Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock mutant skills and blast your way through the online co-op campaign. Then use miniguns, car bombs, invisibility, and more to outplay friends in tactical online combat.
All Reviews:
Very Positive (72) - 97% of the 72 user reviews for this game are positive.
Release Date:
May 23, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've been developing Geneshift for over 9 years now. Ever since the demo was released way back in 2009, Geneshift has been developed with the help of its player base. With over 9 years of balancing, testing and player suggestions, Geneshift is ready to go. But I don't want to finish just yet - there's so much cool stuff we can add!

Note: Geneshift used to be called Subvein: Mutant Factions (in case it looks familiar).

Note 2: Even if you can't buy the game, I'd still love your feedback. So you can download the demo and play the multiplayer for free!”

Approximately how long will this game be in Early Access?

“Probably a year or two, but it's hard to know for sure - I'm not very good at estimating time. Geneshift is ready, but why stop development so soon? As long as you keep giving me cool ideas I'll keep on adding them.

I know this is vague, so please only buy this game based on how it exists today - not based on how it may exist in the future.”

How is the full version planned to differ from the Early Access version?

“The core mechanics of Geneshift are done and have been playtested for years now. I'd like to keep that fairly similar. But there's a lot of new content to add. I can't make any specific promises but here are a few ideas often raised by the existing community:

  • More vehicles. Stuff like tanks, motorcycles and ambulances.
  • More weapons. Repair tools, trip-wires and exotic superweapons.
  • More skills. Just think of all the skills in RPG games. Maybe a skill that lets you fly!
  • More chemicals. Specifically meta chemicals to play more advanced mind-games.
  • More game modes. A king of the hill or CS-style detonation mode would be fun.
  • More maps and user-made campaigns. With the editor you can help make them!
  • More cosmetic unlocks. You want hats? I can add hats.

To be clear these are just examples. None of these are promises! A tank has been suggested for years and I'd love to try it out. But if it turns out to be totally unbalanced I won't add it. Again, please only buy this game if you like how it exists today.”

What is the current state of the Early Access version?

“Geneshift is fully playable, well balanced and low in bugs. It's already undergone 9 years of community feedback. Thousands of players and posts in the forums have directly shaped this game, with over 40 huge versions improving it since 2009.

All of the features listed in the game description below are already in the game.

Will the game be priced differently during and after Early Access?

“Not sure, but the price might rise after the full launch. I believe early adopters should get a better deal as thanks for the support and feedback you provide.”

How are you planning on involving the Community in your development process?

“The same way I've worked for the past 9 years. I'll come up with a fun idea, post it on the forums and see what you guys say. If the community is interested I'll proceed. For each new version we create a balance and bug thread to track everything that needs fixing.

I chat and theorycraft on Discord a lot. Come join! I've read every single post on the forums (all 30,000 of them) and have over 5000 posts of my own discussing balance and new ideas with the community. I'm a one-man team so I'm fairly flexible. No corporate overhead, just you and me holding hands making an awesome game together.

Chat with the community on Discord: https://discord.me/geneshift
Post feedback on the Geneshift Forums: http://geneshift.net/forum
Or on the Steam Forums: http://steamcommunity.com/app/308600/discussions
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Recent updates View all (23)

August 12

Geneshift is getting a Battle Royale mode

Alright internet, you win. Geneshift is hopping on the BR bandwagon and I'm pumped!



The reason I'm making this mode is because of this gif, and this 5800 upvoted reddit post. I spent an afternoon chucking together this mock-up Battle Royale circle to see how it would play, then posted it on reddit. The response was overwhelmingly positive with hundreds of people saying I should make it and they'd buy it. So let's do it!

How it Will Work
I'm still working out the details in the Discord and this Steam forum post. But here's what we have so far. The game will consist of multiple rounds. You get +1 point for a kill, +10 points for being the last man standing. First player to 100 points wins.

Looting
Each new round will start with you falling from the sky at a random location in the map. You'll be armed with nothing but your knife, and will have to loot for unlocks. You'll loot for ammo, weapons, health kits, cash, phasers, skills, vehicles, experience points and more. All the unlocks in the campaign basically. You run around, looking for the best weapons possible, and leveling up your mutant with skills and extra phase shifts.

Respawning
Eventually you come across an enemy. You shoot, you kill. You come across another enemy, and this time you die. Unlike in PUBG, you actually get to respawn, but you'll come back as a zombie only capable of melee attacks. If you manage to kill a real human you get a second chance at life.

Big GTA2 Style Maps
Each round will only last about 2 minutes, with the circle rapidly shrinking. We will be playing on the maps from the campaign, because they are bigger and have a lot more space to hide and explore. Imagine playing on a huge map like this. True GTA2 style!



Simple and Streamable
One reason why I'm so keen to make this mode is because it's an opportunity to remake Geneshift's multiplayer in a far simpler way. I love me some Conquest mode but it is admittedly quite overwhelming. The buy menu, the skills menu, there's over 80 things you can unlock. New players and streamers get confused. This new mode however will remove the buy menu and the skill menu. You have to loot for items one by one, meaning you can learn as you go. This new mode should make a great first impression for new players, and hopefully will be fun to watch youtubers play as well.

30% Discount
Thought I'd quickly mention that Geneshift is currently 30% off. Now that the campaign is done and I'm adding all this new content I might bump the price up to $15 soon, so now would be a cheap time to grab the game.

Anyway I hope to get this new version out within a month, so stay tuned!
1 comments Read more

July 26

Version 1.11: PvP Finally Playable With Bots!

