Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock mutant skills and blast your way through the online co-op campaign. Then use miniguns, car bombs, invisibility, and more to outplay friends in tactical online combat.
All Reviews:
Very Positive (70) - 97% of the 70 user reviews for this game are positive.
Release Date:
May 23, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've been developing Geneshift for over 9 years now. Ever since the demo was released way back in 2009, Geneshift has been developed with the help of its player base. With over 9 years of balancing, testing and player suggestions, Geneshift is ready to go. But I don't want to finish just yet - there's so much cool stuff we can add!

Note: Geneshift used to be called Subvein: Mutant Factions (in case it looks familiar).

Note 2: Even if you can't buy the game, I'd still love your feedback. So you can download the demo and play the multiplayer for free!”

Approximately how long will this game be in Early Access?

“Probably a year or two, but it's hard to know for sure - I'm not very good at estimating time. Geneshift is ready, but why stop development so soon? As long as you keep giving me cool ideas I'll keep on adding them.

I know this is vague, so please only buy this game based on how it exists today - not based on how it may exist in the future.”

How is the full version planned to differ from the Early Access version?

“The core mechanics of Geneshift are done and have been playtested for years now. I'd like to keep that fairly similar. But there's a lot of new content to add. I can't make any specific promises but here are a few ideas often raised by the existing community:

  • More vehicles. Stuff like tanks, motorcycles and ambulances.
  • More weapons. Repair tools, trip-wires and exotic superweapons.
  • More skills. Just think of all the skills in RPG games. Maybe a skill that lets you fly!
  • More chemicals. Specifically meta chemicals to play more advanced mind-games.
  • More game modes. A king of the hill or CS-style detonation mode would be fun.
  • More maps and user-made campaigns. With the editor you can help make them!
  • More cosmetic unlocks. You want hats? I can add hats.

To be clear these are just examples. None of these are promises! A tank has been suggested for years and I'd love to try it out. But if it turns out to be totally unbalanced I won't add it. Again, please only buy this game if you like how it exists today.”

What is the current state of the Early Access version?

“Geneshift is fully playable, well balanced and low in bugs. It's already undergone 9 years of community feedback. Thousands of players and posts in the forums have directly shaped this game, with over 40 huge versions improving it since 2009.

All of the features listed in the game description below are already in the game.

Will the game be priced differently during and after Early Access?

“Not sure, but the price might rise after the full launch. I believe early adopters should get a better deal as thanks for the support and feedback you provide.”

How are you planning on involving the Community in your development process?

“The same way I've worked for the past 9 years. I'll come up with a fun idea, post it on the forums and see what you guys say. If the community is interested I'll proceed. For each new version we create a balance and bug thread to track everything that needs fixing.

I chat and theorycraft on Discord a lot. Come join! I've read every single post on the forums (all 30,000 of them) and have over 5000 posts of my own discussing balance and new ideas with the community. I'm a one-man team so I'm fairly flexible. No corporate overhead, just you and me holding hands making an awesome game together.

Chat with the community on Discord: https://discord.me/geneshift
Post feedback on the Geneshift Forums: http://geneshift.net/forum
Or on the Steam Forums: http://steamcommunity.com/app/308600/discussions
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Recent updates View all (21)

June 20

1.10: Campaign Done & Awesome Points!

Well that took longer than expected. We've been in Early Access for over a year now, and I've only just completed reworking the singleplayer campaign. This version polishes the final 4 stages, updating them with all the cool improvements I've made over the past year. There are story rewrites too. The completion of the campaign marks a huge turning point in the development of Geneshift, as I'll be shifting focus back onto multiplayer and marketing after this. It also makes my self-diagnosed OCD happy that it took a nice, clean 10 versions to rework the campaign.



Awesome Points and Cash Drops
How will you know the new campaign is awesome? Because the game will constantly remind you whenever you do something cool. My favorite thing about this version (apart from the relief of finally finishing the campaign) are awesome points. Awesome points are awarded when you perform extra well during combo kills, and give you XP and a skill-point or a phaser.

