Geneshift is a GTA-inspired battle royale where each round lasts only two minutes. Use exploding cars, miniguns, invisibility, and more to outplay friends in tactical online combat. Loot for special powers, build secret bases, and be the last man standing!
All Reviews:
Very Positive (88) - 95% of the 88 user reviews for this game are positive.
Release Date:
May 23, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“If you've got questions, ask them on Discord!

I've been developing Geneshift for over 9 years now. Ever since the demo was released way back in 2009, Geneshift has been developed with the help of its player base. With over 9 years of balancing, testing and player suggestions, Geneshift is ready to go. But I don't want to finish just yet - there's so much cool stuff we can add!

Note: Geneshift used to be called Subvein: Mutant Factions (in case it looks familiar).”

Approximately how long will this game be in Early Access?

“Probably a year or two, but it's hard to know for sure - I'm not very good at estimating time. Geneshift is ready, but why stop development so soon? As long as you keep giving me cool ideas I'll keep on adding them.

I know this is vague, so please only buy this game based on how it exists today - not based on how it may exist in the future.”

How is the full version planned to differ from the Early Access version?

“The core mechanics of Geneshift are done and have been playtested for years now. I'd like to keep that fairly similar. But there's a lot of new content to add. I can't make any specific promises but here are a few ideas often raised by the existing community:

  • More vehicles. Stuff like tanks, motorcycles and ambulances.
  • More weapons. Repair tools, trip-wires and exotic superweapons.
  • More skills. Just think of all the skills in RPG games. Maybe a skill that lets you fly!
  • More chemicals. Specifically meta chemicals to play more advanced mind-games.
  • More game modes. A king of the hill or CS-style detonation mode would be fun.
  • More maps and user-made campaigns. With the editor you can help make them!
  • More cosmetic unlocks. You want hats? I can add hats.

To be clear these are just examples. None of these are promises! A tank has been suggested for years and I'd love to try it out. But if it turns out to be totally unbalanced I won't add it. Again, please only buy this game if you like how it exists today.”

What is the current state of the Early Access version?

“Geneshift is fully playable, well balanced and low in bugs. It's already undergone 9 years of community feedback. Thousands of players and posts in the forums have directly shaped this game, with over 50 huge versions improving it since 2009.

All of the features listed in the game description below are already in the game.

Will the game be priced differently during and after Early Access?

“Not sure, but the price might rise after the full launch. I believe early adopters should get a better deal as thanks for the support and feedback you provide.”

How are you planning on involving the Community in your development process?

“The same way I've worked for the past 9 years. I'll come up with a fun idea, post it on the forums and see what you guys say. If the community is interested I'll proceed. For each new version we create a balance and bug thread to track everything that needs fixing.

I chat and theorycraft on Discord a lot. Come join! I've read every single post on the forums (all 30,000 of them) and have over 5000 posts of my own discussing balance and new ideas with the community. I'm a one-man team so I'm fairly flexible. No corporate overhead, just you and me holding hands making an awesome game together.

Chat with the community on Discord:
Or on the Steam Forums:
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Free Edition

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Recent updates View all (30)

February 24

1.16: Bot Difficulty Levels & Daily Leaderboards!

New Bot Difficulty Levels
This version makes your skill actually matter. Last version bots would adjust their difficulty based on your K:D ratio. This was great for new players, but uninteresting for veterans because your skill didn't really matter. You were always going to get the same K:D ratio anyway, so why try? There was also no incentive to unlock more powerful items, either.

This is now fixed! Bots come in 4 new difficulty levels - Playful, Standard, Hardcore and Insane - and if you want to beat the harder bots you will have to play well. Really well. There are rewards for beating harder bots too, such as earning more XP per kill and earning more victory points per win (more on that later). When you first play you only have access to the playful bots, but as you win games you'll unlock the ability to play on higher difficulties.

This gives you something to work towards and wraps the entire game up with a meaningful progression system. Higher difficulties give more XP, which makes you more powerful, which actually mattters now because the bots are harder to kill. They won't go easy on you. Most importantly, you can now have a genuine challenge and be rewarded for playing your best.

Victory Points & Daily Leaderboards
You now receive "Victory Points" whenever you win games. These are only awarded to the 1st, 2nd and 3rd players in a match. Victory points are needed to unlock the new bot difficulty levels mentioned above. So if you want to play harder bots and earn more XP, you will need to actually win games! This all or nothing approach makes the final stages of each match far more exciting as the exclusive victory points are at stake.

Even better, there is a new daily leaderboard system which ranks players based on how many victory points they have won each day. These leaderboards can be explored in-game, and the top 20 players each day will receive a bonus XP reward! You can also view previous leaderboards, allowing winners to be recognise in the game for all time!

