The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Recent Reviews:
Mixed (47) - 61% of the 47 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,449) - 48% of the 2,449 user reviews for this game are positive.
Release Date:
Sep 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Guild is an established brand with a loyal userbase that has been waiting for many years for this sequel. As we're nearing completion and balancing/polishing the game, we want to have feedback from as many fans as possible, to be sure the finished version will meet everyone’s expectations, and that we'll be able to incorporate as many of our fans suggestions as possible, before the official release.”

Approximately how long will this game be in Early Access?

“We haven’t set a fixed end date as this depends heavily on you, but we assume a duration of at least 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The only differences will be those made due to feedback from the fans, and of course final fixes. We also plan to add more languages and scenario maps.”

What is the current state of the Early Access version?

UPDATE June 2018:
The Guild 3 got an additional development studio: Purple Lamp Studios.

We will continue to improve the game and its performance. Multiplayer and other features, like societies and the sovereign, will be implemented during the coming months. The Guild 3 will continue to stay in Early Access until all features have been implemented and we - and you! - are happy with it.

Early Access is fully playable but in need of balancing and (performance) optimization. Participants can expect minor and few major bugs, that we will fix during Early Access. At beginning of Early Access, the game will be playable in English and German only - more languages (e.g. French, Spanish and more) will be added by the end of the Early Access period –voice output will follow at release.”

Will the game be priced differently during and after Early Access?

“Yes, the Early Access version will cost less than the full version, so Early Access players will get a great incentive to join early and shape up the game together with us.”

How are you planning on involving the Community in your development process?

“We will interact with the community regularly on the steam community page of the game - please note, that all Early Access related threads will be deleted at the end of the Early Access phase.
And we've setup a redmine bugtracker for bugreports. Redmine is free, easy to use and no registration is required:

Additionally to that, we use the following Discord server during the Early Access, where you can give us feedback as well (we will read everything, although this will not be a 24/7support service:”
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Recent updates View all (56)

March 15

Patch notes for version EA 0.7.4 – March 15th, 2019

Steam build number: 573875

Hi Everyone! Today we released EA 0.7.4! This version contains a changed dynastic trade system, improvements to make the AI more interesting, a big update on notifications, a bunch of new or improved UIs and a lot of bugfixes we think you were waiting on! Enjoy!

New features
- One of the biggest changes in this version is the whole diplomacy system. Before the AI was not engaging actively in dynastic trades. The logic behind what they wanted to trade was also not existent. With EA 0.7.4 the AI will actively send you trade requests once they have the appropriate title. The content of their trade proposals depends on what objectives they are currently following. Trade proposals are sent via urgent notifications (for more info, check out the notification entry below).
- So far the AI didn’t trigger feuds, didn’t make peace proposals or weren’t trying to get into alliances. We changed that. The AI will now declare feuds if it fits their objective. They will also ask for alliances. To make that more interesting we changed the way peace or alliances are forged. We moved those actions from being just actions in the action bar, to the dynasty trade. So from now on if you are in a feud you can only end it by accepting or making a peace proposal. The amount of compensation you have to pay or you can expect depends on the power balancing between the involved dynasties.
- As diplomacy starts to get slowly more interesting in the game and there was no way yet to get a notion of how is actually the relationship between the other dynasties, we decided to implement a UI element which you may be familiar with from other Guild games. From now on if you hover your mouse cursor over the crest of another dynasty (or your own) you will see relationship between all dynasties and the inspected dynasty.
- One big topic that was haunting us for a while now was the notification system. With EA 0.7.4 we implemented now 2 different types of notifications (general and urgent). We added voice overs and jingles to most of the notifications. There are a few different notifications categories (which can be identified by their icon) and every notification can either have green (positive), gray (neutral) or red (negative) background. This way you should be able to react faster.
-- General notifications: Those notifications will be shown only on the lower left and in the message log.
-- Urgent notifications: Those notifications are shown in the top center of your screen. They will remain for a predefined amount of time. If you click on an urgent notification it will take you to the point of interest. This can be a UI or an object in the 3D world. Urgent notifications will also be stored in your message log.
- If you have the feeling that you get too many notifications you can filter messages via the notification filter button on the lower left of your HUD. We extended that UI, so now it shows all the different categories with their respective icons.
- Another thing that we added is the new Action Comparison UI. From now on if you hover a target with an action a UI will show up on the bottom center. It will inform you about the target, the attributes that are influencing the dice roll and it will show the chance for success. The chance for success is now also directly shown next to the mouse cursor. The old comparison UI is gone.
- Another UI we changed is the dynasty window. Per dynasty you will now see the leader, spouse and heir but you can also open the family tree for every other dynasty. The former children section in the UI has been removed and instead you can see the list of all buildings of the selected dynasty. You will also see per building whether you are spying on the building or not. Also we moved the evidence section over to the dynasty UI.
- Wiping out a dynasty is a good thing. That’s why now as soon as one of the competitors loses, you will get a nice UI informing you about that.
- We also added a UI that informs you if one of your family members or the leader of a competitor died, so you are properly up to date.
- A new objective was added to the AI to follow: Increase Rank. When the AI gets the objective they will internally compare their winning points with the winning points of the other dynasties. They will try to increase their rank. The way they will try to do it mainly depends on their dynasty attitudes. So for example, aggressive dynasties will try to actively weaken dynasties with a higher amount of winning points.
- Another objective for the AI that we added is the “Increase Security” objective. If they follow that objective, the AI will start hiring henchmen and assign them to their duties.
- We extended the AI, so they are now properly reacting when their main residence was destroyed. They will try to build or buy a new residence and move the family in as quickly as possible.
- Narrator voice overs are now played when new titles are unlocked.
- Action tooltips are now also shown on actions in the production UI instead of just the name.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

