Real-time simulation of your team. A football and strategy game. Total control: manage as Head coach, Director of football, and Chairman in a fast and fun way. Try out your strategy in Interactive matches while giving orders to your players in real-time.
All Reviews:
Mixed (53) - 60% of the 53 user reviews for this game are positive.
Release Date:
Nov 3, 2017
Developer:
Publisher:

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Recent updates View all (20)

May 25

“Final Race Update” for FCS 18 presents the biggest collection of new features and improvements until now.

And more important, all these updates have been achieved in collaboration with the players Community.

The new Football Club Simulator - FCS 18 has now a 70% discount and you can get it by less than 3$.

https://store.steampowered.com/app/324090/Football_Club_Simulator__FCS_18/

We are proud to count behind with an international player community so committed to the continuous improvement of Football Club Simulator - FCS.

Every idea, suggestion, analisis, critic and/or experience related to the videogame is fundamental for the step by step improvement. Cheer up to participate!!!

You can contact us by clicking on the SUGGESTIONS button on the game main menu:



Or by sending me a mail directly to:

nataly.stefano@fxgamestudio.com

We are already working on the new version of the football and strategy videogame ready for the grand opening of the next season 18 /19.


Changelog FCS 18 “Final Race Update”



Implemented suggestions from the Community

1. New players algorithm
“The new players appearing after the current players retirement have a very low level, sometimes even below 40. These players should be as good as the real ones and get better year after year as it happens in reality”.
Implemented.

Further details:
We have set up a new algorithm based on histograms:

https://en.wikipedia.org/wiki/Histogram

Each histogram represents the frequency of player’s levels depending on their field position on each of the leagues and divisions in Football Club Simulator - FCS 18.

For example, these are the histograms of different positions:



By assigning the players the level based on these histograms, we know for sure that we maintain the level of the players and the leagues season after season.

The algorithm takes into consideration the retiring player’s nationality as well so the amount of players for each country remains the same.

Now it is time to implement this update and test it. We will be adjusting the algorithm with the help of your comments and feedback until it works to perfection.

2. Improvement in the waiting time between fixtures
“Since FCS 17 the waiting time between screens have been reduced and it would be great if this tendency can be kept”.
Implemented.

Further details:
The optimisation of the searching algorithms used by the IA-controlled teams, in special in the areas related to the new hirings, allows us to improve the game.

When searching for a player with specific skills in the database, the average searching time will be directly proportional to the database size.



However, if the database is divided in different slots and a map is created in order to locate the right slot for each time fast enough, the searching time is drastically reduced. This is how the new FCS 18 database #FR18 with HashMap works.

We have also compared FCS 17 and FCS 18 waiting times while using as a parameter the most common PC among Steam players (4 CPUs and speed from 3.3 Ghz to 3.69 Ghz as registered in the last survey of April 2018):



This is the comparative times in seconds:



Since the beginning of the season, we have achieved a reduction of around 18% on waiting times. We are on a good path.

Still, we will keep working on the reduction of waiting times for the new FCS 19. We’ll keep you updated!

3. More information between fixtures
“Currently, transition screens between fixtures don’t give you any information (next match information, for example) so it makes you wonder if the game is loading or has crashed instead. It would be great to receive any information while you wait”.
Implemented.

Further details:
We have created the “Loading and Info” screen with the following elements:



1. Loading symbol indicating that the process is on.
2. Trophy, name and flag of the competition of the following match.
3. Next fixture to be played.



We can include further information which you might find useful.

Share your ideas with us!!!

4. New database including the winter transfer window
“It would be great to play with up-to-date squads: the new signings from the winter transfer window, the leagues with different transfer systems…”
Implemented.

Further details:
We have updated the players database focusing on the following three goals:

a) Include the winter window signings of each team and the new free players.

b) Include the signings of teams in leagues like Brazil and China with open transfer windows.

c) Make FCS database bigger by adding more teams and players. After this update, more than 30 teams and 700 players will be added.

