The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Recent Reviews:
Mixed (41) - 58% of the 41 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,329) - 47% of the 2,329 user reviews for this game are positive.
Release Date:
Sep 26, 2017
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Guild is an established brand with a loyal userbase that has been waiting for many years for this sequel. As we're nearing completion and balancing/polishing the game, we want to have feedback from as many fans as possible, to be sure the finished version will meet everyone’s expectations, and that we'll be able to incorporate as many of our fans suggestions as possible, before the official release.”

Approximately how long will this game be in Early Access?

“We haven’t set a fixed end date as this depends heavily on you, but we assume a duration of at least 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The only differences will be those made due to feedback from the fans, and of course final fixes. We also plan to add more languages and scenario maps.”

What is the current state of the Early Access version?

UPDATE June 2018:
The Guild 3 got an additional development studio: Purple Lamp Studios.

We will continue to improve the game and its performance. Multiplayer and other features, like societies and the sovereign, will be implemented during the coming months. The Guild 3 will continue to stay in Early Access until all features have been implemented and we - and you! - are happy with it.


Early Access is fully playable but in need of balancing and (performance) optimization. Participants can expect minor and few major bugs, that we will fix during Early Access. At beginning of Early Access, the game will be playable in English and German only - more languages (e.g. French, Spanish and more) will be added by the end of the Early Access period –voice output will follow at release.”

Will the game be priced differently during and after Early Access?

“Yes, the Early Access version will cost less than the full version, so Early Access players will get a great incentive to join early and shape up the game together with us.”

How are you planning on involving the Community in your development process?

“We will interact with the community regularly on the steam community page of the game - please note, that all Early Access related threads will be deleted at the end of the Early Access phase.
And we've setup a redmine bugtracker for bugreports. Redmine is free, easy to use and no registration is required: https://redmine.thqnordic.com/projects/the-guild-3-early-access

Additionally to that, we use the following Discord server during the Early Access, where you can give us feedback as well (we will read everything, although this will not be a 24/7support service: https://discord.gg/CGnN2Vb”
Read more

Buy The Guild 3

 

Recent updates View all (49)

November 30

Patch notes for version EA 0.6.0 – November 30th, 2018

Steam build number: 565377

New features
- The feature we’ve added to the game in EA 0.6.0 was often wished for and now it’s here. There are so many role-playing elements in the game and there was no way of developing your characters but wait no more. Character levelling is in! From now on all characters are gaining experience in the game. Experience is gained by most of the actions a character is executing. For every level up you will get attribute points which you can freely distribute.
-- The level of a character is shown in the upper left on every portrait of a character.
-- The amount of experience required for the next level is shown on a progress bar in the inspection window.
-- When a character levels up the level display shows an up arrow instead of the level. As soon as all attribute points are distributed it will show the level again.
-- As a small gimmick you are now able to open the character inspection screen by just clicking on the level display.
-- The current maximum level for every character is 10. This may be changed in the future.
-- NPCs are starting with random levels but the initial level range is dependent on their status (commoner, citizen, noble).
Of course the new level system and the possibility to change your attributes (and as a result also your derivative attributes) have a big impact on the overall balancing of actions. This is the first rough iteration of the balancing. Please give us as much feedback as possible.
- We have actions in the game that actually cost money. So far you weren’t able to see that. From now on we show the price of an action directly on the action button. This way it should be easier for you to assess whether you are able to afford the action or not.
- We rearranged some of the action categories in the action bar and added a new category called “Covert Operations”. The icon for this category is still a placeholder since we are working on ideas on how we want to represent the categories.
- Lots of players didn’t know that they can access their family tree by clicking on the crest in the upper left corner. To solve that problem we added another button to the family options on the upper left. You will still be able to open the dynasty tree via the crest, but the button is the more obvious option.
- With EA 0.6.0 you are now able to instantly see whether your employees / transporters are currently in their associated building or out doing something else by just selecting the building. Characters who are out will be grayed out.
- We completely changed how actions are ordered in the action bar in the lower left. Categories and actions now have a fixed order. Additionally we show actions like “enter building”, “leave building” directly in the main bar and not in a sub-menu.
- Just a little thing, but still important: We removed that the building menu is automatically opening if a character is in a building when you select the character (eg. via a portrait). This change should prevent that a menu is popping up out of nowhere when selecting a character.

