Civilization VI oferece novas maneiras de expandir seu império, avançar sua cultura e competir com os maiores líderes da história para criar uma civilização que irá sobreviver ao tempo. Jogue como um dos vinte líderes históricos, incluindo Pedro II.
Análises recentes:
Neutras (352) - 55% das 352 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Neutras (28,686) - 68% das 28,686 análises de usuários deste jogo são positivas.
Data de lançamento:
20/out/2016
Distribuidora:

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Atualizações recentes Ver todos (81)

9 de maio

Civilization VI: Rise and Fall – Spring 2018 Update Available Now


A new update (version 1.0.0.257) is now available for Sid Meier’s Civilization VI. Watch lead designer Anton Strenger share the vision behind this update in the video below.

https://youtu.be/jb278q5X9v4

SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

For the best gameplay experience, we recommend disabling mods until they have been updated by the mod creators to be compatible with this latest update. Loading an old save or configuration that was created using mods will re-enable those mods. To our modding community, the below update may require you to update your mods.

ADDITIONS
  • Joint Wars/Third Party War Update
    • Players can now ask other players or AI to join wars they are already in.
    • Trade screen allows Casus Belli to be chosen when declaring a Joint War.
    • Joint War now requires one party to have denounced the enemy for 5 turns.
    • Leader screen makes it clear that war declaration is part of a joint war.
  • Adding 12 new Historic Moments, focused on mid to late game.
    • First Shipwreck Excavated (+2 Era score)
    • World's First Shipwreck Excavated (+3 Era score)
    • First Aerodrome Fully Developed with all buildings (+3 Era score)
    • First Encampment Fully Developed with all buildings (+3 Era score)
    • First Entertainment Complex Fully Developed with all buildings (+3 Era score)
    • First Water Park Fully Developed with all buildings (+3 Era score)
    • First City with 25 Population (+1 Era score)
    • World's First City with 25 Population (+2 Era score)
    • First Seaside Resort (+2 Era score)
    • World's First Seaside Resort (+3 Era score)
    • National Park Founded (+3 Era score)
    • World's First National Park Founded (+4 Era score)
  • Game Summary Screen
    • Added 3 new graphs for Rise and Fall games; Era Score, Total Governors, and Total Governor Titles.
 

BALANCE
  • Governors:
    • Pingala's Librarian ability now provides +15% Science and Culture in the city (was +20%).
    • Governor Magnus Groundbreaker ability reduced from +100% to +50%.
  • Government Balance Pass – Rise & Fall
    • Communism: Bonus Production per population from .4 to .6. Overall Production bonus from 10% to 15%.
    • Democracy: Production per district from 2 to 1.
    • Fascism: Combat Strength from 4 to 5. Bonus unit production from 20% to 50%.
  • Government Balance Pass – Base Game
    • Fascism: Combat Strength from 4 to 5.
  • Policy Rebalance:
    • Military Research gives +2 Science from Military Academies, Seaports, and Renaissance Walls (was +1 and did not include Renaissance Walls).
    • Public Transport gives 100 Gold per Appeal when replacing a Farm with a Neighborhood (was 50).
    • Ecommerce gives +2 Production and +5 Gold for all your Trade Routes (was +5 and +10 but only for international Trade Routes).
  • Civ Balance:
    • Victoria’s Pax Britannica ability now additionally awards a free melee class unit when constructing a Royal Navy Dockyard in a city founded on a foreign continent.
    • Lautaro's unique ability Swift Hawk has been updated to have an additional effect: Pillaging an enemy city plot now causes that city to lose 5 loyalty
    • Rebalancing Seondeok's Hwarang ability. Governors established in a city provide +3% Culture and Science for each Promotion they have earned, including their first (was +10% Culture and Science for any Governor regardless of Promotions).
    • Norwegian Berserker - Production cost reduced from 180 to 160. Combat Strength buff when attacking increased from +7 to +10. Combat Strength de-buff when defending reduced from -7 to -5.
    • Japanese Samurai – Production cost reduced from 180 to 160. Combat Strength increased from 45 to 48.
    • Georgian Khevsur – Production cost reduced from 180 to 160. Combat Strength increased from 40 to 45.
  • Eras:
    • Made it so when somebody wins the game in the Information Era, it reset all players to be in a Normal Age and take away all Dedication bonuses. This puts everyone on a level playing field for "One More Turn" mode. (If somebody wins in an earlier era, continue the progression of eras and Ages as normal.)
    • Rebalancing Era Score of historic moments related to late game city projects:
      • Manhattan Project and Operation Ivy now worth 2 (was 1)
      • Satellite launch, Moon landing, and first Mars component are now worth 4 if world first and 2 otherwise (was 1 in both cases)
    • Monasticism dark policy now provides +75% Science in cities with Holy Sites (was +100%).
  • Map Generation:
    • Made Turtles Luxury Resource more common.
  • Miscellaneous:
    • Religion can now affect the Loyalty of a city. For players who founded a religion, cities get +3 Loyalty for following that religion, but -3 Loyalty per turn if following another player's religion.
    • Updated Foreign Ministry (Government building): Unit combat bonus now applies to City-State units even when they are not levied.
    • Number of envoys received from Liberating City-States is boosted as you progress through the game.
    • Commandos’ Melee unit promotion now grants +1 movement
 

