Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over forty unique legends. Come fight for glory in the halls of Valhalla!
Recent Reviews:
Mostly Positive (2,025) - 75% of the 2,025 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (90,403) - 83% of the 90,403 user reviews for this game are positive.
Release Date:
Oct 17, 2017
Developer:
Publisher:

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Recent updates View all (291)

June 19

Weekly Rotation (June 19th) - The fun never ends with Adventure Time in Valhalla! We're continuing the celebration by featuring the new Buddy game mode as BotW, bonus login Gold, and more!

Last week we introduced a new Epic Crossover event with Finn, Jake, and Princess Bubblegum from Cartoon Network’s Adventure Time! We’re continuing the celebration with the new Buddy game mode featured as the Brawl of the Week, bonus login Gold, and more.

For those in the pursuit for Glory, the new Ranked Season 13 will start on July 3rd. We’ve also updated items on sale and the Legends on the free-to-play Legend rotation.

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter , Twitch , Facebook, YouTube , Instagram and Discord !

It’s Adventure Time in Valhalla!
Finn, Jake, and Princess Bubblegum are new Epic Crossovers! Epic Crossovers feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins.

In Brawlhalla, Finn, Jake, and Princess Bubblegum mirror the abilities of Jhala, Kor, and Lord Vraxx, respectively, and will be staying in Mallhalla after the event ends. ADVENTURE TIME and all related characters are trademarks of and © Cartoon Network.
(s19)

Featuring:
  • Finn Epic Crossover - “He’ll slay anything that’s evil - that’s his deal!”
    • Finn sports the metal arm Princess Bubblegum made for him.
  • Jake Epic Crossover - “A cool dog with stretchy powers!”
    • When Jake uses his stretchy powers, they color swap with him! Also he turns into a car.
  • Princess Bubblegum Epic Crossover - “She has science on her side!”
    • Lady Rainicorn also teleports in to aid Princess Bubblegum in battle.
KO Effect
  • Rainicorn Rumble
    • “Make it Rainicorn.”
    • Featuring Lumpy Space Princess, Gunter, and a few of your favorite Candy People!
This Adventure Time event also includes:
  • Daily login bonus of 250 Gold to celebrate the Adventure Time Epic Crossover event!
  • A new Adventure Time themed Free-for-All map, Tree Fort.
  • A new Adventure Time themed Game Mode and Brawl of the Week - Buddy!
  • An Adventure Time UI Takeover!
New Brawl of the Week - Buddy
Come on grab your friend in this mathematical mode! Pick the ultimate 2v2 team and play as both Legends at the same time! Build up enough damage on your opponent's two Legends to bounce them around into oblivion. Hold Down or Dodge to help position your dudes. Score the most KOs to win!
  • New Buddy Game Mode
  • 1v1 Teams
  • Control 2 Legends at the same time!
  • Score the most KOs to win!
Mallhalla
  • Follow BMO to find all the Adventure Time Epic Crossover goodies.
  • We're currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!
Legend Rotation
The new Legend rotation for this week includes: Jhala, Kor, Lord Vraxx, Nix, Thor, Ember, Brynn, and Xull.
  • Jhala – Given the title “Exalted Lion” by Apollo himself, Jhala “The Unbroken” takes the glamor of Valhalla in stride while having fun slaying her foes with Axe and Sword.
  • Kor - Blackguard Keep’s left platform mover takes his place in the arena wielding both Gauntlets and Grappling Hammer.
  • Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters!
  • Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself new bounty in Valhalla.
  • Thor - Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.
  • Ember – This quick and dexterous elf does battle in Valhalla with Bow, Katars and her two companions: a wolf named Ash and her raven named Yarra.
  • Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
  • Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!
6 comments Read more

June 10

What time is it? Adventure Time in Valhalla for Patch 3.44! New Epic Crossovers, new Buddy game mode, and more! Additionally, we've added a balance pass, made some game improvements, and more.



Brawlgebraic! We're excited to introduce the Adventure Time Epic Crossover event with Finn, Jake, and Princess Bubblegum. This event also features a new Buddy game mode, a new Adventure Time themed map called Tree Fort, bonus login Gold, and more!

For those in the pursuit for Glory, the new Ranked Season 13 will start on July 3rd. Additionally, we added balance changes, made some game improvements, and fixed a few bugs.

