This is an action rougelike game Players need to strategically select possession objects while also selecting various beneficial gain attributes that benefit them. And it can rescue various types of small slimes to strengthen our team~
Alla recensioner:
Positiva (28) - 96% av 28 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
6 aug, 2024
Utvecklare:
Utgivare:

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Early Access-spel

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Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“First of all, I want to check the proportion of users playing the main levels and endless levels in the game, and focus on adjusting the number of corresponding levels and experience in the game based on user data.
The next step is to understand whether this mixed gameplay mode is liked by players.
At the same time, I would like to collect some players’ opinions on the current art style. Then make adjustments and changes to the game to make it better online”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Expected to be around 3 months”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“(1) Plan to add multiplayer online mode
(2) Plan to add at least 50+ possessed characters
(3) Plan to add 1 to 3 more casual games
(4) The art style is planned to be adjusted again, and the current style is slightly lighter.”

Hur är det nuvarande läget i versionen med Early Access?

“(1) 30 types of characters that can be possessed
(2) 20 types of auxiliary slimes can be used
(3) 102 types of skill designs
(4) 4 types of peripheral games
(8) 14 main levels
(9) Endless levels”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We plan to gradually increase prices as new content and features are introduced”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Mainly collect a large amount of data from existing level data and player feedback. Adjust based on these data and feedback.
For example:
(1) Check the player's clearance rate and replay rate to adjust the difficulty of the game.
(2) Determine the most suitable level length for toys based on the player's user level duration.
(3) Adjust some features based on user community feedback. For example, the setting of sprint skills and the deletion of combinations with various skills.
(4) Check the level of player preference for some small games in the community to increase or decrease the number of small games”
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Om detta spel

This is a composite game that combines transformation, rougelike, devouring, synthesis, parkour and other gameplay methods.

(1) As a slime, the player can eat all enemies in the game except zombies, transform into its appearance, and use its skills.
(2) You can collect your own slime accomplices in the map. After rescuing them, they will use various abilities to help players attack the enemy in the level.
(3) You can also encounter some skills or slime merchants in the game, which can provide players with a variety of skills.
(4) Synthetic gameplay. The slime friends rescued by the player in the level can be synthesized and upgraded in the surrounding slime farm, so that the player can obtain more advanced abilities.
(5) Parkour, follow the game process. You can unlock a building that turns into a taxi. In this building, players can possess the taxi and kill zombies.
(6) Devour, a devour mini-game where players turn into a black hole and can eat all the props on the map.

Systemkrav

    Minimum:
    • OS *: Windows 7+
    • Processor: 2 Ghz
    • Minne: 4 GB RAM
    • Grafik: 128MB, OpenGL 3+
    • Lagring: 200 MB ledigt utrymme
    Rekommenderade:
    • OS *: Windows 7+
    • Processor: 2 Ghz
    • Minne: 4 GB RAM
    • Grafik: 128MB, OpenGL 3+
    • Lagring: 200 MB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

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