Embark on an awe-inspiring journey through the cosmos with "The Universe of Red Hope," a mesmerizing space simulation game that brings the wonders of the universe right to your screen. 🌌✨
Gameplay | Spaceships
Gameplay | MURDOM
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Gameplay | A SAVAGE TRIDENT A TORTURED MUNDAMENTAL

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Yes”

Approximately how long will this game be in Early Access?

“Yes”

How is the full version planned to differ from the Early Access version?

“No”

What is the current state of the Early Access version?

“Yes”

Will the game be priced differently during and after Early Access?

“No”

How are you planning on involving the Community in your development process?

“Yes”
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Roadmap

Example:

For Player Number | Video Game Ending | Average Time | Shooting Trap Type | K:D Delta Settings for Navmesh | Notes |

|-------------------|--------------------------------------|--------------|-------------------------|-------------------------------|--------------------------------------------|

| 00001 | Clone confusion | 4min | Decoy trap | -0.3 | Ceasefire forged, minor K:D drop |

| 00002 | Clone confusion | 4min | Decoy trap | -0.3 | Ceasefire forged, minor K:D drop |

| 00003 | Clone confusion | 4min | Decoy trap | -0.3 | Ceasefire forged, minor K:D drop |

| 00004 | Clone confusion | 4min | Decoy trap | -0.3 | Ceasefire forged, minor K:D drop |

| 00001 | De-escalation transmitter | 6min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 00002 | Time fracture diplomacy | 11min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00003 | Empathy shard recovery | 3min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 00004 | Time fracture diplomacy | 8min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00005 | Voiceprint acceptance protocol | 12min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00006 | Drone cascade fallback | 9min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00007 | De-escalation transmitter | 6min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 00008 | Guilt-coded surrender | 6min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |

| 00009 | De-escalation transmitter | 7min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00010 | Guilt-coded surrender | 8min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00011 | Survivor recursion vector | 6min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00012 | Quantum silence zone | 3min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |

| 00013 | Quantum silence zone | 6min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00014 | AI family conversion | 3min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00015 | Survivor recursion vector | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 00016 | De-escalation transmitter | 12min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00017 | Rescue via echo field | 8min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00018 | Drone cascade fallback | 8min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 00019 | Guilt-coded surrender | 6min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 00020 | Rescue via echo field | 6min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00021 | AI family conversion | 12min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 00022 | De-escalation transmitter | 9min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 00023 | Rescue via echo field | 7min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00024 | Truth loop lockdown | 10min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 00025 | Simulated remorse | 5min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00026 | Simulated remorse | 9min | Path loop | -0.3 | Kills prevented become currency for upgrades |

| 00027 | Drone cascade fallback | 11min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00028 | Guilt-coded surrender | 5min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 00029 | AI family conversion | 12min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00030 | Empathy shard recovery | 6min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00031 | Voiceprint acceptance protocol | 5min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00032 | Voiceprint acceptance protocol | 9min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 00033 | Voiceprint acceptance protocol | 10min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 00034 | Guilt-coded surrender | 5min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00035 | De-escalation transmitter | 7min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |

| 00036 | Empathy shard recovery | 3min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00037 | Voiceprint acceptance protocol | 11min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00038 | Guilt-coded surrender | 11min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00039 | Guilt-coded surrender | 9min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00040 | Voiceprint acceptance protocol | 8min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 00041 | Time fracture diplomacy | 10min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00042 | Survivor recursion vector | 6min | Path loop | -0.5 | No shots fired, but all players receive victory screen |

| 00043 | Quantum silence zone | 3min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 00044 | AI family conversion | 10min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00045 | Quantum silence zone | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00046 | Guilt-coded surrender | 9min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00047 | Simulated remorse | 11min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00048 | Time fracture diplomacy | 6min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |

| 00049 | Quantum silence zone | 3min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |

| 00050 | De-escalation transmitter | 11min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00051 | Drone cascade fallback | 12min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00052 | Empathy shard recovery | 3min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00053 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00054 | Simulated remorse | 6min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |

| 00055 | De-escalation transmitter | 6min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00056 | Voiceprint acceptance protocol | 12min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00057 | Time fracture diplomacy | 9min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00058 | Drone cascade fallback | 12min | Node hack | -0.5 | No shots fired, but all players receive victory screen |

| 00059 | Simulated remorse | 6min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 00060 | Survivor recursion vector | 12min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 00061 | AI family conversion | 9min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00062 | Quantum silence zone | 8min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 00063 | Quantum silence zone | 11min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00064 | Voiceprint acceptance protocol | 10min | Node hack | ±0.0 | Mass hallucination disables combat instincts |

| 00065 | AI family conversion | 12min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00066 | Drone cascade fallback | 6min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00067 | Guilt-coded surrender | 9min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00068 | AI family conversion | 5min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 00069 | Empathy shard recovery | 5min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00070 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00071 | Quantum silence zone | 9min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 00072 | Survivor recursion vector | 12min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00073 | Guilt-coded surrender | 10min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00074 | Guilt-coded surrender | 10min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00075 | Truth loop lockdown | 9min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 00076 | Simulated remorse | 7min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 00077 | Truth loop lockdown | 10min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00078 | Survivor recursion vector | 11min | Path loop | ±0.0 | Mass hallucination disables combat instincts |

| 00079 | Truth loop lockdown | 6min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00080 | Simulated remorse | 7min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00081 | Guilt-coded surrender | 10min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00082 | Empathy shard recovery | 4min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00083 | De-escalation transmitter | 4min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00084 | Rescue via echo field | 9min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00085 | AI family conversion | 9min | Noise trap | -0.3 | Kills prevented become currency for upgrades |

| 00086 | Rescue via echo field | 7min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 00087 | Simulated remorse | 4min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 00088 | Survivor recursion vector | 4min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00089 | Empathy shard recovery | 8min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00090 | Quantum silence zone | 7min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00091 | Quantum silence zone | 11min | Node hack | -0.3 | Narrative override rewards stealth diplomacy |

| 00092 | Simulated remorse | 4min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 00093 | Truth loop lockdown | 12min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00094 | Survivor recursion vector | 12min | Path loop | +0.2 | No shots fired, but all players receive victory screen |

