The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Recent Reviews:
Mostly Negative (51) - 35% of the 51 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,073) - 47% of the 2,073 user reviews for this game are positive.
Release Date:
Sep 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Guild is an established brand with a loyal userbase that has been waiting for many years for this sequel. As we're nearing completion and balancing/polishing the game, we want to have feedback from as many fans as possible, to be sure the finished version will meet everyone’s expectations, and that we'll be able to incorporate as many of our fans suggestions as possible, before the official release.”

Approximately how long will this game be in Early Access?

“We haven’t set a fixed end date as this depends heavily on you, but we assume a duration of at least 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The only differences will be those made due to feedback from the fans, and of course final fixes. We also plan to add more languages and scenario maps.”

What is the current state of the Early Access version?

“Early Access is fully playable but in need of balancing and (performance) optimization. Participants can expect minor and few major bugs, that we will fix during Early Access. At beginning of Early Access, the game will be playable in English and German only - more languages (e.g. French, Spanish and more) will be added by the end of the Early Access period –voice output will follow at release.”

Will the game be priced differently during and after Early Access?

“Yes, the Early Access version will cost less than the full version, so Early Access players will get a great incentive to join early and shape up the game together with us.”

How are you planning on involving the Community in your development process?

“We will interact with the community regularly on the steam community page of the game - please note, that all Early Access related threads will be deleted at the end of the Early Access phase.
And we've setup a redmine bugtracker for bugreports. Redmine is free, easy to use and no registration is required:

Additionally to that, we use the following Discord server during the Early Access, where you can give us feedback as well (we will read everything, although this will not be a 24/7support service:”
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Recent updates View all (35)

May 8

Patch notes for Patch Version: EA 0.4.13 on May 8th, 2018

Patch notes for Patch Version: EA 0.4.13 on May 8th, 2018
Steam version number: 2752715

New Feature
- Scenario map: Barony of Birmingham

Stability Fixes
- Fixed a crash that was caused by double clicking the top of the window when in windowed mode;
- Fixed a crash that was caused by selecting the "dynasty trade" action while a member of the dynasty had died;
- Fixed a crash that was caused by initiating a trial where the evidence did not specify the location of the illegal action;
- Fixed a crash that could occur while the player's character was married & attempted to change residence;
- Resolved a crash that could occur by selecting the "fast forward" option immediately after a saved game was loaded;
- Resolved a crash that was caused by carrying a Dagger in the player's inventory;

- Fixed multiple issues which related to selecting an appropriate location for constructing new buildings in the game world;
- Resolved an issue where a mountain could "vanish" if a building was constructed at the intersection where a mountain & an available site for construction were connected;
- Character Creation Menu: Resolved an issue that would allow the player to have an unlimited amount of attribute points by selecting the reset link;
- Resolved an issue related to trading a vote in "dynasty trade" where the message "the trade is no longer valid" & the trade was cancelled even though it was still valid. This should no longer happen;
- Improved the AI concerning its reactions to political propositions. It will make a choice instead of always refusing;
- Multiple improvements with the AI in relation to how it manages the production of items;
- Resolved an issue where a NPC would no longer move since they were looking for a bench to sit on. This was caused by an issue with collisions;
- Items in the front store can now only hold items that are produced by the type of building. Therefore, cookies cannot be in the front store of a smithy;
- If the player is unable to upgrade a building, the reason will be displayed when the mouse cursor is placed above the button "Upgrade Building" in the production window;
- Medicus now plays the correct animations;
- While in jail, a character can no longer apply for an office position;
- The action panel will now be displayed in the bottom center in all scenes except for the Medicus scene. Consequently, the player can leave a scene & will not be stuck in the scene;
- A character's action which is in progress will no longer be cancelled when selecting the actions: put building on sale, make offer on building or destroy building;
- After choosing an action, the player's character will remain selected after selecting the target;
- Resolved an issue that would render a character invisible, if he/she was attacked while inside a grove, brushwood or cemetery;
- Fixed an issue where the action to change to a new residence was disabled. This should no longer be the case;
- Adjusted the control of "zoom in/out" functionality while navigating in the area map window;
- When changing residence, the cost will be 200 coins as intended as opposed to 400;
- General improvements concerning the transfer of items;
- Resolved an issue where buildings that were on sale were not purchasable;
- Character's will run instead of walking when carrying out the action "Sabotage";
- When changing clothes via equipping another type of garb while riding a horse, the horse will no longer be detached from the character;
- Employees reaping herbs will now wait to drop off their items if the storage of the business they are connected to is full;
- When a dynasty dies out, their buildings belong to the city and can be purchased;
- The increments of playing speeds were slightly adjusted in order optimize the frame rate;
- Buildings can no longer be built on narrow streets since carts could not access them;
- Character Creation Menu: Only one voice will be played at a time;
- Resolved an issue which would teleport the player's character to their residence or market by selecting the "Go Home" or "Go To Market" actions. This should no longer occur;
- For some reasons, it was not possible to send the application to be considered as new Sovereign to the Monarch once the player became a noble;
- Fixed an issue where the player could not adopt an orphan after the player already had 6 children, but some had passed away. Now, the game recognizes the children that have died & will let the player purchase a child. The maximum number of children is 6;
- NPCs should no longer riot a castle;
- Resolved an issue where the action "unload all" would not always work. This action should now work correctly;
- Adjusted the maximum number of dynasties for the single scenario maps;
- When a level 1 building was constructed it could have happened that for the duration of a frame, the level 2 & 3 would appear & immediately disappear;
- Resolved an issue where the player's avatar would be considered as an employee of the business it entered & would therefore block the slot for a new employee;
- Shortcut keys have been disabled while entering an amount of money in the "give money" window;
- Resolved an issue where special characters from other languages were not displayed correctly in the text of newly built buildings or in the Skill Tree bonuses;
- Multiple text fixes;