- The avatar starts with the age of 25.
- Many changes to the AI behavior.
- Changed the formula for conceiving a child.
- For the AI the decision to produce offspring is now dependent on their current objectives instead of just a regular interval.
- We tweaked lots of the sounds and how far they are played.

- We completely changed the water in the game. It should have now a more natural look.

Performance and stability
- Animation code optimized. Unnecessary copying of data removed, and simplified simulations for simple animations.
- Objects that are not visible to the camera will now properly be marked as invisible. This gets rid of unnecessary particle animation, character animation, and plaque calculations.
- Unified all the picking functions into a single function. This reduces the times when pickable objects are calculated per frame from 3 to 1.
- Optimized building and character plaque rendering code to have a far smaller impact on performance.

Bug fixes
- Fixed a bug that caused the game to crash if an action icon was not set up correctly.
- Fixed a bug that caused the game to crash if a building has been selected while the game was paused.
- Fixed a bug that caused the game to crash when the player tries to hire a henchmen while the main residence is destroyed.
- Fixed a bug that caused the game to “think” that the right mouse button is permanently pressed. This lead to weird selection behavior. That should be resolved now.
- Fixed a bug that caused the game to block you from equipping an item if there is only one item slot available.
- Fixed a bug that caused the production window to block input for other windows while they are opened on top.
- Fixed a bug that caused the player to get stuck in the election scene if nothing is selected.
- Fixed a bug that caused the election scene to not show up properly when an election took place in which the player is supposed to vote.
- Fixed a bug that caused the trial scene to show the same crest for all characters despite being from different dynasties.
- Fixed a bug that caused characters to leave prison instantly if they get involved just a moment before.
- Fixed a bug that caused condemned characters to leave prison before their sentence has ended.
- Fixed a bug that caused the player to get stuck in the prison scene because the leave button was missing.
- Fixed a bug that caused characters to remain partly unusable after being released from prison.
- Fixed a bug that caused characters fall through bridges after a trial scene ended.
- Fixed a bug that caused characters to freeze their animation when they were ambushed.
- Fixed a bug that caused gathering characters to stop their assigned tasks if they are interrupted by another action.
- Fixed a bug that caused characters to not continue their task after being robbed.
- Fixed a bug that caused the progress bar not being shown correctly while the character was collecting herbs.
- Fixed a bug that caused the progress bar to not being shown when collecting water buckets.
- Fixed a bug that caused the ask alliance and end feud actions to not work properly with the AI.
- Fixed a bug that caused the game to allow invalid positions for actions like begging, entertainment, etc.
- Fixed a bug that caused neutral businesses to hire an endless amount of workers and transporters.
- Fixed a bug that caused the building plaque of the windmill to move along with the buildings animation.
- Fixed a bug that caused the herb hut playing the wrong animations on characters outside of the building.
- Fixed a bug that caused NPCs to not level up their attributes correctly.
- Fixed a bug that caused the notification window to not show up when a new title is purchased.
- Fixed a bug that caused employees to lose their clothes items after saving and loading a game.
- Fixed a bug that caused the walking stick item to not grant the movement speed boni correctly.
- Fixed a bug that caused buildings to still show dead family member character plaques.
- Fixed a bug that caused henchmen to spawn in front of the main residence instead of the building they were hired for.
- Fixed a bug that caused characters to produce endlessly despite an amount having being defined.
- Fixed a bug that caused characters to still play their working animations while they are moving.
- Fixed a bug that caused lamp posts to not be properly lit.
- Fixed a bug that town hall, port, cemetery and lumberyard are not shown on the area map.
- Fixed a bug that caused the game to keep playing the thunderstorm sound after entering and leaving a scene.
- Fixed a bug that caused the game to show the wrong tooltip while hovering an assigned action in the production UI.
- Fixed a bug that caused the street highlighting (space key) not being removed after the window lost focus.
- Fixed the difficulty settings. They were inverted, that’s why you got more gold if you were playing on impossible.
- Fixed a bug that caused an attacking character to be teleported to the destination of the attacked victim (if the attack was executed on a transporter).
- Fixed a bug that caused the game to show the tenure of office to not show the correct number.
- Fixed a number of text bugs.

