Geneshift is a GTA-inspired battle royale where each round lasts only two minutes. Use cars, miniguns, invisibility, and more to outplay friends in tactical multiplayer combat. Then play solo or with a friend online in the action-packed, singleplayer campaign!
All Reviews:
Very Positive (97) - 95% of the 97 user reviews for this game are positive.
Release Date:
May 23, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“If you've got questions, ask them on Discord!

I've been developing Geneshift for over 9 years now. Ever since the demo was released way back in 2009, Geneshift has been developed with the help of its player base. With over 9 years of balancing, testing and player suggestions, Geneshift is ready to go. But I don't want to finish just yet - there's so much cool stuff we can add!

Note: Geneshift used to be called Subvein: Mutant Factions (in case it looks familiar).”

Approximately how long will this game be in Early Access?

“Probably a year or two, but it's hard to know for sure - I'm not very good at estimating time. Geneshift is ready, but why stop development so soon? As long as you keep giving me cool ideas I'll keep on adding them.

I know this is vague, so please only buy this game based on how it exists today - not based on how it may exist in the future.”

How is the full version planned to differ from the Early Access version?

“The core mechanics of Geneshift are done and have been playtested for years now. I'd like to keep that fairly similar. But there's a lot of new content to add. I can't make any specific promises but here are a few ideas often raised by the existing community:

  • More vehicles. Stuff like tanks, motorcycles and ambulances.
  • More weapons. Repair tools, trip-wires and exotic superweapons.
  • More skills. Just think of all the skills in RPG games. Maybe a skill that lets you fly!
  • More chemicals. Specifically meta chemicals to play more advanced mind-games.
  • More game modes. A king of the hill or CS-style detonation mode would be fun.
  • More maps and user-made campaigns. With the editor you can help make them!
  • More cosmetic unlocks. You want hats? I can add hats.

To be clear these are just examples. None of these are promises! A tank has been suggested for years and I'd love to try it out. But if it turns out to be totally unbalanced I won't add it. Again, please only buy this game if you like how it exists today.”

What is the current state of the Early Access version?

“Geneshift is fully playable, well balanced and low in bugs. It's already undergone 9 years of community feedback. Thousands of players and posts in the forums have directly shaped this game, with over 50 huge versions improving it since 2009.

All of the features listed in the game description below are already in the game.

Will the game be priced differently during and after Early Access?

“Not sure, but the price might rise after the full launch. I believe early adopters should get a better deal as thanks for the support and feedback you provide.”

How are you planning on involving the Community in your development process?

“The same way I've worked for the past 9 years. I'll come up with a fun idea, post it on the forums and see what you guys say. If the community is interested I'll proceed. For each new version we create a balance and bug thread to track everything that needs fixing.

I chat and theorycraft on Discord a lot. Come join! I've read every single post on the forums (all 30,000 of them) and have over 5000 posts of my own discussing balance and new ideas with the community. I'm a one-man team so I'm fairly flexible. No corporate overhead, just you and me holding hands making an awesome game together.

Chat with the community on Discord:
Or on the Steam Forums:
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Geneshift Free Edition

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Recent updates View all (31)

May 20

1.18: Geneshift Goes GTA!

To celebrate the 10 year anniversary since Geneshift first came online, this version is getting a big, immersive, GTA2 inspired makeover. We now have civilians, vehicle friendly maps, and even a 4-star wanted level. This version also introduces a new squad mode, player vs bots coop option, a new difficulty level, new BR mechanics, a more permissive free demo option, and more!

Geneshift now has civilians! They walk around the map on premade paths, cross the street at pedestrian crossings, chill out in the park or loiter near their favourite uhmmmm.. establishments.

Some of them drive cars and blast groovy beats out of the radio. If you fire a gun next to them they'll scream and run away. They really bring the map to life and make the game far more immersive. But best of all, they introduce a fun new mini-game that can be played alongside the main game...

Civilian Aggression
Inspired by the wanted level system in GTA games, you now have a "civilian aggression rating". This ranges from 0 to 4 stars and increases the more civilians you kill. By default civilians will ignore you, which is important as I don't want them distracting from the main gameplay. However if you choose to go on a murderous killing spree, then your rating will start to increase.

As your rating increases, civilians will drop better and better loot, but they'll also become more aggressive towards you. At level 0 they ignore you. At level 1 they will attack with their fists. At level 2 they will fire back with pistols, while level 3 makes them use autos. Finally if you manage to reach level 4 (it's not easy to do) then they will go into an all out riot where every civilian in the map will swarm to your location to destroy you as soon as possible.

This acts as a sort of mini-game where you can try and see how long you can survive against the mob. But what's really cool is that this is an actually viable strategy in-game. If you reach this max wanted level you will earn some seriously good loot, like the new +20% DMG purple super weapons. Also, civilians award a bit of cash when you kill them, so they give you something to farm up while running around the maps.