 

 

MODDABILITY UPDATES
  • Governors and Governor Promotions now use 'Promotion Sets' which allows more than one governor type to be associated with a promotion and vice versa
 

BUG FIXES
  • Only show the "Capital Lost" when a player loses their original capital city (was also showing when a player lost their new capital city that also happened to be the original capital city of a different player).
  • Fixed for Priority Target highlighting invalid hexes.
  • Districts that cannot be repaired because the player is missing their pre-requisite Tech or Civic (ex. in a conquered city) will now say this in the city production UI.
  • For Great People that activate over luxury resources, a tile with a district belonging to another player is no longer treated as a valid activation tile (and it will not end up highlighted)
  • Frederick Barbarossa's UA no longer gives a combat bonus against Free Cities.
  • Liberating a city will now make that city immune against your Loyalty pressure, as was the design intent.
  • Correctly display when a Wonder needs an adjacent district. Clarified that the adjacent district requirement also must be a district owned by this city.
  • Fixed the combined arms boost by changing it to be “Have 3 Armies or Armadas.”
  • Fixed Victoria's Pax Britannica ability in the base game.
  • Enforced that cities cannot be founded on tiles with districts. It was possible before with the relaxed minimum city distance present in island situations.
  • Fixed an edge case where the historic moments for creating a Trading Post in another civ could be repeated and exploited
  • Made it so Abu al-Qasim al-Zahrawi only heals land units.
  • Fixed Bugs related to expelling units out of a City's or Civilization's borders when applicable. Units should no longer be expelled from a Free City when it flips due to Loyalty unless the city flips to a major civ and rules require it.
  • Fixed an issue with not counting armadas and Fleets for the Triple Seven achievement.
  • Ensure proper display of National Parks after a save is loaded.
  • Don't show Paradrop unit action if unit cannot move.
  • Fixed a bug preventing the Hetairoi Great General bonus from being applied when in the same hex as a general.
  • Fixed a bug preventing the Persian Immortal from using melee as its default attack.
  • Fixed a bug where Renaissance walls and Georgian unique walls were not being affected by the Limes Policy.
  • Addressed audio issues with large and mod-expanded map sizes
 