Driveby Shootings
You can now shoot out the window of vehicles while driving at the same time! This buffs vehicles a lot and is just damn fun. You can also loot for items by driving over them with vehicles, which I think makes vehicles the new best thing to aim for when falling from the sky. Ch-ch-check it:

Anti-Zombie Circle
There's a new anti-zombie mechanic that kills zombies who try to reach the centre of the Battle Royale zone. This gives the remaining human survivors a ring of safety, and lets them focus on eachother instead of the incoming swarm of zombies. This really makes the game feel a lot more "last man standingy". It now comes down to a tactical heads-up between the 2 final players without zombies causing chaos all over the place. Zombie players still have plenty to do outside the circle however, such as looting for cash or placing chemicals.

Balance Changes
Here are some other noteworthy changes:
  • Zombies move faster as the anti-zombie circle prevents swarming.
  • Players in the circle of death are now revealed in the map.
  • Newbie Checklist now awards +300xp instead of +30xp.
  • The leveling curve is now slower, but goes all the way up to level 50.
  • There are 4 new late-game unlocks which permanently buff your character.
  • The first round of the Battle Royale is pistols only.
  • Tweaked the rates that you earn XP from awesome points and kills.
  • Awesome points now only happen if you do something actually awesome (get a kill with a vehicle, skill, explosive, etc).
  • Grenades now do 100hp damage.
  • The loot drop rate now depends on the difficulty level. Higher difficulties drop more permanent loot (like skill unlocks), but less temporary loot (like free weapons).
  • You can no longer choose which ally to duo with if they are a bot.
  • Challenges now require a certain amount of victory points to claim, which matches up with which difficulty level you have unlocked vs bots.
  • The crosshair is now bigger and sexier.
  • Missions are removed from Conquest games due to too much complexity.
  • XP is no longer affected by your kill combo as it was too exploitable.
  • Superweapons now cost 100% to refill ammo instead of 50%.
  • Nerfed Spike trap.
  • Fixed a bunch of bugs.

35% Discount
Geneshift will be on sale starting Monday, Feb 25th. You can fuel my chocolate addiction by buying the game for yourself or a friend! If you have any questions you can ask me in Discord at:
8 comments Read more

February 4

1.15: Jump Pads, New XP System & 5 Extra Modes!

Jump Pads!
This version adds a new Quake-inspired feature - jump pads! Simply hop onto a jump pad and it will launch you up into the air. Jump pads come in two main flavours, horizontal and vertical. In the gif above we see horizontal ones chained together. Vertical ones are placed next to buildings and let you easily jump over walls and other obstacles.

I added jump pads because I received a lot of feedback that the maps were too maze-like and hard to navigate. Especially in a turbo fast Battle Royale, the last thing you want is to get stuck in a dead-end and killed by the circle. Jump pads solve this issue. I have placed pads in all the dead ends and now it is super easy to get to the centre. So hop into the game and hop onto a jump pad!

New XP & Skills System
I have reworked the XP system to give a new sense of progression. As you kill enemies in-game you will now earn XP, which is similar to the old "points" that you earned to unlock items. However this XP now has a second benefit, which is that it permanently increases the amount of skill points you start a round with. This is applied in the campaign and when playing against bots, and is an optional setting in multiplayer games.

This provides a bit of an MMO mechanic. When you first create an account you will be at level 1. But as you play you'll slowly and permanently level up. After playing for a few hours you might reach level 6, which means you start each game with 6 skill points instead of 1. For convenience I've added a "use previous skill build" button, which instantly loads up the previous build you were using with a single click.

This new system makes you feel more and more powerful as you play and lets you experiment with some fun skill builds. Before, when you started at level 1, the match ended before you had a chance to get a good skill combo going. Now you can enjoy your favourite skills all game.

5 New Game Modes
I have unlocked all 5 additional game modes for base game players (those who don't have the DLC). Previously only DLC owners could play these, but there wasn't much point because there weren't enough players in the servers. Now everyone can play every PvP mode! The new modes are Conquest, Extraction, Checkpoint Racing, Deathmatch and Zombie Survival.

Newbie Checklist
Another big concern with the previous version was the lack of a tutorial. Well this has been (partially) addressed by adding the Newbie Checklist to Battle Royale. It's a little box that sits in the top-right corner of the screen and guides you step by step through all the main areas of combat. It takes 5 to 10 minutes to complete and can be done in-game while playing, and will teach you how to buy guns, use skills, place and destroy chemicals, and more.