Expanded Demo User Rights
Demo users (who use the demo linked on the right of the store page) now have far more options in-game. They can now actually unlock items! This is pretty huge, as they can now play Geneshift competitively 100% for free. Of course XP is still earned slower without the full game, but all items in the game can now be used given enough time. Furthermore, when you upgrade to the DLC you will now instantly double your XP, allowing you to get a bunch of cool new items.

Vehicle Friendly Maps
Finally for the first time in 10 years Geneshift has wide maps that are actually big enough to drive vehicles in. Before now the maps were either too small or too cramped, but as requested, I have taken the time to finally expand them. And it feels great! You can now hop into a car and just cruise all over the place. New roads have been bulldozed through buildings and annoying boxes have been removed to make for a super smooth driving experience.

Battle Royale Squads
Battle Royale now has a new default game mode - squads! Squads support up to 5 players, allowing for some sweet 5v5v5v5 games. Even better, these squads dynamically change size based on the number of players in the server, which lets players play co-op vs the bots.

I think this will do wonders for our community and give a much better first impression to new players. Instead of joining a FFA game and getting destroyed by a veteran, they will now be placed on the same team, working together and introducing some great team play. The menu also has a new "quick play" button which will automatically place you into the best online server too, factoring in ping, players and game type.

Refining Battle Royale Mechanics
Iteration iteration iteration. This version improves in the Battle Royale formula in a few key ways. First of all, the circle now shrinks in a more interesting way, alternating between open looting then sudden shrinking. Loot will also now drop into specific buy zone areas throughout the round as well, which encourages players to fight over key areas to gain a financial edge. The zombie's now have an updated ranged attack as well, making for interesting combat between zombies without overwhelming the remaining players.

Better Bot AI & Difficulty
There is a new, extremely tough, "Ultimate" difficulty setting for those wanting a challenge. This is especially fun to play with friends using the new Battle Royale squads mode. Bot difficulty itself has been tweaked, to make the bots generally more difficult, and especially smarter at winning rounds. You are no longer guaranteed to win every single round on Standard difficulty, and a lot of the previous exploits against bots no longer work. For example, bots are now smart enough to shift out of the way if you try run them over with a car.

Balance Changes
As always there are a bunch of small balance and bug fixes. I can't write them all out but here are some highlights:
  • Super weapons have been nerfed in terms of DPS and ammo.
  • Tier1 guns now cost $2000 instead of $1000.
  • Tier2 guns now cost $3000 instead of $2000.
  • Superweapons now cost $3500 to refill instead of $2500.
  • You now take 15% damage when shot at and inside a vehicle.
  • A charged knife will now cause vehicles to instantly catch fire, forcing enemies to eject.
  • Capture the Flag, Deathmatch, Conquest and Checkpoint modes have been added to the new big official maps.
  • Cash randomly drops into buy zones in BR.
  • Made bots worse at knifing.
  • Reduced the range of zombie pests, while increasing it's rate of fire.
  • Players are now shown as green in BR, as are your squad mates.
  • Fixed a few broken challenges and Steam achievements.
  • You can no longer buy vehicles from base chemicals.
  • The BR circle deals more damage the longer you stand in it.
  • Goo Trap slow has been nerfed to 70% slow instead of 50%.
  • Players can now keep their gun when they win a BR, but without ammo.
  • Reduced the effects of sprint stun, allowing for faster movement speed during combat.
  • Killing a civilan car will increase your wanted level 4x faster.
  • Changed the behaviour of the circle to shrink down to the red zombie line, pause there briefly, and then shrink again.
  • Gave demo users the ability to unlock weapons and cybernetic skills.
  • Players will now double their total earned XP when they upgrade to the DLC.
  • Player names are now shown above characters at all times.
  • Made super bots more difficult in standard difficulty, ensuring a constant challenge.

35% Discount
Wow what a coincidence! Geneshift is on sale at the exact same time this version has comes out. It's like the stars have aligned, and fired a cosmic ray of love straight from your wallet to my bank account. Amazing! Nah in all seriousness, you can get the game cheap now if you want. Or simply play the new demo option, which has been expanded to allow the unlocking of all items anyway. As long as you tell your friends and hop on for a game I'm happy.

Have fun!
14 comments Read more

April 1

1.17: Everything Redesigned!

