A 30-minute narrative horror experience set in an abandoned carnival that slowly comes back to life around you. Survive your night shift as the grounds awaken, with optional heart-rate integration that reacts to your fear.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„PULSE//DEADLINE is built around experimental systems, particularly its optional heart-rate integration, which allows the game to react to the player's real-world heart rate.

Early Access gives us the opportunity to put these systems into the hands of real players, gather feedback across different hardware and play styles, and refine how the game responds to fear and stress.

The core PULSE//DEADLINE experience will be playable throughout Early Access, while we continue to improve its systems, expand its content, add further scares and anomalies, and refine the experience based on community feedback.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We currently expect PULSE//DEADLINE to remain in Early Access for approximately 6–12 months.

This timeframe may change depending on player feedback and the development of new and existing systems. Our priority is to ensure that PULSE//DEADLINE reaches 1.0 when the experience feels complete, polished, and ready, rather than committing to a fixed release date too early.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Throughout Early Access, we plan to expand and refine PULSE//DEADLINE based on player feedback and our own development goals.

For the full release, we aim to offer a more polished and varied experience, with additional anomalies and scares, improvements to the core gameplay loop, further refinement of the optional heart-rate integration, expanded accessibility and settings, and improvements to performance and overall presentation.

Community feedback during Early Access will play an important role in determining which areas of the game receive the most attention as we work towards the full 1.0 release.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version of PULSE//DEADLINE contains the core playable experience, taking players through a night shift at an abandoned amusement park where they must investigate unusual activity and survive the events that unfold.

The core gameplay loop is implemented and playable from beginning to end, including exploration, investigation, anomalies, scares and the game's optional heart-rate integration. Players can experience PULSE//DEADLINE without a heart-rate monitor, while supported devices can be used to allow aspects of the experience to react to the player's real-world heart rate.

The game is fully playable in its current state, but remains in active development. During Early Access, we plan to focus on expanding the variety of content, refining existing systems, improving performance and addressing issues identified through player feedback.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We currently plan to offer PULSE//DEADLINE at a lower price during Early Access.

As the game grows throughout development and additional content, features and improvements are introduced, we may increase the price. We expect the full 1.0 release to be priced higher than the initial Early Access version.

Any planned pricing changes will be communicated with the community in advance.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback will be an important part of PULSE//DEADLINE's development throughout Early Access.

We plan to actively listen to player feedback through Steam discussions, reviews and our community channels, particularly around the game's core gameplay loop, scares, difficulty and optional heart-rate integration.

Player feedback and bug reports will help us identify areas that need improvement, while suggestions and discussions will help inform how we expand and refine the experience throughout Early Access.

We'll also share development updates as PULSE//DEADLINE progresses, giving the community insight into what we're working on and the opportunity to provide feedback as we work towards the full 1.0 release.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: Oktober 2026

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Infos zum Spiel

PULSE//DEADLINE

The carnival was shut down.
It never closed.

From Deadlight Interactive, PULSE//DEADLINE is a 30-minute narrative horror experience set inside an abandoned carnival that slowly, deliberately begins to wake up around you.

You play as a newly assigned night security guard. Your job is simple: monitor the grounds and report anything unusual.

At first, it’s just wind against loose metal.
Then the lights flicker on.
A carousel begins to turn.
Music plays from nowhere.

And something starts moving between the attractions.

A CARNIVAL THAT COMES BACK TO LIFE

Explore a decaying fairground where each ride tells part of a larger story — one of obsession, disappearance, and something that never left when the gates were locked.

The longer you stay, the more the environment changes. What begins as routine surveillance becomes a fight to understand what is happening — and how to escape it.

OPTIONAL BIO-REACTIVE HORROR

PULSE//DEADLINE features optional heart-rate integration.

With a compatible device, the game can:

  • React to spikes in your pulse

  • Intensify atmosphere and sound design

  • Subtly shift environmental behaviour

  • Adjust tension pacing in real time

No monitor required.
The full 30-minute experience is completely playable without biofeedback — integration simply deepens immersion for those who want it.

FEATURES

  • 30-minute focused horror experience

  • First-person immersive exploration

  • Reactive environmental systems

  • Optional heart-rate integration

  • Psychological tension over cheap jumpscares

  • Streamer-friendly short-form format

The rides are running.
The lights are on.
The gates are locked.

Your shift ends at dawn.

If you make it that far...

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

This is a horror game. There will be mature content provided throughout the gameplay.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Intel Core i5 3200
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Nvidia GTX 1050
    • DirectX: Version 12
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 11
    • Prozessor: Intel Core i5 10400
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Nvidia GTX 1660 Super
    • DirectX: Version 12
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