Here we have some examples of new teams from different continents:

SC Heerenveen - Netherlands
Vasco da Gama - Brazil
Rangers FC - Scotland
LA Galaxy - USA
Millonarios FC - Colombia
Osmanlispor FK - Turkey
Dalian Yifang - China
KS Legia Gdansk - Poland
Real Garcilaso - Perú
Defensor SC - Uruguay
Cerro Porteño - Paraguay
Delfín SC - Ecuador
Monagas SC - Venezuela
RC Recreativo - Spain

5. Player pictures available in Community’s MODS
“It would be a great improvement if we could add pictures of players in the Community’s MODs. Would it be possible?
Implemented.

Further details:
The new “Real MOD FCS 18 #FR18 PCFutbolmanía” is now available in SteamWorks and the first images are already included.

The Community has started with the faces of the Liverpool and Real Madrid players in honor of the Champions final, but the number will increase rapidly from week to week.



Here you have a small example of how the profiles can look:



6. Adjustments in the algorithm regarding the IA-controlled teams signings and the improvement of the squads.
Implemented.

7. Make the renewal of contracts less demanding.
Implemented.

8. The game should remember the last order parameters.
Implemented.

9. Save the original pre-match tactics instead of save the tactics of the end of the match.
Implemented.

10. Increase the moral after reaching your goals.
implemented.


Bugs reported by the Community fixed now

1. Possibility of editing the team system starting with any field position.
Fixed.

2. Limit of foreigners while making bids.
Fixed.

3. Players on loans should not be fired.
Fixed.

4. Duplicated bids from the same team and with different numbers.
Fixed.

5. Bug in Promanager games with two players.
Fixed.

6. Adjust Bundesliga schedule.
Fixed.

7. Money income for teams playing Copa Libertadores.
Fixed.

8. The salary cap must be respected by IA’s teams in Argentina and Mexico.
Fixed.


Do not hesitate to contact me addressing your questions related to Football Club Simulator - FCS:

nataly.stefano@fxgamestudio.com


1 comments Read more

February 19

Mid season FCS 18 update (v3.5.1.5) includes 20 improvements suggested by the international gamers community.

We are proud to count with an international gamers community behind so committed to the continuous improvement of Football Club Simulator - FCS.

Every idea, suggestion, analisis, critic and/or experience related to the videogame is fundamental for our improvement.

Join now!!!

You can contact us by clicking on the SUGGESTIONS button on the game main menu:



Or by sending a mail directly to: nataly.stefano@fxgamestudio.com

We are already working on the version v3.6.1.0. Among many updates, it includes the winter window transfers.


Changelog version FCS 18 - v3.5.1.5

Implemented Community Suggestions:

1. Quality of new players
The new players replacing the retiring ones are quite bad. These new players should have similar ratings to those who retire. Implemented

2. New age ranges in Scouting
The search function would improve if the following ranges were implemented. From 15 to 19 years / from 20 to 24 years / from 25 to 29 years / from 30 to 34 years / from 35 years onwards. Implemented.

3. Promising talents
It would be very useful to have the assistant coach informing you on a monthly basis if any of your young talents is overperforming In the Football School, Additionally, it would be great if the assistant coach could report about good players in your Youth Squad who are not yet training. Implemented.



4. More rotation
The AI does not rotate the line-ups so sometimes the stars of the rival teams are too tired and that penalises the team. This should be improved for the CPU teams. Implemented.

5. Form affecting the tiredness algorithm
Tiredness would be more realistic if not only the number of matches played consecutively and the minutes played in each of them are taking into account but also the current form of the player. This would imply that the better the player’s form is, the slower the player tires. Implemented.

6. Quick action in one-week injuries
If a player has a one-week injury, the medical team should treat him so he is fit for the next game. Implemented.

7. Adjustments of the tiredness of new signings
While it is normal that the signing of a new player implies extra tiredness, the level now is too high. It should be reduced so he can play from the first match. Implemented.

8. Winning bid
In the cases where you receive more than one bid for one of your players, it would be useful that once you accept one of them, the rest of the bids are automatically removed. The game would gain in dynamism and clarity. Implemented.

9. Form in Football School after summer break
When the new season starts, the quality loss of the young talents is too high. They are young so it should be easier for them to keep the form. Implemented.