- AI controlled businesses: all level 1 businesses will now start with an annual budget 300 coins and it will hire 2 workers and 1 transporter. All level 2 businesses start with 3 workers, 2 transporters and a budget of 600 coins & the level 3 businesses start with 4 workers, 3 transporters and a budget of 900 coins;
- AI controlled businesses will now equip their transporters with bags and carts;
- When starting a game, the AI will choose a greater variety of start-up skills for NPC Dynasties;
- AI businesses will now begin with resources in order to ensure the immediate production of items & their transfer to markets;
- AI farms will now produce more resources;
- The needs of the population were reduced in order to stabilize the amount of items / resources which are purchased;
- The market will check itself periodically: if resources are missing, the market takes care of receiving more, while the people purchase resources with very high stocks;
- When hiring an employee, they will now come with a variety of levels between one to three;
- The robber camp will now have immediate access to hire one transporter;
- Growth of the population adjusted;
- General balancing of the single scenario maps;

UI Tweaks & Fixes
- Map Selection Menu: Added the images of the single scenario maps;
- Character Creation Menu: Rotating the character is no longer possible while editing a input box;
- Character Creation Menu: The color of the character's hair & clothing will no longer be reset after choosing another set of clothing or the size of the character;
- Character Creation Menu: The hair style button will no longer be accessible if variations of colors are unavailable;
- Character Creation Menu: Improvements related to the display of the initial skill path;
- Production Menu: The storage rules will no longer be accessible in the player's residence;
- Production Menu: The status of each transport has been added & is displayed beside the route link. The status will indicate whether the transport is moving to a location, picking up at the location or if there is a problem that needs to be resolved;
- Production Menu: Added an equipment section to transporters, workers & visitors in order to ease the transfer of items that can be equipped. You can have access to the equipment slots of characters, if you click the button in the header of the production menu. This also works in the market menu;
- Production Menu: The number of visitors, shown in the transport section of the production window, will now be properly displayed;
- Market Window: Selling items in the market can now be dropped anywhere in the items section;
- Market Window: When purchasing items & the amount selection tool is displayed, only the amount will be affected when using the scroll mouse button. Before it would scroll the list of items underneath simultaneously;
- Market Window: The equipment panel of the avatar will be automatically opened at the marketplace;
- Erect Building Menu: While selecting a building that was furthest to the right of the menu, it could happen that the details Tooltip would appear far to the left of the building icon in question. This has been adjusted;
- Erect Building Menu: The number displayed to the left of buildings relates to the number that the player has in possession;
- Area Map: Using the mouse wheel to zoom should no longer cause the camera to zoom in the world as well;
- Area Map: Added a filter "Show/Hide all";
- Area Map: Added tooltips for clarification;
- Area Map: Added a camera icon which represents its location in the world & the direction it is pointed towards;
- Area Map: Improved the information displayed related to trade routes;
- Skill Tree Menu: The scrolling of the skill tree will no longer stop if the cursor moves out of the menu;
- Skill Tree Menu: Multiple icons added or replaced;
- Skill Tree Menu: Replaced missing bonus unlockables which are connected to titles;
- Politics Menu: Multiple fixes with the positioning of text & UI elements;
- Politics Menu: Added a tooltip to the Sovereign position;
- Clean-up of various UI elements due to them appearing blurry in game;
- The text boxes of mouse over tooltips should correctly adjust itself to display the entirety of the text;
- The bonusable & unlockables icons that are displayed in the details tooltip should be shown in their entirety. The details tooltip can be viewed by holding the right mouse button with the mouse above a UI element where it is available;
- The Map link displayed on the bottom right side of the HUD, now works as a compass & is connected to the direction the camera is pointing. The half of the needle which is full points north;
- Fixed an issue which would cut off text in a pop-up window even if there was space for the text to continue;
- The cost of the Horse Cart should be correctly displayed in the detail tooltip when viewed in the Market window;
- For the far trade action, the progress bar should now be correctly displayed;
- Kidnapped characters will now appear in the player's inventory;
- If a character has been kidnapped, the action to transfer the kidnapped character to the player's residence will appear in the action panel;
- If the avatar has trained for an attribute, the extra allotted point will be displayed in the Character Selected window, located on the bottom left side of the HUD;
- The quick access panel which displays buildings being spied on will now show more buildings before the scroll bar is used;
- Missing Steam icons have been added;
- Multiple action icons have been replaced;
- Updated the quick notifications icons with the revised UI style;
- When a skill is unlocked, a quick notification icon will appear below the link to the skill tree. You can see what skill was unlocked by placing the cursor above the quick notification;
- Added a tooltip for event notifications which are displayed on the right side of the HUD;
- Added a quick notification icon below the link to the quest window after a quest has been completed, with an additional tooltip with more details;
- Adjusted the color of the text displayed in the detail tooltip of items;
- Added a notification when a building the player owns has been destroyed;
- When a character reaches adulthood, his/her portrait will now be updated;
- Adjusted the mouse over version of interactive UI elements in order to easily distinguish them from their base version;
- Modified the detail tooltip of interactive UI elements in order to easily distinguish them from the mouse over version;
- Multiple adjustments & modifications to the glyphs which appeared blurry & unclear. The glyphs are the icons which are displayed with text;
- Fixed an issue which would cause text to stretch;
- The detail tooltip of items will now correctly display the selling / purchasing price similarly to the format used in the market;
- Added multiple missing tooltips;

