Crew a Submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
Recent Reviews:
Very Positive (31) - 90% of the 31 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,357) - 84% of the 1,357 user reviews for this game are positive.
Release Date:
Feb 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being a multiplayer game made by fewer people than there are fingers on your hand, we will absolutely depend on the community to help shape Deeper into what it will eventually become. While we have all these great ideas and mechanics that we personally think are great, there's no real way to tell how they'll fare until we throw 'em into the wild. And Early Access provides a way to do that early and often, and help fund development while doing so.”

Approximately how long will this game be in Early Access?

“We Need to Go Deeper is planned to be in Early Access for as long as it takes to shape it into the game we envision it to be. In all likelihood, doing this could take a year or longer.”

How is the full version planned to differ from the Early Access version?

“With most of the core elements already finished, we're mostly looking to add new content for the full release. The full version is planned to have at least 10 unique biomes, each with their own boss encounters, enemies, and civilizations for the players to encounter. We're also aiming to have many additional Load-Out items for players to choose from, a variety of Submarine types, and a fleshed out end-game and story elements to tie it all together.

For more information about our plans, see our Planned Features list below:”

What is the current state of the Early Access version?

“The current version is fully functional and feature-filled, with 2-4 player networked co-op ready to go via LAN or Online, AI Bots to fill in slots, and a nice variety of unlockable tools and weapons to equip yourself with. It also features 9 fleshed out Biomes, along with procedurally generated levels, and cave systems to explore, all of which are packed full of enemies. Customization for characters is also fully functional, with a large variety of outfits to unlock.

For more information about the current version, see our Current Features list below:”

Will the game be priced differently during and after Early Access?

“As content/features are added to the game, we will update the price to reflect what we believe the game is worth. The game is expected to raise in price once we exit Early Access.”

How are you planning on involving the Community in your development process?

Player of the Month

In the interest of fostering a community of players who will care about making We Need to Go Deeper into the best game it can be, we plan to highlight one particularly helpful player every month, who will be gifted 4 free copies of the game to send to friends, and recognized in the new update. We hope this will help add some value to those who take the leap to help us in the Early Access development process.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

Weekly Developer Chats

Finally, we also will be hosting live developer chats via Twitch every Saturday at 10am MST, where we will hang out, shoot the breeze, or answer questions about development. We aim to make these more sociable events to try and narrow the divide between us and our player-base.


For more in-depth information about our Community plans, see our Community Involvement section below:”
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Recent updates View all (122)

March 18

Content Drop: Ancient Flu + Final Biome Preview



This week we're dropping a brand new affliction for the Ancient Abyss, known as Ancient Flu! Besides making your face break out in nasty green hives, Ancient Flu gives you an extreme case of the sniffles, causing your character to have to stop and sneeze bursts of deadly and contagious acidic phlegm from time to time.

It's also a fairly frequent affair, so tread carefully around infected teammates!



SNEAKY PEAKY

We've been starting work towards fleshing out the final biome recently, and I thought I'd share some snippets of the concept drawings we've been working on for it! As always, I'll leave the details to your imaginations for now.




5 comments Read more

March 11

The Leftovers Update (0.9.1) | Fixes, Tweaks, Polish!



This month is all about forgotten leftovers, and boy do we have a bundle of them for ya in this month's content update! Asset replacements, camera tweaks, back-end number crunching. Many things we shoulda done but haven't yet!

Features



New Flee Critters!- 3 New fleeing critter types for the Dark Depths, Ancient Abyss and Volcanic Depths have appeared, known as the Macrourus, Glisten Fish, and Skin Fish respectively. What they lack in bite they make up for in cowardice, adding a little extra life to their respective biomes.



Explosion Countdown!- No longer will your submersibles instantly explode when their hull integrity reaches zero, but instead an alarm will sound when the hull is critical, alerting the crew of their imminent destruction, with a 5 second countdown to annihilation once the hull reaches zero. Should you manage to fully repair a leak within that time, however, you may very well avoid death's icy grasp!



