Super Indie Karts is a classic retro 16 to 64-bit style karting game, with Time Trials, Grand Prix, SplitscreenGP, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2019. You don't have to wait until completion though as you can join in now with Early Access!
Reseñas generales:
Muy positivas (176) - El 83 % de las 176 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
6 MAY 2015
Desarrollador:

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

Super Indie Karts has been in development for several years and was fully funded on Kickstarter late in 2014. Early Access, provides an opportunity to hear honest feedback about the game as it is refined, and give a chance to improve the game before the full release in 2019”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“Super Indie Karts is planned to leave Early Access in 2019”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The final game will have more Indie Game crossovers, more karts, more tracks, more play modes, more weapons, and more refinement.

There'll be 64 tracks, over 30 karts, SplitscreenGP, Battle Mode, Time Trials, and Mirror Mode, in both flat SNES and 3D N64 styles.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The currently uploaded build has the Grand Prix, SplitscreenGP, Time Trials modes active with 36 tracks to race in 3 speed classes and in Mirror Mode, with over 20 karts, and a sackful of fruity weapons.”

¿El precio del juego será diferente durante y después del acceso anticipado?

“The game will have its price increased gradually as more sweet content is added and after leaving early access the game will be priced at 33% more than its current Early Access price.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Feedback can be left here or sent directly to me via email at support@oneleggedseagullgames.com, and I also answer questions regularly in the game's Discussions area.”
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Actualizaciones recientes Ver todos (26)

4 septiembre

Early Access Update v0.72 - September 2018 Update

*Update v0.72* - 25cc and Slipstreaming Update



I've been wanting to add both Slipstreaming and 25cc for quite a while and they're both here in the same update! 25cc should make life much easier for younger players and anyone that just wants a more relaxing casual drive, and Slipstreaming should be welcomed by anyone that has ever found themselves behind the leader on the final lap playing catch-up!

Changes List:
  • added a Slipstreaming mechanic for more catchup tactics
  • added a 25cc speed class for beginners, featuring a more relaxed pace and less aggressive cpu karts
  • hitting the brakes will no longer take you out of a driftboost buildup but will instead slow you down when tapped. This should come in handy on 150cc!
  • added nVidia Shield to the controllers list
  • added some city destroying robots in the Canabalt64 skyline
  • slightly eased up some of the cpu kart difficulty
  • reduced the amount of motionblur which was too much at high speeds
  • fixed a bug in the mirrormode button when going between gamemodes
  • added a yellow colour to the mirror mode button when it is activated
  • added a Fast-Forward button to the Ultra Podium scene

See you in the discussions area if you have any issues with the latest build!

Until the next update, happy karting!
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21 agosto

Early Access Update v0.71 - August 2018 Update

*EA Update v0.71* - Controller Update

Here's another quality of life update, this time adding alt control schemes and an oft-requested key rebinder!



Changes List:
  • added a new Controls screen with alt control schemes and a redefine buttons option
  • alt control schemes include SanicR and Jumpman92 styles
  • fixed an issue where xbox controllers weren't auto-detected for button graphics
  • fixed an issue where xbox360 controllers could get stuck in a vibration loop when turning Rumble setting on
  • added a Motion Blur filter option to Key 5, looks nice and retro!
  • replaced the red girders in the Ultra Stadium for textured versions that reduce triangle count of each one from 5000 to 16(!), improving performance greatly
  • fixed a glitch where you could smash through the fence in the Ultra Stadium corkscrew and fly away when your planet needed you
  • added rearview mirror button to Splitscreen racing too
  • fixed a bug that was hiding roadside arrow signs in almost all VRtrax races
  • fixed a bug where the wrong screenshots were shown in the cup select menu after a quick race

Next up:
  • The next Ultra Cup
  • Two amazing new crossovers
  • 25cc Beginners Speed Class

Obviously if anything has broken, do let me know in the discussions area. The "Previous Build" beta branch is now set to v0.70c.

Until the next update, happy karting!

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Reseñas

“Super Indie Karts Is The Closest We'll Get To A Modern Wacky Wheels. This is all happening to an absolute smorgasbord of colour throughout. It’s a visual godsend.”
Kotaku Au

“Not only is it a love letter to the 16-bit era of Mario Kart, which I loved, but features some of my favorite indies as racers to boot.”
What's Your Tag?

“The roster is one of the most impressive in a kart racer because of just how many indie franchises it uses, while its art style evokes the original Super Mario Kart with many modern flourishes. The pixel art style used is nearly identical to what you would expect from a latter-day SNES game.”
Hardcore Gamer

Acerca de este juego

Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!

The game was KickStarted late in 2014 and is aimed for completion in 2019. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra (64) tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.

With one foot firmly in the past, witness authentic '90s hardware limitations such as:

Super Style
  • shockingly bad draw distance!
  • fast, incredibly small, almost claustrophobic, tracks!
  • trees and obstacles that pop up 5 yards in front of you!
Ultra Update
  • increased draw distance and track area size!
  • large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
  • more cranked up than a joypad with a double wedgie!
Retro Sensibilities
  • World leading watermelon physics engine! (featuring Blast Processing!)
  • 1992 style screen curvature and motion blur! (optional)
  • Indie Game crossovers you know and love, and some you don't yet know you love!

More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!

Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!


Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows Vista
    • Procesador: 2.5 GHz i5 dual core
    • Memoria: 2 GB de RAM
    • Gráficos: Mid-range Graphics Card, Nvidia Geforce GT430 or equivalent
    • Almacenamiento: 1 GB de espacio disponible
    Recomendado:
    • SO: Windows 7/8/10
    • Procesador: 3 GHz i7 quad core
    • Memoria: 8 GB de RAM
    • Gráficos: High-end 4GB Graphics Card recommended
    • Almacenamiento: 1 GB de espacio disponible
    Mínimo:
    • SO: MacOS Mavericks 10.9.5 or later
    • Procesador: 2 GHz dual core
    • Memoria: 2 GB de RAM
    • Almacenamiento: 1 GB de espacio disponible
    • Notas adicionales: Tested on Macbook Pro 2011, 60FPS on Super tracks, 30FPS on Ultra tracks
    Recomendado:
    • SO: MacOS Mavericks 10.9.5 or later
    • Procesador: quad core
    • Memoria: 4 GB de RAM
    • Almacenamiento: 1 GB de espacio disponible
    Mínimo:
    • SO: Ubuntu 12.04 or later
    • Procesador: 2.5 GHz i5 dual core
    • Memoria: 2 GB de RAM
    • Gráficos: Mid-range 1GB Graphics Card, Nvidia Geforce GT430 or equivalent
    • Almacenamiento: 1 GB de espacio disponible
    Recomendado:
    • SO: Ubuntu 16.04 or later
    • Procesador: 3 GHz i7 quad core
    • Memoria: 8 GB de RAM
    • Gráficos: High-end 4GB Graphics Card recommended
    • Almacenamiento: 1 GB de espacio disponible

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