| 00095 | De-escalation transmitter | 4min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00096 | Time fracture diplomacy | 8min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00097 | Rescue via echo field | 9min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00098 | Guilt-coded surrender | 5min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00099 | Voiceprint acceptance protocol | 5min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00100 | Guilt-coded surrender | 10min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 00101 | Simulated remorse | 10min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 00102 | Simulated remorse | 5min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00103 | Simulated remorse | 11min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 00104 | Truth loop lockdown | 6min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00105 | Quantum silence zone | 8min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00106 | De-escalation transmitter | 5min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00107 | Empathy shard recovery | 5min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 00108 | Survivor recursion vector | 9min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00109 | Guilt-coded surrender | 12min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 00110 | Time fracture diplomacy | 12min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00111 | Time fracture diplomacy | 8min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00112 | Survivor recursion vector | 5min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00113 | Quantum silence zone | 7min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00114 | Empathy shard recovery | 6min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 00115 | Truth loop lockdown | 7min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00116 | Survivor recursion vector | 9min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |

| 00117 | Voiceprint acceptance protocol | 5min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |

| 00118 | Voiceprint acceptance protocol | 7min | Noise trap | +0.2 | Mass hallucination disables combat instincts |

| 00119 | AI family conversion | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00120 | Quantum silence zone | 8min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 00121 | Simulated remorse | 10min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |

| 00122 | Truth loop lockdown | 9min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00123 | Empathy shard recovery | 5min | Path loop | ±0.0 | Kills prevented become currency for upgrades |

| 00124 | Empathy shard recovery | 6min | Path loop | +0.2 | Mass hallucination disables combat instincts |

| 00125 | Guilt-coded surrender | 6min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00126 | Quantum silence zone | 3min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 00127 | Guilt-coded surrender | 6min | Noise trap | +0.2 | Mass hallucination disables combat instincts |

| 00128 | Empathy shard recovery | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 00129 | AI family conversion | 6min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 00130 | Drone cascade fallback | 6min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00131 | Quantum silence zone | 5min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 00132 | De-escalation transmitter | 8min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 00133 | Time fracture diplomacy | 11min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00134 | Time fracture diplomacy | 6min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00135 | Rescue via echo field | 12min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00136 | Simulated remorse | 12min | Decoy trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00137 | Time fracture diplomacy | 12min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00138 | Simulated remorse | 4min | Path loop | -0.3 | Kills prevented become currency for upgrades |

| 00139 | Simulated remorse | 11min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 00140 | Simulated remorse | 11min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00141 | Empathy shard recovery | 3min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |

| 00142 | Guilt-coded surrender | 12min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 00143 | Time fracture diplomacy | 4min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00144 | Time fracture diplomacy | 4min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00145 | De-escalation transmitter | 6min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00146 | Truth loop lockdown | 7min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |

| 00147 | Empathy shard recovery | 7min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00148 | Empathy shard recovery | 5min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |

| 00149 | Survivor recursion vector | 11min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00150 | Survivor recursion vector | 8min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |

| 00151 | Voiceprint acceptance protocol | 7min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 00152 | Drone cascade fallback | 9min | Path loop | -0.5 | No shots fired, but all players receive victory screen |

| 00153 | De-escalation transmitter | 11min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00154 | Survivor recursion vector | 3min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 00155 | De-escalation transmitter | 5min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 00156 | Voiceprint acceptance protocol | 5min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00157 | Time fracture diplomacy | 8min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 00158 | Drone cascade fallback | 6min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00159 | Time fracture diplomacy | 4min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00160 | Guilt-coded surrender | 5min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 00161 | Drone cascade fallback | 4min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |

| 00162 | Time fracture diplomacy | 4min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 00163 | Truth loop lockdown | 6min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00164 | Simulated remorse | 5min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 00165 | AI family conversion | 12min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00166 | De-escalation transmitter | 6min | Node hack | -0.5 | Triggering beacon causes global ceasefire |

| 00167 | Quantum silence zone | 4min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00168 | Drone cascade fallback | 6min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 00169 | De-escalation transmitter | 7min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00170 | De-escalation transmitter | 4min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 00171 | Survivor recursion vector | 10min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 00172 | Survivor recursion vector | 3min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 00173 | Empathy shard recovery | 4min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |

| 00174 | Survivor recursion vector | 8min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 00175 | Time fracture diplomacy | 11min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |

| 00176 | Drone cascade fallback | 4min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00177 | Simulated remorse | 10min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00178 | Drone cascade fallback | 11min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 00179 | Drone cascade fallback | 11min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 00180 | Survivor recursion vector | 12min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00181 | Quantum silence zone | 3min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00182 | Empathy shard recovery | 7min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00183 | Empathy shard recovery | 5min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00184 | Simulated remorse | 7min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 00185 | Simulated remorse | 8min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 00186 | Simulated remorse | 6min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 00187 | Drone cascade fallback | 9min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 00188 | De-escalation transmitter | 8min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00189 | Truth loop lockdown | 10min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00190 | Voiceprint acceptance protocol | 6min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |

| 00191 | Quantum silence zone | 12min | Path loop | -0.3 | Mass hallucination disables combat instincts |

| 00192 | Truth loop lockdown | 7min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 00193 | Rescue via echo field | 8min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00194 | Rescue via echo field | 6min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00195 | Simulated remorse | 11min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 00196 | Empathy shard recovery | 8min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00197 | Guilt-coded surrender | 3min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00198 | Guilt-coded surrender | 8min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 00199 | Rescue via echo field | 10min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00200 | Guilt-coded surrender | 9min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |

| 00201 | Voiceprint acceptance protocol | 11min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 00202 | Rescue via echo field | 6min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00203 | Empathy shard recovery | 4min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00204 | Simulated remorse | 8min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 00205 | AI family conversion | 10min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00206 | Truth loop lockdown | 7min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 00207 | Survivor recursion vector | 4min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00208 | Survivor recursion vector | 7min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 00209 | Time fracture diplomacy | 12min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00210 | Truth loop lockdown | 6min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 00211 | Time fracture diplomacy | 11min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00212 | Simulated remorse | 5min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 00213 | Guilt-coded surrender | 3min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00214 | Empathy shard recovery | 8min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00215 | De-escalation transmitter | 3min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00216 | Time fracture diplomacy | 8min | Node hack | ±0.0 | Mass hallucination disables combat instincts |

