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搶先體驗軟體

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備註:這款搶先體驗軟體尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本軟體開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Because this is a free and open-source project without full-time developers, it relies on us to volunteer the development work, and it still takes a long time to complete and polish. However, its core functionality is available for use. Therefore, we hope to release it with Early Access. We also hope that this EA release will attract more potential users to provide feedback and guide improvements.」

這款軟體的搶先體驗時間大約會持續多久?

「More than one year, maybe around three years.」

正式版預計會與搶先體驗版有何不同?

「WIP items:
  • UI layout improvement
  • More documentation, including frontend (script syntax), IR design, and how to hook up with custom engines if the user has an in-house version.
  • More embedded assets
  • Improved support for existing engines, making output scripts more similar to hand-written ones and easier to modify manually.

In addition, we are considering implementing GUI templates, which allow users to generate game GUI with low effort, but we haven't really started.

In general, the PrepPipe Compiler is positioned as the first tool along the toolchain for visual novel development before the game engines. We hope to solve or simplify all common challenges during visual novel development that are independent of game engines unless there are existing solutions or they cannot be solved programmatically.」

搶先體驗版目前的開發進度如何?

  • Internationalization: The program supports English and simplified/traditional Chinese, but most of the documentation is in simplified Chinese only.
  • Visual novel game engine support: Ren'Py (mostly done but not polished) and WebGal (working but with reduced functionalities) supported.
  • Input script syntax: supports basic functionalities like narrations, dialogues, character sprites, scenes, and background musics. We do not support specifying transitions and special effects from the scripts yet. Variables not supported yet. Control flow instructions limited to instructions like function call/returns and menu operations (requesting user selection)
  • Analysis and reporting tool: Asset usage report is working in the core but not exposed in UI yet.
  • Embedded assets: Three sets of generic backgrounds. 14 backgrounds covering common scenes like bedroom, street view, and classroom. Two sets of character sprites. We are working on new backgrounds and character sprites, and will make them available when ready.

軟體售價在搶先體驗期間前後會有所變動嗎?

「No. Everything remains free and open-source, and embedded assets are free for commercial use.」

在開發過程中,您打算如何與社群互動?

「We welcome everyone for feedback and suggestions. Please use [Discussions on Github]. We will typically respond within 24 hrs. (If you speak Chinese, you can instead join our QQ group for discussion: 732421719)

We would appreciate any thoughts and suggestions, especially the following aspects:
  • Choice of names for commands and parameters
  • Commonly used story script writing styles (for dialogues, annotations, etc). We can adapt the program to detect more patterns for such writing.
  • New feature requests
  • Feedbacks on documentation
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關於此軟體

視覺小說開發工具,採用更貼近自然語言書寫習慣的劇本格式,提供更低成本、更快速的 Demo 構建功能,協助視覺小說開發者實現「小步快跑」的開發流程。

此工具可讀取以下內容:

  • 劇本(docx/odt 文件、Markdown、純文字 TXT)

  • (可選)資源素材(背景、立繪、音樂等)

此工具可產出:

  • 遊戲引擎工程檔案(包括腳本及轉換/產生的資源素材)

  • 數據、報告(持續改進中)

目前支援 Ren'Py( WebGal(試驗性質)(

本項目為開源免費軟件。相關論文《PrepPipe: Prototyping Compiler for Attainable Visual Novel Development》,DOI: 10.1109/CoG60054.2024.10645615

警告:本工具仍處於開發階段,目前版本以測試為主。商店頁面為臨時版本,程式開發過程中我們會持續更新本頁。試用時請務必做好備份,如出現問題我們無法提供完全保障,但會盡快修復已知問題。

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 or above
    • 處理器: 64-bit x86 Processor with 1GHz clock frequency or above
    • 記憶體: 4 GB 記憶體
    • 儲存空間: 5 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 記憶體: 4 GB 記憶體
    • 儲存空間: 1 GB 可用空間

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