It's a big one! Through constant iteration of test versions and discussions in Discord, this version has reworked almost every system in the game. There's a huge focus on usability, making mechanics intuitive to new players, and streamlining everything for the Battle Royale mode. I'll go into detail below, but here are some of the biggest changes:

  • Every skill is reworked and actives no longer have penalties.
  • New skills have been added to replace old/broken/weird ones.
  • Weapons have been reworked to feel significantly more tactical.
  • The knife is no longer a 1-shot kill, unless you charge it first.
  • Chemicals can be bought from anywhere in the map.
  • Chemicals can be picked up for free at any time.
  • Cosmetics are now unlocked with XP instead of community credits.
  • The default heal has been replaced with a passive regen.
  • The control scheme has changed to become more usable.

Skill Penalties Removed
The skill system has been reworked in a number of ways. The biggest change is the removal of skill penalties from active skills. Over 15 confusing and unintuitve penalties removed in a single version! Replaced with a single, simple, and easy to understand drawback - the mana you use to cast it. Much simpler.

There's a new philosophy guiding how the skills behave in this version, and that is "bigger is better" (heh). Previously skills didn't make you more powerful because they had penalties. In some situations these penalties would actually make you weaker. While good for competitive gameplay, this was very unintuitive to new players, and not too fun either. So now skills will always make you stronger. And the more skill points you have, the stronger you become. To do this every skill in the game has been reworked, changed and simplified to make them as inutitive for new players as possible. There are also fun new skills such as X-Ray vision which lets you see through walls.

Skill Tree Reworks
The skill system itself has been streamlined too. For starters, you can now only unlock a maximum of 3 active skills. Before there was no limit, allowing you to get up to 15 active skills, which of course was ridiculously difficult to manage. Now with 3 only there are 3 dedicated hotkeys to use your 3 abilities (right click, C and Z). It feels MUCH easier to cast your skills without having to remember what number cast what ability.

But wait, there's more! The skill trees actually do something now, because once you invest into one of the trees you are unable to invest into the others. This forces players to adopt a certain playstyle and is more similar to the hero or class-based combat seen in other games. However if you really want to multi-tree you can, but it will cost you 6 extra skill points to unlock extra trees. There are more changes too, like the ability to invest synergy points every 8 levels (which are now super powerful), and the ability to reset your skill build mid-game to experiment with different options.

The Knife is Dead
I've changed how the weapons behave as well. The most important one is that knife no longer kills in 1-shot. Honestly it was silly how powerful the knife was before, but now it only does a mere 35hp damage.. unless you charge it. You can now hold the mouse down to start charging your knife, and only after doing this for 1.5s will you be able to do a full 1-shot stab. This massively nerfs knife in normal combat, but still keeps it interesting for ambushes.

T-T-T-Tactical Combat
Weapons have had some big sweeping changes made to them. For starters, the concepts of damage fadeoff and movement recoil are now removed. Don't know what those are? Don't worry... no one did. That's why they're removed. It wasn't intuitive enough. Weapons now do the same damage at all ranges, making combat a lot more powerful at long distance. Furthermore, weapons will now slow your enemies when you hit them, similar to the tagging system used in CS:GO. This makes combat a lot cleaner and makes cover a lot more important, because if you get hit out in the open you're a sitting duck.

Chemical Convenience
The chemical system is great fun if you know how to use it. But it has always been to hard to use. Well no longer. The biggest change here is that you can buy chemcials from anywhere in the map! Just press B and buy whatever chemical you want. This makes it much easier to set up a base and start building in your favorite area, as you no longer need to trek the chemical all the way across the map to place it. Also you can now hold CTRL to pick-up your existing chemicals off the ground for free. There is also a brand new chemical too called "Goo Trap", which will slow enemies as soon as they step inside it, making this the first combat-oritented chemical.

Cosmetics Unlock with XP
The old "community credits" system that I made back in 2010 has finally been removed from the game, and merged into the new and improved XP system. It's super streamlined and means that you can now purchase cosmetic unlocks like capes and lightsabers with XP instead of community credits. This is great news, because everyone has XP and no one even knew how to earn community credits.

General Combat Streamlining
Combat has been streamlined in other areas as well. There is a big focus on reducing the number of unnecessary key-presses, so you can focus on actually playing the game and not messing about with the keyboard. One way this has been achieved is by removing the default heal that was activated by CTRL. Instead of having to heal yourself during combat, the game will now automatically heal you once you've been out of combat for 4 seconds.

New Battle Royale Mechanics
Zombies now have a new ranged weapon called Pests, which is a lot more fun to play with than the melee claws. It is no longer possible to buy weapons from the centre of the BR circle, forcing you to loot fully before commiting to the final showdown, as you can't rely on the buy zone anymore. Random weapon around the map have been given random damage buffs as well, making looting a lot more fun as you might pick up a rifle with x1.15 damage. And more. Much more.

Balance Changes
So much has changed in this version I can't write a full list. So here are the top 10% most interesting changes this version, cause I can't type them all out.

