Chicken TD is a unique tower defense game where you strategically summon and upgrade creature towers to defend your coop from waves of enemies, while also engaging in Souls-like melee combat with a chosen weapon to directly hold the line and collect meta-progression currency.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a tower defense game, and at the end of this month it'll be fully playable from start to finish with a meaningful amount of content already in the box. That's a launch I'm proud of, but the genre sets a high bar. Players come into a tower defense game expecting a deep well of stages, waves, creatures, and progression to chew through across many runs, and that kind of breadth takes time to build well.

I'm choosing Early Access because I'd rather build that breadth openly with players than disappear for a year and hope I made the right calls. Launching now lets me ship the solid core that's ready, gather real feedback on what lands and what doesn't, and steadily expand the game; new stages, new enemies, new friend creatures, and new skill tree branches; until there's enough content to keep players engaged for hundreds of hours.

If you jump in during Early Access, you're not just buying a game, you're helping shape what it grows into. Bug reports, balance feedback, and feature requests from the community will directly inform what I build next.”

Approximately how long will this game be in Early Access?

“A year to year and a half.”

How is the full version planned to differ from the Early Access version?

“The Early Access build is a complete tower defense experience. You can play start-to-finish, summon a flock of friends to defend the chicken coop, climb escalating waves, and unlock progression across the skill tree. The full release will significantly expand on that foundation in every direction:
- More stages: additional environments to defend, each with their own layouts, hazards, and aesthetics.
- Deeper wave progression: late-game content with new enemy types, mini-bosses, and encounters that push the strategy past what the core loop demands today.
- A broader roster: additional friend creatures with unique special abilities, and new enemies that demand different defensive approaches.
- Expanded meta-progression: more skill tree branches and persistent unlocks that meaningfully change how subsequent runs play out.
- Polish and balance: extensive tuning informed by community feedback, alongside quality-of-life features and content that rounds out the experience.

The Early Access build is the seed of what the game will be. The full release is that seed grown into something that can hold a player's attention across many runs and many sessions. ”

What is the current state of the Early Access version?

“The Early Access build is a complete, end-to-end playable tower defense game, not a tech demo or a vertical slice. You can customize your chicken, pick a stage, choose a starting friend, and play through every wave the build ships with.

The core loop is fully fleshed out: summon friend creatures with their own attacks and special abilities, defend the chicken coop against escalating waves of enemies, collect eggs and corn during runs, and spend them on a persistent skill tree between runs to permanently change how future attempts play out. Each creature has a five-tier in-run upgrade ladder, and deeper meta-progression unlocks gate behind encountering each enemy at least once, so the tree opens up as you push further into the game.

All the major UX layers are in place: full controller and support, a settings menu with audio controls, lock-on targeting, a built-in tutorial flow for new players, Steam achievements, and Steam Cloud saves.

What you should expect during Early Access: a tight core experience that's polished and worth playing today, paired with active development on top of it. Some balance numbers will keep being tuned based on player feedback, the content runway will keep growing, and a few mechanics may evolve as the community weighs in.”

Will the game be priced differently during and after Early Access?

“We're not planning on changing the price when we leave early access.”

How are you planning on involving the Community in your development process?

“The community will have a direct hand in shaping where the game goes during Early Access. Player feedback drives my prioritization on new stages, enemy types, balance passes, and quality-of-life features; when something lands well I lean into it, and when something doesn't I rework it rather than leaving rough edges in the 1.0 build. The roadmap stays flexible enough to respond to what players actually want.

Communication happens across three channels:
- Steam: regular announcement posts on the store page for each major patch and content drop, including patch notes and a look at what's coming next.
- YouTube: devlogs covering bigger features, design decisions, and behind-the-scenes development progress.
- Discord: the most direct line. Bug reports, balance feedback, feature requests, and casual conversation with the community. This is where I'll be most active, and where ideas tend to take shape before they hit the roadmap.”
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About This Game

The sky islands are under siege and your coop is the last thing standing. Grab a weapon, rally a flock of unlikely defenders, and hold the line solo or with up to three friends in online co-op.

Chicken TD isn't your sit-back-and-place-towers defense game. You're right in the thick of it: one wing on your weapon, the other summoning a menagerie of critters to fight beside you. Every wave you survive earns you more corn to power up your defenders and more eggs to crack open the next upgrade. How long can your coop cluck it out?

Fight hands-on

Pick your poison from seven wildly different weapons and blast, slash, and sling your way through the swarm:

  • Sword — up close and personal

  • Shotgun — spread the love

  • Triple Shuriken — death by a thousand throws

  • Banana — exactly as silly as it sounds

  • Wizard's Tome & Wizard Staff — go full arcane

  • Aura — melt anything that dares get close

Summon your flock

Deploy and upgrade a roster of ten one-of-a-kind defenders, each with their own attacks and a signature special: Jellyfish, Hogsworth, Paddy, Crab, Foxy, Wizard Cat and heavy hitters like Skelly Clarkson, Magilla Gorilla, Donna Shello, and the Spaghetti Monster.

Spend the corn you earn each run to level them up mid-battle and turn a scrappy defense into an unstoppable barnyard war machine.

Grow between runs

  • Skill tree — bank your eggs (and to permanently unlock new
    weapons, defenders, and upgrades.

  • Make it yours — customize your ct with hats.

Round up the flock — 1-4 player online co-op

  • Team up with up to three friends to defend the coop together.

  • Proximity voice chat with your teammates.

  • Revive downed friends, share the corn, and split the swarm across the map.

Five stages of feathered mayhem

Battle across floating islands from Triple Threat and Steering Clear to Nerf's Library, The Isles, and more; each with its own layout and challenge.

Features at a glance

  • Action + tower-defense hybrid — fight AND command

  • 7 unique weapons, 10 summonable defenders

  • 1-4 player online co-op with proximity voice chat

  • Persistent skill tree + per-run upgrade

  • 5 hand-crafted floating-island stages

  • Chicken customization (colors & hats)

  • Steam Achievements

Defend the coop. Rule the roost.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 500 MB available space

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