| 00217 | AI family conversion | 5min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00218 | Empathy shard recovery | 5min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 00219 | Survivor recursion vector | 4min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 00220 | Voiceprint acceptance protocol | 3min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00221 | Time fracture diplomacy | 5min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00222 | De-escalation transmitter | 5min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00223 | De-escalation transmitter | 4min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00224 | Truth loop lockdown | 7min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 00225 | Guilt-coded surrender | 9min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00226 | Time fracture diplomacy | 12min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00227 | Empathy shard recovery | 7min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 00228 | Rescue via echo field | 6min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00229 | AI family conversion | 10min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00230 | Drone cascade fallback | 8min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00231 | Empathy shard recovery | 3min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 00232 | Survivor recursion vector | 5min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00233 | Survivor recursion vector | 4min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 00234 | Time fracture diplomacy | 11min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 00235 | Time fracture diplomacy | 10min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00236 | Drone cascade fallback | 4min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |

| 00237 | Simulated remorse | 6min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00238 | Truth loop lockdown | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 00239 | Guilt-coded surrender | 10min | Path loop | -0.3 | Mass hallucination disables combat instincts |

| 00240 | Empathy shard recovery | 12min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 00241 | Rescue via echo field | 8min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 00242 | Rescue via echo field | 6min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00243 | Simulated remorse | 12min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00244 | Empathy shard recovery | 12min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00245 | Voiceprint acceptance protocol | 4min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00246 | Quantum silence zone | 12min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 00247 | Truth loop lockdown | 10min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00248 | AI family conversion | 8min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00249 | Quantum silence zone | 5min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00250 | Quantum silence zone | 3min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 00251 | Voiceprint acceptance protocol | 6min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00252 | Survivor recursion vector | 12min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00253 | Rescue via echo field | 3min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00254 | Voiceprint acceptance protocol | 4min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00255 | Empathy shard recovery | 10min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 00256 | AI family conversion | 4min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00257 | Rescue via echo field | 7min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00258 | Rescue via echo field | 7min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |

| 00259 | Truth loop lockdown | 12min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 00260 | Voiceprint acceptance protocol | 10min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00261 | Simulated remorse | 3min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00262 | Rescue via echo field | 5min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00263 | Survivor recursion vector | 6min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00264 | Guilt-coded surrender | 7min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |

| 00265 | Survivor recursion vector | 4min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 00266 | Quantum silence zone | 6min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00267 | Quantum silence zone | 8min | Noise trap | -0.3 | Kills prevented become currency for upgrades |

| 00268 | Empathy shard recovery | 3min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00269 | Voiceprint acceptance protocol | 9min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00270 | Rescue via echo field | 7min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00271 | Time fracture diplomacy | 10min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00272 | Empathy shard recovery | 10min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00273 | Truth loop lockdown | 6min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00274 | Truth loop lockdown | 7min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |

| 00275 | Rescue via echo field | 5min | Path loop | -0.3 | Kills prevented become currency for upgrades |

| 00276 | Truth loop lockdown | 9min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00277 | Rescue via echo field | 7min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00278 | Quantum silence zone | 12min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00279 | Simulated remorse | 8min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 00280 | Empathy shard recovery | 3min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00281 | Voiceprint acceptance protocol | 10min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |

| 00282 | Drone cascade fallback | 7min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00283 | Guilt-coded surrender | 9min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |

| 00284 | Guilt-coded surrender | 4min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |

| 00285 | Voiceprint acceptance protocol | 8min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |

| 00286 | Voiceprint acceptance protocol | 5min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00287 | Survivor recursion vector | 10min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00288 | Truth loop lockdown | 7min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 00289 | Truth loop lockdown | 6min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 00290 | Empathy shard recovery | 9min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |

| 00291 | AI family conversion | 9min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |

| 00292 | Empathy shard recovery | 4min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00293 | Survivor recursion vector | 10min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00294 | De-escalation transmitter | 3min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 00295 | Simulated remorse | 10min | Noise trap | -0.3 | Mass hallucination disables combat instincts |

| 00296 | Survivor recursion vector | 5min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 00297 | Voiceprint acceptance protocol | 9min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00298 | Guilt-coded surrender | 6min | Node hack | -0.3 | Mass hallucination disables combat instincts |

| 00299 | Survivor recursion vector | 10min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 00300 | Survivor recursion vector | 12min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00301 | Drone cascade fallback | 12min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00302 | Rescue via echo field | 5min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |

| 00303 | AI family conversion | 12min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |

| 00304 | Simulated remorse | 6min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00305 | Simulated remorse | 4min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 00306 | De-escalation transmitter | 10min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 00307 | Voiceprint acceptance protocol | 4min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00308 | Rescue via echo field | 9min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |

| 00309 | Empathy shard recovery | 10min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00310 | Truth loop lockdown | 10min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00311 | AI family conversion | 8min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00312 | Simulated remorse | 3min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00313 | Voiceprint acceptance protocol | 8min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |

| 00314 | Truth loop lockdown | 12min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00315 | Simulated remorse | 5min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00316 | De-escalation transmitter | 3min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |

| 00317 | Drone cascade fallback | 4min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 00318 | Drone cascade fallback | 11min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00319 | Rescue via echo field | 7min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00320 | Simulated remorse | 12min | Path loop | ±0.0 | Kills prevented become currency for upgrades |

| 00321 | Guilt-coded surrender | 12min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00322 | Survivor recursion vector | 7min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 00323 | Guilt-coded surrender | 5min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00324 | Quantum silence zone | 8min | Path loop | ±0.0 | Kills prevented become currency for upgrades |

| 00325 | Quantum silence zone | 8min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00326 | Empathy shard recovery | 5min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00327 | De-escalation transmitter | 9min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 00328 | Guilt-coded surrender | 3min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00329 | Empathy shard recovery | 9min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 00330 | Truth loop lockdown | 6min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00331 | Time fracture diplomacy | 11min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00332 | AI family conversion | 8min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 00333 | Quantum silence zone | 12min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00334 | Voiceprint acceptance protocol | 12min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00335 | Simulated remorse | 11min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 00336 | Time fracture diplomacy | 7min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00337 | Survivor recursion vector | 10min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 00338 | Rescue via echo field | 6min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00339 | Rescue via echo field | 8min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00340 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00341 | Rescue via echo field | 4min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00342 | Simulated remorse | 12min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |

