We closed our eyes and wrote everything down. That's when we realized they weren't just dreams.
All Reviews:
Mixed (390) - 65% of the 390 user reviews for this game are positive.
Release Date:
Oct 23, 2014
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hardland has moved from regular Early Access to a closed pre-launch state. A pre-launch demo is available for existing players, but we aren't accepting any new players before launch. Please add the game to your wishlist to be notified when the game launches!”

Approximately how long will this game be in Early Access?

“---”

How is the full version planned to differ from the Early Access version?

“---”

What is the current state of the Early Access version?

“---”

Will the game be priced differently during and after Early Access?

“---”

How are you planning on involving the Community in your development process?

“---”
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Recent updates View all (46)

May 14

Beta Iteration 5



Beta (May 14, 2019) is out. I expect the first players to be getting to the end of the game in this version. What this means is the next release could already be available to all Early Access players by default (instead of having to go through a branch).

Changes
  • New character which opens a shortcut between Barry's Field dead end in the south and Town of Fortuna.
  • Eating food recovers stamina.
  • New mammal.
  • New scene at the beginning to help players find the first thread to follow in the game.
  • Text popup is shown in inventory after you eat or drink something to make it clearer that you've used an item.
  • Animation for messages to help distinguish that you've eaten things multiple things of the same type in a row.
  • Added a credits area.
  • View cone is shown on map.
  • Waypoint marker is shown on map.
  • Additional set dressing in the intro area.
  • Fixed a bug where you would get the money from a trader when consuming an item.
  • Don't spend stamina for dodging if you're already dodging.
  • All the UI messaging talks about "you" instead of "me" or "I". Added a message for eating a Tender Heart.
  • It's easier to climb out of the open grave at Snow Peak.
  • Activating an altar takes you to the morning instead of night.
  • You can find beer from haybales.
  • Fixed a bug where piano would start playing, and never stop, after entering the Root Hall court a second time.
SPOILERS!
- Fixed bugs where the King's Eastern Eye (Rackham's relic) and the King's Bezoar (Elven Citadel relic) wouldn't go into the inventory.
- Fixed a bug where Gus's quest for Holloway wouldn't if you placed the Priest's Gift into Holloway's pocket during the night.
- Fixed a bug where the player in old saves didn't get enlightenment.
- Fixed a bug where the Baron's mask would never get made.
- Fixed a bug where you could talk to the ghouls without wearing a ghoul mask.
- Don't say "pint of" when drinking, because not all alcoholic drinks come in pints.
- Fixed bug a where the open-interaction wasn't classified correctly. This caused a bug where Master Pumpkin would say "Pick Up" instead of "Poke".
- A sermon for Holloway after you deposit the parasite.
- Gus Grimaldi tavern scene is more robust.
- The Witch's instructions for locating the three jars of tappen made easier to follow.
- When dissolving items with the Cobolds, all items of that type become dissolved.
- In dreams, the player is now transformed into a version specified in each dream world's file.

In addition to these changes, we did some preliminary testing with dynamic weather, and it appears enough code support is in place from before that it could be implemented without terribly much effort. Having the weather occasionally change from sunny to foggy or rainy might add to the atmosphere. What do you guys think, is that something you would like us to spend a few days on?



How to play the new beta
  • Go to your Steam Library.
  • Right click on Hardland, and go to Properties, then Betas.
  • Enter the beta access code WhereTheFoxIs, hit check code, and select full_beta from the drop-down list.
That's it! Steam will download the beta for you.

The reason this beta is behind a branch and password is that new critical issues are still being uncovered, and I'd like those issues to bubble up to the forums instead of people being left alone with them. That's more likely if you are jumping into the beta through this announcement. So, if you encounter things that prevent you from progressing in the game, be sure to let me know on the forums.

Your thoughts
I'm really interested to hear reactions about the game itself. If you are feeling really adventurous, a very rough timeline of your playthrough (when you discovered what) would be super cool. If you get stuck and simply have no idea of what to do or where to go, I'd like to hear about that, too. Something that's off? Let me know. Something you particularly like? Yep. Just create your own individual topics on the forums so I won't miss your feedback.

