Crew a Submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
Recent Reviews:
Very Positive (34) - 88% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,160) - 82% of the 1,160 user reviews for this game are positive.
Release Date:
Feb 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being a multiplayer game made by fewer people than there are fingers on your hand, we will absolutely depend on the community to help shape Deeper into what it will eventually become. While we have all these great ideas and mechanics that we personally think are great, there's no real way to tell how they'll fare until we throw 'em into the wild. And Early Access provides a way to do that early and often, and help fund development while doing so.”

Approximately how long will this game be in Early Access?

“We Need to Go Deeper is planned to be in Early Access for as long as it takes to shape it into the game we envision it to be. In all likelihood, doing this could take a year or longer.”

How is the full version planned to differ from the Early Access version?

“With most of the core elements already finished, we're mostly looking to add new content for the full release. The full version is planned to have at least 10 unique biomes, each with their own boss encounters, enemies, and civilizations for the players to encounter. We're also aiming to have many additional Load-Out items for players to choose from, a variety of Submarine types, and a fleshed out end-game and story elements to tie it all together.

For more information about our plans, see our Planned Features list below:”

What is the current state of the Early Access version?

“The current version is fully functional and feature-filled, with 2-4 player networked co-op ready to go via LAN or Online, AI Bots to fill in slots, and a nice variety of unlockable tools and weapons to equip yourself with. It also features 9 fleshed out Biomes, along with procedurally generated levels, and cave systems to explore, all of which are packed full of enemies. Customization for characters is also fully functional, with a large variety of outfits to unlock.

For more information about the current version, see our Current Features list below:”

Will the game be priced differently during and after Early Access?

“As content/features are added to the game, we will update the price to reflect what we believe the game is worth. The game is expected to raise in price once we exit Early Access.”

How are you planning on involving the Community in your development process?

Player of the Month

In the interest of fostering a community of players who will care about making We Need to Go Deeper into the best game it can be, we plan to highlight one particularly helpful player every month, who will be gifted 4 free copies of the game to send to friends, and recognized in the new update. We hope this will help add some value to those who take the leap to help us in the Early Access development process.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

Weekly Developer Chats

Finally, we also will be hosting live developer chats via Twitch every Saturday at 10am MST, where we will hang out, shoot the breeze, or answer questions about development. We aim to make these more sociable events to try and narrow the divide between us and our player-base.

For more in-depth information about our Community plans, see our Community Involvement section below:”
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Recent updates View all (102)

November 12

Content Drop: Lore Galore!

This week we're cramming some extra bits of lore in-game via new relics and civilization dialog for those of you who want to learn more about what makes The Living Infinite tick!


Here's a little preview of one of the things we're working on for next month's update! As always, we'll let you interpret this yourself.

3 comments Read more

November 8

The Chow Down Update (0.8.6) | New Boss, Partial Controller Support + More!

Open wide for November's official content update! Big-mouthed giants, in-game gamepad support and other boss improvements await! Dive in if you dare!


NEW Boss: The Sleepy Giant - Something large, green, and sleepy awaits now at the bottom of The Prehistoric Depths. Something that is known to swallow whole ships in a single gulp!

This time around, you'll have to fight your way out from the inside. Fend off the nasty flesh-eating Nematodes that infest the giant's innards, destroy the beast's heart, and escape before you are buried in flesh!

Partial Controller Support! - While we are still working on getting menus working with controllers, all in-game activities can now be enjoyed from the comfort of your couch! Just hop in a game, plug in a Gamepad, and play away! NOTE: You may need to reset your bindings to default for the new controller bindings to take effect.

Here are the Default bindings, which can be changed anytime from the main menu:

NEW Boss Arenas + Hazards! - Boss fights are getting a little more developed with new arenas and hazards customized for each boss encounter. Whether you are entering the Quadken's egg nest or the high-security protection of the Ambassador, you are sure to find (nonplaceholder) boss fights a little more challenging!

Megalodon Migration - The Megalodon has since been pushed out of its home by the Sleepy Giant, leaving it no choice but to look for new hunting grounds among the Prehistoric Depths... Let's just hope you don't disturb it on its travels.

Changes and Fixes
  • The Poubelle now starts with 40 health rather than 30.
  • The Espadon now starts with 30 health rather than 40. See the switcheroo there?
  • The EMP can now only be upgraded once, and the Perle starts with its EMP upgrade already applied.
  • The medkit now has a 10% chance on hit to cure afflictions in the recipient.
  • Fixed time traveler portal not appearing in Mechanical Waters.
  • Odobenians no longer swap gender when attacking
  • Fixed an exploit which enabled over-healing when curing the curse affliction.
  • Fixed a bug which caused the backpack pickup to still be visible for 3 seconds on anyone's screen who *didn't* pick it up
  • Improved game-to-game particle cleanup, which should reduce memory footprint when the application has been run a long time.
  • Fixed the purple potion also doing healing.
  • Fixed a problem in exterior enemy memory cleanup which was prone to occur near boss fights
  • Removed Halloween event-specific spawns.


::: Player of the Month :::

This month we want to give special thanks to Qansy! The combination of her screenshots, descriptions, and log files have helped us find some tricky game issues! Thanks for all the help Qansy!

::: Community Highlights :::

We once again have new fan-made content to show off from the community! As our game grows, so does the community's creativity, thank you all so much for showing your love for WNTGD!

First up, just like last year, the amazing Eve Moran whipped up another WNTGD themed Halloween costume, this time tackling The Quadken! Hats off to you Eve, you made our day once again with this fantastic creation. <3

We've also started getting new inspired submarine designs from the community! Let us know if any of these have qualities you'd like to see incorporated in future vessels!

The Baleine by Pietras

The Vernard and Nuclear Sub by FamiliarBreakfast

And finally, this fan-made creature from Goober! <3

Patch 1 notes:
-Fixed duopus eggs not cleaning up on client end between level changes
-Fixed rock-attached hazard angles on client end

Thanks again y'all, and let us know as always what you think of the new update! Happy chomping!
9 comments Read more
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“I really like this game, a lot.”

“A surprisingly fun game.”
Rooster Teeth

“F***ing crazy.”

Just Updated

About This Game

We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.

2-4-Player Co-op

Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!

Procedural Generation

The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 9 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.

Pilot and Maintain Your Submarine

Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.

Deep Sea Expeditions

Leave the safety of your submarine to explore procedurally generated undersea caves, lairs, and hovels where you may come across treasures, supplies, and danger in equal measure.

Customize Your Adventurer

Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.

Unlock a Variety of Tools

From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!

Underwater Civilizations

Discover mysterious undersea civilizations on your voyages who may either help or hinder your crew. One unique civilization inhabits each biome, along with a translator item to help players understand each civilization's colorful languages.

More Biomes and Enemies

A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.

Big Bad Bosses

A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.

New Items Galore

We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.

What's At the Bottom?

Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!

Player of the Month

We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

LIVE Weekly Developer Chat

Every week, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.

"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer

"Sounds fun!..The game sports a really unique look." - Kotaku

"Gosh, I think I love it already."
- PCGamesN

"We Need To Go Deeper’s style, personality, and goals are admirable."
- Rock Paper Shotgun

"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool."
- Indie Statik

"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or Later
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Storage: 1400 MB available space
    • OS: Mac OS 10.12 or Later
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better
    • Storage: 1400 MB available space
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better

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