문명 VI 에서는 새로운 방식으로 세상과 소통하고, 제국의 영토를 확장시키며, 문화를 발전시키고, 역사속 위대한 지도자들에 맞서 오래도록 지속될 나만의 문명을 건설해볼 수 있습니다. 클레오파트라를 비롯한 20명의 역사 속 지도자들 중 한명으로 플레이 해보세요.
최근 평가:
복합적 (411) - 지난 30일 동안의 사용자 평가 411건 중 55% 가 긍정적입니다.
모든 평가
복합적 (28,755) - 이 게임에 대한 사용자 평가 28,755개 중 68% 가 긍정적입니다.
출시 날짜:
2016년 10월 20일

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2018년 5월 9일

Civilization VI: Rise and Fall – Spring 2018 Update Available Now


A new update (version 1.0.0.257) is now available for Sid Meier’s Civilization VI. Watch lead designer Anton Strenger share the vision behind this update in the video below.

https://youtu.be/jb278q5X9v4

SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

For the best gameplay experience, we recommend disabling mods until they have been updated by the mod creators to be compatible with this latest update. Loading an old save or configuration that was created using mods will re-enable those mods. To our modding community, the below update may require you to update your mods.

ADDITIONS
  • Joint Wars/Third Party War Update
    • Players can now ask other players or AI to join wars they are already in.
    • Trade screen allows Casus Belli to be chosen when declaring a Joint War.
    • Joint War now requires one party to have denounced the enemy for 5 turns.
    • Leader screen makes it clear that war declaration is part of a joint war.
  • Adding 12 new Historic Moments, focused on mid to late game.
    • First Shipwreck Excavated (+2 Era score)
    • World's First Shipwreck Excavated (+3 Era score)
    • First Aerodrome Fully Developed with all buildings (+3 Era score)
    • First Encampment Fully Developed with all buildings (+3 Era score)
    • First Entertainment Complex Fully Developed with all buildings (+3 Era score)
    • First Water Park Fully Developed with all buildings (+3 Era score)
    • First City with 25 Population (+1 Era score)
    • World's First City with 25 Population (+2 Era score)
    • First Seaside Resort (+2 Era score)
    • World's First Seaside Resort (+3 Era score)
    • National Park Founded (+3 Era score)
    • World's First National Park Founded (+4 Era score)
  • Game Summary Screen
    • Added 3 new graphs for Rise and Fall games; Era Score, Total Governors, and Total Governor Titles.
 

BALANCE
  • Governors:
    • Pingala's Librarian ability now provides +15% Science and Culture in the city (was +20%).
    • Governor Magnus Groundbreaker ability reduced from +100% to +50%.
  • Government Balance Pass – Rise & Fall
    • Communism: Bonus Production per population from .4 to .6. Overall Production bonus from 10% to 15%.
    • Democracy: Production per district from 2 to 1.
    • Fascism: Combat Strength from 4 to 5. Bonus unit production from 20% to 50%.
  • Government Balance Pass – Base Game
    • Fascism: Combat Strength from 4 to 5.
  • Policy Rebalance:
    • Military Research gives +2 Science from Military Academies, Seaports, and Renaissance Walls (was +1 and did not include Renaissance Walls).
    • Public Transport gives 100 Gold per Appeal when replacing a Farm with a Neighborhood (was 50).
    • Ecommerce gives +2 Production and +5 Gold for all your Trade Routes (was +5 and +10 but only for international Trade Routes).
  • Civ Balance:
    • Victoria’s Pax Britannica ability now additionally awards a free melee class unit when constructing a Royal Navy Dockyard in a city founded on a foreign continent.
    • Lautaro's unique ability Swift Hawk has been updated to have an additional effect: Pillaging an enemy city plot now causes that city to lose 5 loyalty
    • Rebalancing Seondeok's Hwarang ability. Governors established in a city provide +3% Culture and Science for each Promotion they have earned, including their first (was +10% Culture and Science for any Governor regardless of Promotions).
    • Norwegian Berserker - Production cost reduced from 180 to 160. Combat Strength buff when attacking increased from +7 to +10. Combat Strength de-buff when defending reduced from -7 to -5.
    • Japanese Samurai – Production cost reduced from 180 to 160. Combat Strength increased from 45 to 48.
    • Georgian Khevsur – Production cost reduced from 180 to 160. Combat Strength increased from 40 to 45.
  • Eras:
    • Made it so when somebody wins the game in the Information Era, it reset all players to be in a Normal Age and take away all Dedication bonuses. This puts everyone on a level playing field for "One More Turn" mode. (If somebody wins in an earlier era, continue the progression of eras and Ages as normal.)
    • Rebalancing Era Score of historic moments related to late game city projects:
      • Manhattan Project and Operation Ivy now worth 2 (was 1)
      • Satellite launch, Moon landing, and first Mars component are now worth 4 if world first and 2 otherwise (was 1 in both cases)
    • Monasticism dark policy now provides +75% Science in cities with Holy Sites (was +100%).
  • Map Generation:
    • Made Turtles Luxury Resource more common.
  • Miscellaneous:
    • Religion can now affect the Loyalty of a city. For players who founded a religion, cities get +3 Loyalty for following that religion, but -3 Loyalty per turn if following another player's religion.
    • Updated Foreign Ministry (Government building): Unit combat bonus now applies to City-State units even when they are not levied.
    • Number of envoys received from Liberating City-States is boosted as you progress through the game.
    • Commandos’ Melee unit promotion now grants +1 movement
 