I want to point out a couple of much-requested features which aren't yet part of the beta:
  • Controller hints i.e. letting you know which keys do what in various situations.
  • In-game controller remapping.
  • Proper gamepad support for the inventory and the menus.
  • Where did my new items go in the inventory?
These and many more bug fixes and improvements are all things we'll be working on next. In the meanwhile, here is a lo-fi version of the controller hints for keyboard + mouse to get you started:

Game: WASD to move, E to interact, Shift to run, Ctrl to sneak, Alt+WASD to dodge, Space to jump, M for the map, I for the inventory, 1-4 for the quick slots.
Inventory: Left button drag to move items around, right button drag to move all items of a type around, right click to eat/drink.

Enjoy!

Kimmo
7 comments Read more

May 1

Beta Iteration 4



Beta (May 1, 2019) is now available for download. This update puts even more finishing touches on the game world, but also contains a whole host of critical bug fixes.

Anyone suffering from one particular showstopper bug related to enlightenment, please note, however, that (MAJOR SPOILER) the dream for getting the flute is still broken in this version. It will be fixed in the next update, because the fix will touch many systems in the game, and it needs to be tested thoroughly to make sure nothing else breaks. With that out of the way, here's the complete changelist.

Changes
  • Fixed a bug where sometimes the terrain would stop loading and you would see holes in the world.
  • Text sequence triggers are correctly remembered across saves. This should also fix a bug where the player keeps seeing the introductory dream over and over again.
  • Area water takes object's real height into account. Mostly affects Elven Citadel and Village of Vonsmark.
  • Eating effects for the Tender Heart and Drowned Heart.
  • Reordered the quest items to be in more logical order in the inventory.
  • Town Well level geometry cannot be climbed out of.
  • Added sound effects for the dropped relics.
  • Start player stamina increased 1.6x.
  • The stacking whistle effect disabled.
  • Dream weathers don't look broken on the low graphics settings.
  • Goblin Bomber combat gameplay and effects polished.
  • Have the merchants not look at you when stealing from them.
  • Player could collide with some dummy objects: FoxTeeth, PigTeeth and WildBoarTeeth.
  • Wild boars would drop their head collision shapes after death and those would collide with all characters.
  • Biome "SnowRoadMain" has "SnowRoad" as it's materialName instead of "Road". (Includes unique particle effects)
  • Outhouse_Closed take damage action fixed.
  • Fixed a bug where you could eat directly from someone else's inventory.
  • Fixed a bug where the entity cycling wasn't allowed to run to a sufficient degree after loading a game or transitioning to a new world. This caused bugs like all states of the Town of Fortuna church appearing all at once.
  • Fixed a bug where the cycling took place, not against the black screen, but during fade-outs, as well.
  • Fixed a bug where only one campfire sound plays, because the sound was wrongly classified as unique. This applied to all spot sounds.
  • The player starts slightly wounded.
  • Place name display system improved: landmark and area display names recognize if the same name was already shown previously.
  • Some picked up carrots wouldn't show up in the inventory.
  • Fixed a bug where requiredAllItemsOnShow didn't work correctly.
  • Fixed a bug where isWorldTransitionRequired in entity transformations did not work in all cases.
  • "Step Upstairs" dialogue at Root Hall works properly.
  • Fixed a bug where the player messages were not displaying correctly. (Quest rewards, grave digging info and several other helpful messages were not being shown)
  • Tomb_01 collision shape added.
  • Added Tomb_02 and Tomb_03 objects.
  • New hires assets for Royal Garden: giant cabbage, carrot, blue & brown mushrooms.
  • Elder Guardian label attached to head bone for more accurate placement.

