Discover rampant free-marketeering in this economic colony simulator where the only limit to your profits is your imagination (and morals)! Take on the role of a colonist in these mysterious archipelagos and guide your community towards a brighter future - or exploit them all (for their own good).
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will let us listen to community feedback and suggestions. We will be able to add in more of what the players like and change what they don't. The game is a flexible simulation, so many different possible directions for more content exist. Community proposed ideas which seem fun, ranging from real world economic systems which could be interesting to try out (Incan corvee labour instead of taxes?) to the implications of magic (how do fire mages make a living when they're not saving the world?) will be put in the game to see how they play out. Another use of Early Access might be to interact with modders, and provide them with the tools they need to make their own economic visions a reality.”

Approximately how long will this game be in Early Access?

“We plan for six months of Early Access. This will give us time to complete the features we want to get in, while still leaving enough time for community participation and involvement in the design process.”

How is the full version planned to differ from the Early Access version?

“We intend to add two new biomes, with their own resources and challenges. Both are intended to be more impactful towards the endgame, giving experienced players more content to enjoy, but would also allow alternative (more challenging) start locations. Along with this, we plan to expand existing gameplay systems with more content. More economic policies are planned so the village can be more varied. More ship types could also allow new types of travelling industry and add more challenges to overcome. To add gameplay variety, we plan to add major world-wide events which affect gameplay, such as apocalpyses, which would change up the economic situation (what WOULD happen if the world were plunged into multi-year winters periodically?) dramatically.”

What is the current state of the Early Access version?

“The game is playable from beginning to end. Three biomes are implemented with their own resources and unique challenges, along with a variety of industries for you to try you hand at and economic policies for you to tinker with. Different magical plants exist to alter your gameplay choices in each run, and trade ships can be made to sail between the AI controlled villages and those you establish.”

Will the game be priced differently during and after Early Access?

“We don't intend to change the pricing after Early Access.”

How are you planning on involving the Community in your development process?

“We intend to communicate via discord and the Steam Discussion Forums.”
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About This Game

About this Game

We Need No Kings is an in-depth free market simulator, where you help build a new colony in strange new lands.

Key Features

  • In-depth Market Simulation.

  • Independent NPCS

  • Gather, craft, buy, and sell to build your village.

  • Experiment with both real and fantastical economics.

  • Explore weird and wonderful archipelagos.

  • Help (or hinder) your fellow islanders.

  • Create your colonist. Create and customise your islander with clothes, hats, and accessories.

  • Pick a career. Choose from a wide selection of professions! Will you be a blacksmith? Farmer? Or even an arms dealer?

  • Experience an in-depth market simulator. An economy driven by NPC trading, supply, and demand. Manipulate your environment (and your fellow villagers) to shape the financial ecosystem.

  • Make use of fantastical materials and businesses.  Bottle up the air to sell as a luxury product. Make juice from a quadrupedal carrot. Made a necklace from the flower of an eyeball tree. An inventive business owner has plenty of opportunities!

  • Experiment with economics. Use these strange islands to try out fantastical versions of real-life economics. Set taxes, markups, universal basic income and more. Try out Alchemical Intelligence, a magical machine that takes away the need to work. What will such an invention do to your economy, and how will you manage it?

  • Cooperate or compete with your fellow villagers. You're one citizen amongst many. NPCs lead their own lives, make their own decisions and build their own buildings.

  • Graphs! Watch that line go up!

  • Weird islands abound. Strange creatures roam these lands – antelope made of carrot, giant blueberry snails, bees made of banana and more. Colossus plants tower over the landscape, and magical mysteries can be found on every island. What will you do with these resources?

  • Not all islands are built equal. Many different islands exist, each with their own unique challenges and opportunities. What will magic, danger, and temperature do to the economy?

  • A living world. Other settlements exist in this world that will develop on their own, but beware, they will buy, sell, help, and hinder just as the player will.

  • Beware. Hunger, boredom, injuries, and loneliness lurk in these isles. Help your fellow citizens, or monopolise food, medicine, and entertainment. There are always ways to profit from their misery!

  • Become a free market profiteer. You could always sell more with a bit of creativity. Encouraging dangerous insects onto the island would do wonders for weapon sales. Strip mining a rival village dry would leave them with no choice but to buy stone from you. Or use your patented Air Bottler to charge your neighbours for the privilege of breathing!

  • Become a local hero. Or perhaps you want to look out for your fellow islanders. Spend some time and money on festivals to keep people happy, charity to help the poor, and investments to keep the economy ticking along.

  • Or perhaps become both? How else can we afford such nice things if not for a little exploitation here and there?

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i5 2500 or AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: At least 4GB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10 or 11
    • Processor: Intel i5-7500 or Ryzen 5 1400
    • Memory: 8 GB RAM
    • Graphics: GTX 1070 (8GB) or Radeon RX 580 (8GB)
    • Storage: 2 GB available space

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