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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As the game's development period has become longer, I wanted to create an environment where I could develop it while it was still public, so I opted for Early Access.

Development began in 2017-2018, and I changed game engines twice for systemic reasons. Each time, I learned from my mistakes and rebuilt the game from scratch, to get to where I am now.

Also, apart from temporary periods when I needed to raise funds, I have never stopped development.
This is proven by the history and posts I've made every 1-2 weeks up to this day.”

Approximately how long will this game be in Early Access?

“Estimated to take 1 to 1.5 years”

How is the full version planned to differ from the Early Access version?

“【2026年08月08日】Through our past updates, all major features originally planned—such as the "Companion System," "Overhauled Equipment Mechanics," "Revised Text and Dialogue Processing," and "Adjusted Difficulty and Hit Detection"—have now been successfully implemented into the game.As we head toward the official full release, we plan to focus on the following areas:Final balance adjustments based on player feedbackUI/UX polish and bug fixesEnhancing overall gameplay stability

【At the time of release】We plan to include text and story revisions, stage redesigns, difficulty adjustments, the ability to recruit characters as companions, branching storylines, and changes to or removal of certain item mechanics.”

What is the current state of the Early Access version?

“The current state is...
The terrain is 3D, and the creatures are pixel art.

You attack and defeat enemies, strengthen and transform creatures, some abilities are inherited during transformation, the performance of some techniques is enhanced as you strengthen them, there are branching dialogues and battles, you consume items, and when you defeat enemies, there is a chance they will become allies or you can add them to your party.”

Will the game be priced differently during and after Early Access?

“The price will gradually increase during Early Access based on the game's degree of completion.
We have set specific milestones and currently plan to change the price twice.”

How are you planning on involving the Community in your development process?

“If you have any concerns, please let us know through Steam's community function or X. If you point out problems and suggest improvements, we may be able to incorporate your opinions. However, I'm not a technical person, so there are limits to what I can do.”
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About This Game

Game genre: A pixelated exploration action game

  • Game overview

    Fight the enemy and become stronger. When the fight gets tough, transform yourself from the change section. The performance of the character you control will change.

  • Game difficulty

    A little high

  • Play time

    Currently 3-4 hours

■Change

Transformation is essential to the game. If you meet the conditions, you can transform at will. After opening the menu screen, select the transformation destination from the transformation item.The performance of the controlled character will change.

■Language

To switch the language, attack the lever on the right side of the area at the start of the game.

[Controls] Keyboard

  • ALT+F4 or Esc: Force quit

  • Z: Used for talking, confirmation button, and dashing.

  • X: Jump
    Used for both underwater and flying, X+↑ to rise and X+↓ to fall. If you do not enter X, you can move left and right and forward and backward.

  • C: Attack

  • S: Guard or evade. Continuing will consume stamina.
    Only available for some characters.

  • A: Uses red gauge to use special techniques. If equipped with an item, an item attack will occur.

  • Q: Opens the menu screen.

  • P: Enter within the range of a save point to save.

[Controls] Controller

  • X: Attack

  • A: Jump
    Used for both underwater and flying, X+stick↑ to rise and X+stick↓ to fall. If you do not enter X, you can move left and right and forward and backward.

  • B: Talk, confirm, etc.

  • Y: Consume red gauge to use special moves

  • RB: Hold to dash

  • LB: Guard or evade

  • Start: Open the menu screen.

  • Back: Enter within range of a save point to save.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some background music

Mature Content Description

The developers describe the content like this:

Depiction of violence to the extent that you attack an enemy and the opponent is damaged and falls down.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz 3.50 GHz
    • Memory: 569 MB RAM
    • Graphics: NVIDIA GeForce RTX 3090
    • DirectX: Version 12
    • Storage: 569 MB available space
    • Sound Card: NVIDIA High Definition Audio
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz 3.50 GHz
    • Memory: 569 MB RAM
    • Graphics: NVIDIA GeForce RTX 3090
    • DirectX: Version 12
    • Storage: 569 MB available space
    • Sound Card: NVIDIA High Definition Audio
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