Super Indie Karts is a classic retro 16 to 64-bit style karting game, with Time Trials, Grand Prix, SplitscreenGP, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access!
Kürzliche Reviews:
Ausgeglichen (14) - 64% der 14 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Sehr positiv (169) - 83 % der 169 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
6. Mai 2015
Entwickler:
Publisher:

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

Super Indie Karts has been in development for more than a year and was fully funded on Kickstarter late in 2014. Early Access, will provide an opportunity to hear honest feedback about the game as it is refined and give a chance to improve the game before the full release in 2018.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“Super Indie Karts is planned to leave Early Access in 2018.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The final game will have more Indie Game crossovers, more karts, more tracks, more play modes, more weapons, and more refinement.

There'll be 64 tracks, over 30 karts, SplitscreenGP, Battle Mode, Time Trials, and Mirror Mode.”

Was ist der derzeitige Stand der Early Access-Version?

“The currently uploaded build has the Grand Prix, SplitscreenGP, Time Trials modes active with 32 tracks to race in 3 speed classes and in Mirror Mode, with over 20 karts, and a sackful of fruity weapons.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The game will have its price increased gradually as more sweet content is added and after leaving early access the game will be priced at 50% more than its current Early Access price.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Feedback can be left here or sent directly to me via email at support@oneleggedseagullgames.com, and I also answer questions regularly in the game's Discussions area.”
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Kürzliche Updates Alle anzeigen (24)

1. August

Early Access Update v0.70c + Linux Release

*EA Update v0.70c* - Aug 2nd 2018

Welcome Linux owners!

After the game missed out on the linux kickstarter stretch goal (by only a few dollars), I had promised that I'd make it happen eventually, and here we are.. sometime in an eventual future!

Let me know in the discussions Linux topic if you have any serious issues.

Next up on my TODO list:
  • Redesign of the controller screen to include alt control schemes
  • Move the new performance options into a joypad friendly in-race pause screen graphics menu
  • Add the Audio menu to the in-race pause screen
  • Add a Splitscreen Single Race mode
  • Add a fourth speed class
  • Do some tweaking of the drifting feels
  • Secrets.. Secrets.. Secrets..

thanks for your patience!
1leggedseagull
15 Kommentare Weiterlesen

30. Juli

Early Access Update v0.70b - fix 1

*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1



After a week of speeding down many different optimisation avenues, the first mini-update to the first Ultra Update is here. Nothing beats dropping the resolution a peg or two, to me it looks fine in 960x540 as half-HD gives some nice sized pixels, but I've also added some temporary keys you can push to change up some individual options while in a race which might help some systems find the balance you prefer between looks and speed.

NEW KEYS:
  • Key 1 : Max Texture Sizes - Full, Half, Quarter, Eighth
  • Key 2 : Max Draw Distance - Near, Mid, Far, Very Far
  • Key 3 : Material Glow Shader - On/Off
  • Key 4 : Stadium Jumboscreens - On/Off
  • Added a risky shortcut to the Ultra Canabalt track
  • Added some foggy thickness to the magnetic beams in TeslaTower64
  • Reduced the amount of laps required for Ultra Cups to 3 laps in all speed classes
  • Fixed up a few sound effect volumes spotted while watching players streaming the game

There's still a few more elements of the game that I can refactor into more efficient entities that will add further stability to that stadium framerate, and I hope most of you will see a nice improvement already, but expect more mini-updates over the next couple of weeks taking it further still.

As always, let me know in the Discussions area how the game is currently faring with your setup and I'll continue to help out where I can.

(Oh.. and even if your system isn't having any performance issues you should still give the Max Texture Size option a look as slipping it down to Medium or Low gives a really strong N64 vibe!)

thanks for all the help!
1leggedseagull
8 Kommentare Weiterlesen
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Reviews

“Super Indie Karts Is The Closest We'll Get To A Modern Wacky Wheels. This is all happening to an absolute smorgasbord of colour throughout. It’s a visual godsend.”
Kotaku Au

“Not only is it a love letter to the 16-bit era of Mario Kart, which I loved, but features some of my favorite indies as racers to boot.”
What's Your Tag?

“The roster is one of the most impressive in a kart racer because of just how many indie franchises it uses, while its art style evokes the original Super Mario Kart with many modern flourishes. The pixel art style used is nearly identical to what you would expect from a latter-day SNES game.”
Hardcore Gamer

Über dieses Spiel

Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!

The game was KickStarted late in 2014 and is aimed for completion in 2018/19. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.

With one foot firmly in the past, witness authentic '90s hardware limitations such as:

Super Style
  • shockingly bad draw distance!
  • fast, incredibly small, almost claustrophobic, tracks!
  • trees and obstacles that pop up 5 yards in front of you!
Ultra Update
  • increased draw distance and track area size!
  • large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
  • more cranked up than a joypad with a double wedgie!
Retro Sensibilities
  • World leading watermelon physics engine! (featuring Blast Processing!)
  • 1992 style screen curvature and motion blur! (optional)
  • Indie Game crossovers you know and love, and some you don't yet know you love!

More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!

Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!


Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows Vista
    • Prozessor: 2.5 GHz i5 dual core
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Mid-range Graphics Card, Nvidia Geforce GT430 or equivalent
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7/8/10
    • Prozessor: 3 GHz i7 quad core
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: High-end 4GB Graphics Card recommended
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: MacOS Mavericks 10.9.5 or later
    • Prozessor: 2 GHz dual core
    • Arbeitsspeicher: 2 GB RAM
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Tested on Macbook Pro 2011, 60FPS on Super tracks, 30FPS on Ultra tracks
    Empfohlen:
    • Betriebssystem: MacOS Mavericks 10.9.5 or later
    • Prozessor: quad core
    • Arbeitsspeicher: 4 GB RAM
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: Ubuntu 12.04 or later
    • Prozessor: 2.5 GHz i5 dual core
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Mid-range 1GB Graphics Card, Nvidia Geforce GT430 or equivalent
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Ubuntu 16.04 or later
    • Prozessor: 3 GHz i7 quad core
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: High-end 4GB Graphics Card recommended
    • Speicherplatz: 1 GB verfügbarer Speicherplatz

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