Balance Changes
I've tweaked a bunch of values based on the feedback over the past 2 months. Here are some of the major changes:
  • I have slowed zombie movement speed so they're less overwhelming.
  • Chemicals are significantly cheaper.
  • Neutralizing chemicals now awards a fixed $3000.
  • Tier2 weapons now cost $2000 instead of $3000 and have more ammo.
  • Default round duration is 2.5 minutes instead of 2 minutes.
  • Rearranged a bunch of challenges based on completion rates.
  • Loot now spawns in specific areas, instead of evenly across the map.
  • Enemies don't show on the minimap while falling in BR.
  • The "new item discovered" popup box no longer distracts you in pvp servers.
  • If you win a solo/duo BR round, you get to keep your gun for the next round.
  • Skills are now capped at level 3 instead of level 5.
  • Skill points can be purchased in all game modes now, not just BR.
  • The skill queues system now works in Battle Royale.
  • Drastically sped up the drop rates for discovering new skills and chemicals in-game.
  • End of round awards now contribute towards your item and skill level progression.
  • The bomb that will become the centre of the next round is now highlighted in the minimap.
  • Self Repair skill now increases the rate you gain mana as you level it up.

25% Discount & Future Plans
Next version I will be reworking the skills system and adding more depth and strategic territory control to the Battle Royale mode. I'll also continue to chip away at the long list of balance, bugs and other suggestions you guys have provided me. It's great to have a clear list of feedback to work from and I hope you guys enjoy this new version!

Also, Geneshift is on sale for 25% off right now. You can fuel my coffee addiction by buying the game for yourself or a friend! If you have any questions you can ask me in Discord at:
2 comments Read more
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“I tried it out some more today and you know what, it's incredibly fun.”

“I'm going to be playing some of the Battle Royale mode, and it's actually extremely fun.”

“Meet the indie dev who spent two years making a game in youth hostels abroad.”
PC Gamer

About This Game

PLAY FOR FREE! Try the Free Edition and enjoy unlimited online multiplayer! Your progress is saved and you'll be able to unlock your items when you buy the game.

  • Battle Royale Turbo
    Be the last man standing in the new Battle Royale, where each round only lasts 2 minutes.
  • Zombie Comebacks
    Become a zombie if you die. You can loot for next round - or try kill an enemy to respawn.
  • Challenges & Progression
    Unlock items by completing crazy challenges, like mid-air knife attacks and vehicle jumps.
  • Smart & Sarcastic Bots
    Battle against intelligent bots, and fight your way through increasing difficulty levels.
  • Daily Leaderboards
    Show off your skills by winning games, earning victory points, and topping leaderboards.
  • Insane Vehicle Action
    Ride with allies to do drive-by shootings, detonate car bombs, and fire homing missiles.
  • Over 30 Tactical Skills
    Discover special abilities like Invisibility, Bouncing Bullets, Fire Balls, and Teleportation.
  • Secret Base Building
    Place hidden chemicals to gain secret benefits, like selling weapons and spying on enemies.

Note: Buying Geneshift in Early Access also gives the Complete Edition DLC for free! This includes a singleplayer campaign, online-coop, extra game modes and more:

  • Full Campaign (Solo & Co-op)
    Play through the tongue-in-cheek storyline, either solo or with up to 4 friends online.
  • 5 Additional PvP Game Modes
    Play Conquest, Capture the Flag, Checkpoint Racing, Deathmatch, and Zombie Survival.
  • Earn Experience 5x Faster
    Save yourself some time by levelling up and unlocking items 5x faster than usual.
  • +50 Credits for Cosmetic Unlocks
    Unlock sexy cosmetics like bandanas, capes, vehicle decals, lightsabers and more.
  • Gold Medallion on your Name
    Show your support with a gold star next to your name in chat and leaderboards.
  • Compete in Ranked Servers
    Play in competitive servers that use an ELO system to award you cool looking ranks.
  • Join Custom Weapon Servers
    Play servers with modded weapons that are wacky, wild, and completely unbalanced.
  • Clan Tags & Practice Mode
    Explore advanced strategies in Practice Mode, which unlocks every item in the game.

System Requirements

SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8 or 8.1, 10
    • Processor: 2.0 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    • OS: Windows XP, Vista, 7, 8 or 8.1, 10
    • Processor: 2.5 GHz multi core processor
    • Memory: 4 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: 512MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.
    • OS: Ubuntu 12.04+
    • Processor: 2.5 GHz multi core processor
    • Memory: 4 GB RAM
    • Graphics: 1024MB. OpenGL 2.0+ recommended.
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Additional Notes: Can run at 60+ fps. Requires the internet to save your progress, stats and highscores.

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