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter , Twitch , Facebook, YouTube , Instagram and Discord !

It's Adventure Time in Valhalla!
Finn, Jake, and Princess Bubblegum are new Epic Crossovers! Epic Crossovers feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins.

In Brawlhalla, Finn, Jake, and Princess Bubblegum mirror the abilities of Jhala, Kor, and Lord Vraxx, respectively, and will be staying in Mallhalla after the event ends. ADVENTURE TIME and all related characters are trademarks of and © Cartoon Network.
(s19)

Featuring:
  • Finn Epic Crossover - "He'll slay anything that's evil - that's his deal!"
    • Finn sports the metal arm Princess Bubblegum made for him.
  • Jake Epic Crossover - "A cool dog with stretchy powers!"
    • When Jake uses his stretchy powers, they color swap with him! Also he turns into a car.
  • Princess Bubblegum Epic Crossover - "She has science on her side!"
    • Lady Rainicorn also teleports in to aid Princess Bubblegum in battle.
KO Effect
  • Rainicorn Rumble
    • "Make it Rainicorn."
    • Featuring Lumpy Space Princess, Gunter, and a few of your favorite Candy People!
This Adventure Time event also includes:
  • Daily login bonus of 250 Gold to celebrate the Adventure Time Epic Crossover event!
  • A new Adventure Time themed Free-for-All map, Tree Fort.
  • A new Adventure Time themed Game Mode and Brawl of the Week - Buddy!
  • An Adventure Time UI Takeover!
New Brawl of the Week - Buddy
Come on grab your friend in this mathematical mode! Pick the ultimate 2v2 team and play as both Legends at the same time! Build up enough damage on your opponent's two Legends to bounce them around into oblivion. Hold Down or Dodge to help position your dudes. Score the most KOs to win!
  • New Buddy Game Mode
  • 1v1 Teams
  • Control 2 Legends at the same time!
  • Score the most KOs to win!
Mallhalla
  • Follow BMO to find all the Adventure Time Epic Crossover goodies.
  • Crossovers now have their own Store tab!
  • We're currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!
Balance
This set of balance updates is focused on enhancing the reliability of setup attacks for underperforming weapons, while also reining in the combo or knockout potential on overperforming string-based weapons.

