It is a dot-picture action game where you just fight, change, and follow the path to defeat your enemies.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'As the game's development period has become longer, I wanted to create an environment where I could develop it while it was still public, so I opted for Early Access.

Development began in 2017-2018, and I changed game engines twice for systemic reasons. Each time, I learned from my mistakes and rebuilt the game from scratch, to get to where I am now.

Also, apart from temporary periods when I needed to raise funds, I have never stopped development.
This is proven by the history and posts I've made every 1-2 weeks up to this day.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Estimated to take 1 to 1.5 years'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We plan to revise the text and story, modify the stages, change the difficulty level, add characters, branch the story, change or eliminate item specifications, and more.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Current condition...
The terrain is 3D and the creatures are dots.
The following functions are implemented: attacking and defeating enemies, strengthening & transforming creatures, taking over some of their abilities when transforming, enhancing the performance of some techniques as they are strengthened, branching & fighting through conversations, consuming & equipping items, opening shortcuts, and so on.

As for the enhancement & transformation of creatures, the number of creatures is still insufficient. (Currently, there are 73 working creatures.) In addition, there are still elements of enhancement that we would like to implement, so it cannot be said to be complete.

We have also created the base for the branching by conversation and the derivation part to the battle, but we have not yet fully utilized it.

The consumption of items is a function, but not a specification, and although items have unique effects when equipped, we have not made the difficulty of the game based on the assumption that the items are equipped. We are also considering eliminating the item because we feel it is redundant in some areas.

There are currently 4~5 Bosses that can fight, but they cannot complete the game. The way is blocked on the way.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Prices will be raised in stages depending on the level of completion.
The delineation is set and currently two price changes are planned.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'If you have any concerns, please let us know through Steam's community function or X. If you point out problems and suggest improvements, we may be able to incorporate your opinions. However, I'm not a technical person, so there are limits to what I can do.'
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Over dit spel

Game genre: A pixelated exploration action game

  • Game overview

    Fight the enemy and become stronger. When the fight gets tough, transform yourself from the change section. The performance of the character you control will change.

  • Game difficulty

    A little high

  • Play time

    Currently 3-4 hours

■Change

Transformation is essential to the game. If you meet the conditions, you can transform at will. After opening the menu screen, select the transformation destination from the transformation item.The performance of the controlled character will change.

■Language

To switch the language, attack the lever on the right side of the area at the start of the game.

[Controls] Keyboard

  • ALT+F4 or Esc: Force quit

  • Z: Used for talking, confirmation button, and dashing.

  • X: Jump
    Used for both underwater and flying, X+↑ to rise and X+↓ to fall. If you do not enter X, you can move left and right and forward and backward.

  • C: Attack

  • S: Guard or evade. Continuing will consume stamina.
    Only available for some characters.

  • A: Uses red gauge to use special techniques. If equipped with an item, an item attack will occur.

  • Q: Opens the menu screen.

  • P: Enter within the range of a save point to save.

[Controls] Controller

  • X: Attack

  • A: Jump
    Used for both underwater and flying, X+stick↑ to rise and X+stick↓ to fall. If you do not enter X, you can move left and right and forward and backward.

  • B: Talk, confirm, etc.

  • Y: Consume red gauge to use special moves

  • RB: Hold to dash

  • LB: Guard or evade

  • Start: Open the menu screen.

  • Back: Enter within range of a save point to save.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Depiction of violence to the extent that you attack an enemy and the opponent is damaged and falls down.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 11
    • Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz 3.50 GHz
    • Geheugen: 569 MB RAM
    • Grafische kaart: NVIDIA GeForce RTX 3090
    • DirectX: Versie 12
    • Opslagruimte: 569 MB beschikbare ruimte
    • Geluidskaart: NVIDIA High Definition Audio
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 11
    • Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz 3.50 GHz
    • Geheugen: 569 MB RAM
    • Grafische kaart: NVIDIA GeForce RTX 3090
    • DirectX: Versie 12
    • Opslagruimte: 569 MB beschikbare ruimte
    • Geluidskaart: NVIDIA High Definition Audio

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