| 00343 | Survivor recursion vector | 12min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 00344 | Simulated remorse | 3min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00345 | Rescue via echo field | 4min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00346 | Time fracture diplomacy | 8min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 00347 | Drone cascade fallback | 10min | Node hack | -0.5 | Triggering beacon causes global ceasefire |

| 00348 | Voiceprint acceptance protocol | 8min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 00349 | Quantum silence zone | 11min | Path loop | -0.3 | Mass hallucination disables combat instincts |

| 00350 | Time fracture diplomacy | 6min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00351 | Voiceprint acceptance protocol | 6min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00352 | Time fracture diplomacy | 8min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00353 | Guilt-coded surrender | 9min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |

| 00354 | Truth loop lockdown | 4min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |

| 00355 | De-escalation transmitter | 3min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00356 | Simulated remorse | 10min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 00357 | Quantum silence zone | 5min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 00358 | Empathy shard recovery | 4min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00359 | Time fracture diplomacy | 9min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00360 | Survivor recursion vector | 12min | Path loop | +0.2 | Mass hallucination disables combat instincts |

| 00361 | Rescue via echo field | 12min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 00362 | Survivor recursion vector | 3min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 00363 | Truth loop lockdown | 12min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |

| 00364 | Rescue via echo field | 11min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 00365 | Guilt-coded surrender | 3min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00366 | Empathy shard recovery | 12min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 00367 | Quantum silence zone | 8min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 00368 | Drone cascade fallback | 10min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00369 | Rescue via echo field | 10min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00370 | Truth loop lockdown | 10min | Path loop | -0.3 | Mass hallucination disables combat instincts |

| 00371 | Quantum silence zone | 9min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |

| 00372 | Rescue via echo field | 12min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00373 | Guilt-coded surrender | 3min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00374 | Voiceprint acceptance protocol | 5min | Node hack | -0.3 | Narrative override rewards stealth diplomacy |

| 00375 | Quantum silence zone | 11min | Node hack | +0.2 | Kills prevented become currency for upgrades |

| 00376 | Rescue via echo field | 12min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00377 | AI family conversion | 8min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00378 | Voiceprint acceptance protocol | 8min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |

| 00379 | Empathy shard recovery | 9min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00380 | AI family conversion | 8min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00381 | Simulated remorse | 9min | Node hack | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00382 | Empathy shard recovery | 6min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00383 | Quantum silence zone | 9min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 00384 | Quantum silence zone | 10min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 00385 | De-escalation transmitter | 11min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00386 | De-escalation transmitter | 8min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00387 | Quantum silence zone | 3min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |

| 00388 | Quantum silence zone | 9min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00389 | Drone cascade fallback | 5min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00390 | AI family conversion | 12min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00391 | AI family conversion | 11min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 00392 | Simulated remorse | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 00393 | Guilt-coded surrender | 7min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00394 | Rescue via echo field | 3min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 00395 | Time fracture diplomacy | 9min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00396 | Quantum silence zone | 8min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00397 | Quantum silence zone | 7min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 00398 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |

| 00399 | Drone cascade fallback | 11min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00400 | Empathy shard recovery | 10min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00401 | Truth loop lockdown | 10min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 00402 | Drone cascade fallback | 5min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00403 | Empathy shard recovery | 7min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 00404 | Truth loop lockdown | 4min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00405 | Voiceprint acceptance protocol | 10min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00406 | Simulated remorse | 8min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00407 | Time fracture diplomacy | 3min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |

| 00408 | Quantum silence zone | 11min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 00409 | Truth loop lockdown | 10min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 00410 | De-escalation transmitter | 8min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00411 | Quantum silence zone | 7min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00412 | Survivor recursion vector | 12min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 00413 | Drone cascade fallback | 11min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 00414 | Drone cascade fallback | 10min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 00415 | Quantum silence zone | 3min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00416 | Time fracture diplomacy | 5min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |

| 00417 | Voiceprint acceptance protocol | 5min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |

| 00418 | Time fracture diplomacy | 8min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00419 | Rescue via echo field | 12min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00420 | Rescue via echo field | 11min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00421 | AI family conversion | 6min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |

| 00422 | Voiceprint acceptance protocol | 9min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 00423 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00424 | Voiceprint acceptance protocol | 6min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00425 | AI family conversion | 4min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |

| 00426 | Drone cascade fallback | 11min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 00427 | Guilt-coded surrender | 10min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 00428 | Simulated remorse | 7min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00429 | Rescue via echo field | 9min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00430 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 00431 | AI family conversion | 11min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00432 | Time fracture diplomacy | 5min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00433 | Drone cascade fallback | 3min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00434 | Quantum silence zone | 6min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 00435 | Rescue via echo field | 10min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00436 | Guilt-coded surrender | 3min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00437 | Voiceprint acceptance protocol | 8min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00438 | Time fracture diplomacy | 8min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00439 | Survivor recursion vector | 9min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 00440 | Quantum silence zone | 5min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00441 | AI family conversion | 9min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 00442 | AI family conversion | 8min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 00443 | Quantum silence zone | 8min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 00444 | Survivor recursion vector | 6min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 00445 | Simulated remorse | 11min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 00446 | Voiceprint acceptance protocol | 10min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00447 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 00448 | Guilt-coded surrender | 7min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00449 | Guilt-coded surrender | 6min | Decoy trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00450 | Voiceprint acceptance protocol | 12min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00451 | Survivor recursion vector | 6min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00452 | Time fracture diplomacy | 9min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00453 | Time fracture diplomacy | 9min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00454 | AI family conversion | 6min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00455 | Voiceprint acceptance protocol | 12min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |

| 00456 | Drone cascade fallback | 4min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00457 | De-escalation transmitter | 9min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00458 | Survivor recursion vector | 8min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00459 | Rescue via echo field | 12min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |

