7 days. A doomed world destined to be flattened. A cult escapee wanders in obscurity, cultivating the little community that remains. Despite history comprehended and otherworldly horror culled, there remains nothing at stake.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“With an open-world game of this scale and complexity, we have two concerns:

  • Stability especially with respect to platforming & object interaction edge cases.
  • Filling the world with meaningful content beyond the core sequence of meaty, dense areas with lots of hard-designed interactions (dungeons etc).

To deliver the comprehensive experience we want, we need feedback beyond what we can feasibly acquire alone. Thus, We need your help finding the aforementioned bits of unexpected behavior and sources of instability, as well as pointing us in the right direction for new areas relative to what's working (design-wise) and what's not.

Joining us in early access means getting to play the majority of the game's core early, but also following along and giving feedback as we gradually flesh out the world further.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We expect to be in early access for 6-8 months.

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“We plan to launch early access with the majority of the highly dense & focused zones (dungeons) but in order to reach our target it's likely the last couple endgame areas will be unfinished and inaccessible.

Besides this, content that will get filled out in early access will most likely be categorized under:
  • side quests / specific character quests
  • minute timeline-specific interactions, such as new events that happen on specific days
  • localized gameplay content i.e. minigames & mini-dungeons with isolated rewards

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Presently, the intro and starting village are filled out and mostly representative of the form they'll take in release.
Additionally, the first two dungeons are completeable.
Beyond this, most of the overworld is exploreable, but very light on actual content.”

Ændrer spillets pris sig under og efter tidlig adgang?

“No.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“While core aspects of the game are driven heavily by a focused, top-down vision, much of the content micro is open to user input, and we welcome feedback with respect to what areas and content to iterate further and how to balance. This might include things like player mobility & combat, game pace, and world/routing design on the small scale (such as shortcuts).

We expect to communicate early access progress and intentions regularly on forums, and respond to questions, reported design problems, and broad design discussions the community is having there.”
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Planlagt udgivelsesdato: 2025

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Om dette spil

Nothing At Stake is an open world action-adventure styled in the vein of classic n64 games, specifically taking inspiration from the first 3d Legend of Zelda games.

Within is an oblique dark fantasy world packed full of dungeons, ruins of a recently dead civilization, and colorful characters doing their best to survive in a seemingly hopeless world.

Help them make something of the scattered chaos that remains or set down your own path accumulating power as you scope out a land you'd been long isolated from.

Story

OVER A DECADE AGO, THE DOMINANT CIVILIZATION FELL.

STRUCK BY AN OTHERWORLDLY FORCE, MANIFESTED IN THE FORM OF A 100 QUADRILLION TON CONGLOMERATION OF ROCK, METAL, AND OTHER INDETERMINATE SUBSTANCES.

A WORLD IN TATTERS, STREWN BY PILES OF RUIN AND UNDYING, UNMANAGED MACHINERY REMAINS.

FORMERLY SUBJUGATED PEOPLES SPREAD OUTWARD FROM THEIR FORMERLY PENNED-IN CORNERS, TRYING TO MAKE SENSE OF THE RUBBLE AND THEIR IMPENDING DOOM.

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

Contains dark themes, psychological horror, fantasy violence, and some blood that may not be appropriate for younger audiences.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Styresystem *: Windows 7 or newer
    • Processor: 8th gen Intel i5 / 1st gen Ryzen or better
    • Hukommelse: 8 GB RAM
    • Grafik: nVidia GTX 1060/Radeon RX 480 or better
    • Diskplads: 500 MB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
    Minimum:
    • Styresystem: 10.15 or newer
    • Processor: Apple M1 or Intel Core
    • Hukommelse: 8 GB RAM
    • Diskplads: 600 MB tilgængelig plads
* Fra den 15. februar 2024 ophører understøttelsen af 32-bit spil og macOS 10.14 og tidligere i Steam-klienten.
    Minimum:
    • Styresystem: Distribution from 2016 or newer
    • Processor: 8th gen Intel i5 / 1st gen Ryzen or better
    • Hukommelse: 8 GB RAM
    • Grafik: nVidia GTX 1060/Radeon RX 480 or better
    • Diskplads: 500 MB tilgængelig plads
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