This gif below shows them in action, as well as the new cash drop animation. Cash no longer drops on every single kill, but instead happens randomly about 30% of the time. This means you earn far less cash during the campaign, and really makes every kill and every dollar far more valuable and necessary to survive.



Better Skill Balancing
You now have the ability to buy skill points in the campaign for $2000 a pop. This, combined with the buffing of a bunch of skills, adds a lot of flavour to the game. You can also level skills all the way up to level 5 now, allowing for some fairly ridiculous skill combos. Awesome points also award skill-points too. With all of this, I've reworked a bunch of skill values (see the changelog below) to ensure that all skills are useful and the more points you invest into the skill, the better it becomes.



Permanent and Ranked Servers for Demo Users
I have changed the permissions for demo users, allow them to now play in permanent and ranked servers. This is done for the benefit of paying players, as these servers will now become more populated. Permanent servers are one of Geneshift's most unique multiplayer features, and now we'll be able to enjoy them again!



New Trailer & Marketing Plans
To celebrate 1 year in Early Access and the completion of the campaign, I've created a new trailer showing off all the new features added so far. Check it!

https://www.youtube.com/watch?v=ZOV0gG9CXcE

Now that the campaign is done it's marketing time. I'm finally happy for gamers to see the game. So over the coming weeks expect to see more players in the servers. I'm going to be sending emails to relevant youtubers and try get some love from them. If you want to invite your friends to play the free multiplayer in the demo, now would be a great time!

Have fun and please give me feedback here or in Discord: https://discordapp.com/invite/geneshift

Changelog
GENERAL CHANGES
  • Massively reworked the final 4 stages of the campaign.
  • Community Credits now get +200 for buying the game and +50 for adding a reference.
  • Demo users can now join Permanent matches and Ranked servers.
  • You can now purchase skill points in the campaign for $2000 each.
  • Reduced the cost of many campaign unlocks.
  • Improved the graphical effects of collecting cash from guards.
  • Long custscenes can now be skipped by pressing ESC in-game.
  • Synergies have been removed from the campaign, allowing you to level straight up to level 5 with normal skill points.
  • You no longer lose $200 whenever you die. Instead you gain $500 if you complete a stage without dying.
  • Holding middle mouse now opens the skill rose and defaults to selecting instead of auto casting. It also pauses the campaign.

GAMEPLAY CHANGES
  • Awesome Points now occur when you do something awesome, awarding +300xp and a phaser or a skill point.
  • Guards now drop cash only 1/3rd of the time. Making cash a lot more rare and valuable.
  • The kill combo system has slightly new multiplier values and a longer timer (4s instead of 3s).
  • Guards occassionally drop health and mana, healing you for +50hp. This happens about 10% of the time.
  • Mana no longer regenerates up to 20 mana in stealth.
  • Barrier mana burn is now 2 mana/s instead of 3 mana/s.
  • Guards now do about 50% more damage, though there is a smarter dynamic difficulty system in place.
  • Playful guards now have 100hp instead of 50, but their damage is 50% less instead.
  • Superweapons now only cost $5000 instead of $10000, but have half as much ammo in PvP modes.

SKILL CHANGES
  • Force Field explosion damage now ranges from 60 to 40 instead of 60 to 20.
  • Venom Shot has been flipped from levels 1 to 5.
  • Venom Shot damage vs guards is now x4 instead of x3 (ensuring it
  • does enough to kill).
    Venom Shot mana cost is now 15 instead of 20.
  • Vampirism now restores mana against guards ranging from 2% to 6%.
  • Phasic Bullets no longer needs Energize.
  • Bullet Time now unlocks at level 0.
  • Static Charges now unlocks at level 5.
  • Self Repair mana cost is now 20 instead of 30.
  • Radiate damage is now 35hp/s instead of 30hp/s.
  • Radiate now does x1.5 damage vs guards.
  • Blade Fury mana cost is now 25 instead of 20.
  • Blade Fury can now be burst after 4s instead of after the full cooldown.
  • Blade Fury has switched from levels 1 to 5.
  • Blade Fury max damage no longer applies to guards or zombies.
  • Plasma Ball has been flipped from levels 1 to 5.
  • Plasma Ball mana cost is now 25 instead of 20.
  • Plasma Ball now does x3 damage vs guards instead of x1.5.