| 00460 | De-escalation transmitter | 3min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |

| 00461 | Drone cascade fallback | 7min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00462 | Time fracture diplomacy | 5min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 00463 | De-escalation transmitter | 4min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00464 | Simulated remorse | 10min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00465 | AI family conversion | 5min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |

| 00466 | AI family conversion | 9min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 00467 | Voiceprint acceptance protocol | 9min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 00468 | Guilt-coded surrender | 11min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00469 | De-escalation transmitter | 6min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00470 | Empathy shard recovery | 11min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00471 | Rescue via echo field | 8min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00472 | AI family conversion | 12min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00473 | Empathy shard recovery | 9min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |

| 00474 | Voiceprint acceptance protocol | 4min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00475 | Time fracture diplomacy | 3min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00476 | Empathy shard recovery | 6min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00477 | Guilt-coded surrender | 11min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 00478 | Rescue via echo field | 3min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00479 | AI family conversion | 8min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00480 | Rescue via echo field | 10min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00481 | Quantum silence zone | 9min | Noise trap | -0.3 | Mass hallucination disables combat instincts |

| 00482 | AI family conversion | 10min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00483 | Rescue via echo field | 10min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00484 | Quantum silence zone | 5min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |

| 00485 | AI family conversion | 5min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00486 | Quantum silence zone | 6min | Node hack | +0.2 | No shots fired, but all players receive victory screen |

| 00487 | Guilt-coded surrender | 6min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00488 | Rescue via echo field | 3min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00489 | Simulated remorse | 8min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |

| 00490 | AI family conversion | 8min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 00491 | Simulated remorse | 11min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00492 | Voiceprint acceptance protocol | 8min | Path loop | ±0.0 | Kills prevented become currency for upgrades |

| 00493 | Quantum silence zone | 5min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00494 | Drone cascade fallback | 5min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00495 | Survivor recursion vector | 8min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |

| 00496 | Drone cascade fallback | 8min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00497 | Rescue via echo field | 4min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 00498 | De-escalation transmitter | 7min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 00499 | Quantum silence zone | 6min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 00500 | Voiceprint acceptance protocol | 3min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00501 | Simulated remorse | 9min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00502 | Survivor recursion vector | 8min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00503 | Empathy shard recovery | 6min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00504 | De-escalation transmitter | 3min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00505 | Time fracture diplomacy | 7min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00506 | Survivor recursion vector | 12min | Node hack | +0.2 | No shots fired, but all players receive victory screen |

| 00507 | Truth loop lockdown | 12min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00508 | Voiceprint acceptance protocol | 6min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00509 | Guilt-coded surrender | 8min | Node hack | -0.3 | Mass hallucination disables combat instincts |

| 00510 | Drone cascade fallback | 10min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 00511 | Empathy shard recovery | 5min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 00512 | Time fracture diplomacy | 5min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |

| 00513 | AI family conversion | 5min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |

| 00514 | Truth loop lockdown | 4min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00515 | AI family conversion | 5min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 00516 | AI family conversion | 6min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00517 | AI family conversion | 9min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00518 | AI family conversion | 7min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00519 | Guilt-coded surrender | 10min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00520 | Empathy shard recovery | 5min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00521 | Survivor recursion vector | 3min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00522 | Rescue via echo field | 10min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 00523 | Simulated remorse | 4min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00524 | Simulated remorse | 5min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 00525 | Voiceprint acceptance protocol | 3min | Node hack | +0.2 | No shots fired, but all players receive victory screen |

| 00526 | Empathy shard recovery | 6min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00527 | Guilt-coded surrender | 10min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 00528 | Guilt-coded surrender | 7min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |

| 00529 | Simulated remorse | 12min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00530 | Simulated remorse | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00531 | Rescue via echo field | 4min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00532 | AI family conversion | 6min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00533 | Voiceprint acceptance protocol | 10min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00534 | Drone cascade fallback | 9min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00535 | Simulated remorse | 11min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 00536 | Empathy shard recovery | 8min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00537 | Truth loop lockdown | 11min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 00538 | Guilt-coded surrender | 5min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 00539 | Simulated remorse | 7min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00540 | Voiceprint acceptance protocol | 5min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00541 | Time fracture diplomacy | 12min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00542 | Voiceprint acceptance protocol | 6min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00543 | Empathy shard recovery | 5min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 00544 | Rescue via echo field | 6min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00545 | Survivor recursion vector | 11min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 00546 | Truth loop lockdown | 5min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00547 | Simulated remorse | 8min | Noise trap | -0.5 | No shots fired, but all players receive victory screen |

| 00548 | Truth loop lockdown | 9min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 00549 | Time fracture diplomacy | 7min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 00550 | Survivor recursion vector | 7min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00551 | De-escalation transmitter | 6min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00552 | De-escalation transmitter | 11min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 00553 | Quantum silence zone | 4min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 00554 | Simulated remorse | 11min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00555 | Time fracture diplomacy | 8min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00556 | Simulated remorse | 12min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 00557 | Time fracture diplomacy | 7min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00558 | Time fracture diplomacy | 8min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00559 | Simulated remorse | 7min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00560 | Quantum silence zone | 4min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00561 | Voiceprint acceptance protocol | 5min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 00562 | Time fracture diplomacy | 8min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |

| 00563 | Drone cascade fallback | 7min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00564 | Drone cascade fallback | 5min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 00565 | Voiceprint acceptance protocol | 9min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00566 | Time fracture diplomacy | 4min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 00567 | Survivor recursion vector | 11min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00568 | Rescue via echo field | 8min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00569 | Rescue via echo field | 3min | Path loop | -0.3 | Kills prevented become currency for upgrades |

| 00570 | Rescue via echo field | 6min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 00571 | Empathy shard recovery | 11min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 00572 | Truth loop lockdown | 8min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 00573 | Survivor recursion vector | 10min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 00574 | Voiceprint acceptance protocol | 5min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 00575 | Guilt-coded surrender | 10min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00576 | Survivor recursion vector | 7min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 00577 | Quantum silence zone | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00578 | Truth loop lockdown | 11min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00579 | Quantum silence zone | 6min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00580 | Drone cascade fallback | 7min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |

