Ylands is a unique sandbox adventure game which allows you to explore your creativity. It is also a platform for making custom games, ranging from simple scenarios to sophisticated game modes.
Recent Reviews:
Mixed (23) - 65% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,246) - 69% of the 2,246 user reviews for this game are positive.
Release Date:
Dec 6, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Some features of the game are still in an experimental stage and we would like to gather additional feedback from the community and improve the overall experience before the full release.”

Approximately how long will this game be in Early Access?

“6-8 months.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will contain NPCs, an additional world to explore, new dynamic music system, improved visual scripting in the editor, as well as numerous fixes and improvements aimed mostly at balancing the singleplayer and multiplayer performance.”

What is the current state of the Early Access version?

“Fully playable with no major bugs.”

Will the game be priced differently during and after Early Access?

“When the game leaves Early Access, the price will be increased by one third.”

How are you planning on involving the Community in your development process?

“Players will be able to provide feedback both in the game's forums and from within the game itself. This feedback will be reflected in updates provided on regular basis.”
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Recent updates View all (67)

November 9

Sneak Peek #59

Hey there, fellow ylanders.

The updates we've been releasing during Early Access keep getting bigger and bigger so it should come as no surprise that Update 0.11 named “Peak Performance” is going to be, once again, a huge pile of goodies. We've already talked about most of the features this update brings in the past Sneak Peeks, but there are still some things we haven't covered.

With the cool new visual scripting in place we’ve been working on a fun new multiplayer Ylands game we call Gold Rush. We’ll deploy that on our servers so that once you get 0.11 you just click a button (if you visit MP Lobby screen you surely won’t miss it), we find the best server for you with an empty player slot and take you there - this “auto-join” is also a new feature in 0.11. We’ve spent a lot of time testing it and we're having a blast playing...and hopefully you will too!

There are times in the game when we need to notify you about something and so far it was possible only through ingame warnings or a console - neither of which are ideal solutions. Starting with 0.11 we’re introducing a new system of notifications so whenever something important that needs your immediate attention happens (for example, if due to connectivity issues your Sharegame wouldn’t save properly) a cool looking notification pops up. For now we support only “critical” game events but in 0.12 we’ll add other kinds of notifications as well as a notification center where you’ll be able to conveniently go through all of them.

We’ve actually did mention this some time ago but since it’s an important change it makes sense to remind you so that this doesn’t catch you by surprise. Just like we decided to temporarily disable water simulation, in 0.11 we will be also disabling first person camera mode which was never fully supported by many game features and modes.
We know that many of you have been using the first person mode when performing specific tasks like building and precise object picking. You don’t have to worry, though, because in 0.11 we made sure all these areas are improved (by implementing a new building system, vicinity objects slots, and others) and we’re pretty sure you’re going to love those improvements. As for the first person view - we would definitely like it to return to the game at a later date.

We said several times that “Peak Performance” brings better performance and the game runs generally more smoothly, but I realized that so far we’ve never mentioned memory consumption. Up till 0.11 if you had a lot of building blocks in your scene the memory consumption could be extremely high. Truly massive scenes that used to consume over 10 gigabytes of RAM now take up only about on third of that. In other words - the memory this huge scene consumes is now quite close to what a newly started game with no buildings at all takes up. I'm pretty sure that some dark Programmer magic had to be involved but since this means we all can now create huge exciting worlds... I think I'll let it slide this time. ;)

That’s it for today. Have a great week, ylanders, and as always - stay classy!
13 comments Read more

November 2

Sneak Peek #52

Hey there, fellow ylanders.

It’s a lot that Update 0.11 is going to bring to the table, so let’s once again uncover some of those features for you.

We’ve already mentioned that with 0.11 you will be able to find other ylands around you more easily. Eventually the ylands will pop up in the distance but until that happens we came up with a temporary solution that works like a charm. The ylands around you are indicated inside the compass that is visible when you're in control of a ship. Don't worry, though, that we would make it too easy for you. We all know how much fun the actual process of exploration is, so you can forget about seeing all the ylands appear on your compass right away :steamhappy: You will still have to pack some food supplies as you set out into the great unknown...

And another new thing: we liked how our avatars looked, but who says they can't look any better? Well, certainly not us, because we've just improved them (and even their bodies to a certain extent). We even threw in some brand new ones. We're very happy with the result and the feedback we've been getting so far about these has been nothing but very positive.

We must make sure that when Ylands 1.0 is released all present features are working as they are supposed to. That leads us to the water simulation. If you don’t play the game in multiplayer, chances are you didn’t come across any of the truly serious issues, but in multiplayer this feature can become a real nightmare - resulting in some very unpredictable behavior and even severe exploits. There's no easy fix for this, the water system needs to be rewritten. Once that is done, it will look better, run faster without any issues, and we'll be able to simulate very cool things you asked for - like lava or rivers. Unfortunately we won't have much time to work on this before 1.0 is supposed to hit, so after spending a rather long time discussing this, we decided to disable water simulation in 0.11 and keep it that way until the system is reworked. That will happen some time after 1.0 is released in 2019.

What does this mean? Well, actually not that much :steamhappy: Visually the water will still look the same. You will be able to swim both on the surface and below. There will be waves, ships will sail over it as they do right now. Only when you create a hole, the water won’t start flowing into it. You won’t be able to add water with the Terraformer.

We know that this is quite a change, but it's definitely not permanent (we would like to add at least some way of adding the water to selected areas in the editor before the new system is available), and we feel it’s better to do something more radical like cutting a feature out, rather than releasing something bugged in an otherwise polished game version. Of course we'll gladly discuss this with you below this post!

That’s it for today. Have a great week, ylanders, and as always - stay classy!
11 comments Read more
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About This Game

Ylands is a unique sandbox adventure game which allows you to explore your creativity. It is also a platform for making custom games, ranging from simple scenarios to sophisticated game modes.

Explore the open-polyworld of Ylands, by yourself or along with your friends. You can gather resources, build ships and sail to other ylands, climb mountains or descend to dark depths to find, use, or craft hundreds of items and objects.

You can seamlessly switch between single and multiplayer modes while exploring uncharted ylands. Laying siege to castles, engaging in naval battles, taking part in car and horse races, building elaborate energy devices or coming across quirky things like crab armors, mutated penguins and much more - Ylands lets you live your childhood fantasies and create your own new adventures.

By using the Ylands in-game editor you can tweak an existing game or create your own from scratch and then share it with others.
If this isn’t enough, in the Ylands Workshop there are a bunch of different game scenarios waiting for you to play with!


  • Fully interactable world with thousands of objects and items to be used, found or crafted.
  • Modifiable terrain with fauna, flora and resources fully reflecting its climate zone.
  • Wide range of things you can do - from mining, taming and riding horses, building elaborate energy devices or making potions to constructing ships of a custom design.
  • All this while seamlessly switching between single and multiplayer modes (with dedicated servers support) and from first or third person perspective.
  • Built-in game editor that lets you design and share your own levels and adventures.
  • In-game Store where you can buy objects of cosmetic nature. During Early Access, new players receive 4600 coyns (ca 20 USD) to spend.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 (64-bit Operating System Required)
    • Processor: Intel Core i3-4160 @ 3.60GHz processor
    • Memory: 4 GB RAM
    • Graphics: discrete DirectX 11 GPU with at least 1GB of VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 (64-bit Operating System Required)
    • Processor: Intel Core i5-4690K @ 3.50GHz processor
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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