10. Search by nationality
I’d definitely implement a new search option: nationality. It would be really useful for us Argentinians as our squads can only have 5 foreign players. It would be useful as well in leagues like the English or the German, where the squad must have a minimum of national players. Implemented.



11. More options in specific training
I’d like to have more slots for the specific training of my players. With a one-star training coach, I have six slots. This is clearly not enough. Also, with the best of the training coaches, I cannot train all my players simultaneously. I think one-star coaches should come with at least 11 slots and a five-star coach should let you train all the squad at the same time. Implemented.



12. Better end-of-the-match ratings
The ratings at the end of the match could be more realistic if it took into account the performance based on the most important skills for each position along with the quality difference between the two teams. Implemented.

13. Statistics of all leagues
I love the statistics menu. It helps me in situations like choosing the tactics for important games or making transfers based on the information of the players and teams of my league. However, I would include the statistics of all the rest of leagues. Implemented.



14. Signed player message
If a player will sign for a new team in the next transfer window, it should be reflected on his profile (for example, in the section where the button “Sign” appears now. Implemented.



15. Message when the works in the stadium are finished
Making the stadium bigger is one of my favourite options of the game. I just miss a message that informs me once the works are done. Implemented.



16. Improvement in the message “There is an interesting player”
It would be very useful if the message informing you that there is an interesting player is not removed even after you enter his profile so you can monitor him closely for the period of time you decide. The only way to close that message should be clicking the CLOSE button. Implemented.

17. New message about player wanting to get a better contract
When a player has a salary which does not correspond with his quality, the game should let you know that he wants to either renew his contract or leave the team. Logically, if there is no agreement for a new contract, his performance will not be as good as usual. Implemented.

18. New message about injuries
I would implement a new message alerting you when one of your players has suffered an injury. Implemented.

19. New message about players being fit again
Along with the previous message, the doctors should announce when the players are healthy again and ready to train and play.Implemented.



20. New rules for foreign players in Argentina
Since January 2018, there is a new rule in Argentina. The clubs can sign up to six foreign players and up to five of them can play simultaneously (before this law, only 4 could play at the same time). It would be fantastic if this could be implemented in the game. Implemented.


Reported bugs by the community already fixed:

- Sometimes some players lose their skills very early in their careers (even at 27!). At that age, I think they should be still improving and not otherwise. Fixed.

- Sometimes, during the summer transfer window, I do not receive any offer for the players from my club listed in the transfer list. However, when the summer transfer window closes, offers start to pop up. Fixed.

- I had to play Barcelona in the third match of the preseason when actually I need to play them again in the Supercopa de España days later. Fixed.

- When an “interesting player” appears, it is usually the same player and almost every time is just a free-agent player. It would be good to have more variety. Fixed.

- In 2017, currently a match is set to play on Sunday December 31st. This is not adjusted to real life where there are no matches in Italy, Spain or France. Please adjust. Fixed.

- The free-agent players are not signed instantly. Fixed.

- In the “Injuries” screen, the form level is not readable. Fixed.

- In the Highlights mode, when a player is injured, there is no message alerting you of this situation so you can not make the substitution. Fixed.

- The players being substituted off the pitch are not rated. Fixed.

- When playing this game, my computer overheats and I need to use a cooling system. Fixed.

- Something strange happened to me. I noticed that some players on loans are at the same time transfered. The game does not allow your club to sign any loaned player but CPU clubs can and this should not be possible. Fixed.

- The foreign player rule in Argentina only applies to your club. Only your club is obliged not to play 5 foreign players at the same time and not to include 6 of them in your squad. But for what I have seen, the rest of clubs can have as many foreign players as they wish. Fixed.

- The Community Shield is played in the local team’s stadium. In real life, this match is played at Wembley. Fixed.

- The two Mexican Supercopas are played in the local team’s stadium. This competition is always played in a neutral field, either in Mexico or USA with a crowd capacity of at least 20 000 people. Fixed.

- Keepers in every league are displayed correctly in the statistics screen but not yours, even if he has played 70% of the matches. Fixed.

- When playing with the manual training option on, once you get rid of one player taking part of your training plan, the AI resets the training as if the automatic training option was on. Fixed.