All hail our robot overlords! This is perhaps the biggest version of Geneshift ever released. Why? Because multiplayer just became playable! Fancy that.. making a game that you can actually PLAY. Crazy! Previously if you joined an empty server there was nothing to do except run around a bit and shoot at boring, dumb gangsters. There was no challenge, no objective, no game. But just like in real life, AI has come to save the day.

These new bots are designed to play just like real players. They'll drive cars, level skills, place chemicals, capture objectives, and even shit-talk you. They're smart, use teamwork, and will give you a real challenge. It honestly feels like playing a regular PvP game. Half the time you won't even notice you're playing against a cold, heartless, silicon-fearing robot. They play a hell of a lot better than your average human, that's for sure.



How Bots Work
Bots replace the old gangsters, and are meant to act and play just like real players. You can configure how many of them will play in the server. As real humans join and leave the server, the bots will disappear and reappear to replace them. This way you can ensure there is always a perfectly full and balanced 10 player game running at all times.

Bots play like humans and also follow the exact same rules as humans. They earn cash in the same way that humans do, and must manage their money to save up for super weapons and chemicals. They deal and take the same amount of damage as real players, with no hidden modifiers.

They also do not cheat. They can't see through walls. They won't try to neturalize your chemicals unless they actually SAW you place the chemical. I've even simulated a hazy sort of memory that fades over time. I've really tried to make them play as similar to real humans as possible.



Dynamic Difficulty
Bots adjust their level of difficulty to make for a fun game. The skill of a bot is mostly determined by reaction time and accuracy. Their accuracy will go up and down depending on how well their opponent is playing. They have a target K:D ratio that they want to maintain, and this ensures that every game is a fun, healthy challenge.

A brand new player to the game can fight the bots and they'll naturally go easy on him. A veteran can fight bots and they'll 720 Tony Hawk Pro Skater no-scope him as soon as things start getting too easy. In general when fighting against bots alone you should end up with a K:D ratio around 2:1 or so.

Keep in mind that even though your K:D vs bots is guaranteed to be good, you are still going to be challenged. You might be getting more kills, but your allied bots will play worse to compensate. You get to carry your team somewhat, but with great power comes great responsibility. You'll genuinely have to fight to beat the enemy team from capturing the objectives. And of course you'll still have to fight other players.



Graphical Improvements
In other news, I've made a number of sexy graphical improvements this version. I've added atmospherics like light rays and floating bits of dust that give the game a real 3D effect. Firing guns is far more satisfying with sexy new particle effects, debris, blood and muzzle smoke. Bullets now glow and look extra chunky too.

New Multiplayer Features
I've also copied a bunch of features from the campaign across to the PvP modes. The kill combo system from the campaign now also applies when fighting against bots/humans and awards you a bit of extra cash for getting combo kills. Awesome points also occur in multiplayer now, and give you +50xp as well as +2 phasers for the rest of your life. You'll occassionally get a free hp/mana drop when killing enemies too. And also killing an enemy with a chemical now causes the same chemical explosion effect as seen in the campaign.

General balancing
A beautiful side benefit of bots is that we can really playtest the game now. In our latest test build we discovered that Bionic Gas, Lasing Orb and Self Repair were OP af. So they have been nerfed with the power of a thousand keystrokes (or at least like.. 20). Self Repair now auto disables once you reach max health too. And a few more tweaks that I can't remember.



Marketing Plans
The only thing more fun to fight than these new smart bots is actual players. And now that this version is out I am officially switching gears into 100% marketing mode. The campaign is done, the PvP is finally playable, and it's time to spread the word.

So stay tuned over the next few weeks as I start emailing youtubers, posting memes on le reddit and finding other ways to get players into this game. If you want to invite your friends to play the free multiplayer in the demo, now would be a great time!

Have fun and please give me feedback here or in Discord: https://discordapp.com/invite/geneshift
4 comments Read more
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Reviews

“I tried it out some more today and you know what, it's incredibly fun.”
GamingOnLinux

“Geneshift is the best top-down shooter I have ever played. Ever.”
MMOHuts

“Meet the indie dev who spent two years making a game in youth hostels abroad.”
PC Gamer

About This Game

Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock mutant skills and blast your way through the online co-op campaign. Then use miniguns, car bombs, invisibility, and more to outplay your friends in tactical online combat.

FREE MULTIPLAYER: Play in PvP servers for free by clicking the "Download PC Demo" button on the right. Any questions, join us on Discord! https://discord.gg/geneshift





  • Singleplayer/Co-op Campaign
    Play through the tongue-in-cheek storyline, either solo or with up to 4 friends online.
  • Tactical Multiplayer Combat
    Fight players or bots online in modes like Capture the Flag, FFA Deathmatch, and Conquest.
  • Insane Vehicle Action
    Ride with allies to do drive-by shootings, detonate car bombs and capture key objectives.
  • Over 30 Tactical Skills
    Create complex skill builds as you gain experience and permanently level up your mutant.
  • Over 20 Brutal Weapons
    Fire pistols, shotguns, snipers, explosives... or save cash for the deadly superweapons.
  • Secret Base Building
    Place hidden chemicals to gain secret benefits, like selling weapons and teleportation.
  • Deduction and Deception
    Find and destroy your enemy's base by observing their movements and spying on them.
  • Leaderboards & Difficulties
    Replay the campaign in 4 difficulty levels and set high scores on various leaderboards.
  • User Generated Maps
    Create maps in the editor and unlock sexy cosmetics whenever your maps are played.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or 8.1, 10
    • Processor: 2.0 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    Recommended:
    • OS: Windows XP, Vista, 7, 8 or 8.1, 10
    • Processor: 2.5 GHz multi core processor
    • Memory: 4 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: 512MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    Recommended:
    • OS: Ubuntu 12.04+
    • Processor: 2.5 GHz multi core processor
    • Memory: 4 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.

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