Experience the beauty of a vibrant world filled with colorful dinosaurs. Play as a dragonfly, recolor the surroundings, collect dinosaur nests, and discover scenic viewpoints in this handcrafted environment. Enjoy the journey at your own pace, whether actively exploring or in idle mode.
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About This Game

LoFinosaurs: A Mesmerizing Nature Sim for Dinosaur lovers

Captivating Gameplay, Player Optional

LoFinosaurs is designed as a relaxing, no-pressure experience. There are no losing conditions, no lives, and no failure states. While moments of excitement exist—such as T-Rexes needing to eat—you can rest assured they won't be eating you.

This "game" can be enjoyed at your leisure and continues to function even when you put the controller down. I use quotes because I'm not entirely sure it qualifies as a traditional game. It's a blend of a coloring book, a video game, and a digital paludarium. Whatever it is, I think it's neat.

Ways to Play

From the most active to the most passive, here are the play modes:

  • I Wanna Do It: Take direct control using a mouse or gamepad and explore the world with simple point-and-click controls.

  • One Button Dopamine Hit: Tap the spacebar or right bumper to automatically move to and recolor new targets. Tap, tap, tap—new meadow, who this?

  • Look Ma, No Hands: After a few seconds of inactivity, Squishy the dragonfly will dutifully continue recoloring the landscape based on the colors you selected.

Inspiration

LoFinosaurs takes its inspiration from the relaxing, looping LoFi nature videos I often play on my living room TV. These videos bring ambient visuals and noise that create a calming atmosphere in my home. I frequently find myself captivated by these loops, wishing they extended beyond their brief duration. This longing inspired me to create a world that one could lazily explore—a world full of creatures going about their lives, with dynamic sunrises, sunsets, drizzly mornings, lightning bugs, and fluttering leaves. Every frame is designed to be as beautiful as the best LoFi loop you can find. And, of course, I added dinosaurs because they are awesome.

LoFi Dinos, HiFi Simulation

These aren't your typical "wander here and there and wait to be killed or tamed" background dinosaurs. (Looking at you, Ark.) These dinos have needs that influence their behavior. Here are some of the factors that influence behavior:

  • Hunger

  • Thirst

  • Energy

  • Age

  • Social

  • Antisocial

  • Territory

So, when you see a beautifully colored Brachiosaur ambling in the distance, it might be a tired, old, and thirsty Brachiosaur weighing the pros and cons of leaving its herd to get a drink and soak before heading back to its nest for the night.

Herds have alphas who generally dictate the group's location. If there are babies, the herd stays close to nesting grounds. When the babies are old enough, the alpha might lead a migration to a distant part of the island. Species have different herding behaviors; some prefer tight packs, others spread out but stay within sight of each other. Some herd only when they have young or eggs. Regardless, individuals have needs that may override their desire to be near their friends, leading them to venture alone or finish their nap and catch up later.

Life and Death

Being a nature sim, death is part of the cycle and dinosaurs can die of old age, predation, drowning, or battles for alpha status or territory. Death brings new life; when a herd member dies, an egg is laid at the nest. Every time an egg is laid, you have the opportunity to choose the color palette for your brand new baby dino. Change the aesthetics of your herd generation by generation.

Game Content

I plan to launch with at least 10 interactable species with full dynamic behaviors on a 6-kilometer island. So far, I've added:

  • T-Rex

  • Brachiosaurus

  • Ankylosaurus

  • Gallimimus

  • Utahraptor

  • Triceratops

For sure adding:

  • Stegosaurus

  • Parasaurolophus

I haven't decided on the others yet. Feel free to suggest some in the Discord linked on this page.

There are also various non-interactable creatures for ambiance, such as fish, small dinosaurs (compys), pterosaurs, and a few large, one-of-a-kind creatures you'll encounter occasionally. The island is a single biome (subtropical) with sub-biomes like marshes, meadows, jungle, bamboo forests, etc., complete with a day-night cycle and dynamic weather.

Future Content Plans

I'd love to add more species and a full underwater ecosystem at some point, but that depends on the interest in this game as it is. As a solo developer, I need to focus on projects that can support me financially. Nevertheless, you might catch glimpses of oceanic life beyond fish if you're lucky. If people enjoy this, I'll keep expanding it. It's a fun project.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i5-2300 or AMD Phenom II 830
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 or AMD Radeon RX 460
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10 or 11
    • Processor: Intel i5-8300H or AMD Ryzen 3 2300U
    • Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
    • DirectX: Version 12
    • Storage: 2 GB available space
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