New features (under the hood)
- Designers are now able to link animations to the result definitions of activities. This way they can easily create animation feedback when actions are successful or failing.
- Designers are now able to define per action if they are valid on targets with whom the player is in a feud or in an alliance. This way they will make being in an alliance or in a feud more interesting.
- Items are now showing their effects again in the tooltip. It’s shown the same way as before but we exchanged the systems that controls how items are buffing attributes with our modifier effect system.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Bug fixes
- Fixed a bug that caused the game to crash when an elimination attempt was executed on a character without a building.
- Fixed a bug that caused the game to crash when an NPC was impeached.
- Fixed a bug that caused the game to crash when eliminating the leader of another dynasty.
- Fixed a bug that caused the game to crash when tabbing out of the game window and back in again.
- Fixed a bug that caused eliminate and other actions to stop right in the middle.
- Fixed a bug that caused city guards to stop spawning after 25 years.
- Fixed a bug that caused cheering crowds to not dissolve anymore.
- Fixed a bug that caused a character to get stuck in the running animation when attacking a victim who is waiting to ambush somebody.
- Fixed a bug that caused characters to slide along while fighting if the attacked character is riding a horse or horse cart.
- Fixed a bug that kept showing an employee as selected despite already being dismissed from his or her services.
- Fixed a bug that caused important calendar appointments (court, elections) to not be shown at the time when they are happening.
- Fixed a bug that caused the find evidence action to not work properly. Now your henchmen will question NPCs in a village/city district and if successful will acquire evidence for your dynasty.
- Fixed a bug that caused building repairs to never stop once started.
- Fixed a bug that caused the repair action to be charged twice.
- Fixed a bug that caused your Avatar to unload everything automatically when entering the home building.
- Fixed a bug that caused the dynasty leader to beam to a random building after beating another dynasty leader to death. Yes, seriously...
- Fixed that the eliminate action can not be applied on characters within a building to prevent a lot of bugs that were caused by that special case.
- Fixed a bug that caused guards to not react after they having been pickpocketed.

Known issues
- We removed the poison well and kidnap action for now as there were so many unhandled edge cases that we decided to fix it properly and not hotfix it for EA 0.6.0.

Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your Steam library, then Properties - LOCAL FILES - VERIFY INTEGRITY OF GAME FILES...

What we are planning for the next patch
We already teased a few features of the next patch in our previous outlook but we are also working on a few other little things. As the holiday season starts soon we thought we rather surprise you than spoiling everything in the patch notes now. :-)

A short outlook…
The next big things we are attacking are the combat system and one of the probably biggest issues, the dynasty AI.

**********

We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.6.0: Google Form
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the patch EA 0.6.1.
25 comments Read more

November 16

Patch notes for version EA 0.5.9 – November 16th, 2018

Steam build number: 564397

New features
- Finally! As you know feedback on what’s happening in the game world has been a big issue for us. A lot of information was either not shown at all or as a notification (lower left side in the HUD). The notification center got spammed really quickly with updates on health changes of characters, etc. Additionally the impact of the results of actions (eg. complimenting someone) were very hidden. We wanted to change that. So with the new version you get feedback directly in the game world for giving/receiving damage, applying status effects, spending/earning money, reputation changes and it also shows if a dice roll was a perfect success, success, failure or critical failure. In order to clean-up the notification system we removed notifications which are now covered by the new floating text system. We hope that action gameplay is now a lot clearer. Enjoy!
- We implemented a new fallback system to the market. From now on base resources (eg. iron, fat, etc.) are added to the market in certain intervals if the market stock of those resources falls beneath a threshold. This way the economy should be more stable in the beginning.
- Another economy/production system change was introduced with 0.5.9 to improve gathering businesses. With the new system, components which are used to craft higher level products will only be sold by the business if there are still enough to support the production pipeline.
- You now have a checkbox available in the production menu to enable/disable the front store. It’s not activated by default. If you have automated transporters and the checkbox is set, items will be put in the front store as well.
- The amount of city guards is now linked to the neighbourhood. If a city guard dies (naturally or by your mean actions) a new city guard is appointed by the city after a while and then sent to the assigned district to take on duties. It should now also be possible to change the amount of city guards per neighbourhood if you hold the correct office.
- In preparation for features to come, we changed the way your heir is appointed. Before this change, the heir was appointed after your current leader died. This of course removes a lot of interesting aspects, like having some actions only be available to your heir or making the heir vulnerable to other dynasties. It’s also not really fitting the setting as usually the first born is automatically appointed as the heir. So what did we change? From now on your first born will be appointed as heir but that’s not all. You can also manually appoint another character of your family as heir directly in the family tree. If you do that please consider that your previous heir won’t like it and receive the “humiliated by family” status effect which affects the character’s stats. This implementation is the preparation for bigger things to come related to your family.
- Thieves are from now on taking their chance of success and the wealth of their targets into account when deciding who they want to pickpocket.