Known issues
- The election UI looks very broken at the moment. We are currently working on the politics system so issues like this one should soon be history.
- If you play the scenario map Paris and decide to go on a long distance journey, your character will instantly die. We found the bug and will fix it for the next patch.

Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your Steam library, then Properties - LOCAL FILES - VERIFY INTEGRITY OF GAME FILES...

What we are planning for the next patch
For the next patch we are currently working intensively on the politics and voting system. We will particularly focus on getting privileges working decently and we are currently also thinking about new political actions that you can execute if you are holding a respective office. We also want to deliver a first iteration of the tutorial, so you have an easier time getting into the game.

A short outlook…
We want to move our focus on trade routes, storage management and economy refinement.


We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.4: Google Form
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.
30 comments Read more

February 22

Patch notes for version EA – February 22nd, 2019

Steam build number: 571594

Hi all,

We just deployed a little update to resolve a few issues that you helped us identify in EA 0.7.3. That’s what we fixed:

- Fixed a bug that caused the leader to become unresponsive when certain actions were assigned to the leader in a specific manner.
- Fixed a bug that caused overly motivated lansquenets to always pick the same building for “asking” for protection. They will now only damage the building on critical failure. On failure only productivity is reduced.
- We changed the way repair costs are calculated. Before everything in the building (characters, items, add-ons) was included in calculating the repair price. That doesn’t make a lot of sense, so we changed it; the repair costs are just dependent on the maximum health points and the current health points of the building.
- Fixed a bug that caused buildings to become unrepairable if the repair confirmation pop-up was closed by using Esc or the right mouse button.
- Fixed a bug that caused the loading screen to disappear too early when loading a map.

Thank you all for the feedback on EA 0.7.3 so far!
32 comments Read more
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About This Game

We find ourselves in middle Europe of the year 1400. The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age of the free cities of trading and of the free mind!
In The Guild 3 you create a family dynasty which can last for centuries. While the world around you and your dynasty rearrange itself again and again - all non-player figures make their own decisions - you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues.
The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack.

The game is currently in Early Access and therefore in development. It will be regularly updated, so if you are looking for information regarding the current state please check-out the game's community hub and latest patch notes.

Upon release of the game you will be able to experience ...
  • ... historical medieval cities and their surroundings located in central and northern Europe. Every city fully supports all 4 seasons and a day/night cycle.
  • ... the challenges of forming, maintaining and developing a family that becomes stronger with every generation ... or if done badly vanish.
  • ... a fight for power that requires you to excel in economics, politics and diplomacy.
  • ... a multiplayer mode that will challenge your friendships and tests your backstabbing abilities. (Not yet available in the EA version)
  • ... a new player in the game for power - Guilds! Join one of the famous guilds (e.g. the Alchemists Guild), support your fellows and get supported, get access to special powers of your guild and try to mold your city and whole scenario map according to your guilds philosophy!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible Sound card
    • Additional Notes: These are preliminary system specs that can and will change!
    • Requires a 64-bit processor and operating system

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