access?

“KNOCKOFF will stay in Early access for one or two years, and will continue to be updated and improved upon.”

How is the full version planned to differ from the Early Access version?

“The full version may likely have a charming story mode, as well as many more playable characters, and be further bug free.”

What is the current state of the Early Access version?

“The Early Access version features action against CPUs and other Players, as well as the first level of the story mode.”

Will the game be priced differently during and after Early Access?

“The game may go from free to play to a modestly payed experience. Get it while it's hot, get it while it's hot.”

How are you planning on involving the Community in your development process?

“I will be listening closely to the community through my game's discord and my email. I will also be reading the game reviews, though I'd prefer kind reviews with constructive feedback. I do have feelings!”
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This game is not yet available on Steam

Planned Release Date: January 2026

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About This Game

KNOCKOFF is a first of its kind Mall Brawler / Isometric Fighting Game set in a dead mall, developed by one person over the course of four years...

It is a small indie project made in my spare time, in between work and school and the like! It features a blend of bullet hell mechanics and fighting game combo-heavy combat.

After beating a scenic tutorial and wicked boss fight, you earn the local PvP and enemy wave modes for fun battles against CPUs or other Players.

For those who are excited to play the story, my sincere apologies, the story mode is still in development..

If you would like to see the full game, please support development by donating!

Do you know the story of KNOCKOFF? It's about a girl who wanders an endless dead mall, a plastic mausoleum, tomb of pain and waste. She searches for an exit, trying to escape the shadow of death. The mall is the creation of a dark witch, though the girl doesn't know it. And as she follows the exits, the witch introduces herself as a guide. The witch gifts her a cursed weapon which saves the girl's life once and then kills the girl's friends after. And after wandering and wandering, following the exit signs and doing everything right, the girl finds herself in same place she started. Her journey, her pain, one big loop. She dies of hopelessness. For years she haunts the spot she died, another ghost among the rubble. But eventually, somehow, she regains hope. She drifts the mall, possessing pieces of a mannequin, and builds a new body, with a new goal. She and all her dead friends, together, they kill the witch in a horrible crucifixion. As the witch dies, the mall fades away, like it was a dream that was never there. They stand in a field of grass. For the first time, the girl sees the sky.

-PLUSHCATBOY

KNOCKOFF LIST OF NOTABLE MOVES:

Camilla:

  • Standing Light:

In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.

  • Aimed Heavy:

Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with STANDING HEAVY.

Amy

  • Standing Heavy:

Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.

  • Moving Light:

Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.

Blue

  • Aimed Heavy:

Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.

  • Aimed Light:

Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows 7
    • Processor: 2.9GHz quad-core Intel Core i7
    • Memory: 5 GB RAM
    • Graphics: Intel HD Graphics 530
    • Storage: 2500 MB available space
    • Sound Card: DAC 96 kHz
    • Additional Notes: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OSX Mojave
    • Processor: 2.9GHz quad-core Intel Core i7 or Apple M1 Silicon
    • Memory: 5 GB RAM
    • Graphics: Intel HD Graphics 530
    • Storage: 2500 MB available space
    • Sound Card: DAC 96 kHz
    • Additional Notes: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
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