A Merchant's Promise takes place in a styled Medieval setting with focus on Trading through a Semi-Open World enhanced by Simulation-like gameplay. Start as a Worthless Peasant and work your way to Royalty as you carefully handle and transport your goods between cities and villages.
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Release Date:
Q4 2024
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The basic gaming loop and gaming concepts for A Merchant's Promise are complete and playable. However they still need expanding upon along with incorporating more cities, game items, transportation types, upgrades, animations, map adjustments and gameplay balancing which are a continuing process. As a Developer my core vision and goals for the game are progressing at what I believe to be a healthy pace, but I also have a responsibility to my customers. By opening up to early access I get the opportunity to see others enjoying the game while also receiving feedback to help further develop and ensure the best gameplay possible for A Merchant's Promise!”

Approximately how long will this game be in Early Access?

“Upon releasing to Early Access it is my goal to leave EA within 6-10 months at the current game scale, features, and progress.”

How is the full version planned to differ from the Early Access version?

“There is still much to be added to fully complete the overall atmosphere, scope, and desired detail of gameplay. Some of these things include: Implementing more NPC world actions to immerse the player (player being arrested, fined, pardoned etc), additional Cites and Villages, routes, items, transportation, upgrades, NPCs and their interactions/roles, World Events, and player house options. Along with these things I always strive to improve game performance or at least options to help improve playability for different computer specs.”

What is the current state of the Early Access version?

“As stated earlier, the basic gaming loop and gaming concepts for A Merchant's promise are complete and playable but can still be expanded upon. Players begin with practically nothing and can begin traveling to the few cities and villages that exist in effort to find and trade items. This in turn helps build their wealth and status in society to earn their way to Royalty. Weather elements, item condition and value all work properly as well as seasonal price variations to reflect obtainability of goods. Carts are upgradable with a few options. Players can choose to sell items direct to other traders, or rent a trade stall to sell to traveling customers for higher profits. Players can buy or find furniture to be placed in their houses thus improving their living conditions.”

Will the game be priced differently during and after Early Access?

“EA Pricing is set to reflect the current state and features of the game. While a final price has not yet been determined, pricing after Early Access will be increased to reflect the final content and gameplay mechanics.”

How are you planning on involving the Community in your development process?

“This will done both through Steam and Discord. There are clear ways to provide your valued praises, complaints, suggestions, and general feedback. Priority will primarily be given to bugs and performance issues, but with more preference and selective requests and suggestions we can prioritize by feasibility and community desire.”
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Planned Release Date: Q4 2024

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About This Game

In A Merchant's Promise you go at your own pace. So long as you visit the King's Harbor (Halcyon Harbor) at least annually to pay your taxes...no one cares what you do. However, if you are one to "keep" a Promise then you should probably try and earn your way up from a Worthless Peasant to Royalty like your late Father desired for you.

In case you are wondering what is "Simulation-like gameplay", this simply means that most of the things you interact with behave how you would expect them to in regards to mass, gravity, and motion. This ensures objects can collide and interact with each other or the game environment. This helps with creating a sense of "I'm really holding this".

Item Interaction

Items interact with the environment, can get damaged, fall, roll away, break.

Travel. Explore. Trade.

Or don't. Who am I to tell you what to do? Maybe you just want to stare at a lake while the sun sets or drop apples down a hill. All players are welcome.

Store your perishables

Food items will decay as time goes on, but storing them in storage barrels and crates can help slow down the effects and keep your items more fresh. More fresh = MORE MONEY.

Buy Upgrades

Too Dark? Purchase a lantern for your cart. Get some dividers or a chest to stay better organized. Get a bigger cart, or better yet a wagon.

Award Winning Animations

Okay maybe not...but I'll get to them. I just wanted you to know...that I know.

No Inventory

You don't have a magic inventory to stuff 999 Wood Logs in your belt...but I also didn't want to make things too hard. Take coins, having to pick up every single coin would be a pain! It's a game after all! We shouldn't be punished for throwing coins around. Remember 52 card pickup? I hope you play this more.

Weather can ruin your things

Items like Flour Sacks, Bread, Meat, Paper etc. can become damp and damaged if you just leave them exposed in the elements. What kind of Merchant would do that anyway? Doing so leads to LOWER PRICES when it comes time to trade your beloved items. So keep them safe.

Home Decoration & Furniture

Just like there is not a magic inventory...there is no magic build system. Furniture can be bought at stores or found. Then those pieces will need to be transported back to your home to be placed!

Semi-Open World

I'm not going to tell you where to go or how to get there. Some roads are better than others, or maybe you want to risk it all and start-off across some field. Go for it. Maybe it's quicker...or maybe you lose your cart off a cliff. Who knows.

Conclusion

Overall you will play by controlling your First Person character around the Merchant's Promise Fantasy Medieval Environment. Most of the items you can interact with throughout your trading adventure can break or be damaged in some way. Carts will take some getting used to pushing/pulling around. Now, while the carts in the video and images are being pushed, it is much easier to simply pull them! You will "feel" the differences of going uphill and downhill so make sure to take that into account.

NPC's will react and treat you according to your Royal Standing/Status. The more successful you are as a Merchant...the better your standing! However poor dealings and improper product management will leave you lowly in societal politics.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64 Bit
    • Processor: Intel i5 Dual Core
    • Memory: 8 GB RAM
    • Graphics: GeForce 560, Radeon RX 460
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • Requires a 64-bit processor and operating system
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