 

 

MODDABILITY UPDATES
  • Governors and Governor Promotions now use 'Promotion Sets' which allows more than one governor type to be associated with a promotion and vice versa
 

BUG FIXES
  • Only show the "Capital Lost" when a player loses their original capital city (was also showing when a player lost their new capital city that also happened to be the original capital city of a different player).
  • Fixed for Priority Target highlighting invalid hexes.
  • Districts that cannot be repaired because the player is missing their pre-requisite Tech or Civic (ex. in a conquered city) will now say this in the city production UI.
  • For Great People that activate over luxury resources, a tile with a district belonging to another player is no longer treated as a valid activation tile (and it will not end up highlighted)
  • Frederick Barbarossa's UA no longer gives a combat bonus against Free Cities.
  • Liberating a city will now make that city immune against your Loyalty pressure, as was the design intent.
  • Correctly display when a Wonder needs an adjacent district. Clarified that the adjacent district requirement also must be a district owned by this city.
  • Fixed the combined arms boost by changing it to be “Have 3 Armies or Armadas.”
  • Fixed Victoria's Pax Britannica ability in the base game.
  • Enforced that cities cannot be founded on tiles with districts. It was possible before with the relaxed minimum city distance present in island situations.
  • Fixed an edge case where the historic moments for creating a Trading Post in another civ could be repeated and exploited
  • Made it so Abu al-Qasim al-Zahrawi only heals land units.
  • Fixed Bugs related to expelling units out of a City's or Civilization's borders when applicable. Units should no longer be expelled from a Free City when it flips due to Loyalty unless the city flips to a major civ and rules require it.
  • Fixed an issue with not counting armadas and Fleets for the Triple Seven achievement.
  • Ensure proper display of National Parks after a save is loaded.
  • Don't show Paradrop unit action if unit cannot move.
  • Fixed a bug preventing the Hetairoi Great General bonus from being applied when in the same hex as a general.
  • Fixed a bug preventing the Persian Immortal from using melee as its default attack.
  • Fixed a bug where Renaissance walls and Georgian unique walls were not being affected by the Limes Policy.
  • Addressed audio issues with large and mod-expanded map sizes
 

TEXT FIXES
  • Corrected the bonus text for the Zoning Commissioner Governor promotion (it said 30% but it is actually 20 %.)
  • Updated Rise and Fall Agenda descriptions to include what that leader dislikes.
  • Clarified Kilwa's description to show that it increases the type bonus from city states instead of the yield.
  • Removed a redundant font icon in the name of a city-state quest.
  • Updated Civilopedia text for Anarchy, since Anarchy does not affect Era Score.
  • Clarified text for Georgia's Unique Ability.
  • Clarified text for first sea/air unit Historic Moments.
  • Added information to technology descriptions about what resources are unlocked for harvesting (some were missing).
  • Document that Patron Saint Governor Promotion also helps Warrior Monks.
  • Removed "doubling" and "tripling" in description of effects for tourism. Use +100% or +200% instead.
  • Added Housing info to Polder description
  • Fixed the Fascism combat bonus description being incorrect in base game.
  • Updated wording for Religious Alliance to indicate that it refers to cities dominated by the player's religion.
  • Changed some text that was incorrectly referring to "Identity" instead of "Loyalty.”
 