2 New Secret Hats!- Two new secret Youtube-inspired hats have been added! This time around, based on two bickering friends who are intimately familiar with nearly all of We Need To Go Deeper's updates... Try their names in the Extras Menu to unlock their respective hats!



Big List of Fixes/Changes! - The bulk of this update went towards more catchup/cleanup of many different elements! Here's the list in its full glory:

  • Barnacle Hive legs added, can knock the submarine around if they get too close.
  • Barnacle Hive now shielded everywhere but it's spawner boils and spine.
  • Ragdoll negative scaling fixed, hopefully should stop weird disconnected ragdolls.
  • Contrast boosted in caves/expedition zones to make up for some of the lost contrast/color caused by underwater overlay.
  • Anti-aliasing added to interior camera to be consistent with exterior.
  • Caves given extra hand-composed decor clusters for variety.
  • Camera now centers properly during Dinner Sequence.
  • Dinner Sequence now repairs the ship, heals all players, and cleans up interior enemies for a fresh start.
  • Nematode given attack animation, no longer does touch damage.
  • Ephyra red damage projectile no longer shorts consoles.
  • Jelly Temple given a new more temple-y exterior asset.
  • Disabled Ultrawide monitor resolutions to avoid confusion until we can officially support it.
  • Added refresh rate to monitor resolution dropdown info.
  • Ephyra boss has a new rotate-y attack pattern and increased projectile size, but now only spawns projectiles from specific spots.
  • New "faux random" function to clamp down on the limits of bad luck for certain items. Now instead of pure RNG this faux random will only make so many bad rolls before it defaults to the desired outcome, after which it switches back to RNG. Items with faux random: Butcher Knife, Pickaxe, Eldritch Staff.
  • Player-based "knockback" feedback added for incoming damage. Now you'll really feel the oomph of a crab's claw swipes!

Community



::: Player of the Month :::

This month's Player of the Month is Lock!

Though he's a "lock" of many names, Lock is a frequent and friendly voice among our Discord and Livestreams, always stopping by to liven things up with his variety of topics and banter. Similarly, he's been spotted on the Discord answering questions for new players, and has been known to frequently stream We Need To Go Deeper on his own Twitch channel as well! Thanks for keeping our community lively, Lock!

-----------------------------------------------------------------------

Thanks to everyone who's been sticking around to keep giving feedback as we are on our sprint to the finish line! We hope Deeper is slowly but surely shaping up for its 1.0 release!
7 comments Read more
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Reviews

“I really like this game, a lot.”
Markiplier

“A surprisingly fun game.”
Rooster Teeth

“F***ing crazy.”
Lazarbeam

Just Updated

About This Game

We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.

2-4-Player Co-op


Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!

Procedural Generation


The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 9 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.

Pilot and Maintain Your Submarine

Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.

Deep Sea Expeditions


Leave the safety of your submarine to explore procedurally generated undersea caves, lairs, and hovels where you may come across treasures, supplies, and danger in equal measure.

Customize Your Adventurer


Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.

Unlock a Variety of Tools


From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!

Underwater Civilizations


Discover mysterious undersea civilizations on your voyages who may either help or hinder your crew. One unique civilization inhabits each biome, along with a translator item to help players understand each civilization's colorful languages.


More Biomes and Enemies

A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.

Big Bad Bosses

A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.

New Items Galore

We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.

What's At the Bottom?

Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!


Player of the Month

We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.

Active Forums

While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.

LIVE Weekly Developer Chat

Every week, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.




"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer

"Sounds fun!..The game sports a really unique look." - Kotaku

"Gosh, I think I love it already."
- PCGamesN

"We Need To Go Deeper’s style, personality, and goals are admirable."
- Rock Paper Shotgun

"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool."
- Indie Statik

"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or Later
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Storage: 1400 MB available space
    Minimum:
    • OS: Mac OS 10.12 or Later
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better
    • Storage: 1400 MB available space
    Minimum:
    • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 3000 or better

What Curators Say

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