TEXT FIXES
  • Corrected the bonus text for the Zoning Commissioner Governor promotion (it said 30% but it is actually 20 %.)
  • Updated Rise and Fall Agenda descriptions to include what that leader dislikes.
  • Clarified Kilwa's description to show that it increases the type bonus from city states instead of the yield.
  • Removed a redundant font icon in the name of a city-state quest.
  • Updated Civilopedia text for Anarchy, since Anarchy does not affect Era Score.
  • Clarified text for Georgia's Unique Ability.
  • Clarified text for first sea/air unit Historic Moments.
  • Added information to technology descriptions about what resources are unlocked for harvesting (some were missing).
  • Document that Patron Saint Governor Promotion also helps Warrior Monks.
  • Removed "doubling" and "tripling" in description of effects for tourism. Use +100% or +200% instead.
  • Added Housing info to Polder description
  • Fixed the Fascism combat bonus description being incorrect in base game.
  • Updated wording for Religious Alliance to indicate that it refers to cities dominated by the player's religion.
  • Changed some text that was incorrectly referring to "Identity" instead of "Loyalty.”
 

GRAPHIC FIXES
  • Reduced the amount of snow on the Arena building so that it doesn't blow out as much at night.
  • Don't play Paradrop animation if the destination tile is not visible to the current observer.
 

AI
  • AI respects and uses new rules for joint wars and third party wars
  • AI evaluates joint and third party wars based on the chosen casus belli, and applies casus belli to its own offers
  • In trading cities, AI considers resources and great works it will gain or lose in the deal
  • As part of a city attack, will not pillage a separate city’s districts
  • AI will prioritize a city over units if it can capture or nearly capture the city
  • Fixed issues with AI strategies, including yield priorities and era strategies (as reported on community forums, thanks!).
  • Fixed government bonus analysis problem. AI will no longer focus entirely on monarchy.
  • Fixed issues regarding embarking units near enemy warships, evaluation now takes proper account of that.
  • AI can modify a deal with just gold when asked what would you give.
  • Germany (or anyone favoring minor civ war) won't care about their relationship to a minor civ suzerain unless it's them.
  • Give Greece and Pericles some preferences for culture and envoys.
  • Fix round off problem that was giving low threat values in duel maps (or with only 2 Civs left).
  • Free cities units that are not involved in attacking other units will stay within their own territory.
  • Improved city defense unit management.
 

 

MULTIPLAYER
  • Auto End Turn is now disabled for the remainder of a player's turn if they unready their turn.
  • Fixed multiplayer stall related to players disconnecting while the host was loading into a game.
  • Fixed zombie connection issue that was preventing some players from joining multiplayer games after a previous join.
  • Players should not be able to unready their turns after their turn timer elapses.
  • Dead civilizations are no longer selectable after loading a save in multiplayer. 
  • Multiplayer quick saves now go in the proper save folder for the current game mode.
  • Fixed default multiplayer handicap for third player in the Jadwiga's Legacy scenario.
UI
  • Changes to the way Governor Title notifications are handled.
    • The Governor Title notifications turn blocking no longer requires players to use the Governor Title to be dismissed.
    • Appoint Governor Notification will not appear if the player does not yet have a city to assign one.
  • Updated the window style of the Dedication screen and Era Rollover screen, emphasizing Era / Age types.
  • Added food needed for population growth in City Details Panel.
  • Made sure we only show the Emergency row and tab if there are emergencies involving both the selected player and the local player.
  • Fixed an issue where players could have duplicate city names, all names have to be unique now.
  • Espionage mission history for failed missions will now show loot information if provided in the mission info
  • Tech Tree - Ensure we update the live data for a tech when it's boosted.
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12 de abril

Civilization VI: Rise and Fall – Spring 2018 Developer Update



Civilization VI: Rise and Fall will receive a new update to address community feedback and balance changes. Watch lead designer Anton Strenger share the vision behind this update, and check back soon for full details when the update goes live.

https://www.youtube.com/watch?v=jb278q5X9v4
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
98 comentários Leia mais

Análises

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

Edição digital de luxo


Expanda ainda mais seu império com a edição Digital Deluxe de Civilization VI, que inclui o jogo completo, a trilha sonora digital do 25º aniversário e acesso aos seis pacotes* DLC que vão acrescentar novas civilizações, líderes, cenários e mais por um preço reduzido:

