Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
Recent Reviews:
Mostly Positive (1,679) - 77% of the 1,679 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (68,152) - 85% of the 68,152 user reviews for this game are positive.
Release Date:
Oct 17, 2017

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Recent updates View all (231)

May 23

Weekly Rotation (May 23) - Ghost Brawl 2v2, new Legend rotation, and new sale items!

This week we have done server maintenance and changed the Brawl of the Week! Queue alone or grab a friend - try your best in Ghost Brawl 2v2! We also changed items on sale in Mallhalla, reset missions and added a new Legend rotation.

Brawl of the Week - Ghost Brawl 2v2!

Ghost Brawl 2v2 is back! Grab a partner or queue alone in this tense game mode, as you quickly go invisible when you don’t use any powers. Stay invisible too long or use any powers (including dodge), and you’re visible once more! (Pro Tip: Dust clouds from jumps and dashes are still visible even when an opponent is not!)
  • 2v2
  • Queue alone or with a friend!
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer
  • Check out Malhalla for new sale items!
Legend Rotation

The new Legend rotation for this week includes: Xull, Lucien, Kaya, Mordex, Scarlet and Asuri!
  • Xull - An Axe and Cannon wielding Orc Warlord. With legendary physical strength, he is ready to challenge everyone and everything in Valhalla!
  • Lucien - This mysterious highwayman is always scheming for gold, and now has come to Valhalla to take part in the tournament wielding Katars and Blasters!
  • Kaya - Using her bow, spear and spirit animals, she is ready to try her luck in the Grand Tournament!
  • Mordex - Wielding Gauntlets and Scythe, this lycanthrope steps into battle!
  • Scarlet - A former female boxing champion of England and head of the Royal Airship Navy, this Legend uses her ingenuity and steam power to build her own Rocket Lance and Grappling Hammer to take into battle.
  • Asuri - This Night Stalker has claimed the Tournament as her territory and sets upon challengers to her domain using Katars and Sword!
7 comments Read more

May 16

Patch 3.21 - New Skins, improved input buffering, tournament map set, and more!

Welcome to patch 3.21! In this patch we have a new BoTW for the week, new Skins, the Imperial Chest, adjustments to Test Features, improved input buffering, adjustments to animation, bug fixes, special tournament map set and map improvements!

Brawl of the Week - KO Mania!
  • 1v1
  • 300% damage
  • 5 Stocks

This week we have the Imperial Chest that includes three exclusive skins. We have also added two new skins to Malhalla! Jiro’s price has been reduced from 7200g to 5400g.

The Imperial Chest is in the store for a limited time!
  • Imperial Chest emerges with three exclusive skins: Death Adder Hattori, Warrior Spirit Kor, and Yakuza Koji.

New Artemis and Azoth skins!
  • Necromancer Azoth - “Dominion over the dead and the Grave itself.”
  • Street Race Artemis - “Gone in a blaze of smoke and fire.”

Jiro’s price reduced!
  • Jiro’s price is now 5400g!
Test Features

Dash Deflect has received a few upgrades, in the form of a new visual effect and more noticeable angle of deflection. This will help players better follow the action and clearly see when they have successfully deflected a thrown object. For better consistency, Dash Deflect now also applies to Gadgets, so you may now deflect any thrown object heading your way by boldly dashing towards it! This should lend itself towards a more universal feel for the Dodge button, allowing it to more fully serve as the counter option to thrown objects.
  • Dash Deflect now has a different bounce angle to help communicate the moment of deflection.
  • Dash Deflect now works on Gadgets as well.
  • Improved input buffering by taking the directional state at the time the input was entered instead of the direction at the time the input was accepted.
  • Extended swooshes on Axe Down Air and Axe Neutral Air animation closer to the body to match new hitboxing.
  • Added more animation frames to the end of the air version of Axe Ground Pound to match the current recovery time better and make it feel less sticky.
  • Adjusted posing on cannon nlight animation so that the legend doesn't lean as far forward the frame before hitboxes come out.

We have made some improvements to the Enigma and the new Fangwild map! We also now have seperate map lists for Tournaments and Ranked.

The map lists for tournaments have now been made separate from the Ranked map sets. The tournament versions of the 1v1 and 2v2 map sets have removed all versions of Kings Pass, Grumpy Temple, and The Fangwild. These map set are now available to select in custom Stock games, and they'll be the forced lists for Tournament 1v1 and Tournament 2v2 game settings. Here are the full lists:

Tournament 1v1:
  • Small Brawlhaven
  • Twilight Grove
  • Small Thundergard Stadium
  • Small Blackguard Keep
  • Small Enigma
  • Small Mammoth Fortress
  • Small Great Hall
  • Shipwreck Falls
  • Miami Dome

Tournament 2v2:
  • Small Brawlhaven
  • Twilight Grove
  • Thundergard Stadium
  • Blackguard Keep
  • Small Enigma
  • Mammoth Fortress
  • The Great Hall
  • Shipwreck Falls
  • Miami Dome

  • Adjusted the ceiling collisions on Small Fangwild to be 4 sloped collisions instead of a single curved collision in order to make the bounces off the ceiling more predictable.
  • Updated platform art to extend corners on Fangwild and Small Fangwild to more clearly show when you are at the edge of the platform (art update only).
  • Improved initial spawn locations for both 1v1 and 2v2 in Small Enigma.

