Teamfight Manager is back with more detailed tactics, management, and a new MOBA-style gameplay. Take charge of a virtual e-sports team, build the ultimate roster, and become the greatest manager!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The 'Teamfight Manager' series, being based on virtual esports, comes with its unique strengths and challenges. Its strength lies in the creative freedom it offers in terms of league operations, match concepts, and various systems. The main challenge is the initial learning curve for players to become immersed in these novel systems and concepts. Based on our experience with 'Teamfight Manager', we aim to enhance these strengths while overcoming the challenges in 'Teamfight Manager 2'. We plan to achieve this by utilizing the game's creative freedom to make the virtual esports league more accessible and engaging. This level of freedom requires countless innovative ideas. While we'll do our best to develop and fill the game with content, we believe we can't achieve the best results without feedback from passionate players.
Therefore, through Early Access, we aim to showcase the game's new systems as quickly as possible, gather feedback, and continuously update to improve content and address any shortcomings. During the Early Access period, we'll incorporate your feedback through various channels to ensure 'Teamfight Manager 2' becomes an enjoyable game that aligns with our vision.”

Approximately how long will this game be in Early Access?

“We anticipate the Early Access period to last between 1-2 years, though this timeline may vary depending on community feedback and the subsequent volume of development content required.”

How is the full version planned to differ from the Early Access version?

“The current Early Access version already includes the core systems and mechanics, and we plan to continue refining them based on player feedback. Going forward, during Early Access, we intend to expand content, consider introducing new champions, and explore various management features. We also aim to devote consistent effort to balancing and bug fixes to further enhance the overall quality of the game.”

What is the current state of the Early Access version?

“The current Early Access version includes all the core gameplay features described in the 'About This Game' section below, such as the full champion roster, team management systems, and the online league mode. We have ensured that the primary gameplay loop is fully functional for players to enjoy from day one.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price after the Early Access period, taking into account the numerous content updates added during this time. The price may also increase during Early Access depending on the scale of updates. We aim to offer lower prices for early purchasers as a gesture of respect and gratitude to players who participate in Early Access and provide feedback.”

How are you planning on involving the Community in your development process?

“We plan to share development updates every two weeks through our Steam page and blog. We will also regularly monitor feedback received through community channels and email, select valuable suggestions for review, and communicate our findings and conclusions.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

Teamfight Manager is back with more detailed tactics, management, and a new MOBA-style gameplay. Take charge of a virtual e-sports team, build the ultimate roster, and become the greatest manager!

· New Champions

Strategically utilize dozens of new champions alongside the existing ones from Teamfight Manager. Many existing champions have updated skills, so careful review is key to securing victory.

· Updated Map and Rules

The map and game rules have been revamped. Now, on a MOBA-style map, combine Top, Jungle, Mid, Bottom, and Support roles effectively to destroy the enemy’s Nexus first and claim victory. Showcase your managerial prowess with more refined team and individual tactics.

· Transfer System

Keep a close eye on solo rank matches and other teams’ games to recruit outstanding players. Each player has unique stats that significantly impact matches. Unlike the previous game, player stats now affect AI-driven decision-making and control rather than direct damage values, offering a more realistic player experience. Negotiate wisely to sign top players at lower costs for efficient team management.

· Workshop

Create and enjoy a variety of new champions, teams, players, maps, and even tournaments through the Workshop. Every season can feel fresh and exciting.

Beyond this, a wide range of content and improvements are ready to immerse you in the role of an e-sports manager.

During Early Access, we will provide consistent updates with new champions and incorporate your feedback to deliver new content, making Teamfight Manager an even better game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows:

Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic.

Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading.

Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics.

In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 2.8 Ghz
    • Memory: 4 GB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • DirectX: Version 10
    • Storage: 10 GB available space
    • Sound Card: Yes.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 3 Ghz+
    • Memory: 8 GB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • DirectX: Version 10
    • Storage: 20 GB available space
    • Sound Card: Yes.
    Minimum:
    • Processor: 2.8 Ghz
    • Memory: 4 GB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 10 GB available space
    • Sound Card: Yes.
    Recommended:
    • Processor: 3 Ghz+
    • Memory: 8 GB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 20 GB available space
    • Sound Card: Yes.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • Processor: 2.8 Ghz
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 10 GB available space
    • Sound Card: Yes.
    Recommended:
    • Processor: 3 Ghz+
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 20 GB available space
    • Sound Card: Yes.
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