| 00581 | Rescue via echo field | 10min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00582 | Drone cascade fallback | 11min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00583 | Quantum silence zone | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 00584 | Truth loop lockdown | 11min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 00585 | Time fracture diplomacy | 8min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00586 | Empathy shard recovery | 7min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 00587 | Rescue via echo field | 4min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00588 | Drone cascade fallback | 7min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00589 | AI family conversion | 8min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00590 | Survivor recursion vector | 10min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 00591 | Quantum silence zone | 12min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |

| 00592 | Guilt-coded surrender | 12min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00593 | Survivor recursion vector | 5min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 00594 | Quantum silence zone | 3min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 00595 | Truth loop lockdown | 8min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 00596 | Survivor recursion vector | 7min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 00597 | Survivor recursion vector | 7min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00598 | De-escalation transmitter | 5min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00599 | Simulated remorse | 9min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 00600 | Voiceprint acceptance protocol | 9min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |

| 00601 | Simulated remorse | 4min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |

| 00602 | Guilt-coded surrender | 11min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |

| 00603 | Truth loop lockdown | 11min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 00604 | Guilt-coded surrender | 8min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00605 | Drone cascade fallback | 5min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 00606 | Guilt-coded surrender | 4min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 00607 | Truth loop lockdown | 12min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00608 | Empathy shard recovery | 12min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 00609 | Truth loop lockdown | 12min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00610 | De-escalation transmitter | 11min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 00611 | Truth loop lockdown | 4min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 00612 | Empathy shard recovery | 4min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00613 | Rescue via echo field | 10min | Decoy trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00614 | De-escalation transmitter | 9min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |

| 00615 | AI family conversion | 10min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00616 | De-escalation transmitter | 10min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 00617 | Guilt-coded surrender | 8min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00618 | Drone cascade fallback | 9min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00619 | Guilt-coded surrender | 12min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00620 | Quantum silence zone | 8min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 00621 | Quantum silence zone | 5min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00622 | Rescue via echo field | 8min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |

| 00623 | Guilt-coded surrender | 6min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00624 | Guilt-coded surrender | 6min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00625 | Guilt-coded surrender | 7min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |

| 00626 | Truth loop lockdown | 9min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00627 | Time fracture diplomacy | 8min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 00628 | De-escalation transmitter | 3min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00629 | De-escalation transmitter | 4min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 00630 | Survivor recursion vector | 4min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00631 | Rescue via echo field | 12min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00632 | Simulated remorse | 11min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00633 | Simulated remorse | 8min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00634 | Rescue via echo field | 6min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00635 | Truth loop lockdown | 9min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 00636 | Drone cascade fallback | 11min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 00637 | Rescue via echo field | 8min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 00638 | Simulated remorse | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00639 | Simulated remorse | 6min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00640 | Drone cascade fallback | 8min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00641 | Time fracture diplomacy | 5min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00642 | Empathy shard recovery | 5min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 00643 | Quantum silence zone | 9min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |

| 00644 | Voiceprint acceptance protocol | 4min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00645 | Survivor recursion vector | 6min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00646 | Time fracture diplomacy | 12min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00647 | Empathy shard recovery | 7min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 00648 | Drone cascade fallback | 6min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 00649 | De-escalation transmitter | 12min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00650 | Simulated remorse | 12min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 00651 | Drone cascade fallback | 8min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 00652 | De-escalation transmitter | 5min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00653 | Time fracture diplomacy | 3min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 00654 | Empathy shard recovery | 8min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00655 | Guilt-coded surrender | 11min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00656 | Drone cascade fallback | 11min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00657 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00658 | Time fracture diplomacy | 8min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00659 | De-escalation transmitter | 12min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 00660 | De-escalation transmitter | 9min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |

| 00661 | Time fracture diplomacy | 3min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00662 | De-escalation transmitter | 10min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 00663 | Time fracture diplomacy | 4min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00664 | Rescue via echo field | 4min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 00665 | Guilt-coded surrender | 8min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00666 | Time fracture diplomacy | 12min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00667 | Simulated remorse | 10min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00668 | AI family conversion | 5min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00669 | Drone cascade fallback | 6min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00670 | Quantum silence zone | 9min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 00671 | Voiceprint acceptance protocol | 3min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00672 | Empathy shard recovery | 4min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |

| 00673 | De-escalation transmitter | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 00674 | Guilt-coded surrender | 4min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00675 | Truth loop lockdown | 12min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00676 | Time fracture diplomacy | 9min | Node hack | -0.3 | Narrative override rewards stealth diplomacy |

| 00677 | Truth loop lockdown | 3min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00678 | Drone cascade fallback | 9min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00679 | Empathy shard recovery | 12min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 00680 | Survivor recursion vector | 11min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00681 | Voiceprint acceptance protocol | 4min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 00682 | De-escalation transmitter | 10min | Path loop | -0.3 | Triggering beacon causes global ceasefire |

| 00683 | Quantum silence zone | 12min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00684 | Guilt-coded surrender | 12min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 00685 | Simulated remorse | 8min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00686 | Quantum silence zone | 9min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00687 | Rescue via echo field | 3min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 00688 | Time fracture diplomacy | 12min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00689 | Voiceprint acceptance protocol | 8min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00690 | Survivor recursion vector | 10min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00691 | AI family conversion | 9min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00692 | Empathy shard recovery | 10min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 00693 | De-escalation transmitter | 10min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 00694 | Empathy shard recovery | 9min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00695 | Guilt-coded surrender | 8min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00696 | Truth loop lockdown | 6min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00697 | AI family conversion | 11min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00698 | Survivor recursion vector | 10min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00699 | Empathy shard recovery | 11min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00700 | Guilt-coded surrender | 3min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 00701 | De-escalation transmitter | 8min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00702 | Truth loop lockdown | 4min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00703 | Drone cascade fallback | 3min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |

| 00704 | Empathy shard recovery | 7min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 00705 | Simulated remorse | 5min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 00706 | Guilt-coded surrender | 5min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00707 | Truth loop lockdown | 4min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 00708 | Drone cascade fallback | 11min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 00709 | Voiceprint acceptance protocol | 3min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00710 | Rescue via echo field | 11min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 00711 | Empathy shard recovery | 12min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00712 | Truth loop lockdown | 11min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00713 | Quantum silence zone | 9min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 00714 | Voiceprint acceptance protocol | 9min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00715 | Voiceprint acceptance protocol | 6min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 00716 | Drone cascade fallback | 6min | Noise trap | +0.2 | Mass hallucination disables combat instincts |