GRAPHIC FIXES
  • Reduced the amount of snow on the Arena building so that it doesn't blow out as much at night.
  • Don't play Paradrop animation if the destination tile is not visible to the current observer.
 

AI
  • AI respects and uses new rules for joint wars and third party wars
  • AI evaluates joint and third party wars based on the chosen casus belli, and applies casus belli to its own offers
  • In trading cities, AI considers resources and great works it will gain or lose in the deal
  • As part of a city attack, will not pillage a separate city’s districts
  • AI will prioritize a city over units if it can capture or nearly capture the city
  • Fixed issues with AI strategies, including yield priorities and era strategies (as reported on community forums, thanks!).
  • Fixed government bonus analysis problem. AI will no longer focus entirely on monarchy.
  • Fixed issues regarding embarking units near enemy warships, evaluation now takes proper account of that.
  • AI can modify a deal with just gold when asked what would you give.
  • Germany (or anyone favoring minor civ war) won't care about their relationship to a minor civ suzerain unless it's them.
  • Give Greece and Pericles some preferences for culture and envoys.
  • Fix round off problem that was giving low threat values in duel maps (or with only 2 Civs left).
  • Free cities units that are not involved in attacking other units will stay within their own territory.
  • Improved city defense unit management.
 

 

MULTIPLAYER
  • Auto End Turn is now disabled for the remainder of a player's turn if they unready their turn.
  • Fixed multiplayer stall related to players disconnecting while the host was loading into a game.
  • Fixed zombie connection issue that was preventing some players from joining multiplayer games after a previous join.
  • Players should not be able to unready their turns after their turn timer elapses.
  • Dead civilizations are no longer selectable after loading a save in multiplayer. 
  • Multiplayer quick saves now go in the proper save folder for the current game mode.
  • Fixed default multiplayer handicap for third player in the Jadwiga's Legacy scenario.
UI
  • Changes to the way Governor Title notifications are handled.
    • The Governor Title notifications turn blocking no longer requires players to use the Governor Title to be dismissed.
    • Appoint Governor Notification will not appear if the player does not yet have a city to assign one.
  • Updated the window style of the Dedication screen and Era Rollover screen, emphasizing Era / Age types.
  • Added food needed for population growth in City Details Panel.
  • Made sure we only show the Emergency row and tab if there are emergencies involving both the selected player and the local player.
  • Fixed an issue where players could have duplicate city names, all names have to be unique now.
  • Espionage mission history for failed missions will now show loot information if provided in the mission info
  • Tech Tree - Ensure we update the live data for a tech when it's boosted.
댓글 83 개 더 읽어보기

2018년 4월 12일

Civilization VI: Rise and Fall – Spring 2018 Developer Update



Civilization VI: Rise and Fall will receive a new update to address community feedback and balance changes. Watch lead designer Anton Strenger share the vision behind this update, and check back soon for full details when the update goes live.

https://www.youtube.com/watch?v=jb278q5X9v4
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
댓글 98 개 더 읽어보기

평가

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

디지털 디럭스 에디션


문명 VI 디지털 디럭스 에디션으로 제국을 더 넓히십시오. 원본 게임, 25주년 디지털 사운드트랙과 새로운 문명, 지도자, 시나리오 및 다양한 추가 사항을 제공하는 다음 6개의 DLC 팩*을 할인된 번들로 구매할 수 있습니다.