- The loans are not saved. If you accept a loan for a player, when you load your game, the loan is not active. Fixed.

- I played Barcelona in the first leg of the Supercopa de España and they have made their three substitutions. In the last minute of the match, Umtiti has suffered an injury and Semedo has entered the pitch, becoming the fourth substitution. This should not happen, they should have played with only 10 players for the remaining part of the match. Fixed.

- Sometimes, in the Highlight mode, the AI has made a substitution taking an injured player off the bench. Even if they are on the bench, the AI should never choose injured players. Fixed.

- You should not play twice the same team in preseason. For example, playing with Real Madrid, I have played Werder Bremen both in the first match and in Trofeo Bernabéu. Fixed.

- Sometimes, when the rival keeper is sent off, the AI replaces him with a keeper from the bench and the team keeps playing with eleven players. When a keeper or a defense in the CPU team is sent off, the team should play with 10 players using a more defensive plan and adapt the players and tactics to the new situation. Fixed.

Do not hesitate to contact me addressing your questions related to Football Club Simulator - FCS to my new mail:

nataly.stefano@fxgamestudio.com

Note: The mail account mail@footballclubsimulator.com does not work anymore. Please, use this new mail address. Thanks!!!
1 comments Read more

About This Game

The real-time club simulator

What is it? Simple, really…


Football Club Simulator gives you total control of your team through an elegant and powerful interface.

This means that the player gets to make all the decisions of the Club as Head Coach, Manager, and Chairman.
In addition, you can try out your strategy in the “Interactive match” while giving orders to your payers in real-time.

A football & strategy videogame

Let your inner football strategist out!

You realize in just minutes that your decisions are making the difference
and you are leading your team to glory. And all this in real-time!

1. During the Season


Make new signings to strengthen the squad or expand the stadium for more ticket sales and revenues.

2. Each week in training

Decide on what tactics to implement and choose the starting eleven…

3. Crucially

Give orders to your players in real-time during the match. You’ll love the feeling of being in control that Football Club Simulator offers you.

The “Interactive match”

Experience the game from the dug-out


In the “Interactive match” you’ll see your players doing what you’ve been working at training sesions during the week and playing to your tactics. And this it´s only the first step of your victory.

Most importantly, when the key moment arises, you can give orders to your players in real-time. They’ll instantly carry out, giving you the chance to lead your team to glory.

When you make the calls in the “Interactive match”, you will see stunning moves and incredible goals.
Enjoy them both as they happen and while watching the replays.

The “Plays chalkboard”


Football is not only about winning, its about winning in style…

We all know exactly how we’d have our teams playing if only we had the chance.
The “Plays chalkboard”, another Football Club Simulator exclusive, has put this within your reach.

Freeze the match, study the players’ positions and draw in the movements, actions, passes and shots you want them to make.

The “Command system”

Never forget… You are the Boss!!!

The “Command system” offers you a wide range of orders with which to change the flow of the match.

In defense

Tell your players to clear the lines, play the offside trap, up the intensity or keep hold of the ball as part of your strategy.

In attack
Pick the right moment to instruct your players to play the ball into the hole, open it up out wide, move it around or go route one.

“Real-Time orders” at match day


Command your team in real-time


In each half of the match; you'll have 20 seconds to run each order.
Your technical team has already got this covered.

+40', +60', +80'…
Train specifically so that you can add up minutes to carry out each order on match day. Another step towards victory.

The “Real-Time shot”. Hit It!

Do not hold back! Hit it!


We proudly present the thrilling real-time command.

When one of your players has a clean sight at goal, do not hold back, give the order "Hit it!" and he'll shoot. Rise up your chances of score!

System Requirements

    Minimum:
    • OS: XP (SP3)/Vista (SP1)/Win 7/Win 8-8.1/Win 10
    • Processor: Intel Pentium 4 3.2 GHz
    • Memory: 2 GB RAM
    • Graphics: Ati Radeon X700/ Nvidia Geforce 6600 - 256 MB
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    Recommended:
    • OS: Win 7/Win 8-8.1/Win 10
    • Processor: Intel Core 2 CPU 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 220/Ati radeon 5450 - 512 MB
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
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