A Lovecraftian space tower defense. Hold a station rebuilt every run against endless waves pouring from the rifts, bargain with offerings that feed the corruption, and dig deeper until the core gives out.

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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Year 2187. Kerr Industries anchored Abyssal Station above a rift at the bottom of sector 7, a tear in the void oozing biomass rich enough to power entire reactors. Then the crews began to dream the same dream. The rift is not a deposit. It is an eyelid. What sleeps beyond it hungers, and you are the only thing standing in its way.



Something has torn open the dark around your station. Every few seconds a rift spits out another wave: swarms, ironclads, burrowers, parasites that eat your guns from the inside. You have a core, a hull, and whatever you can build before the next wave.

Abyssal Station is an endless tower defense. Every run generates a new symmetrical station, a new sky and new rolls. There is no last wave, only the depth you reach before the core falls.

Build a station that holds


  • Free placement on any free tile of the hull: machine guns, heavy cannons, stasis projectors, harpoon launchers and tesla arcs, each with two upgrade branches.
  • Three resources to juggle: biomass from the dead, metal from the deposits, energy for every building. Run short of energy and the whole station slows down.
  • Support buildings: laboratories for research, a purifier against corruption, a regenerator for the core, beacons that reveal what hides beneath the hull.

Deal with the rift


  • Offerings after some waves: a safe card, or two corrupted ones that are far stronger. 27 cards, some with a price even when they are clean.
  • Corruption climbs with every corrupted deal. The interface starts to lie, buildings get possessed, the core bleeds, and the flesh grows over the hull.
  • Depth pacts after each boss: a powerful gift against a permanent curse, among eleven.
  • Contracts before each wave, some of them timed, for extra biomass and shards. Their goal and reward grow with the depth.

Go deeper


  • A dozen creatures, elites with affixes, wave mutations announced in advance, four bosses that take turns every ten waves, and new rifts that open for good at depths 25 and 45.
  • Four active powers (orbital strike, overcharge, core pulse, emergency repair) to upgrade during the run.
  • Ten difficulty tiers to unlock, each with its own leaderboard, and a daily challenge: the same station for everyone, one ranked attempt a day.
  • Permanent progression between runs: building plans, a skill tree, endless relics and a dissection codex that reveals each creature's weak point.
  • 30 Steam achievements and leaderboards, global or between friends. Controller and Steam Deck support, guided tutorial, and a run you can save and resume.

Pixel art, blood and metal

Hand-made pixel art lit in real time, creatures that burst into pieces, explosions that warp the screen, and a dynamic metal soundtrack that follows the fight.

After launch


Updates are planned through 2027: fixes and balance from your feedback, new creatures and a Siege mode, two-player online co-op through Steam lobbies, then a weekly challenge and a Sandbox mode.
Timing is indicative and may change.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used during development to write the English translation and draft the store page text. Every AI-assisted piece was reviewed and edited by the developer. The music and sound effects are public-domain works made by human artists. The game does not generate any content with AI while you play.

Mature Content Description

The developers describe the content like this:

Creatures are dismembered into pixel-art pieces when they die, blood splatters across the station and fades over time, and the corruption mechanic covers the hull with flesh and eyes. There are no human victims and no realistic violence.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bits
    • Processor: x86-64 CPU with SSE4.2
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics chip compatible with Vulkan 1.0 or Direct3D 12
    • Storage: 250 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64 bits
    • Processor: Quad-core x86-64 CPU
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card compatible with Vulkan 1.2 or Direct3D 12
    • Storage: 250 MB available space
    Minimum:
    • OS: 64-bit distribution released after 2018 (glibc 2.28 or later), SteamOS 3
    • Processor: x86-64 CPU with SSE4.2
    • Memory: 2 GB RAM
    • Graphics: Integrated GPU with Vulkan 1.0 (Mesa or proprietary driver)
    • Storage: 200 MB available space
    • Additional Notes: Native build, also runs on Steam Deck.
    Recommended:
    • OS: 64-bit distribution released after 2020
    • Processor: Quad-core x86-64 CPU
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU with Vulkan 1.2
    • Storage: 200 MB available space
    • Additional Notes: Native build, also runs on Steam Deck