Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
Kürzliche Reviews:
Ausgeglichen (147) - 50% der 147 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Größtenteils positiv (18,781) - 74 % der 18,781 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
23. Jan. 2015
Entwickler:
Publisher:

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.


...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.

2016 UPDATE: The initial release of Stranded Deep was expected to be finished well before the end of 2015 - add a few more features and wrap it up. However, due to it's success the project expanded way beyond that initial scope and we decided to add more content and features than we had planned due to player feature requests :)”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

Was ist der derzeitige Stand der Early Access-Version?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
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Kürzliche Updates Alle anzeigen (119)

15. Oktober

0.50.00 EXP. BUILD! NEW SPLIT-SCREEN COOPERATIVE MODE!



Hi everyone,

A new experimental build (0.50.00) is now live!

We’re super excited to release a split-screen cooperative game mode for Stranded Deep. In the last decade or so, games featuring split-screen coop have been slowly dying out giving way to online coop. While both are great, While testing, we found SD was a great fit for couch coop. A lot of fun, natural gameplay evolved.

There is one thing to note about system specs: memory and processor requirements are increased due to two players being able to visit seperate areas at once. We don’t have official specs yet, but keep this in mind if you’re on the lower end of the specs.

Stay Alive!
:: Beam Team


BUG FIXES
- Fixed possibility of new Billboards not finding parent (smudges).
- Fixed no shadow on Banana Plant LOD2.
- Fixed blue Ocean at night.
- Fixed Paddle low render distances.
- Fixed Sail causing extreme lag when interacting with.

CHANGES
- Changed main menu logo to proper image.
- Changed Life Raft Container to start with a bandage instead of duct tape.
- Changed Shark Music to begin playing once a player is attacked.

NEW FEATURES
- Added new Player Ragdoll for when players are knocked out or die.
Co-operative players can revive their partner by using a bandage on them before they bleed out. 
Player ragdolls behave the same as animal ragdolls and can be dragged.
- Added new Raft Passenger Seat.
- Added new loading ticker animation.

DEV NOTES
- Upgraded to Unity 2017.4.13f1
109 Kommentare Weiterlesen

14. September

0.48.01/0.49.01 STABLE AND EXP. HOTFIXES

Hi everyone,

A new hotfix for stable (0.48.01) and experimental (0.49.01) is now live with some fixes.

If you’re experiencing input errors in the latest builds please try resetting your input settings to default. We’ve added in a utility to reset your input settings to default for saves pre-0.48 so if you start the game->change your input back to your preferences and save your game you should be good to go from then on.

There’s also a very important bug fix that fixes a scenario where save files or map files could be corrupted when saving.

Stay Alive!
:: Beam Team


0.48.00-0.48.01 STABLE CHANGE LOG
CHANGES
- Added utility to reset Input settings if save file is pre-0.48.
- Reduced Mouse Smoothness range.
- Removed ‘Very Near’ Draw Distance option.
- Changed Launcher to default to DirectX 11.

BUG FIXES
- Fixed UI Slider labels not updating correctly.
- Fixed Loading screen transparent background on first start.
- Fixed Raft Anchor not deploying in deep ocean.
- Fixed difficult Selection when trying to select a single item in a large group.
- Fixed important bug where file contents could be corrupted when Saving.

0.49.00-0.49.01 EXP. CHANGE LOG (INC STABLE CHANGES)
BUG FIXES
- Fixed broken Shark and Fish materials.
- Fixed new Billboards not loading back with zone world offset for saved maps.

DEV NOTES
- Ocean is too blue at night. Will be patched.
52 Kommentare Weiterlesen
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Über dieses Spiel

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.
---

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows Vista or higher
    • Prozessor: 1.8GHz Intel dual-core and above
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Intel HD5500 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Version 9.0c
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7 or higher
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Version 9.0c
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: OSX 10.8 Mountain Lion
    • Prozessor: 1.8GHz Intel dual-core and above
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Intel HD5500 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: OSX 10.9 Mavericks
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Minimum:
    • Arbeitsspeicher: 4 GB RAM
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Ubuntu 18.04 LTS
    • Arbeitsspeicher: 4 GB RAM
    • Speicherplatz: 1 GB verfügbarer Speicherplatz

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