[WARNING: SPOILERS!]
  • Snow Peak "Maudey Dhu" side door cannot be opened from the outside as long as the guard is alive.
  • Fixed a bug where you couldn't get the King's Eye to talk with the Apple of the Eye.
  • Made the treasure-finder pumpkin talk a little less about roots to avoid confusion.
  • New character by a campfire.
  • The headless Northern Guard has dropped the Northern Helmet next to his body.
  • Added an area behind the abbey called "Area_SnowPeak_SpoiledAleDiscovered".
  • The Great Heart dream is the second dream that the player sees.
  • Gooseberry transformation into his saved form works.
  • Arrested elves don't float in the air at the Glass Passage.
  • Better light angle for the dream with Elves in a circle.
  • Snow Peak Castle mirror has Rackham's true reflection.
  • Monk's cloth works with the special player.
  • Rackham cannot be pushed off the pedestal.
  • Fixed some holes in the Wine Cellar walls.
  • Rackham quest fixes and polish.
  • Tamara's house crash fix.
  • Fixed the glitch that was causing the "forbidden side" of the Elven Citadel to be unreachable even if player had done everything correctly.
  • Starting area has a new character introducing the eating mechanics / recipes.
  • Town Well walls have torches so it's easier to navigate.
  • Old Toby's journal moved away from his inventory. It can now be found by breaking into his house. (new interior)
  • Fixed an intersecting barrel outside Old Toby's home and moved him a bit so he doesn't quite see you sneak into the house.
  • Goblin Tavern properly connected to the game world.
  • Goblin Tavern has a tavern sign.
  • The large goblin in front of St Orfeo's Close, "Buttercup the Brute", has a working combat state & scenario if approached.
  • 4 tender hearts required for a level up. (used to be 10)
  • Chestmaker's chest moved to an empty area east of Snow Peak.
  • Mask thief can be arrested.
  • Death Dealer campfire scene polished.
  • Fixed stairs at Limbo Guild where player could get stuck.
  • Skeleton King scene freeze fix and overall polish.
  • All endings improved & polished.
  • Implemented a more generous version for matching consumed food items to dream recipes.
  • New playable dream.
  • Dhulac Pillars area set dressing and weapon & armor spots.
  • Physics shape for Elder King corpse.

How to play the new beta
  • Go to your Steam Library.
  • Right click on Hardland, and go to Properties, then Betas.
  • Enter the beta access code WhereTheFoxIs, hit check code, and select full_beta from the drop-down list.
That's it! Steam will download the beta for you.

The reason this beta is behind a branch and password is that the likelihood of uncovering new critical issues is still fairly high, and I'd like those issues to bubble up to the forums instead of people being left alone with them. That's more likely if you are jumping into the beta through this announcement. So, if you encounter things that prevent you from progressing in the game, be sure to let me know on the forums.

Your thoughts
I'm really interested to hear reactions about the game itself. If you are feeling really adventurous, a very rough timeline of your playthrough (when you discovered what) would be super cool. If you get stuck and simply have no idea of what to do or where to go, I'd like to hear about that, too. Something that's off? Let me know. Something you particularly like? Yep. Just create your own individual topics on the forums so I won't miss your feedback.

I want to point out a couple of much-requested features which aren't yet part of the beta:
  • Controller hints i.e. letting you know which keys do what in various situations.
  • In-game controller remapping.
  • Proper gamepad support for the inventory and the menus.
  • Understandability of the inventory i.e. "Where did my new items go?" and "Did I just use an item?"
These and many more bug fixes and improvements are all things we'll be working on next. In the meanwhile, here is a lo-fi version of the controller hints for keyboard + mouse to get you started:

Game: WASD to move, E to interact, Shift to run, Ctrl to sneak, Alt+WASD to dodge, Space to jump, M for the map, I for the inventory.
Inventory: Left button drag to move items around, right button drag to move all items of a type around, right click to eat/drink.

Enjoy the update!

Kimmo
7 comments Read more
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Warnings

This game contains graphic violence, mild swearing, alcohol use, and surreality.

About This Game







Hardland is an adventure game. A fairy tale on a grand scale. An enchanted land to explore. Grab your sword, your shield, and discover a kingdom bustling with merchants, old ladies, and giant mertusks. Gossip. Fight. Dream. Drink plenty of beer. Watch out for goblins with a taste for meat, and don't turn your back on a corpse. What secrets can you uproot? Some will be unexpected. Others, my word, you won't want to repeat in His Wooden Majesty's church.

System Requirements

    Minimum:
    • OS: Windows 7 (32-bit)
    • Processor: Intel i3 @ 2.2 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 650 2GB or AMD HD 7770 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space

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