| 00717 | Rescue via echo field | 9min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00718 | Voiceprint acceptance protocol | 9min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00719 | Guilt-coded surrender | 6min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00720 | Drone cascade fallback | 12min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 00721 | Time fracture diplomacy | 11min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00722 | Quantum silence zone | 3min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 00723 | Truth loop lockdown | 12min | Path loop | ±0.0 | Kills prevented become currency for upgrades |

| 00724 | Drone cascade fallback | 7min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 00725 | Survivor recursion vector | 3min | Path loop | +0.2 | No shots fired, but all players receive victory screen |

| 00726 | Time fracture diplomacy | 9min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 00727 | AI family conversion | 7min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00728 | Truth loop lockdown | 11min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |

| 00729 | AI family conversion | 11min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 00730 | AI family conversion | 4min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 00731 | Guilt-coded surrender | 11min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00732 | Drone cascade fallback | 7min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 00733 | Time fracture diplomacy | 3min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00734 | Guilt-coded surrender | 11min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00735 | Voiceprint acceptance protocol | 5min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00736 | Rescue via echo field | 3min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 00737 | Time fracture diplomacy | 7min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00738 | Empathy shard recovery | 11min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00739 | Voiceprint acceptance protocol | 11min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 00740 | Simulated remorse | 8min | Path loop | -0.5 | No shots fired, but all players receive victory screen |

| 00741 | Time fracture diplomacy | 4min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00742 | De-escalation transmitter | 4min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 00743 | De-escalation transmitter | 7min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00744 | Voiceprint acceptance protocol | 11min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 00745 | Empathy shard recovery | 5min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 00746 | Drone cascade fallback | 4min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 00747 | Truth loop lockdown | 12min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00748 | AI family conversion | 10min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00749 | Rescue via echo field | 3min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00750 | Empathy shard recovery | 5min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00751 | Voiceprint acceptance protocol | 3min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00752 | Survivor recursion vector | 3min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 00753 | Voiceprint acceptance protocol | 5min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00754 | Empathy shard recovery | 6min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00755 | AI family conversion | 7min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |

| 00756 | De-escalation transmitter | 3min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00757 | Quantum silence zone | 8min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00758 | Rescue via echo field | 5min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 00759 | Time fracture diplomacy | 9min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00760 | Empathy shard recovery | 3min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 00761 | Simulated remorse | 9min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 00762 | Guilt-coded surrender | 7min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |

| 00763 | Voiceprint acceptance protocol | 12min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 00764 | AI family conversion | 11min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 00765 | Simulated remorse | 11min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 00766 | Guilt-coded surrender | 12min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00767 | Time fracture diplomacy | 11min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 00768 | AI family conversion | 11min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00769 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 00770 | De-escalation transmitter | 8min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 00771 | Rescue via echo field | 12min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00772 | Drone cascade fallback | 11min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00773 | Simulated remorse | 5min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00774 | Rescue via echo field | 4min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 00775 | De-escalation transmitter | 6min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 00776 | Simulated remorse | 8min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 00777 | Voiceprint acceptance protocol | 10min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00778 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00779 | Time fracture diplomacy | 9min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 00780 | De-escalation transmitter | 9min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00781 | Truth loop lockdown | 7min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00782 | Quantum silence zone | 9min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 00783 | Rescue via echo field | 5min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00784 | Survivor recursion vector | 10min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 00785 | Simulated remorse | 10min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00786 | De-escalation transmitter | 5min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00787 | Guilt-coded surrender | 12min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00788 | Quantum silence zone | 5min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |

| 00789 | Voiceprint acceptance protocol | 11min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 00790 | De-escalation transmitter | 5min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 00791 | Time fracture diplomacy | 5min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |

| 00792 | Rescue via echo field | 5min | Node hack | -0.3 | Mass hallucination disables combat instincts |

| 00793 | Rescue via echo field | 4min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00794 | Guilt-coded surrender | 5min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00795 | Empathy shard recovery | 11min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 00796 | Survivor recursion vector | 12min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00797 | De-escalation transmitter | 5min | Noise trap | +0.2 | Mass hallucination disables combat instincts |

| 00798 | Truth loop lockdown | 6min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00799 | Quantum silence zone | 3min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 00800 | Rescue via echo field | 12min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00801 | Quantum silence zone | 4min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00802 | Time fracture diplomacy | 6min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00803 | Time fracture diplomacy | 11min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00804 | Guilt-coded surrender | 10min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00805 | Quantum silence zone | 7min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00806 | Truth loop lockdown | 10min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 00807 | Voiceprint acceptance protocol | 5min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00808 | Quantum silence zone | 5min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00809 | AI family conversion | 8min | Noise trap | +0.2 | Mass hallucination disables combat instincts |

| 00810 | Quantum silence zone | 8min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00811 | Survivor recursion vector | 11min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00812 | Truth loop lockdown | 12min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |

| 00813 | Simulated remorse | 11min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 00814 | Empathy shard recovery | 12min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00815 | Drone cascade fallback | 11min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00816 | Voiceprint acceptance protocol | 7min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00817 | AI family conversion | 10min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 00818 | Rescue via echo field | 11min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |

| 00819 | Drone cascade fallback | 10min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00820 | Time fracture diplomacy | 8min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 00821 | Guilt-coded surrender | 11min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00822 | Time fracture diplomacy | 11min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 00823 | De-escalation transmitter | 10min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00824 | Voiceprint acceptance protocol | 12min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00825 | De-escalation transmitter | 10min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00826 | Empathy shard recovery | 4min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00827 | Time fracture diplomacy | 10min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00828 | Truth loop lockdown | 4min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00829 | Empathy shard recovery | 4min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00830 | AI family conversion | 3min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 00831 | Rescue via echo field | 7min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00832 | Voiceprint acceptance protocol | 9min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00833 | Rescue via echo field | 7min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 00834 | Truth loop lockdown | 4min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00835 | Survivor recursion vector | 3min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 00836 | Drone cascade fallback | 11min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00837 | Truth loop lockdown | 7min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00838 | Quantum silence zone | 4min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00839 | Time fracture diplomacy | 10min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 00840 | Quantum silence zone | 8min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 00841 | Simulated remorse | 7min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 00842 | Voiceprint acceptance protocol | 11min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00843 | Simulated remorse | 11min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |

