An action fantasy game with intense physics-driven combat and deep melee fighting mechanics. Adventure through a hand-crafted linear open-world with relentless, heart-pounding encounters, fearsome monsters, and a wide array of unique and powerful items to discover.
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Coming soon
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Teaser | Dungeons of Havoc: Early Access Trailer 1
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The campaign is still well under the target length of four hours, currently offering around thirty minutes of gameplay from start to finish. Early Access provides an opportunity to gather valuable feedback from players, helping to guide the expansion and improvement of the campaign.”

Approximately how long will this game be in Early Access?

“The aim is to stay in Early Access for less than a year, or as long as it takes to expand the campaign to approximately four hours of playtime. This timeframe may adjust based on player feedback and the development process.”

How is the full version planned to differ from the Early Access version?

“The goal for the full version is to build on the Early Access experience with intended additions, such as new levels, monsters, biomes, hazards, and unique special weapons to further enrich gameplay. The focus is on expanding and enhancing the game world while keeping the core systems largely intact, so any potential new features are designed to complement the existing gameplay without changing its foundational aspects.”

What is the current state of the Early Access version?

“All essential systems are implemented and polished. The current version includes two levels, three boss encounters, four regular enemy types, eight hazards, and three unique collectible weapons. Auto-saving is consistent, and the game is very stable, with minimal bugs. While this provides a solid experience, some features or areas may still see adjustments and fine-tuning based on player feedback.”

Will the game be priced differently during and after Early Access?

“The price will increase slightly for the full release, but intend on keeping the price low.”

How are you planning on involving the Community in your development process?

“Players can share bug reports and make suggestions through the Discord server, where they can also upload crash logs generated automatically in the game’s save folder. Additionally, there's an in-game interface that lets players contribute to translations for other languages, creating a file that can be easily shared.”
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About This Game

Dungeons of Havoc is an action fantasy game with intense physics-driven combat and deep melee fighting mechanics. Adventure through a hand-crafted linear open-world with relentless, heart-pounding encounters, fearsome monsters, and a wide array of unique and powerful items to discover.

  • Engage in combat using light and heavy melee attacks with a three-part combo system that triggers when you hold the attack button.

  • Block or parry melee and projectile attacks to negate damage and stagger your opponent when timed correctly. Blocking drains stamina, while parrying increases it.

  • NPCs make combat decisions based on their intelligence, weight, and preferences. Their movement uses modern pathfinding, similar to 3D games, with no patterns that players need to memorize.

  • Each playthrough uses a random seed to alter all monsters' stats.

  • A simple, retro 2D pixel art world with multiple biomes, featuring rich ambient sounds and original orchestral music.

  • The world follows a mostly linear path, eliminating the need for a map and ensuring it's always clear where to go next. Each area includes a teleport shrine that must be visited before it can be used for fast travel.

  • Minimal interface: no inventory management or skill systems. Only bosses display a health bar, and damage numbers are not shown.

  • Two modes: Adventure mode offers respawning, while Hardcore mode deletes your save file upon death.

  • The game offers three difficulty settings—Easy, Medium, and Hard—that affect the speed, intensity, and damage of various monsters and mechanics throughout the world.

  • A controller is recommended, but keyboard and mouse are also supported.

  • Loading a save or dying respawns the player at the last checkpoint location that was touched with all creatures respawned in the area.

  • Autosave manages five separate save files per playthrough, with deleted files hidden for six months before permanent deletion.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit) or later
    • Processor: AMD A4-3420 APU
    • Memory: 4 GB RAM
    • Graphics: Graphics card with at least 512 MB of VRAM, such as Radeon HD Graphics or a similar model.
    • DirectX: Version 10
    • Storage: 600 MB available space
    • Additional Notes: Supports screen resolutions between 1024x768 and 1920x1080. For the best experience, a 16:9 aspect ratio is recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Ubuntu 16.04 or later
    • Processor: AMD A4-3420 APU
    • Memory: 4 GB RAM
    • Graphics: Graphics card with at least 512 MB of VRAM, such as Radeon HD Graphics or a similar model.
    • Storage: 600 MB available space
    • Additional Notes: Supports screen resolutions between 1024x768 and 1920x1080. For the best experience, a 16:9 aspect ratio is recommended.
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