Visual novel development tool with a natural-language-oriented script format for fast prototyping and iterative development workflow

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Early Access-program

Bli involverad i det här programmet medan det utvecklas.

Notera: Detta Early Access-program är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att använda det i sin nuvarande form bör du vänta för att se om det fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Because this is a free and open-source project without full-time developers, it relies on us to volunteer the development work, and it still takes a long time to complete and polish. However, its core functionality is available for use. Therefore, we hope to release it with Early Access. We also hope that this EA release will attract more potential users to provide feedback and guide improvements.”

Ungefär hur länge kommer det här programmet att vara i Early Access?

“More than one year, maybe around three years.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“WIP items:
  • UI layout improvement
  • More documentation, including frontend (script syntax), IR design, and how to hook up with custom engines if the user has an in-house version.
  • More embedded assets
  • Improved support for existing engines, making output scripts more similar to hand-written ones and easier to modify manually.

In addition, we are considering implementing GUI templates, which allow users to generate game GUI with low effort, but we haven't really started.

In general, the PrepPipe Compiler is positioned as the first tool along the toolchain for visual novel development before the game engines. We hope to solve or simplify all common challenges during visual novel development that are independent of game engines unless there are existing solutions or they cannot be solved programmatically.”

Hur är det nuvarande läget i versionen med Early Access?

  • Internationalization: The program supports English and simplified/traditional Chinese, but most of the documentation is in simplified Chinese only.
  • Visual novel game engine support: Ren'Py (mostly done but not polished) and WebGal (working but with reduced functionalities) supported.
  • Input script syntax: supports basic functionalities like narrations, dialogues, character sprites, scenes, and background musics. We do not support specifying transitions and special effects from the scripts yet. Variables not supported yet. Control flow instructions limited to instructions like function call/returns and menu operations (requesting user selection)
  • Analysis and reporting tool: Asset usage report is working in the core but not exposed in UI yet.
  • Embedded assets: Three sets of generic backgrounds. 14 backgrounds covering common scenes like bedroom, street view, and classroom. Two sets of character sprites. We are working on new backgrounds and character sprites, and will make them available when ready.

Kommer det här programmet att prissättas annorlunda under och efter Early Access?

“No. Everything remains free and open-source, and embedded assets are free for commercial use.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We welcome everyone for feedback and suggestions. Please use [Discussions on Github]. We will typically respond within 24 hrs. (If you speak Chinese, you can instead join our QQ group for discussion: 732421719)

We would appreciate any thoughts and suggestions, especially the following aspects:
  • Choice of names for commands and parameters
  • Commonly used story script writing styles (for dialogues, annotations, etc). We can adapt the program to detect more patterns for such writing.
  • New feature requests
  • Feedbacks on documentation
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Om detta program

The visual novel development tool allows you to use a script format closer to natural language (e.g., English) writing and create demos with minimum effort, enabling visual novel development with a smaller feedback loop (effort to outcome).

What you need to feed into the tool:

  • Story scripts (docx/odt documents, markdown, plain text)

  • (Optional) assets (backgrounds, character sprites, music, etc)

What you can get from the tool:

  • Game engine project files (scripts and converted/generated assets)

  • Statistics & Reports (WIP)

We currently support Ren'Py and WebGal (experimental) as backends.

This is a free-and-open-source project. We also had a paper, "PrepPipe: Prototyping Compiler for Attainable Visual Novel Development," DOI: 10.1109/CoG60054.2024.10645615

WARNING: This tool is still under development. This store page is not in its final shape, and we will update it during the development. The current release is mainly for testing. USE THIS TOOL AT YOUR OWN RISK. We will try hard to fix issues ASAP, however.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 or above
    • Processor: 64-bit x86 Processor with 1GHz clock frequency or above
    • Minne: 4 GB RAM
    • Lagring: 5 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • Minne: 4 GB RAM
    • Lagring: 1 GB ledigt utrymme

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