You are aboard humanity’s first and final generation ship, a last-chance expedition now teetering on the rim of collapse. One step at a time you must rebuild society and the ship’s fragile ecosystems — using only what you brought with you — in this turn-based narrative city-builder.
Release Date:
Nov 4, 2025
Developer:
Publisher:
Gameplay | Next Fest Trailer
Teaser | Generation Exile Announcement Trailer
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Systems-driven city-builders are the perfect fit for a participatory style of development in collaboration with the game's community. Being able to get hands-on player feedback about what's working, what's more surprising/interesting than we anticipated (we can go deeper on these features) and what's a source of more friction than we imagined (so we can smooth those things out) is invaluable and will let us create the best game possible, with your help.

Every playtest we've done for Generation Exile has been a genuine delight and we are very much excited to bring the same spirit of feedback and collaboration to the wider audience of Steam.”

Approximately how long will this game be in Early Access?

“We are aiming for approximately 9-12 months of Early Access. We have a clear picture of the core game content we will be building for 1.0 but we also want to allow sufficient flexibility for the community to discover what parts of Generation Exile they are ”

How is the full version planned to differ from the Early Access version?

“The game's core mechanics and interactions are in a near final state (but of course, we'll endeavour to still make them as clear and robust as possible in response to player feedback).

The plan for moving from Early Access to 1.0 will be heavily informed by what aspects of the game the community is connecting with most and seems the ripest for additional content. That might be more narrative events or biomes or buildings or character traits; we'd like to know what players are finding the most engaging and focus on content building efforts in that direction.”

What is the current state of the Early Access version?

“Generation Exile's first two biomes are fully playable, with all their core systems, structures and goals in place. Full procedural generation of maps on every new game along with all the characters population the simulation is fully functional. The UI/UX is as polished as we can make it without more hands-on feedback and evaluation (we know there will always be more to do here!). There is a significant number of reactive and procedurally triggered narrative events in place, with high-quality presentation.

In short, the game's core systems are fully in place and what we are intending to do through Early Access is finalize the remaining biomes as well as continuing to layer in more content and options to mix up the experience.”

Will the game be priced differently during and after Early Access?

“As the game develops, we may increase the price when the game moves from Early Access to 1.0, depending on the scope of features and content that we add over the course of Early Access development. Should this end up being the case, we'll provide that update to community and anyone interested in the game who might have yet purchased the Early Access version so they can jump in before the 1.0 launch price change.

There might be seasonal discounts during Early Access, in addition to an Early Access launch discount for anyone who gets onboard straight away.”

How are you planning on involving the Community in your development process?

“We'll keep the impending changes in an experimental branch anyone can opt into, we have robust online bug reporting and feedback tools and we'll be engaging the community on our Discord server with periodic surveys (in addition to ongoing ad hoc feedback) about what is working well and what is needing further refinement.”
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Planned Release Date: Nov 4, 2025

This game plans to unlock in approximately 4 days

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About This Game

Generation Exile is a turn-based city-builder taking place aboard a generation starship where instead of extracting more and more natural resources to meet your populace’s needs, you only have what you brought with you. Rebuild the ship’s fragile ecosystems before the ship reaches the end of its journey. Procedurally generated characters and storylines mean that every journey — spanning several hundred years — will be uniquely yours.

  • Build and rebuild a functioning city, carefully marshalling scarce resources. Tear down inefficient buildings and use their materials to make better ones!

  • Craft a sustainable circular economy, using biological waste to grow new vital resources and repurposing material waste into new structures, tools and technologies.

  • Lay out your city to maximize benefits, providing synergies to benefit your population’s wellbeing and to restore the ship’s damaged ecosystems.

  • Near-future solarpunk setting anchored in real-world ecological calamities and opportunities.

  • The ship’s characters are procedurally generated at the start of playthrough, resulting in a unique cast of NPCs every game.

  • Events differ in every playthrough, according to large and small choices you make — and how you treat people.

  • Aboard this generation ship, characters will form families and you will get to know them as well as their descendants. Memories pass down through generations, meaning choices you made in the past will be remembered in the future.

  • Community is important to your survival — but not everyone agrees with each other. You’ll encounter all kinds of people aboard the ship, some of whom are more helpful and friendly than others.

  • As you build your society, this will trigger situations and crises where you must determine a path forward. These choices will have consequences for how you manage resources, research new technologies and develop each of the ship’s biomes.

  • Build a roster of talented experts to accomplish tasks, each of whom has different skills and traits as well as opinions of one another — not always positive ones!

  • Striking sci-fi visuals with vibrant, diverse shipboard biomes that you must restore to health to ensure your society can survive.

  • Detailed 3D scenes provide more specificity for the ship and its population, raising the bar for narrative strategy games.

  • Inhabit and interact with scenes to gather more information before making meaningful decisions.

  • Survive and adapt to the strange ecological entity that was never meant to be aboard the ship.

  • Team led by Nels Anderson (co-creator of Firewatch, designer of Mark of the Ninja) and Karla Zimonja (co-creator of Gone Home and Tacoma)

  • Distributed team comprising veterans from titles like Baldur’s Gate 3, Far Cry 5+6 and the creator of the Game Dev Guide Youtube channel

  • Sound by Power Up Audio, audio designers of Celeste, Tunic and the Darkest Dungeon series

  • Soundtrack by Ben Prunty, composer of Into the Breach and FTL

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit)
    • Processor: Quad core processor
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 4GB or Radeon RX 590
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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