- Multiple texture fixes on various 3D models;
- Correction of multiple textures which are related to various character's levels of details;
- Corrected the hair for certain character types;
- Multiple 3D model corrections;
- Fixed a glitch that would elongate the hands of one of the female commoner models;
- Fixed two issues which relates to the captains of ships. First a correction concerning the eyes of the captain on larger ships & took off a "glow" that would appear around the captain of smaller ships;
- Correction of animations that were connected to the action "make a compliment";
- Added missing animations which are shown in the Medicus scene;
- Multiple animation fixes;
- Adjusted the size of the birds;
- Multiple environment fixes in various maps;
- Adjustments to the particles;
- Multiple adjustments to the game's shaders;
- Animation assignation adjustments;
- Adjusted the line of sight effect;
- Adjusted some of the colors used to define the city districts and villages when pressing the "Space" key on the keyboard;

Important Message
This patch includes a lot of bug fixes and UI changes as well as enhanced performance and the new scenario map "Barony of Birmingham".
If you realize rapid camera movement due to enhanced performance, there are two ways to overcome this problem: 1) change the camera speed in the options menu or 2) hold down the “shift” key while moving the camera with keyboard or mouse wheel.
Transport items such as bags and carts are no more automatically equipped when you drop them into a character’s inventory. As a result, these items can now be transported like all other goods. You can equip characters with bags, hand carts or horse carts when you open the “equipment panel” via the arrow symbol top right of the production menu or the market menu.
After installing the latest patch, your old saved games will possibly no longer be shown in the menu due to the reason that the game recognizes them as “incompatible”.
All your feedback is appreciated! Please provide us with as many details as possible as this will help shorten bug fixing times. Relevant saved games help us while reproducing bugs, so please add them to a Redmine ticket.
Many thanks!
62 comments Read more

March 30

Patch notes for Patch Version: EA 0.4.6 on March 30th, 2018

The Guild 3
Patch notes for Patch Version: EA 0.4.6 on March 30th, 2018
Steam version number: 2645567

  • Replaced the UI temp art used by the Reaction window. This window appears after winning a fight, when getting caught by a guard, etc;

Stability Fixes
  • Resolved a possible crash that was caused by using a selected language on Steam that was not supported by the game. The game would go in loops trying to find the language & would not start;
  • Resolved a crash that would occur after using the Extinguish Fire ability;
  • Resolved a crash that could occur at the end of a riot;
  • Possibly resolved a crash which could occur when the Logo videos of the game were playing;
  • Resolved a crash that could occur during a trial due to the target of a crime was not a character. Such as a neighborhood;

