Super Indie Karts is a classic retro 16 to 64-bit style karting game, with Time Trials, Grand Prix, SplitscreenGP, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2019. You don't have to wait until completion though as you can join in now with Early Access!
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Utgivelsesdato:
6. mai 2015
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

Super Indie Karts has been in development for several years and was fully funded on Kickstarter late in 2014. Early Access, provides an opportunity to hear honest feedback about the game as it is refined, and give a chance to improve the game before the full release in 2019”

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

“Super Indie Karts is planned to leave Early Access in 2019”

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

“The final game will have more Indie Game crossovers, more karts, more tracks, more play modes, more weapons, and more refinement.

There'll be 64 tracks, over 30 karts, SplitscreenGP, Battle Mode, Time Trials, and Mirror Mode, in both flat SNES and 3D N64 styles.”

Hva er nåværende tilstand for versjonen i tidlig tilgang?

“The currently uploaded build has the Grand Prix, SplitscreenGP, Time Trials modes active with 36 tracks to race in 3 speed classes and in Mirror Mode, with over 20 karts, and a sackful of fruity weapons.”

Vil spillet være priset annerledes under og etter tidlig tilgang?

“The game will have its price increased gradually as more sweet content is added and after leaving early access the game will be priced at 33% more than its current Early Access price.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“Feedback can be left here or sent directly to me via email at support@oneleggedseagullgames.com, and I also answer questions regularly in the game's Discussions area.”
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Nylige oppdateringer Vis alle (32)

15. mars

Early Access Update v0.74 - Mar 2019 Mini Update 5

Several updates have happened since the last news announcement, so here's a rundown of what changed this month:

[Update v0.74]
  • culled some obstacles from 50cc and 100cc races (down to about 25% on 50cc, and 50% on 100cc) - making everything way less cluttered while trying to learn the basics of the game - some of those tough Super tracks are a lot less frantic now!
  • moved the 150cc Gold Shroom on the Fist Of Awesome track to between two barrels on that last bend

[Update v0.73i]
  • fixed a GoldRush bug where your kart wouldn't smash through a CPU kart if they had a triple melon powerup spinning around them
  • cleaned up the powerup icons in the powerup lottery window
  • added a middle of the road guideline to a couple of the Super Cup tracks
  • added a wall to a tricky corner on Canabalt's Super track

[Update v0.73h]
  • changed the speed class labels from 25,50,100,150 to read 50,100,150,200 to bring them in line with new players expectations of how those speeds would feel
  • rebalanced the CPU kart speeds for each speed class some more
  • moved 2 of the Gold Shrooms on Teslagrad64, removed the floor spikes in the tower area and reversed the direction of the floor travelators making them something you need to avoid
  • removed a ghost obstacle on the startgrid on the Whispering Willows track
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8. mars

Early Access Update v0.73g - Mar 2019 Mini Update

Hi all, I decided to put out another mini-update before the next big update as I had knocked off so many issues from my todo list that I didn't want to sit on for two months. Here's everything that was fixed/changed/nerfed

Changes List:
  • changed how analogue thumbstick steering feels, giving a less slippy feel if you're a thumbstick flicker
  • drifting has been tweaked to give a more controlled feel
  • all speed classes on Super mode7 style racing have been balanced out, and it's now much less like a game of pinball!
  • camera FOV values in 3-4 player splitscreen now match what 1-2 player modes have
  • the Teslagrad ultra track was shrunk down a little, and shroom 2 moved to an easier to grab spot
  • fixed ToeJam&Earl track billboards not showing correctly on 2-4 player cameras
  • fixed a bug causing a player to endlessly fall into the abyss below Dragon Valley in splitscreenGP
  • added shadows to the spikeballs in the MutantMudds track, making it easier to judge where they are
  • fixed sky vanishing on Fiji VRtrax when in First Person View
  • collecting the GoldShroom on Super tracks will no longer be a scary time as the speed increase and FOV changes now have more sensible values

Until the next update,
Cheers!
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Anmeldelser

“Super Indie Karts Is The Closest We'll Get To A Modern Wacky Wheels. This is all happening to an absolute smorgasbord of colour throughout. It’s a visual godsend.”
Kotaku Au

“Not only is it a love letter to the 16-bit era of Mario Kart, which I loved, but features some of my favorite indies as racers to boot.”
What's Your Tag?

“The roster is one of the most impressive in a kart racer because of just how many indie franchises it uses, while its art style evokes the original Super Mario Kart with many modern flourishes. The pixel art style used is nearly identical to what you would expect from a latter-day SNES game.”
Hardcore Gamer

Om dette spillet

Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!

Indie Crossovers so far include: - ToeJam & Earl: Back In The Groove - Burrito Bison - Mutant Mudds - Runbow - Freedom Planet - Teslagrad - Fist Of Awesome - Read Only Memories 2064 - Canabalt - Duck Game - Toto Temple Deluxe - Knightmare Tower - Aegis Defenders - Shutshimi - Cross Code - Guacamelee! - and many more to come! With over 40 tracks ready to race on, in 4 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!

With one foot firmly in the past, witness authentic '90s hardware limitations such as:

Super Style
  • shockingly bad draw distance!
  • fast, incredibly small, almost claustrophobic, tracks!
  • trees and obstacles that pop up 5 yards in front of you!
Ultra Update
  • increased draw distance and track area size!
  • large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
  • more cranked up than a joypad with a double wedgie!
Retro Sensibilities
  • World leading watermelon physics engine! (featuring Blast Processing!)
  • 1992 style screen curvature and motion blur! (optional)
  • Indie Game crossovers you know and love, and some you don't yet know you love!

More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!

The game was KickStarted late in 2014 and is aimed for completion in 2019. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra (64) tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.

Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Prosessor: 2.5 GHz i5 dual core
    • Minne: 2 GB RAM
    • Grafikk: Mid-range Graphics Card, Nvidia Geforce GT430 or equivalent
    • Lagring: 1 GB tilgjengelig plass
    Anbefalt:
    • OS: Windows 7/8/10
    • Prosessor: 3 GHz i7 quad core
    • Minne: 8 GB RAM
    • Grafikk: High-end 4GB Graphics Card recommended
    • Lagring: 1 GB tilgjengelig plass
    Minimum:
    • OS: MacOS Mavericks 10.9.5 or later
    • Prosessor: 2 GHz dual core
    • Minne: 2 GB RAM
    • Lagring: 1 GB tilgjengelig plass
    • Tilleggsmerknader: Tested on Macbook Pro 2011, 60FPS on Super tracks, 30FPS on Ultra tracks
    Anbefalt:
    • OS: MacOS Mavericks 10.9.5 or later
    • Prosessor: quad core
    • Minne: 4 GB RAM
    • Lagring: 1 GB tilgjengelig plass
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Prosessor: 2.5 GHz i5 dual core
    • Minne: 2 GB RAM
    • Grafikk: Mid-range 1GB Graphics Card, Nvidia Geforce GT430 or equivalent
    • Lagring: 1 GB tilgjengelig plass
    Anbefalt:
    • OS: Ubuntu 16.04 or later
    • Prosessor: 3 GHz i7 quad core
    • Minne: 8 GB RAM
    • Grafikk: High-end 4GB Graphics Card recommended
    • Lagring: 1 GB tilgjengelig plass

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