BUG FIXES
  • Massively improved the performance when you have a lot of idle vehicles in the map.
  • AI now enters the correct vehicle when following you.
  • Fixed a bug displaying the top cash earners in each campaign stage.
2 comments Read more

April 25

1.09: Slow Motion, Vehicle Camera and AI Vision Barriers

Gratuitous Slow Motion Sequences
Fasten your seatbelts, we're about to enter Valve time. All the coolest moments in the campaign have been given a bit of slow motion just to make you feel extra badass. There is literally no point to this feature. Check it out in this gif below:



Smart Vehicle Camera
Talk about efficient gif usage! The animation above also shows off the new vehicle camera. Your vehicle is no longer fixed in the very centre of the screen. Instead, the camera will now shift forward slightly, allowing you to see further ahead and plan where you're going to turn next. This feature has been requested for a long time and really makes driving easier.

AI Vision Barriers
This is a pretty big addition, and something I've needed for a long time. There are now green barriers that block AI vision. They're effectively doors that enemy guards cannot see through. They will disable if you shoot or walk through them, but until then you are free to observe your enemy and plan your attack before the shit hits the fan. In the gif below you can see the guard walk past, and only after the door is disabled does he spot me.



Residence Reworks
Yet another map has been polished up with all the new features added over hte past 10 months. Residence, S04 starts off with a sexy slow motion vehicle sequence (as shown in the gif above), and has been polished from start to finish. Next version will focus entirely on the rest of the campaign, and finally finish up a years worth of work redoing the singleplayer.

Anyway that's all for this version. Have fun and please give me feedback here or in Discord: https://discordapp.com/invite/geneshift
0 comments Read more
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Reviews

“The game's pretty complicated - and that's a good thing.”
PhlyDaily

“Geneshift is the best top-down shooter I have ever played. Ever.”
MMOHuts

“Meet the indie dev who spent two years making a game in youth hostels abroad.”
PC Gamer

About This Game

Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock mutant skills and blast your way through the online co-op campaign. Then use miniguns, car bombs, invisibility, and more to outplay your friends in tactical online combat.

FREE MULTIPLAYER: Play in PvP servers for free by clicking the "Download PC Demo" button on the right. You can also play the first stage of the campaign. Try before you buy! If you have any questions, join us on Discord: https://discord.gg/geneshift





  • Singleplayer/Co-op Campaign
    Play through the tongue-in-cheek storyline, either solo or with up to 4 friends online.
  • Campaign Progression
    Explore for new skills and unlock them with cash. The better you play, the more you earn.
  • 5v5 Multiplayer Combat
    Battle in game modes such as Capture the Flag, Checkpoint Racing and Zombie Survival.
  • Insane Vehicle Action
    Ride with allies to do drive-by shootings, detonate car bombs and capture key objectives.
  • Over 30 Tactical Skills
    Create complex skill builds as you gain experience and permanently level up your mutant.
  • Over 20 Brutal Weapons
    Fire pistols, shotguns, snipers, explosives... or save cash for the deadly superweapons.
  • Secret Base Building
    Place hidden chemicals to gain secret benefits like spying on enemies and teleportation.
  • Leaderboards & Difficulties
    Replay the campaign in 4 difficulty levels and set high scores on various leaderboards.
  • User Generated Maps
    Create maps in the editor and unlock sexy cosmetics whenever your maps are played.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or 8.1, 10
    • Processor: 2.0 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    Recommended:
    • OS: Windows XP, Vista, 7, 8 or 8.1, 10
    • Processor: 2.5 GHz multi core processor
    • Memory: 4 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: 512MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    Recommended:
    • OS: Ubuntu 12.04+
    • Processor: 2.5 GHz multi core processor
    • Memory: 4 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
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