Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.
All Reviews:
Very Positive (264) - 87% of the 264 user reviews for this game are positive.
Release Date:
Mar 4, 2016
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Recent updates View all (75)

November 15

Raid DLC updated

Fixes to the battlefield in some places: bridges, fords, some "obstacles" which interfered with movement in villages.
1 comments Read more

November 6

New expansion Operation Moduler and a massive update


https://store.steampowered.com/app/501671/Graviteam_Tactics_Operation_Moduler/
In the 1987, the Angolan (FAPLA) battle plan was direct: forces would move from Cuito Cuanavale to the South and South-East towards the Lomba river, cross it and occupy the town Mavinga. Mavinga was important because of its airstrip, which would enable the AAF to support a further phase of the offensive, an advance to Jamba, UNITA’s HQ. Once Jamba fell, the expectation was UNITA would be finished.

Over the years, South Africa gave military aid to UNITA, as this movement occupied the South-East corner of Angola and prevented SWAPO guerrillas from entering the Caprivi and Okavango territories in Namibia. In 1987 the SADF sent 20th SA Brigade under the command of Colonel Deon Ferreira to support UNITA. It comprised 61st Mechanized Battalion Group, two motorised infantry companies from 32nd Battalion and AT squadron, as well as two motorised infantry companies from 101st Battalion. There were also three artillery batteries. The whole force was 2609 men strong. In addition, there were an unknown number (several thousand) of UNITA fighters alongside the SA.

For the 1987 offensive, FAPLA employed a total of 8 brigades. Four acted as the garrison and escort, the other four formed the hammer fist of the offensive. This force comprised about 6000 men and 80 tanks, plus artillery, augmented with air support. 47th Brigade being the strongest of the four attacker FAPLA brigades on the front line. 47th and 59th FAPLA Brigades advanced in a pincer movement: while 47th rounded the western source of the Lomba river and moved eastwards along the southern shore, 59th moved in conjunction with 47th on the northern side. 47th and 59th Brigades were collaborating in the construction of a TMM bridge just east of the confluence of the Lomba and Cuzizi rivers.

October 3, 1987, between 8:00-9:00, the SADF forces launched an attack on 47th Brigade.
  • Two operations for the Angolan FAPLA and SADF & UNITA sides.
  • Precisely recreated area near confluence of Cuzizi and Lomba rivers, 144 sq. km wide.
  • Historical organizational structure of units at the time of the operations Saludando a Octubre and Moduler.
List of changes in the free update:
https://steamcommunity.com/games/312980/announcements/detail/2451541753895490551
5 comments Read more

About This Game

Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.

Game is comprised of two modes:
  • Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
  • Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.

Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.

  • New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
  • Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
  • High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
  • Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
  • Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
  • Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
  • Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
  • Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
  • Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
  • Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
  • Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
  • Advanced control of the off-map artillery, featuring various fuse settings and shell types.
  • Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
  • Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
  • Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.

Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64-bit only)
    • Processor: AMD Athlon 2000/Intel Pentium 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 9500/nVidia GeForce 6600 256 MB
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX 9 Compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit only)
    • Processor: AMD FX-8350/Intel Core i5-2400S
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD5850/nVidia GeForce GTX 460 1GB
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9 Compatible

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