It is a dot-picture action game where you just fight, change, and follow the path to defeat your enemies.

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“As the game's development period has become longer, I wanted to create an environment where I could develop it while it was still public, so I opted for Early Access.

Development began in 2017-2018, and I changed game engines twice for systemic reasons. Each time, I learned from my mistakes and rebuilt the game from scratch, to get to where I am now.

Also, apart from temporary periods when I needed to raise funds, I have never stopped development.
This is proven by the history and posts I've made every 1-2 weeks up to this day.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Estimated to take 1 to 1.5 years”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We plan to revise the text and story, modify the stages, change the difficulty level, add characters, branch the story, change or eliminate item specifications, and more.”

Hur är det nuvarande läget i versionen med Early Access?

“Current condition...
The terrain is 3D and the creatures are dots.
The following functions are implemented: attacking and defeating enemies, strengthening & transforming creatures, taking over some of their abilities when transforming, enhancing the performance of some techniques as they are strengthened, branching & fighting through conversations, consuming & equipping items, opening shortcuts, and so on.

As for the enhancement & transformation of creatures, the number of creatures is still insufficient. (Currently, there are 73 working creatures.) In addition, there are still elements of enhancement that we would like to implement, so it cannot be said to be complete.

We have also created the base for the branching by conversation and the derivation part to the battle, but we have not yet fully utilized it.

The consumption of items is a function, but not a specification, and although items have unique effects when equipped, we have not made the difficulty of the game based on the assumption that the items are equipped. We are also considering eliminating the item because we feel it is redundant in some areas.

There are currently 4~5 Bosses that can fight, but they cannot complete the game. The way is blocked on the way.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Prices will be raised in stages depending on the level of completion.
The delineation is set and currently two price changes are planned.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“If you have any concerns, please let us know through Steam's community function or X. If you point out problems and suggest improvements, we may be able to incorporate your opinions. However, I'm not a technical person, so there are limits to what I can do.”
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Köp Rapax

$2.99
 
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Om detta spel

Game genre: A pixelated exploration action game

  • Game overview

    Fight the enemy and become stronger. When the fight gets tough, transform yourself from the change section. The performance of the character you control will change.

  • Game difficulty

    A little high

  • Play time

    Currently 3-4 hours

■Change

Transformation is essential to the game. If you meet the conditions, you can transform at will. After opening the menu screen, select the transformation destination from the transformation item.The performance of the controlled character will change.

■Language

To switch the language, attack the lever on the right side of the area at the start of the game.

[Controls] Keyboard

  • ALT+F4 or Esc: Force quit

  • Z: Used for talking, confirmation button, and dashing.

  • X: Jump
    Used for both underwater and flying, X+↑ to rise and X+↓ to fall. If you do not enter X, you can move left and right and forward and backward.

  • C: Attack

  • S: Guard or evade. Continuing will consume stamina.
    Only available for some characters.

  • A: Uses red gauge to use special techniques. If equipped with an item, an item attack will occur.

  • Q: Opens the menu screen.

  • P: Enter within the range of a save point to save.

[Controls] Controller

  • X: Attack

  • A: Jump
    Used for both underwater and flying, X+stick↑ to rise and X+stick↓ to fall. If you do not enter X, you can move left and right and forward and backward.

  • B: Talk, confirm, etc.

  • Y: Consume red gauge to use special moves

  • RB: Hold to dash

  • LB: Guard or evade

  • Start: Open the menu screen.

  • Back: Enter within range of a save point to save.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

Depiction of violence to the extent that you attack an enemy and the opponent is damaged and falls down.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 11
    • Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz 3.50 GHz
    • Minne: 569 MB RAM
    • Grafik: NVIDIA GeForce RTX 3090
    • DirectX: Version 12
    • Lagring: 569 MB ledigt utrymme
    • Ljudkort: NVIDIA High Definition Audio
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 11
    • Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz 3.50 GHz
    • Minne: 569 MB RAM
    • Grafik: NVIDIA GeForce RTX 3090
    • DirectX: Version 12
    • Lagring: 569 MB ledigt utrymme
    • Ljudkort: NVIDIA High Definition Audio

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