Super Indie Karts is a classic retro 16 to 64-bit style karting game, with Time Trials, Grand Prix, SplitscreenGP, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2019. You don't have to wait until completion though as you can join in now with Early Access!
All Reviews:
Very Positive (200) - 81% of the 200 user reviews for this game are positive.
Release Date:
May 6, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Super Indie Karts has been in development for several years and was fully funded on Kickstarter late in 2014. Early Access, provides an opportunity to hear honest feedback about the game as it is refined, and give a chance to improve the game before the full release in 2019”

Approximately how long will this game be in Early Access?

“Super Indie Karts is planned to leave Early Access in 2019”

How is the full version planned to differ from the Early Access version?

“The final game will have more Indie Game crossovers, more karts, more tracks, more play modes, more weapons, and more refinement.

There'll be 64 tracks, over 30 karts, SplitscreenGP, Battle Mode, Time Trials, and Mirror Mode, in both flat SNES and 3D N64 styles.”

What is the current state of the Early Access version?

“The currently uploaded build has the Grand Prix, SplitscreenGP, Time Trials modes active with 36 tracks to race in 3 speed classes and in Mirror Mode, with over 20 karts, and a sackful of fruity weapons.”

Will the game be priced differently during and after Early Access?

“The game will have its price increased gradually as more sweet content is added and after leaving early access the game will be priced at 33% more than its current Early Access price.”

How are you planning on involving the Community in your development process?

“Feedback can be left here or sent directly to me via email at support@oneleggedseagullgames.com, and I also answer questions regularly in the game's Discussions area.”
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Recent updates View all (30)

February 8

Early Access Update v0.73d - Feb 2019 Mini Update

Changes List:
  • added rez 2560x1080 (for 21:9 monitors)
  • added ability for camera to look up a little when going in and out of upside down transitions on the ToeJam&Earl track (for external camera only, internal camera in a later update)
  • reversed the polarity of the gold shroom card reveal effect added in the previous update
  • added some optimisation to the Ultra Podium scene which might prevent a crash some players were experiencing

The town I live in (Townsville, Qld) flooded really badly this month and was declared a disaster zone. It was a worrying time, and for obvious reasons I haven't really been able to get a lot of work done the last 2 weeks. We personally managed to avoid the worst of it, we didn't get any water inside our home, for which we are incredibly thankful. We had some family stay with us that were facing a more dangerous situation with a home that is very close to the dam, and helped each other get through it. Scores of people lost their homes and all of their possessions, and I can't begin to imagine how that feels.

I ziplocked all of my work drives and made sure to make plenty of backups of everything needed to be able to get back to work once everything had passed.

The next update will be a normal sized update (with a new cup being added), so it will take a longer time to get ready than a mini-update. With the downtime from the flood, and the extra time needed to get it all created, I think it will likely come sometime in April.

Until the next update, stay safe and happy karting!
5 comments Read more

January 25

Early Access Update v0.73c - Jan 2019 Mini Update

Just a quick mini-update to add some small bits of polish to a couple of elements.

Changes List:
  • cleaned up the cup icon scales on the GP Cup Select menu for each supported resolution for 1:1 pixel ratios

  • fixed up some audio effects that were sometimes getting lost like the powerup jar collection, the powerup lottery spin, the gold shroom collection sound, and more


  • added some extra polish to the gold shroom cards in the top left corner of the HUD, a nice ghosted BG so it's easier to see which ones you haven't collected yet, and a little outline pixel animation when the card is collected (still needs a bit of work)


  • added a light reflection that moves across the powerup window when the lottery ends

  • fixed audio volume bars all setting to zero after wiping all of the player times and ranks (all data is deleted when pressing key "D" + key "0" (zero) together on the main menu - also, doesn't ask if you're sure.. so be sure!)

Until the next update, happy karting!
5 comments Read more
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Reviews

“Super Indie Karts Is The Closest We'll Get To A Modern Wacky Wheels. This is all happening to an absolute smorgasbord of colour throughout. It’s a visual godsend.”
Kotaku Au

“Not only is it a love letter to the 16-bit era of Mario Kart, which I loved, but features some of my favorite indies as racers to boot.”
What's Your Tag?

“The roster is one of the most impressive in a kart racer because of just how many indie franchises it uses, while its art style evokes the original Super Mario Kart with many modern flourishes. The pixel art style used is nearly identical to what you would expect from a latter-day SNES game.”
Hardcore Gamer

About This Game

Super Indie Karts is a classic retro '90s style karting game with a collection of Indiegame themed race tracks in both the 16-bit Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, and Battle Modes there's plenty of ways to tackle the tracks!

The game was KickStarted late in 2014 and is aimed for completion in 2019. You don't have to wait until completion though as you can join in now with Early Access and the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters, with 32 Super tracks, and the 4 recently added Ultra (64) tracks, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials. Battle Mode is currently locked out of the game as it's undergoing a serious overhaul. More play modes, characters, and features will be added as the Early Access weeks drift on by.

With one foot firmly in the past, witness authentic '90s hardware limitations such as:

Super Style
  • shockingly bad draw distance!
  • fast, incredibly small, almost claustrophobic, tracks!
  • trees and obstacles that pop up 5 yards in front of you!
Ultra Update
  • increased draw distance and track area size!
  • large open antigrav racetracks that corkscrew and loop-de-loop into the skies!
  • more cranked up than a joypad with a double wedgie!
Retro Sensibilities
  • World leading watermelon physics engine! (featuring Blast Processing!)
  • 1992 style screen curvature and motion blur! (optional)
  • Indie Game crossovers you know and love, and some you don't yet know you love!

More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Melon Cannons, Exploding Pangapples, Melted Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, and 3 different strength Chilli Boosts!

Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!


Ultra Update Trailer Music:
Drive by Alex featuring cdk & Darryl J - http://ccmixter.org/files/AlexBeroza/43098
CC Attribution (3.0) - https://creativecommons.org/licenses/by/3.0/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: 2.5 GHz i5 dual core
    • Memory: 2 GB RAM
    • Graphics: Mid-range Graphics Card, Nvidia Geforce GT430 or equivalent
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 3 GHz i7 quad core
    • Memory: 8 GB RAM
    • Graphics: High-end 4GB Graphics Card recommended
    • Storage: 1 GB available space
    Minimum:
    • OS: MacOS Mavericks 10.9.5 or later
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: Tested on Macbook Pro 2011, 60FPS on Super tracks, 30FPS on Ultra tracks
    Recommended:
    • OS: MacOS Mavericks 10.9.5 or later
    • Processor: quad core
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.5 GHz i5 dual core
    • Memory: 2 GB RAM
    • Graphics: Mid-range 1GB Graphics Card, Nvidia Geforce GT430 or equivalent
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 16.04 or later
    • Processor: 3 GHz i7 quad core
    • Memory: 8 GB RAM
    • Graphics: High-end 4GB Graphics Card recommended
    • Storage: 1 GB available space

What Curators Say

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