  • Some weapons randomly spawn with x1.20 damage modifiers.
  • You can no longer buy weapons at the centre of the circle.
  • Guns are now much more powerful at range and have no movement recoil.
  • Weapons now slow enemies when you hit them, like tagging in CS:GO.
  • Vehicles have fewer hitpoints.
  • Literally every single skill in the game has been reworked.
  • Active skills no longer have penalties! Just the mana that it takes to cast them.
  • The knife no longer does a 1-shot kill! It only does 35hp damage. However if you hold the mouse for 1.5s it will charge up and become a 1-shot again.
  • Zombies now have a new ranged attack called Pests that behaves a bit like a shotgun.
  • Tier 2 weapons are now significantly more powerful.
  • Phase Shifting now drastically reduces accuracy to avoid abuse in close-quarter combat.
  • You can now buy chemicals from anywhere in the map.
  • You can now pick up chemicals by holding CTRL on-top of them.
  • The default control scheme has been streamlined.
  • There are new chemicals, such as Goo Trap which slows enemies.
  • Cosmetics are now unlocked with XP. The community credit system has been removed from the game.
  • Skill Trees are now restricted to just using just 1 tree at a time, however you can unlock other trees by spending skill points.
  • The default healing ability has been removed from the game, and replaced with a fast auto-regen that kicks in after 4s.
  • You can now only unlock a maximum of 3 active skills, allowing for streamlined skill-casting hotkeys.
  • You can now hold up to 3 grenades at the same time.
  • The HUD has been streamlined to show hotkeys to auto-select your weapons and 3 active skills.
  • The leveling curve has been changed and is now capped at level 20.
  • New skills added such as X-Ray Vision, Parasite Swarm, Ignition Orb, Laser Focus, and more.
  • Late game upgrades have been removed from the game.
  • Picking up ammo now gives ammo to all weapons, not just your currently held one.
  • You can now reset your skill build in-game by holding ALT and clicking on a new "Reset" button.
  • Bots have been made smarter, upgrading their weapons, using the shop and exploring the map better.
  • Conquest mode now progresses by getting kills rather than earning cash.
  • Tier1 weapons are now given for free in non-BR game modes.
  • Reworked the cash rate in non-BR game modes to match up with how BR works and prevent exploits.
  • Fixed countless bugs and exploits.
  • Skills now go up to level 4 instead of level 3, with +1 synergy earned for every 8 levels in the tree.

April Fools!
Ok that's it! Oh also, there is a special flaming hot easter egg in the game available only for today. Enjoy!

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“I tried it out some more today and you know what, it's incredibly fun.”

“I'm going to be playing some of the Battle Royale mode, and it's actually extremely fun.”

“Meet the indie dev who spent two years making a game in youth hostels abroad.”
PC Gamer

About This Game


Play the Battle Royale mode for free by downloading the demo above! This is more than a demo, this is a full multplayer game that you can play forever with no time limits or restrictions. The only catch is you'll earn XP 5x slower, but you'll get all withheld XP back when you buy the full game!


Note: If you buy Geneshift then you'll automatically get the Complete Edition DLC included for free. You don't have to buy them both. This is a special promotion for Early Access supporters. The DLC includes a singleplayer campaign, cosmetic unlocks, 4 extra game modes and more!


  • Battle Royale Turbo
    Be the last man standing in the Battle Royale, where each round only lasts 2 minutes.
  • Zombie Comebacks
    Become a zombie if you die. You can loot for next round - or try kill an enemy to respawn.
  • Full Singleplayer Campaign (DLC Bonus)
    Play through the tongue-in-cheek storyline, either solo or co-op with up to 4 friends online.
  • 4 Extra PvP Game Modes (DLC Bonus)
    Dominate online in Capture the Flag, Team Deathmatch, Conquest, and Checkpoint Racing.
  • Smart & Sarcastic Bots
    If you want you can fight intelligent bots, and battle through increasing difficulty levels.
  • Challenges & Progression
    Unlock items by completing crazy challenges, like mid-air knife attacks and vehicle jumps.
  • Daily Leaderboards
    Show off your skills by winning games, earning victory points, and topping leaderboards.
  • Insane Vehicle Action
    Ride with allies to do drive-by shootings, detonate car bombs, and fire homing missiles.
  • Over 30 Tactical Skills
    Discover special abilities like Invisibility, Bouncing Bullets, Fire Balls, and Teleportation.
  • Secret Base Building
    Place hidden chemicals to gain secret benefits, like selling weapons and spying on enemies.

System Requirements

SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8 or 8.1, 10
    • Processor: 2.0 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    • OS: Windows XP, Vista, 7, 8 or 8.1, 10
    • Processor: 2.5 GHz multi core processor
    • Memory: 4 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: 512MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    • OS: Ubuntu 12.04+
    • Processor: 2.5 GHz multi core processor
    • Memory: 4 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.

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