So many cars to park, so little time. So little in fact that you must park them all at the same time. Park one, go back in time, park another while evading the first. And another. And another. And another. And a couple more. Good luck!

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Om dette spil

Master The Lost Art Of Parking 

Racing, Drifting, Building, Fixing, Tuning - there are so many games about cars, but until today not one of them allowed you to live out every car owner's ultimate fantasy: PARKING.

Strategic Creative Gameplay

We here at Pouchmouse Studios understand that parking one car never feels like enough. That's why we invented time travel: for the express, and only, purpose of letting you park multiple cars at once. Each time you park a car we'll rewind time and force let you park another one at the same time. Just try not to hit your past self. Seriously. Stop hitting yourself.

Prevent The Parkocalypse

Okay, we admit it. We have an ulterior motive. We had hoped it would be enough to play off your finely honed instinct to park cars. But I can see you've glimpsed the truth: the future is in desperate peril. You see, on this day in Earth's history, what you quaintly call 'today', there was a pivotal change in the timeline. People who should have arrived at their destinations on time were instead late. Appointments were missed, meetings were postponed, and a particularly malevolent butterfly flapped its wings, sending the Earth into a new chaotic Dark Timeline. That's why we need YOU - a proven parking champion - to park the world's cars, get people to work on time, and make sure Earth stays on the Good Timeline. *

Experience The Thrill Of Competitive Parking

What's in it for you?! Honestly we weren't expecting that question. Is saving the world not enough? It seemed like enough to me. Okay, here: As a reward we'll allow you to participate in the future's most popular sport: competitive parking. Park cars at the same time as your opponents, rewind time to park more cars, block your opponents off and dominate the parking lot in our reenactment of Ancient Earth's bloodiest tradition: Black Friday. Heck, that sounds like so much fun, we'll make the single player game competitive too: there'll be leader boards so you can even 'beat' people at the single player levels by getting higher scores.

Custom Maps and Steamworks

Shoot, you know what? We have this pocket universe left over from development. How about we toss it in as well? You can use it to build your own custom levels with our level editor and share them with the world using the Steamworks Portal. Oh yeah, and it looks like we can include one more thing: our sincere gratitude. Parallel Park is made by a mere handful of people. By buying and playing the game you help us in a very concrete way! Specifically, you help us make -more- games. So thank you! And we'll see you again in the future.

-Pouchmouse Studios

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 version 21H1 (build 19043) or newer
    • Processor: x86, x64 architecture with SSE2 instruction set support, Arm64
    • Hukommelse: 2 GB RAM
    • Grafik: DX10, DX11, DX12 or Vulkan capable GPUs
    • DirectX: Version 10
    • Diskplads: 200 MB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    Minimum:
    • Styresystem: Monterey 12 or newer
    • Processor: Apple Silicon, x64 architecture with SSE2
    • Hukommelse: 2 GB RAM
    • Grafik: Metal capable Intel and AMD GPUs
    Anbefalet:
    • Styresystem: Monterey 12 or newer
    • Processor: Apple Silicon, x64 architecture with SSE2
    • Hukommelse: 4 GB RAM
    • Grafik: Metal capable Intel and AMD GPUs
    Minimum:
    • Styresystem: Ubuntu 22.04, Ubuntu 24.04
    • Processor: x64 architecture with SSE2 instruction set support
    • Hukommelse: 2 GB RAM
    • Grafik: OpenGL 3.2+, Vulkan capable GPUs
    Anbefalet:
    • Styresystem: Ubuntu 22.04, Ubuntu 24.04
    • Processor: x64 architecture with SSE2 instruction set support
    • Hukommelse: 4 GB RAM
    • Grafik: OpenGL 3.2+, Vulkan capable GPUs
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