Path to Perdition is a roguelike auto-battler dungeon crawler. Assemble and lead a party of adventurers from one battle to the next. Craft your own unique story and build powerful combos as you venture through unforgiving lands in this deep and challenging strategy experience.
Utgivningsdatum:
Kommer snart
Utvecklare:
Utgivare:
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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Path to Perdition is a roguelike about building crazy and powerful combos using the limited randomly generated tools at your disposal in order to overcome a unique strategical challenge each run. Getting feedback from the community as early as possible in the development process is crucial for ensuring all those moving parts are finely tuned and also to guide the game's direction so that it can deliver the greatest experience to players at release.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“As long as needed. Current estimate is that it will take at least 6 months.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We are planning to add an additional Race and four additional Classes, as well as many new items, skills, biomes, enemies and bosses.”

Hur är det nuvarande läget i versionen med Early Access?

“The Early Access version features all core Races, eight Classes, and an already large number of items and skills.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“No.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We will be actively engaging with the community on the Steam forums, our Discord, Reddit and our social media to gather feedback and discuss the development of the game. We'll also deliver regular updates via our newsletter.”
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Om detta spel

Path to Perdition is a roguelike auto-battler dungeon crawler. Assemble and lead a party of adventurers from one battle to the next. Craft your own unique story and build powerful combos as you venture through unforgiving lands in this deep and challenging strategy experience.

Tactical Auto-Battler

Master preparation and positioning to defeat monsters in deep tactical battles that play out automatically. Watch, learn, plan, and adapt to craft the most powerful combos tailored to each fight and claim victory!

Dynamic Party Building

Draft a group of seasoned Adventurers, each with their own Race, Class, personal backstory, and unique selection of Traits. Equip them with various weapons and armors unlocking new skills and abilities, which can be enhanced with Relics to alter their effects. Experiment with different builds, mixing and matching equipment and skills until you create the ultimate party.

Living Map

Navigate through dangerous environments, carefully managing your resources, encountering peculiar characters, and overcoming threats of all kinds while you make your way to loot and glory on a living map that evolves with your actions. Choose your path well, as there are multiple possible ends for your journey.

Procedural Narrative

Forge your own legend. From a humble beginning around a few mugs of ale, to a terrifying confrontation in the deepest depths of the world, your choices define your story. Will it be an epic tale of courage and resolve... or a terrible tragedy full of betrayal and death? Will your party of Adventurers attain eternal fame... or only perdition and oblivion?

Strategy Roguelike

Featuring permadeath and a procedurally generated world map, pool of Adventurers, and items, each run is unique and will force you to adapt your strategy in order to vanquish the ancient evil plaguing these lands... or die trying, and start again!

Key Features

  • 5 different Races with their own strengths and weaknesses.

  • 12 adventurer Classes, each having a special quirk, enabling exceptional build variety.

  • Tons of items, skills, and character Traits for amazing and weird combinations.

  • Relics, special items used to modify skills for even more unique builds.

  • Tactical hex grid positioning before each battle.

  • Day/night cycle and weather making the map navigation more tactical and challenging.

  • Dynamic difficulty thanks to multiple run end points on each map.

  • Procedural narrative defined by your choices during key events and affecting every aspect of the game.

  • Roguelike format with permadeath and procedural generation for incredible replay value.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Processor: Intel i3
    • Minne: 4 GB RAM
    • Grafik: GeForce GTX 670 / Radeon HD 7970
    • DirectX: Version 11
    • Lagring: 4 GB ledigt utrymme
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