This week we are focusing on some quality of life improvements for several kits and Signature attacks. Players will find greater ease of use on some powers that were a bit too slow to use effectively, as well as some with appropriately decreased risk for their more specific usage.


The vertical aerial light attacks on the Axe kit, while useful in the right hands, did not provide the expected coverage of the swing. This often led to an unintuitive and cumbersome feel to the kit as a whole. We have slightly increased the coverage on the Neutral Air and Down Air attacks on the innermost portion of the arc for more reliable usage of these powers.
  • Axe Neutral Air: Increased visual swing and threat coverage on the inside of the attack arc.
  • Axe Down Air: Increased visual swing and threat coverage on the inside of the attack arc.

We have shifted some power from the often-used side attacks into the Recovery. This leads to a more meaningful choice of followup to the Down Light combo starter, with Side Air providing positional advantage towards edgeguards, Down Air for continued strings, Neutral Air for higher damage, and Recovery for good damage and KO potential at the cost of an aerial resource. Players will also find a slightly larger gap to engage against opponent’s that overuse the Side Light attack.
  • Sword Side Light: Increased Cooldown on miss from 17 to 19.
  • Sword Side Air: Decreased Damage from 17 to 15.
  • Sword Recovery: Increased total Damage from 16 to 18 and weighted more towards the final hit.

As we continue to bring the Unarmed kit in line towards emphasizing armed combat, there are several notable adjustments this week. The often used Neutral Light and Recovery attacks have had their coverage further cleaned up, while the Side Air finds itself at a more appropriate Damage value compared to its armed counterparts. The Neutral Heavy has traded some of its strength for greater ease of use and reliability, not only in the neutral game, but also when used as a combo ender.
  • Unarmed Neutral Light: Slightly Decreased coverage towards the rear of the user.
  • Unarmed Neutral Heavy: Decreased Force from 40 Fixed/65 Variable to 40 Fixed/56 Variable; Decreased Minimum Charge time from 12 to 10.
  • Unarmed Side Air: Decreased Damage from 16 to 13.
  • Unarmed Recovery: Slightly Decreased coverage near the bottom of the swing.

The Down Light has received a quality of life improvement as a designated setup attack, allowing players consistent followups across all health ranges. Landing a Down Light now lends itself towards dashing into a Neutral Light, or attacking straight away with a Side Light on a more consistent basis, rather than simply creating space near the end of a battle.
  • Lance Down Light: Changed Force from 35 Fixed/4 Variable to 50 Fixed/0 Variable with a specific setup location.

Following the theme of improved quality of life, several Signatures such as Xull Side Cannon and Isaiah Side Cannon have been sped up for appropriately less risk to match their specific use, as well as increases in reliability for a couple of the more unique anti-air Signatures. To that same end, powers that were overperforming have also received more appropriate risk to match their utility.
  • Mirage Neutral Scythe: Increased total Recover time on miss from 17 to 20.
  • Isaiah Side Cannon: Decreased total Recover time from 24 to 22.
  • Jiro Neutral Scythe: Decreased Minimum Charge time from 5 to 3.
  • Yumiko Down Hammer: Increased Stun of final hit from 8 to 11.
  • Xull Side Cannon: Decreased Recover time on miss from 23 to 20.
Legend Rotation

This week’s Legend rotation includes Caspian, Sidra, Artemis, Wu Shang, Azoth and Cassidy.
  • Caspian - Lead by his showmanship and thirst for danger, he has come to Valhalla armed with Katars and Gauntlets to put on a show!
  • Sidra - The Corsair Queen, known for her legendary and fearless raids, is prepared to fight with her Sword and Cannon!
  • Artemis - Transversing the universe in search of her rival Orion, Artemis has ripped open a wormhole into Valhalla, armed with a Rocket Lance and Scythe; she is ready to fight!
  • Wu Shang - Using the way of peace, discipline and martial arts, he takes down his foes with Spear and Gauntlets!
  • Azoth - Devoted acolytes bring this brilliant and ruthless lich lord to life as he comes into Valhalla to do battle with Bow and Axe.
  • Cassidy - the Marshal of the Old West is ready instill justice into Valhalla with both Hammer and Blasters!
  • Cannon Side Air: Fixed a case where the target could be dropped before the final hit. (Credit: Juangana)
  • Cannon Neutral Light: Adjusted animation and hurtboxing during startup to delay forward motion until the hit window for more reliable use at close range.
  • Fixed a bug where Blasters Recovery would frequently drop on Ceiling, now called Small Fangwild, if the target player was carried into the ceiling.
  • Queen Nai Neutral Katars: Fixed a case where the target could be dropped before the final hit.
  • Fixed a bug where releasing a signature also required that the light attack button not be pressed. (Credit: u/enterman234)

19 comments Read more


“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of six free to play characters rotates every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 35 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap

Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
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