Real-time simulation of your team. A football and strategy game. Total control: manage as Head coach, Director of football, and Chairman in a fast and fun way. Try out your strategy in Interactive matches while giving orders to your players in real-time.
All Reviews:
Mixed (57) - 59% of the 57 user reviews for this game are positive.
Release Date:
Nov 3, 2017

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Recent updates View all (21)

July 4

PCFutbolmania gamers community announces the release of the new “Real MOD FCS 18 #FR18” which updates the videogame with actual competitions, trophies, clubs, shields, players names and faces.

MODs for Football Club Simulator - FCS created by the global gamers community has come to Steam Workshop to stay (and improve).

Download the new MOD for free now!!!

Football Club Simulator - FCS 18
Fully updated with 2017 / 2018 teams, players and competitions.
Real-time simulation of your team.
A football and strategy videogame.
A new concept that is sweeping around the world!!!

9 comments Read more

May 25

“Final Race Update” for FCS 18 presents the biggest collection of new features and improvements until now.

And more important, all these updates have been achieved in collaboration with the players Community.

The new Football Club Simulator - FCS 18 has now a 70% discount and you can get it by less than 3$.

We are proud to count behind with an international player community so committed to the continuous improvement of Football Club Simulator - FCS.

Every idea, suggestion, analisis, critic and/or experience related to the videogame is fundamental for the step by step improvement. Cheer up to participate!!!

You can contact us by clicking on the SUGGESTIONS button on the game main menu:

Or by sending me a mail directly to:

We are already working on the new version of the football and strategy videogame ready for the grand opening of the next season 18 /19.

Changelog FCS 18 “Final Race Update”

Implemented suggestions from the Community

1. New players algorithm
“The new players appearing after the current players retirement have a very low level, sometimes even below 40. These players should be as good as the real ones and get better year after year as it happens in reality”.

Further details:
We have set up a new algorithm based on histograms:

Each histogram represents the frequency of player’s levels depending on their field position on each of the leagues and divisions in Football Club Simulator - FCS 18.

For example, these are the histograms of different positions:

By assigning the players the level based on these histograms, we know for sure that we maintain the level of the players and the leagues season after season.

The algorithm takes into consideration the retiring player’s nationality as well so the amount of players for each country remains the same.

Now it is time to implement this update and test it. We will be adjusting the algorithm with the help of your comments and feedback until it works to perfection.

2. Improvement in the waiting time between fixtures
“Since FCS 17 the waiting time between screens have been reduced and it would be great if this tendency can be kept”.

Further details:
The optimisation of the searching algorithms used by the IA-controlled teams, in special in the areas related to the new hirings, allows us to improve the game.

When searching for a player with specific skills in the database, the average searching time will be directly proportional to the database size.

However, if the database is divided in different slots and a map is created in order to locate the right slot for each time fast enough, the searching time is drastically reduced. This is how the new FCS 18 database #FR18 with HashMap works.

We have also compared FCS 17 and FCS 18 waiting times while using as a parameter the most common PC among Steam players (4 CPUs and speed from 3.3 Ghz to 3.69 Ghz as registered in the last survey of April 2018):

This is the comparative times in seconds:

Since the beginning of the season, we have achieved a reduction of around 18% on waiting times. We are on a good path.

Still, we will keep working on the reduction of waiting times for the new FCS 19. We’ll keep you updated!

3. More information between fixtures
“Currently, transition screens between fixtures don’t give you any information (next match information, for example) so it makes you wonder if the game is loading or has crashed instead. It would be great to receive any information while you wait”.

Further details:
We have created the “Loading and Info” screen with the following elements:

1. Loading symbol indicating that the process is on.
2. Trophy, name and flag of the competition of the following match.
3. Next fixture to be played.

We can include further information which you might find useful.

Share your ideas with us!!!

4. New database including the winter transfer window
“It would be great to play with up-to-date squads: the new signings from the winter transfer window, the leagues with different transfer systems…”

Further details:
We have updated the players database focusing on the following three goals:

a) Include the winter window signings of each team and the new free players.

b) Include the signings of teams in leagues like Brazil and China with open transfer windows.

c) Make FCS database bigger by adding more teams and players. After this update, more than 30 teams and 700 players will be added.

