Scaler is a 3d platformer with puzzle elements with a unique mechanic that allows you to fully control your size/scale (i.e., to shrink and to grow). Use this ability to explore the game space and find a way to close the rift spheres that are metastasizing into our world.

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앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“I don't have enough time to develop a full game at once. Early access can help with staying motivated. Also, players` feedback in the process of development gives great insights into what works and what needs improvement.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“I'm working on the game in my spare time. So I won't be able to say exactly how long the development will last.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“I want the game's further development to be influenced by community feedback, but nonetheless here are the planned tasks (key points):
  • to add new mini-locations (rift-spheres) (at least 6-8 of them)
  • to fill game world
  • to deepen plot presentation (which is almost non-existent at the moment)
  • to polish existing content (some could be significantly reworked)

    Also, i have several ambitious ideas (new game modes) that, if there is enough community interest, i could implement. But due to the high complexity of those, i will most likely deal with them only after the full release of the game.

앞서 해보기 버전은 현재 어떤 상태인가요?

“The Early Access version is fully playable. Main mechanics and systems are ready. At least half (8 to be exact) of the mini-locations (rift-spheres) with its own internal gameplay are ready. Though, the game world is not fully constructed and filled yet. A lot of content needs polishing and/or improvement. There is also no developed plot presentation yet.

Features listed in the "About This Game" section are implemented. The main differences (from the full game) are the lack of plot presentation and the amount and polish of content.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“The price may increase proportionally to the added content.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“Community feedback is one of the main reasons for Early Access. Any suggestions, ideas, bug reports etc. are very appreciated.”
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Scaler 구매

 
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버그를 신고하고 게임 토론에 피드백을 남기세요.

게임 정보

Setting

You play as an archaeologist who, in the process of studying an ancient parchment, accidentally activated a hyperdimensional entity, with which the parchment turned out to be contaminated. This entity began to attract fragments of other times and worlds (rift spheres) into our world. The release of energy at the moment of activation was not in vain for the main character - he acquired the ability to change his scale. Using this ability, he will have to close the rift spheres and deactivate the parchment before their metastasizing goes too far.

Please note that the game is gameplay-centric, there will be no story, just some form of plot presentation.

Gameplay

The game world is the main character's office, in which he accidentally activates the parchment. Rift spheres are scattered around the office. Each rift sphere is a unique location with its own type of gameplay (different types of platforming) and mechanics. Your goal is to try to reach the core of each rift sphere and deactivate it to close the rift.​ For that, you need to find a path to that sphere and then inside find a way to deactivate the core.​

Game features:

  • Self-scale changing mechanic: this is the main thing the game is built around. It lets you to explore the game world without any obstacles (if you see it - you can reach it) and very fast (you determine the pace yourself). It made the game world exceptionally large without being annoying (you can reach any place in a matter of seconds). It allowed for deeper platformer and adventure mechanics.
  • Seamless gameplay: the game takes place in one space, without cutscenes and loadings.

    Additional notes and disclaimers

  • I'm solo-dev, so be aware of the potential scope of the game.
  • Most of the 3d-models (and textures) in the game are assets from the Unreal Engine Marketplace. Everything else (music, SFX, VFX, mechanics, code etc.) created by me.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10
    • 프로세서: AMD Ryzen 2600 or Intel Core i5-8400
    • 메모리: 8 GB RAM
    • 그래픽: Nvidia GTX 1050 Ti (at least 4GB VRAM)
    • 저장 공간: 4 GB 사용 가능 공간
    • 추가 사항: Game itself consumes around 2-3 GB RAM.
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다

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