General Fixes
  • Resolved an issue that would render a purchased horse invisible while the character would be on top of the horse playing the correct riding animation. The horse will no longer be invisible;
  • Henchmen can now be fired even if they are in middle of completing an action such as guarding a building;
  • The timeline should no longer be reset after loading a saved game. Previously, after a saved game was loaded, the history timeline would not display previous years in the Statistics Menu;
  • Resolved an issue where the player would receive an invitation from a secret society that was not on the map. Now, only societies that are in a map & can been seen in the Societies Menu will send invitations;
  • Fixed an issue that would permit a player to purchase an orphan from the church without the necessary title. This will no longer be the case;
  • Fixed an issue where the player would not have access to a family member's inventory in order to select items acquired from a Long Shore quest. Now, upon return, the family member will directly drop off the items acquired in the residence's storage. Be warned, all items that cannot be transferred to the storage due to insufficient space will be lost. Please note, we are looking into a better fix in a future update;

General Tweaks
  • Adjusted the amount of XP rewarded from actions long distance journeys and overseas trips to 300 / 600 respectively;

UI Tweaks
  • Added a tooltip above way points which are connected to a route when the Map is opened. These tooltips will display the transaction that will take place at a way point. This can only be viewed if the Map is opened via the route link found by the transporters in the Production Menu;
  • The Stop Action link near Henchmen displayed in the Family Quick Access window, which is accessible on the right side of the HUD, will now work correctly;
  • Moved the Action Tooltip at the top of the HUD so as to not hide the Action Panel;
  • Adjusted the size of text Icons to 20% larger, such as the coin, since they appeared too small;
  • Adjusted the size of the Bonus icons because they were displaying a little blurry;
  • Added missing bonus icons which are connected to secret societies;
  • The Character Selection window which is located on the bottom left corner of the HUD will now refresh continuously when opened. Consequently, if a transport type item is purchased, such as a horse, it will be shown immediately & can then be transferred to the Transport Type item slot;
  • The price of the item Pearl is now correctly displayed on the tooltip that is shown when "right clicking" on an item;
  • Added a tooltip above the "Purchase Orphan" button which is accessible in the church. If the player does not have the required Title to do that action, the button will appear as unavailable & the tooltip will state the reason for its unavailability;
  • If a player is "Auditing" a business, the spying icon will now appear above the building in question;

Art tweaks
  • Multiple texture corrections;
  • Fixed multiple animal animations;
  • Fixed an issue where a "black square" would be displayed over wheat fields during the winter;
  • Completed & added more LOD versions of buildings;
  • Corrected textures that would not appear on certain models during the winter season;

Important Message & Known Issues
This is a quick hot fix patch for some crashes we have encounter recently. It also includes fixes that we have worked on since the last update. As a reminder, after you update to the latest patch, if the game recognizes old save games as "incompatible", they will be no longer be shown in the menu.
Also, you will no longer be able to use numbers when giving a name to a building, child or saved games since it was causing technical issues. Special characters in character names of NPCs are not shown at the moment. There are some other minor issues with the display of texts that we will take care of asap.
Slightly over 80% of the tickets in Redmine are resolved now. Speaking of Redmine, we continue to appreciate the time you take to communicate with us. The more detailed a report is, the easier it is for us to resolve the issue & if possible, attaching your saved game can help quicken the process. Again, thank you all for your patience and support!

56 comments Read more
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About This Game

We find ourselves in middle Europe of the year 1400. The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age of the free cities of trading and of the free mind!
In The Guild 3 you create a family dynasty which can last for centuries. While the world around you and your dynasty rearrange itself again and again - all non-player figures make their own decisions - you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues.
The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack.

  • Beautiful world that looks and feels alive, with day and night cycle and the four seasons Spring, Summer, Autumn and Winter, each with specific influences to the world.
  • Many "Story Quests" offer hours of game fun!
  • Multiplayer experiences with up to 16 players at once!
  • Known and Secret Societies, e.g. the Freemasons and the Alchemists Guild! Join one of the societies, support your fellows and get supported, get access to special powers of your society and try to mold your city and whole scenario map according to your societies philosophy!
  • 12 unique scenario maps that comprise one or more cities and their surroundings, based on original historical locations in central and northern Europe.

System Requirements

    • OS: Windows 7 or higher
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible Sound card
    • Additional Notes: These are preliminary system specs that can and will change!
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