Here we have some examples of new teams from different continents:

SC Heerenveen - Netherlands
Vasco da Gama - Brazil
Rangers FC - Scotland
LA Galaxy - USA
Millonarios FC - Colombia
Osmanlispor FK - Turkey
Dalian Yifang - China
KS Legia Gdansk - Poland
Real Garcilaso - Perú
Defensor SC - Uruguay
Cerro Porteño - Paraguay
Delfín SC - Ecuador
Monagas SC - Venezuela
RC Recreativo - Spain

5. Player pictures available in Community’s MODS
“It would be a great improvement if we could add pictures of players in the Community’s MODs. Would it be possible?

Further details:
The new “Real MOD FCS 18 #FR18 PCFutbolmanía” is now available in SteamWorks and the first images are already included.

The Community has started with the faces of the Liverpool and Real Madrid players in honor of the Champions final, but the number will increase rapidly from week to week.

Here you have a small example of how the profiles can look:

6. Adjustments in the algorithm regarding the IA-controlled teams signings and the improvement of the squads.

7. Make the renewal of contracts less demanding.

8. The game should remember the last order parameters.

9. Save the original pre-match tactics instead of save the tactics of the end of the match.

10. Increase the moral after reaching your goals.

Bugs reported by the Community fixed now

1. Possibility of editing the team system starting with any field position.

2. Limit of foreigners while making bids.

3. Players on loans should not be fired.

4. Duplicated bids from the same team and with different numbers.

5. Bug in Promanager games with two players.

6. Adjust Bundesliga schedule.

7. Money income for teams playing Copa Libertadores.

8. The salary cap must be respected by IA’s teams in Argentina and Mexico.

Do not hesitate to contact me addressing your questions related to Football Club Simulator - FCS:

3 comments Read more

About This Game

The real-time club simulator

What is it? Simple, really…

Football Club Simulator gives you total control of your team through an elegant and powerful interface.

This means that the player gets to make all the decisions of the Club as Head Coach, Manager, and Chairman.
In addition, you can try out your strategy in the “Interactive match” while giving orders to your payers in real-time.

A football & strategy videogame

Let your inner football strategist out!

You realize in just minutes that your decisions are making the difference
and you are leading your team to glory. And all this in real-time!

1. During the Season

Make new signings to strengthen the squad or expand the stadium for more ticket sales and revenues.

2. Each week in training

Decide on what tactics to implement and choose the starting eleven…

3. Crucially

Give orders to your players in real-time during the match. You’ll love the feeling of being in control that Football Club Simulator offers you.

The “Interactive match”

Experience the game from the dug-out

In the “Interactive match” you’ll see your players doing what you’ve been working at training sesions during the week and playing to your tactics. And this it´s only the first step of your victory.

Most importantly, when the key moment arises, you can give orders to your players in real-time. They’ll instantly carry out, giving you the chance to lead your team to glory.

When you make the calls in the “Interactive match”, you will see stunning moves and incredible goals.
Enjoy them both as they happen and while watching the replays.

The “Plays chalkboard”

Football is not only about winning, its about winning in style…

We all know exactly how we’d have our teams playing if only we had the chance.
The “Plays chalkboard”, another Football Club Simulator exclusive, has put this within your reach.

Freeze the match, study the players’ positions and draw in the movements, actions, passes and shots you want them to make.

The “Command system”

Never forget… You are the Boss!!!

The “Command system” offers you a wide range of orders with which to change the flow of the match.

In defense

Tell your players to clear the lines, play the offside trap, up the intensity or keep hold of the ball as part of your strategy.

In attack
Pick the right moment to instruct your players to play the ball into the hole, open it up out wide, move it around or go route one.

“Real-Time orders” at match day

Command your team in real-time

In each half of the match; you'll have 20 seconds to run each order.
Your technical team has already got this covered.

+40', +60', +80'…
Train specifically so that you can add up minutes to carry out each order on match day. Another step towards victory.

The “Real-Time shot”. Hit It!

Do not hold back! Hit it!

We proudly present the thrilling real-time command.

When one of your players has a clean sight at goal, do not hold back, give the order "Hit it!" and he'll shoot. Rise up your chances of score!

System Requirements

    • OS: XP (SP3)/Vista (SP1)/Win 7/Win 8-8.1/Win 10
    • Processor: Intel Pentium 4 3.2 GHz
    • Memory: 2 GB RAM
    • Graphics: Ati Radeon X700/ Nvidia Geforce 6600 - 256 MB
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    • OS: Win 7/Win 8-8.1/Win 10
    • Processor: Intel Core 2 CPU 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 220/Ati radeon 5450 - 512 MB
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

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