  • Civilization VI – O Pacote de Cenário Vikings
  • Civilization VI – Civilização polonesa e Pacote de Cenário
  • Civilization VI – Civilização australiana e Pacote de Cenário
  • Civilization VI – Civilizações persa e macedônia e Pacote de Cenário
  • Civilization VI – Civilização Núbia e Pacote de Cenário
  • Civilization VI – Civilização Khmer e Indonésia e Pacote de Cenário

Sobre este jogo

Originalmente criado pelo designer de jogos Sid Meier, Civilization é um jogo de estratégia baseado em turnos, onde você tenta criar um império capaz de resistir ao tempo. Torne-se o Governante do Mundo estabelecendo e liderando uma civilização da Idade da Pedra até a Era da Informação. Trave guerras, pratique a diplomacia, avance sua cultura e enfrente os maiores líderes da história enquanto tenta criar a maior civilização que o mundo já viu.

Civilization VI oferece novas formas de interagir com seu mundo: as cidades agora se expandem fisicamente pelo mapa, pesquisas ativas em tecnologias e culturas desbloqueiam novos potenciais, e os líderes competidores irão buscar seus próprios objetivos baseado em seus traços históricos, conforme você compete por uma de cinco formas de obter a vitória no jogo.

  • IMPÉRIOS EXPANSIVOS

    veja as maravilhas do seu império se espalhando pelo mapa como nunca antes. Cada cidade toma múltiplos espaços, então você pode construir suas cidades para aproveitar todo o potencial do terreno local.
  • PESQUISA ATIVA

    desbloqueie aperfeiçoamentos que aceleram o progresso da sua civilização através da história. Para avançar mais rapidamente, use suas unidades para explorar ativamente, desenvolver seu ambiente e descobrir novas culturas.
  • DIPLOMACIA DINÂMICA

    interações com outras civilizações mudam durante o jogo, de interações iniciais primitivas, onde o conflito é um fato da vida, até negociações e alianças do final do jogo.
  • ARMAS COMBINADAS

    expandindo o design de ""uma unidade por espaço no mapa"", unidades de suporte agora podem ser incorporadas com outras unidades, tal como suporte antitanque com infantaria, ou um guerreiro com colonos. Unidades similares também podem ser combinadas para formar unidades poderosas de ""Esquadrões"".
  • MULTIJOGADOR MELHORADO

    além dos modos multijogadores tradicionais, coopere e compita com seus amigos em uma grande variedade de situações, todas criadas para serem facilmente completadas em uma única sessão.
  • UM CIV PARA TODOS OS JOGADORES

    Civilization VI oferece aos jogadores veteranos novas formas de construir e ajustar a civilização para aumentar suas chances de sucesso. Novos sistemas de tutoriais mostram aos novos jogadores os conceitos para que possam começar facilmente.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processador: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Memória: 4 GB de RAM
    • Placa de vídeo: 1 GB & AMD 5570 or nVidia 450
    • DirectX: Versão 11
    • Armazenamento: 12 GB de espaço disponível
    • Placa de som: DirectX Compatible Sound Device
    • Outras observações: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processador: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Memória: 8 GB de RAM
    • Placa de vídeo: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Versão 11
    • Armazenamento: 12 GB de espaço disponível
    • Placa de som: DirectX Compatible Sound Device
    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: 10.11 (El Capitan) or 10.12 (Sierra)
    • Processador: Intel Core i5 2.7Ghz
    • Memória: 6 GB de RAM
    • Placa de vídeo: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • Armazenamento: 15 GB de espaço disponível
    • Outras observações: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this time period, Mac users will only be able to play other Mac users.
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: SteamOS, Ubuntu 16.04 (64bit)
    • Processador: Intel Core i3 530 or AMD A8-3870
    • Memória: 6 GB de RAM
    • Placa de vídeo: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • Armazenamento: 15 GB de espaço disponível
    • Outras observações: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
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