New features (under the hood)
- We have integrated support for text styling, e.g. outlines and color highlighting etc., enabling us to do more advanced text formatting.
- Health has been integrated with the character and building attributes, adding a lot more flexibility to what actions and items can do to it.
- We continued refactoring the error prone action system. That system is the base for most of the action and economy gameplay so we want to make that as solid as possible.
- We continued to refactor the code to reduce compile time thus improving development speed.

Content
- Boozy Breath beer has been added. Provide your competitors with a horrible breath and lower their charisma and reputation.
- Dr. Faustus Elixir was added and increases the max health of the character who uses it.
- You can now write a poem to impress the other gender. It’s slightly more powerful than just giving a compliment.
- We updated most of the equippable items in the game to support the new attributes and derivative attributes.
- We adjusted the amount of money you receive from Ambush and Pickpocket. Money amounts should now be more reasonable.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of the employee automation system and other core systems.

Bug fixes
- Fixed a number of bugs which under certain circumstances caused the game to crash on start-up.
- Fixed a bug that caused the game to crash when a game was saved and loaded while sending a female character on a long distance travel. Yes, it is as weird as it sounds.
- Fixed a bug that caused the find evidence action to crash.
- Fixed a bug that caused the game to crash when the find evidence action was interrupted before the first valid target was identified.
- Fixed a bug that caused the portrait to not get updated when a new item is equipped.
- Fixed a bug that caused the face you chose in the character creation to change after the game started.
- Fixed a bug that caused the scroll bar to not resize correctly in the production UI which prevented you from hiring additional employees.
- Fixed a bug that caused the dagger to not disappear after the eliminate action has been used.
- Removed the button to cancel the current action for employees which have been automated in the production window.
- Removed the amount controller UI in the market as it is not used anymore since EA 0.5.8.
- Fixed a bug that caused some actions to show twice in the action bar.
- Fixed a bug that caused the eliminate action to not show any feedback when the action fails.
- Fixed pricing for Brocade and Silk.
- Fixed a bug that prevented guards from dying of old age.
- Fixed a bug that allowed npcs to set a building under construction on fire.
- Fixed a bug that prevented amounts from being shown in the grove and other gathering buildings.
- Fixed a bug that caused thieves to always steal from the same victim.

Performance
- We improved the performance when the market UI is opened a lot.
- Health was being updates very often so that it had a big impact on performance. We fixed this and additionally reworked the functionality so it should no longer cause such a performance loss.

Known issues
- Currently we are exchanging all the bonuses with our new actor value and modifier effect system. That’s why bonuses of items are not shown in EA 0.5.9. It’s already in the works and you will see item effects again in EA 0.6.0.
- We identified an issue that causes the performance to drop if a garrison is destroyed as your employees who are outside patrolling don’t get properly removed. Firing of employees who are currently executing an action outside the building is a bigger thing which we want to solve properly. We didn’t want to delay the release of the EA 0.5.9, so the bugfix will be delivered probably with the next patch.

Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your Steam library, then Properties - LOCAL FILES - VERIFY INTEGRITY OF GAME FILES...

What we are planning for the next patch
- We are very excited about EA 0.6.0 because we will release character levelling with that version. So you will be able to level up your characters and upgrade their attributes.
- We will introduce a cleaned up action bar, so it’s easier to find actions.
- We will change when, and if, the building UIs are automatically opened when a character is selected.
- We will also show costs on activities so you don’t get surprised anymore when going on a far distance travel.
- We will continue to fix issues in the action system to make it less error prone.

A short outlook…
Soon we will completely change how you procreate, how your family tree works and how attributes are passed on to your children.

**********

We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.5.9: Google Form
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey end the day we release the patch EA 0.6.0.
29 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

We find ourselves in middle Europe of the year 1400. The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age of the free cities of trading and of the free mind!
In The Guild 3 you create a family dynasty which can last for centuries. While the world around you and your dynasty rearrange itself again and again - all non-player figures make their own decisions - you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues.
The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack.



The game is currently in Early Access and therefore in development. It will be regularly updated, so if you are looking for information regarding the current state please check-out the game's community hub and latest patch notes.

Upon release of the game you will be able to experience ...
  • ... historical medieval cities and their surroundings located in central and northern Europe. Every city fully supports all 4 seasons and a day/night cycle.
  • ... the challenges of forming, maintaining and developing a family that becomes stronger with every generation ... or if done badly vanish.
  • ... a fight for power that requires you to excel in economics, politics and diplomacy.
  • ... a multiplayer mode that will challenge your friendships and tests your backstabbing abilities. (Not yet available in the EA version)
  • ... a new player in the game for power - Guilds! Join one of the famous guilds (e.g. the Alchemists Guild), support your fellows and get supported, get access to special powers of your guild and try to mold your city and whole scenario map according to your guilds philosophy!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible Sound card
    • Additional Notes: These are preliminary system specs that can and will change!
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

25 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...