  • 문명 VI - 바이킹 시나리오 팩
  • 문명 VI - 폴란드 문명 및 시나리오 팩
  • 문명 VI - 호주 문명 및 시나리오 팩
  • 문명 VI - 페르시아와 마케도니아 문명 및 시나리오 팩
  • 문명 VI - 누비아 문명 및 시나리오 팩
  • 문명 VI - 크메르와 인도네시아 문명 및 시나리오 팩

게임에 대해

전설적인 게임 디자이너 시드 마이어가 개발한 문명 시리즈는 오랜 역사를 버틸 수 있는 제국을 건설하는 턴제 전략게임입니다. 석기 시대부터 정보화 시대에 걸쳐 세계를 주름잡는 문명의 지배자가 되십시오. 전쟁을 일으키고, 외교관계를 조율하며, 문명을 꽃피우고 역사적인 지도자들과 겨루며 세계사에 길이 남을 위대한 문명을 건설하십시오.

문명 6은 당신의 세계에 새로운 방식으로 접근할 수 있게 해줍니다. 도시들은 이제 지도상에서 물리적으로 확장하며, 기술 및 문화의 발달이 새로운 능력을 가져오고, 당신이 5가지 승리방식을 두고 싸우는 동안 다른 지도자들은 역사적인 기록에 근거하여 자신만의 목적을 갖고 경쟁에 임하게 됩니다.

  • 제국 건설

    당신의 제국이 이전과 다른 모습으로 지도에 펼쳐집니다. 개별 도시들은 여러 개의 타일에 걸쳐 건설되므로 지형지물을 이용하여 도시의 개성을 추구할 수 있습니다.
  • 적극적인 연구

    당신의 문명이 역사 속에서 더 빨리 발전할 수 있도록 부스트를 연구하십시오. 속도를 높이려면 유닛을 사용해서 적극적으로 탐험하고, 주변 환경을 개발하며, 새로운 문명을 발견하십시오.
  • 역동적인 외교

    다른 문명과의 상호작용이 시간에 따라 변화합니다. 최초의 원시적이고 호전적인 접촉은 후반에 연합과 협상으로 이어집니다.
  • 군대 조합

    ""한 타일당 한 유닛""에서 나아가 이제 지원 유닛들을 다른 유닛에 붙일 수 있습니다. 예를 들어 대전차 지원 유닛을 보병에게, 혹은 개척민들에게 전사를 붙일 수 있습니다. 유사한 유닛들을 통합하여 강력한 ""군단"" 유닛을 만들 수도 있습니다.
  • 강화된 멀티플레이어

    전통적인 멀티플레이 모드에 더하여, 당신의 친구들과 단일 세션에서 금방 끝낼 수 있도록 설계된 다양한 상황에서 협동 및 경쟁하십시오.
  • 모든 플레이어를 위한 문명

    문명 6은 베테랑 플레이어들에게 자신의 문명을 새로운 방식으로 강화하고 조정할 수 있게 해주며, 새로운 튜토리얼 시스템은 새로운 플레이어들에게 핵심 개념을 쉽게 익힐 수 있도록 해줍니다.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영체제: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 프로세서: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • 메모리: 4 GB RAM
    • 그래픽: 1 GB & AMD 5570 or nVidia 450
    • DirectX: 버전 11
    • 저장공간: 12 GB 사용 가능 공간
    • 사운드카드: DirectX Compatible Sound Device
    • 추가 사항: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영체제: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 프로세서: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • 메모리: 8 GB RAM
    • 그래픽: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: 버전 11
    • 저장공간: 12 GB 사용 가능 공간
    • 사운드카드: DirectX Compatible Sound Device
    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영체제: 10.11 (El Capitan) or 10.12 (Sierra)
    • 프로세서: Intel Core i5 2.7Ghz
    • 메모리: 6 GB RAM
    • 그래픽: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • 저장공간: 15 GB 사용 가능 공간
    • 추가 사항: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this time period, Mac users will only be able to play other Mac users.
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영체제: SteamOS, Ubuntu 16.04 (64bit)
    • 프로세서: Intel Core i3 530 or AMD A8-3870
    • 메모리: 6 GB RAM
    • 그래픽: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • 저장공간: 15 GB 사용 가능 공간
    • 추가 사항: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
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