Play football in first person view and develop your own tactics and tricks. Play with up to 9 of your friends or join alone. No Pay2Win!
Recent Reviews:
Mixed (18) - 66% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,858) - 76% of the 1,858 user reviews for this game are positive.
Release Date:
May 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We still have some things to improve and bugs to catch before we can fully release. With your help we will improve Supraball.”

Approximately how long will this game be in Early Access?

“Maybe late 2017 or early 2018”

How is the full version planned to differ from the Early Access version?


What is the current state of the Early Access version?


Will the game be priced differently during and after Early Access?

“From now on the game will always be free and finance itself via ingame purchases (only cosmetics, no pay2win).”

How are you planning on involving the Community in your development process?

“The community can play the game day in and day out, give us feedback, tell us about bugs and suggest changes.”
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Play Supraball

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Recent updates View all (96)

August 1

Update 1. August 2018

This update only improves the situation for first time players. They will see a welcome screen instead of the launcher. They are just being led to the tutorial and their first match without confusing them with tons of launcher functionalities.
0 comments Read more

July 11

Dev Blog 4. July 2018

Release is coming closer

We have just two more features on the todo list.

One of them is that you can run matches in a party with up to 10 people and determine on which side everyone is. So I can for example invite 7 friends (Me+7=8) and put 4 on each team. Then we will play with 1 stranger each, or a bot if no fitting human is there. This feature is quite important because starting a match the way you want to was only possible in lobbies, and in those we have no bot support to fill in the gaps.

The other missing feature is that you can play normal matches while being queued for ranked. This is important because ranked matches with new players never happened because they expect a match within seconds, but they would need to queue for 20-30 minutes to get the first match going. The follow up matches happen much more quickly, but to spark the flame can take a while.

Apart from that there will be some translations (mainly Russian and Chinese should be relevant), and the rest is polishing of existing things.

How far the game can make it, I dunno. We are measuring every day how many matches on average all new users have. This helps us measure how well new features affect new players drive to keep on playing.

2 weeks ago we set a new record. New users played 4.2 matches that day. When we started recording this data in september 2017 it was 1.2 - 1.9 matches per new user. We've almost constantly tripled that number by now. On the average day its like 3.3. This is the collaborative effect of a lot of changes, like personal goals (we know they are buggy but will be fixed soon), like finding another match in udk without going back to the launcher and more.

And just to be sure incase you get this wrong: those new users lose interest in the game before having seen the launcher once. They get into the tutorial and from there right into their first match.
Which brings me to the biggest problem the game has in my opinion: it's just too damn hard and I have no idea what to do about it.

Let me explain it this way: in a shooter you have the goal to get to a certain object or to kill someone or destroy something. You go straight to that objective and do as you've been told.
In Rocket League you just hit the ball towards the other goal - the controls are so hard for new users, that nothing more can be asked - and it's just alright to do it like that.

People approach Supraball the same way - they go straight for the objective and don't look left or right: They try to get the ball and shoot at the goal, but this game just doesn't work like that. Anything but the direct way to your objective is fine in most cases. And if you don't do the right thing (quickly passing to someone mostly) you will get punished. Smashed to the ground, knocked out.

To solve this problem for beginners, the entire gameplay concept would need to be turned on its head and it would be an entirely different game. We don't want that of course. We love the complexity and how much teamplay is required. But it's just really hard for newbs to get instant satisfaction as everyone of us expects to get it from a new game. If a game doesn't satisfy me in the first few minutes I am not gonna play more of it, or do you?

There is one thing we can try. I've told you over half a year ago about the new KO system, which is way less punishing. The system is also nearly done and can be tested then. What it does is, hitting an opponent ball owner kicks back that player and leaves the ball where he was. Only in rare occasions is there a knockout (in the box and when kicked into walls). So when the new player gets knocked in this new system, he will just get pushed back and lose the ball but his gameplay is not interrupted.

So long!
2 comments Read more
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“I like that they pitch the game [...] at people frustrated by the ambiguous controls of games like FIFA. It’s like… it’s like they’re talking directly to me.”
Rock Paper Shotgun

“It's easy to imagine that Supraball represents one possible future of eSports competition.”
PC Gamer

About This Game

Instead of writing more about why we think this game is great we decided to let our beta testing community write some comments here.

"What is Supraball? - imagine you're playing fifa, controlling just one player. Okay now imagine that each other player is a real person. Okay now imagine you're in first person, and you have this super awesome cannon with dozens of combinations of spins that fires a yellow ball at 400km/h. Okay now imagine you've fired that into the top corner at that speed - and someone saves it. That is supraball!"

"So the first thing that I liked was the innovation, there are no games like it."

"The game being a first person sports game made me feel like I was actually on the field playing ball. Also, the fact that everyone on the playing field was an actual person, and not a scripted AI that would change into the player if given the ball, added an element I personally had never seen in a game before Supraball."

"F**k yes, I can play football at home!"


"The thing that fascinated me the most is the amount of teamwork involved and the kind of creativity you can have while playing this game."


"It's pretty easy to play but hard to master."


"Most fascinating is the ability some players have to always create new moves etc."

"Different things happen every match, so it's never the same."

"I liked being the last hope for my team and the tense pressure filled moments were amazing. Making a 1v1 save is a really awesome feeling and no other game has given me the same feeling yet."

"Very precise, accurate, total control. Intense gameplay, nail biting finishes.
I can't stop, it's heroin/crack!"


System Requirements

    • OS: Windows 7
    • Processor: Intel Core2Duo 2.66GHz
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 500 series or better (Does not work with Intel HD Graphics!!)
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    • Additional Notes: We have Servers in Europe, North America, Australia, East-Asia

What Curators Say

12 Curators have reviewed this product. Click here to see them.
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