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Curator Review

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By 浮生评测 December 13

“一款后室(Backroom)设定的恐怖游戏,第三人称视角的恐怖游戏。本作的心理恐怖并非传统的西式血腥暴力类型恐怖,至少没有看到怪物追杀的紧张刺激感,其以“空洞”来营造一种非常特殊的环境氛围,这种“空”所带来的恐怖,某种程度也是一种恐怖,只不过本作嘛,其实设计得并不太好,整个游戏体验下来,更多像是在一座迷宫之中漫无目的步行模拟,要说恐怖没什么恐怖,要说探索也没什么探索,真·空空如也。”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We offer Early Access because the core experience of the game is already playable, stable, and representative of the final vision.

Early Access allows us to expand the game alongside the community by refining atmosphere, improving puzzles, adjusting pacing, and adding new levels based on real player feedback.

Players who join during Early Access are not testers. They are experiencing the game as it evolves and actively shaping its future.

Approximately how long will this game be in Early Access?

“The game will remain in Early Access for as long as necessary to properly expand and refine its content.

Development is active and ongoing, with regular updates focused on new levels, optimizations, and overall experience improvements.

Rather than committing to a fixed deadline, we prioritize quality, stability, and community feedback before moving to a full release.

How is the full version planned to differ from the Early Access version?

“The Early Access version already delivers the core experience: atmospheric exploration, environmental storytelling, and fully playable levels.

During development, we plan to expand the game with additional handcrafted levels, new sublevels, deeper narrative elements, and more complex environmental anomalies.

The final version will represent a broader and more refined experience, shaped by community feedback gathered throughout Early Access.

What is the current state of the Early Access version?

“The current Early Access version includes multiple fully playable levels designed to introduce the core mechanics, atmosphere, and narrative foundations of the game.

Players can explore distinct environments, solve environmental puzzles, and uncover story fragments through notes and recordings.

Each update expands the experience with new levels, refinements to existing content, and overall improvements based on player feedback.

Will the game be priced differently during and after Early Access?

“The price will remain stable during Early Access.

As development progresses and new content, levels, and features are added, we plan to increase the price to reflect the expanded scope and value of the final version.

Early Access players receive the complete experience and all future updates at no additional cost.

How are you planning on involving the Community in your development process?

“Community feedback plays an important role in development.

We actively gather feedback through Steam discussions, player reports, surveys, and direct interaction with the community.

Suggestions related to level design, atmosphere, puzzles, and overall experience are carefully evaluated and frequently influence future updates and refinements.
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About This Game

You were not supposed to enter this place.

But once you do, reality stops behaving like reality.

Backrooms: The Levels is a psychological exploration experience focused on atmosphere, tension, and environmental storytelling, rather than action or jumpscares. Endless spaces stretch beyond logic. Rooms repeat, distort, and shift. The environment reacts to your presence. There are no traditional enemies chasing you. The fear comes from being observed, being lost, and not knowing what the space wants from you.

🟡 FEATURES

✔ Liminal Psychological Experience

A shifting world where architecture bends, walls subtly breathe, and silence becomes a threat.
There are no monsters chasing you—only the fear of what you can’t fully explain.

✔ Exploration-Based Gameplay

Walk through abandoned hallways, empty offices, distorted pools, dark storage rooms, and forgotten sublevels.
Each location contains secrets, hidden rooms, anomalies, and clues.

✔ Dynamic Anomalies & Environmental Puzzles

Solve distortions, follow trails, activate mechanisms, and interpret strange events that guide the narrative.

✔ Atmospheric Audio & Visual Storytelling

Every sound is a signal. Every flicker of light matters.
This is a world that communicates without speaking.

✔ A Growing World

The Backrooms expand over time.
Each update includes:
• 1 main level
• 1 community-chosen sublevel
• New anomalies, puzzles, notes, and discoveries

✔ Fragments of a Hidden Story

Find recordings, lost notes, corrupted videos, and small narrative pieces left behind by previous explorers.
Piece together what happened… and why these levels appeared.

🟡 NOT HORROR. A TRUE PSYCHOLOGICAL THRILLER.

Backrooms: The Levels avoids gore and cheap jumpscares.
Instead, the fear comes from:

• Constant tension
• Liminal environments
• Echoes that seem to respond
• Architecture that refuses to follow rules
• Shadows that feel “too aware”
• Puzzles that reveal fragments of a hidden story

🟡 JOIN THE COMMUNITY

Take part in votes to choose new sublevels, theories, puzzles, and narrative connections.

Your mind completes the horror.
The Backrooms only provide the space.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: WINDOWS® 10+(64-BIT Required)
    • Processor: Intel Core i5-8600 / AMD Ryzen 5 2600 equivalent or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 6 GB / AMD RX 580
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Sound Card: No
    • VR Support: No
    • Additional Notes: Runs on low to medium settings. Ray Tracing features are optional and can be disabled.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: WINDOWS® 11+ (64-BIT Required)
    • Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X equivalent or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 / AMD RX 6700 XT or newer
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Sound Card: No
    • VR Support: No
    • Additional Notes: Recommended for high to ultra settings, higher resolutions, and Ray Tracing features.

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6 user reviews (6 reviews)






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