Katar
Both the Katar Side and Neutral Light attacks have received improvements to their reliability, serving as consistent setup tools. The reduced force allows for continued follow-up attacks even at later health ranges, while also leaving the target closer on hit. The Side Light will now reliably combo into other grounded attacks, while the Neutral Light has received a minor stun reduction to keep its place as a string starter.
  • Katar Side Light: Changed Force from 10 Variable/35 Fixed to 0 Variable/40 Fixed; Increased Stun from 22 to 23.
  • Katar Neutral Light: Changed Force from 4 Variable/50 Fixed to 0 Variable/45 Fixed; Decreased Stun of final hit from 15 to 14.
Sword
The Sword Down Light now launches slightly higher on its first swing for more reliable setup locations, while also slightly increasing its stun to allow for more varied follow-up attacks. The Side Air has also received increased force and a slightly more dangerous knockback angle, bringing it in line with similar options on other weapons.
  • Sword Down Light: Increased Stun from 19 to 21; Increased Force on initial hit from 0 Variable/40 Fixed to 0 Variable/55 Fixed.
  • Sword Side Air: Increased Force from 33 Variable/60 Fixed to 36 Variable/60 Fixed; Angle of knockback has been slightly lowered.
Hammer
As the main option against stacked opponents, it is important for the Hammer Neutral Light to strike near the user. We have increased the coverage near the user for this attack to better serve its purpose. Similarly, we have altered the knockback scaling of the Hammer Down Air to better fit the Hammer's hard-hitting late game power.
  • Hammer Neutral Light: Increased stacked coverage near the user.
  • Hammer Down Air: Changed Force from 45 Variable/50 Fixed to 50 Variable/45 Fixed.
Lance
The Lance kit contains a great deal of movement, but also a great deal of risk in its attacks. We have reduced the overall duration of the Neutral Light to give this weapon a slightly safer tool to poke with in the neutral game. This will allow Lance users to more effectively vary the pacing of their attacks and better compete with faster weapons.
  • Lance Neutral Light: Decreased Hit Window of the first swing from 6 to 5; Decreased time between the first and second swing from 13 to 10.
Gauntlets
We have adjusted the stun on a couple of Gauntlet attacks to rein in multi-hit true combos that were allowing this weapon to build damage at a much faster rate than other similar options. These have been opened up into strings, allowing for more appropriate counterplay and escape options.
  • Gauntlets Neutral Air: Decreased horizontal coverage of the attack; Decreased Stun from 19 to 15; Decreased Force from 22 Variable/47 Fixed to 20 Variable/47 Fixed; Decreased Damage from 13 to 12.
  • Gauntlets Recovery: Decreased Stun from 25 to 22; Decreased Force from a range of 50~35 Variable/45 Fixed to a range of 48~35 Variable/45 Fixed.
Scythe
The Scythe has received a number of changes to allow for more appropriate risk versus reward when edgeguarding against this weapon. It is now easier to properly challenge this attack from the rear and to escape strings involving this attack by dodging behind it. We have also slightly reduced the knockback scaling on the Scythe's reversal attacks, granting more chances to recover when tossed below or away from the stage.
  • Scythe Recovery: Decreased threat coverage near the rear of the user; Decreased Force from 40 Variable/53 Fixed to 37 Variable/50 Fixed; Angle of knockback is now more horizontal.
  • Scythe Down Air: Decreased Force of the backwards version from 27 Variable/52 Fixed to 23 Variable/52 Fixed.
  • Scythe Neutral Air: Decreased Force of the backwards version from 35 Variable/34 Fixed to 30 Variable/34 Fixed.
Unarmed
We have increased the focus on armed combat by reducing the damage and force of some key attacks in the Unarmed base kit. This ensures armed players an edge in how quickly damage can be built, as well as knockout potential in edgeguard situations.
  • Unarmed Neutral Air: Decreased Damage from 14 to 11.
  • Unarmed Recovery: Changed Force from 46 Variable/53 Fixed to 40 Variable/55 Fixed.
Bow
The Bow Recovery could catch players too long after its initial attack, improperly skewing the risk versus reward of attempting to edgeguard against this weapon. We have reduced the duration and front coverage during the end of this attack for more intuitive counterplay.
  • Bow Recovery: Decreased Hit Window from 8 to 7; Decreased front coverage on the later portion of the attack.
Game Improvements
User Experience
  • Made it possible to start a tournament with a mouse.
Animation
  • Improved seaming of knee joints on the Slow Clap animation.
  • In the Power Up Taunt, layered the front arm to not appear behind the torso.
  • Tweaked the Deal With It Taunt animation to work better with certain skins.
  • Tweaked the back arm after the second swing on Jhala's Neutral Axe signature.
Localization
  • Thanks to Juangana for the continued help with the Spanish translation!
Bug Fixes
User Interface
  • Fixed a visual bug in the public game list filters screen causing the highlighted region of the "Go Back" button to be wider than the actual button art.
  • Fixed a bug where sometimes the Featured tab would show up blank.
Gameplay
  • Fait Neutral Orb: Fixed a case where the threat could cover past the rear of the swing.
Replay
  • Fixed a bug where the replay generated from spectating a Horde match would be wrong.
Legend Rotation
The new Legend rotation for this week includes: Jhala, Kor, Lord Vraxx, Kaya, Ragnir, Jiro, Fait, and Sidra.
  • Jhala – Given the title "Exalted Lion" by Apollo himself, Jhala "The Unbroken" takes the glamor of Valhalla in stride while having fun slaying her foes with Axe and Sword.
  • Kor - Blackguard Keep's left platform mover takes his place in the arena wielding both Gauntlets and Grappling Hammer.
  • Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters!
  • Kaya – Using her bow, spear and spirit animals, she is ready to try her luck in the Grand Tournament!
  • Ragnir – This apex predator, whose home is in the Fangwild, now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
  • Jiro – Trained as a child by a powerful and secret shinobi family, Jiro comes into the arena with not only Scythe and Sword but shadow clones as well!
  • Fait - Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
  • Sidra – The Corsair Queen, known for her legendary and fearless raids, is prepared to fight with her Sword and Cannon!
33 comments Read more

Reviews

“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”
Kotaku

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”
iDigitalTimes

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of eight free to play characters changes every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 40 Legends to chose from and a free 8 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

Soon
  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 350 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 350 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space

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