Dungeon Sucker is Pixel-art, Rogue-Lite, top down shooter game with absorption-defense as its core system. You was become a cleaner of Company, Please finish cleaning the dungeon by with the “Big - Strong Vacuum Cleaner” which is the high-tech!!!
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because it's our first game, there are many parts that need practical feedback from users, so I We want to provide a better environment through early access.

In particular, we plan to check and correct UX, control feeling, and overall difficulty.”

Approximately how long will this game be in Early Access?

“during about 3~4month”

How is the full version planned to differ from the Early Access version?

“Full version of DungeonSucker will be more visually enhanced, more main contents, and more polished balance and level design.

To deepen fun of the Rouge-Lite genre, We'll add various builds(weapons and abilities) and random encounter event.
and we also further develop core system to provide differentiated combat.”

What is the current state of the Early Access version?

“- Core System
- Minimal storytelling
- 2 main Stage
- 2 Boss Monster
- a small amount of random encounter event
- a small amount of weapon and ability ”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“You can provide feedback and suggestions through Steam Forum and social media X (Twitter).
Game feedback, bug reports, directionality. Any kind of feedback is ready to converge.”
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This game is not yet available on Steam

Planned Release Date: 2025

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About This Game

  • Dungeon Sucker is Pixel-art, Rogue-Lite, top down shooter game with absorption-defense as its core system.

  • [Synopsis]

Kim-Demon left the cleaning work to cleaning company for DHC(Dungeon-Hygiene-Check) in the second half of the year and went on a summer vacation in a hurry. but we’re cleaning company that has little bit distorted ideology that ‘Getting rid of the source of dirt is a real clean-up’.

Umm... Maybe… Kim-Demon didn’t even know that.

Anyway, You was become a cleaner of Company, Please finish cleaning the dungeon by ‘Neutralize’ all the obstacles(uncooperative-being, thing etc…) that interfere with cleaning along with the “Big - Strong vacuum Cleaner” which is the high-tech!!!

  • [A Big-Strong Vacuum Cleaner? - 1]

Cleaning is like a war, because you don’t know what threats are waiting for you. But, A ‘BSVC’ can suck attacks from uncooperative-being(thing). These sucked things can be fire using the ‘release’ function. neutralizing uncooperative being(thing)s with this function!

Once Again, It's not 'Killing', just 'Neutralizing'!

 (Absorption-Release function is intended to be 'armed' and the company is not liable for personal or material damage using it.)

  • [A Big-Strong Vacuum Cleaner? - 2]

With Great thing comes great problems.

Big-Strong vacuum cleaners also have items that can't be absorbed.

If your vacuum cleaner gets stuck because of something like that, throw it away! We don't clean it up anyway, right?

Then the big thing becomes the small thing.

Uh...! It's easier to clean! :)

(company is not liable for damage to existing structures caused by thrown objects.)

  • [A Big-Strong Vacuum Cleaner? - 3]

Sometimes you may need to clean up large terrain.

According to the company's internal statistics, the fourth place in the stress ranking of employees was the 'restrictions on movement due to power lines of the vacuum cleaner' issue.

For smooth cleaning of employees, the company is equipped with a 'Full-Wireless-Self Charging-battery’

It doesn't mean endless use, so always check the battery volume!

(KC,CE, UL safety certification in progress)

  • [Weapons]

BSVC can be equipped with various attachments. More than you think. A whole range of things (like weapons...?) wait you in Dungeon. May be, these weapons are probably you have never heard of. Use that if you need for cleaning work.

(Don’t worry, In the contract, the phrase 'Use it if necessary to proceed with cleaning work' exists in preparation for this situation. Company's legal team is an expert in this area.)

  • [Procedural-generated Dungeon & Random Event]

Dungeon is very complex and huge place, a random ‘labyrinth’. Dungeon are filled with various trophies, events. and beings and things. There are many thing waiting for you : Quiet, Huge, Great, Loud, Small, and so on.

Ah!, Sometimes there are ‘cooperative mans’ so don’t use the ‘Release function’ at random.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some temporary sound files and graphic resources during development

System Requirements

    Minimum:
    • OS: Windows10 and Later Version
    • Processor: Intel pentium and later
    • Memory: 4 GB RAM
    • Graphics: GTX Series
    • DirectX: Version 11
    • Storage: 2 GB available space
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