It is a dot-picture action game where you just fight, change, and follow the path to defeat your enemies.
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Release Date:
Mar 15, 2025
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As the game's development period has become longer, I wanted to create an environment where I could develop it while it was still public, so I opted for Early Access.

Development began in 2017-2018, and I changed game engines twice for systemic reasons. Each time, I learned from my mistakes and rebuilt the game from scratch, to get to where I am now.

Also, apart from temporary periods when I needed to raise funds, I have never stopped development.
This is proven by the history and posts I've made every 1-2 weeks up to this day.”

Approximately how long will this game be in Early Access?

“Estimated to take 1 to 1.5 years”

How is the full version planned to differ from the Early Access version?

“We plan to revise the text and story, modify the stages, change the difficulty level, add characters, branch the story, change or eliminate item specifications, and more.”

What is the current state of the Early Access version?

“Current condition...
The terrain is 3D and the creatures are dots.
The following functions are implemented: attacking and defeating enemies, strengthening & transforming creatures, taking over some of their abilities when transforming, enhancing the performance of some techniques as they are strengthened, branching & fighting through conversations, consuming & equipping items, opening shortcuts, and so on.

As for the enhancement & transformation of creatures, the number of creatures is still insufficient. (Currently, there are 73 working creatures.) In addition, there are still elements of enhancement that we would like to implement, so it cannot be said to be complete.

We have also created the base for the branching by conversation and the derivation part to the battle, but we have not yet fully utilized it.

The consumption of items is a function, but not a specification, and although items have unique effects when equipped, we have not made the difficulty of the game based on the assumption that the items are equipped. We are also considering eliminating the item because we feel it is redundant in some areas.

There are currently 4~5 Bosses that can fight, but they cannot complete the game. The way is blocked on the way.”

Will the game be priced differently during and after Early Access?

“Prices will be raised in stages depending on the level of completion.
The delineation is set and currently two price changes are planned.”

How are you planning on involving the Community in your development process?

“If you have any concerns, please let us know through Steam's community function or X. If you point out problems and suggest improvements, we may be able to incorporate your opinions. However, I'm not a technical person, so there are limits to what I can do.”
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About This Game

Game genre: A pixelated exploration action game

  • Game overview

    Fight the enemy and become stronger. When the fight gets tough, transform yourself from the change section. The performance of the character you control will change.

  • Game difficulty

    A little high

  • Play time

    Currently 3-4 hours

■Change

Transformation is essential to the game. If you meet the conditions, you can transform at will. After opening the menu screen, select the transformation destination from the transformation item.The performance of the controlled character will change.

■Language

To switch the language, attack the lever on the right side of the area at the start of the game.

[Controls] Keyboard

  • ALT+F4 or Esc: Force quit

  • Z: Used for talking, confirmation button, and dashing.

  • X: Jump
    Used for both underwater and flying, X+↑ to rise and X+↓ to fall. If you do not enter X, you can move left and right and forward and backward.

  • C: Attack

  • S: Guard or evade. Continuing will consume stamina.
    Only available for some characters.

  • A: Uses red gauge to use special techniques. If equipped with an item, an item attack will occur.

  • Q: Opens the menu screen.

  • P: Enter within the range of a save point to save.

[Controls] Controller

  • X: Attack

  • A: Jump
    Used for both underwater and flying, X+stick↑ to rise and X+stick↓ to fall. If you do not enter X, you can move left and right and forward and backward.

  • B: Talk, confirm, etc.

  • Y: Consume red gauge to use special moves

  • RB: Hold to dash

  • LB: Guard or evade

  • Start: Open the menu screen.

  • Back: Enter within range of a save point to save.

Mature Content Description

The developers describe the content like this:

Depiction of violence to the extent that you attack an enemy and the opponent is damaged and falls down.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz 3.50 GHz
    • Memory: 569 MB RAM
    • Graphics: NVIDIA GeForce RTX 3090
    • DirectX: Version 12
    • Storage: 569 MB available space
    • Sound Card: NVIDIA High Definition Audio
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz 3.50 GHz
    • Memory: 569 MB RAM
    • Graphics: NVIDIA GeForce RTX 3090
    • DirectX: Version 12
    • Storage: 569 MB available space
    • Sound Card: NVIDIA High Definition Audio

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