Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.
Recent Reviews:
Very Positive (27) - 85% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,640) - 89% of the 1,640 user reviews for this game are positive.
Release Date:
Feb 21, 2018

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Recent updates View all (134)

November 21, 2018

Update 1.02

New update time!

  • New unlockable player class
  • Player animations reworked
  • Reworked Tower Serpent boss fight
  • Reworked Brood Demon boss fight
  • Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
  • Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
  • Reworked knockback to take into account weapon attack direction
  • Player select menu no longer shows other class backgrounds as locked
  • Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]
  • Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
  • Added differing particles to Ruins traps based on trap types
  • Added a SFX limiter, the same SFX will now no longer be played more than once per frame
  • Added limit to number of Spirit Projectiles spawned when hit/struck
  • Added a non-particle indicator to ambush-type Slimes
  • Added a one frame backswing to Goblin’s attack animation
  • Added a subtle graphical indicator for walls that are breakable
  • Crates and barrels now visually re-align themself when resting on the ground at an angle
  • Optimized some entity handling code
  • Fixed Tikiman darts poisoning player even when blocked/dodged
  • Fixed imps inflicting poison even if blocked/dodged
  • Fixed long-standing bug that prevented all Units from being stunned more than once
  • Fixed numerous audio and graphical bugs that occurred when player was frozen
  • Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
  • Fixed TowerDoor not properly setting tiles to be solid
  • Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
  • Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
  • Fixed BossTowerSerpent's arm glitching out when it dies
  • Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
  • Fixed bug where monster corpses that are carried into a slime level would disappear
  • Fixed some issues with chicken animations
  • Fixed misleading Alchemy L4 description
  • Fixed boulder protection not working against BossGolem
  • Fixed BossGolem's attacks persisting throughout death animation in offline games
  • Fixed BossGolem attacking during credits
  • Fixed an issue with BossGolem AI when stuck
  • Fixed a graphical issue with BossGolem where sprite rotation would become desynced
  • Fixed BossGolem being able to hurt players through ceiling tiles while rolling
  • Fixed BossGolem's corpse covering up other important entities
  • Fixed crash in BossNecromancer due to a target becoming invalid/null
  • Fixed corpses on client-side disappearing without a fadeout animation
  • Fixed crashes in server thread or other threads freezing entire game
  • Fixed boss chest rewards not animation properly
  • Fixed some bugs that led to crossbow state desyncs
  • Fixed graphical issue with inventory overlay E equipped indicator
  • Fixed Thief continuously attacking stunned players instead of properly stealing from them
  • Fixed bouncy arrows losing 70% of their speed when hitting the floor
  • Fixed stealth not being removed when you miss an attack
  • Fixed enemy Wisps not dealing damage to friendly non-player units
  • Fixed/removed an invisible solid tile in the Factory boss room
  • Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
  • Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
  • Fixed Arrow Trajectory item attribute being inaccurate for some weapons
  • Fixed some interpolation issues with Crossbow loaded/unloaded states
  • Fixed shop doors sometimes having an incorrect background sprite.
  • Fixed some issues with shop doors being solid when open
  • Fixed a crash in the final boss
  • Fixed some graphical z-Index issues with torches on the final stage
  • Fixed a graphical issue with the Caravan intro fade in
  • Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
  • Fixed the player stats screen showing inaccurate stats
  • Fixed game still having focus when you switch apps while initializing the game
  • Fixed BossSpriggan minions looking glitchy while frozen
  • Fixed crash related to grappling hook link state
  • Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
  • Fixed levels sometimes having old NG+ names
  • Fixed skeletons being able to whistle and pick up dogs
  • Fixed some edge cases where BossNecromancer could get stuck mid-teleport
  • Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
  • Fixed crash when navigating an empty chat history
  • Fixed being able to cast spells while sitting at bonfires
  • Fixed outdated tooltip referring to stability stat
  • Fixed a couple of bugs with held unit positions while swimming
  • Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
  • Fixed multi-jumps cancelling casting, despite having Spellcaster 4
  • Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
  • Fixed Magic Traps spawning in treasure rooms in the Ruins
  • Fixed Knight's sword swing attack not properly charging up on the right frame
  • Fixed Imps dealing damage during attack animation
  • Fixed Spellcaster affinity level 1 not applying correctly
  • Fixed Thieves attempting to steal from non-player units
  • Fixed soft lock in game credits when parading Lurker
  • Fixed Chaos teleports sometimes teleporting you to the left top of the map
  • Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
  • Fixed bug where velocity added to Doodads was not applied until freeze effect ends
  • Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
  • Fixed being able to exploit Alchemy L4 by saving the game and loading
  • Fixed bug where Tower theme music would sometimes persist after leaving the level.
  • Fixed teleport traps killing players that grappled into them
  • Fixed/removed an invisible platform in the Ruins
  • Fixed frozen MiniMechs falling through the level
  • Fixed acid water dealing damage to wraith heads
  • Fixed a number of animation issues with Ghosts
  • Fixed Shadow Knight Boss pushing level exits
  • Fixed crash related to using the emote menu
  • Fixed being able to damage to Fairy in the intermission
  • Fixed Champion Gauntlets never appearing in item generation
  • Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
  • OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine
  • OMP: Fixed some graphical issues with wall phasing
  • OMP: Fixed wall phasing not working properly in online games
  • OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game
  • OMP: Fixed a number of AI bugs in online games with BossBehemoth
  • OMP: Fixed interpolated Fairy saving animation issues
  • OMP: Fixed players being unable to use backgrounds that the host host hasn’t unlocked yet

A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldn’t be here without the amazing members of our community!
73 comments Read more

About This Game

Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

Key Features

  • Local and Online Co-op - Adventure cooperatively with up to four players, either locally or online through Steam!
  • Procedural Generation - With procedurally generated levels, no two runs are ever the same, allowing for countless hours of gameplay.
  • Choose How You Play - Choose a unique class, skin, and background, then customize your character further as you play with your choice of unique class skills at each level.
  • Enchanted Items - Discover magic items that bestow powerful enchantments and game changing abilities.
  • Discover Secrets - Keep track of unlocked classes, backgrounds, music, and more in the Book of Secrets.
  • Explore a Rich World - Explore five unique areas each with their own set of dangers such as monsters, unique bosses, and traps.
  • Tough, but Fair - Play a game designed for players looking for a challenging but rewarding experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • プロセッサー: Intel i3-4005U @ 1.7 Ghz
    • メモリー: 1 GB RAM
    • グラフィック: GeForce 9400M
    • ストレージ: 200 MB 利用可能
    • プロセッサー: Intel i3-4005U @ 1.7 Ghz
    • グラフィック: GeForce 9400M
    • ストレージ: 200 MB 利用可能
    • プロセッサー: Intel i3-4005U @ 1.7 Ghz
    • グラフィック: GeForce 9400M
    • ストレージ: 200 MB 利用可能

What Curators Say

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