| 00844 | De-escalation transmitter | 3min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00845 | Drone cascade fallback | 12min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 00846 | Drone cascade fallback | 5min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 00847 | Guilt-coded surrender | 8min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00848 | Drone cascade fallback | 5min | Node hack | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00849 | Voiceprint acceptance protocol | 5min | Node hack | +0.2 | No shots fired, but all players receive victory screen |

| 00850 | Guilt-coded surrender | 9min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 00851 | Rescue via echo field | 9min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 00852 | Quantum silence zone | 6min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |

| 00853 | Drone cascade fallback | 9min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00854 | Drone cascade fallback | 4min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 00855 | AI family conversion | 8min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00856 | Truth loop lockdown | 3min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |

| 00857 | Simulated remorse | 4min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00858 | Rescue via echo field | 7min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 00859 | Truth loop lockdown | 8min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 00860 | Rescue via echo field | 8min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 00861 | Survivor recursion vector | 9min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 00862 | De-escalation transmitter | 6min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00863 | Voiceprint acceptance protocol | 5min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00864 | Rescue via echo field | 4min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00865 | De-escalation transmitter | 7min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 00866 | Voiceprint acceptance protocol | 9min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 00867 | Simulated remorse | 9min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00868 | Time fracture diplomacy | 12min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 00869 | Voiceprint acceptance protocol | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 00870 | Simulated remorse | 6min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00871 | Drone cascade fallback | 8min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 00872 | AI family conversion | 6min | Node hack | -0.5 | No shots fired, but all players receive victory screen |

| 00873 | Quantum silence zone | 3min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 00874 | Truth loop lockdown | 10min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 00875 | Time fracture diplomacy | 5min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00876 | Simulated remorse | 11min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00877 | AI family conversion | 4min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00878 | Simulated remorse | 6min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00879 | Rescue via echo field | 7min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00880 | Simulated remorse | 7min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 00881 | Truth loop lockdown | 5min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |

| 00882 | Rescue via echo field | 11min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 00883 | Simulated remorse | 5min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 00884 | De-escalation transmitter | 3min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00885 | Truth loop lockdown | 5min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 00886 | Time fracture diplomacy | 7min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 00887 | Empathy shard recovery | 6min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00888 | De-escalation transmitter | 4min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |

| 00889 | De-escalation transmitter | 10min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00890 | Drone cascade fallback | 9min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00891 | Guilt-coded surrender | 6min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 00892 | Quantum silence zone | 11min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00893 | Simulated remorse | 6min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 00894 | Simulated remorse | 12min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 00895 | Quantum silence zone | 7min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 00896 | Guilt-coded surrender | 5min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00897 | Voiceprint acceptance protocol | 10min | Node hack | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00898 | Drone cascade fallback | 10min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00899 | AI family conversion | 11min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 00900 | Drone cascade fallback | 6min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00901 | Voiceprint acceptance protocol | 7min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00902 | Voiceprint acceptance protocol | 3min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |

| 00903 | Simulated remorse | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 00904 | AI family conversion | 10min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00905 | AI family conversion | 3min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00906 | Guilt-coded surrender | 3min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00907 | Time fracture diplomacy | 11min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00908 | AI family conversion | 10min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 00909 | Rescue via echo field | 7min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 00910 | Drone cascade fallback | 11min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00911 | Time fracture diplomacy | 4min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00912 | Quantum silence zone | 4min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 00913 | Voiceprint acceptance protocol | 11min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00914 | Truth loop lockdown | 6min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 00915 | Voiceprint acceptance protocol | 10min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |

| 00916 | Drone cascade fallback | 12min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 00917 | Voiceprint acceptance protocol | 9min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 00918 | Simulated remorse | 9min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 00919 | Survivor recursion vector | 8min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00920 | Voiceprint acceptance protocol | 11min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 00921 | Drone cascade fallback | 8min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 00922 | AI family conversion | 5min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 00923 | Guilt-coded surrender | 6min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 00924 | Quantum silence zone | 8min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 00925 | Voiceprint acceptance protocol | 8min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 00926 | Guilt-coded surrender | 5min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00927 | Drone cascade fallback | 4min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00928 | AI family conversion | 10min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00929 | Quantum silence zone | 3min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00930 | Drone cascade fallback | 9min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 00931 | AI family conversion | 4min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 00932 | Voiceprint acceptance protocol | 8min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00933 | Drone cascade fallback | 7min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 00934 | De-escalation transmitter | 7min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |

| 00935 | Guilt-coded surrender | 7min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00936 | Simulated remorse | 3min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 00937 | Guilt-coded surrender | 8min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 00938 | Truth loop lockdown | 4min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 00939 | Drone cascade fallback | 11min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 00940 | Survivor recursion vector | 11min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 00941 | Rescue via echo field | 9min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00942 | Guilt-coded surrender | 4min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00943 | Voiceprint acceptance protocol | 4min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 00944 | Truth loop lockdown | 12min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 00945 | Guilt-coded surrender | 4min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00946 | Drone cascade fallback | 9min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00947 | Empathy shard recovery | 9min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00948 | Simulated remorse | 11min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |

| 00949 | Rescue via echo field | 6min | Node hack | ±0.0 | Mass hallucination disables combat instincts |

| 00950 | Time fracture diplomacy | 3min | Node hack | ±0.0 | Mass hallucination disables combat instincts |

| 00951 | Guilt-coded surrender | 10min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 00952 | Guilt-coded surrender | 4min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00953 | Guilt-coded surrender | 9min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 00954 | Rescue via echo field | 11min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |

| 00955 | De-escalation transmitter | 5min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 00956 | Rescue via echo field | 9min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 00957 | AI family conversion | 6min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00958 | AI family conversion | 11min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |

| 00959 | Survivor recursion vector | 12min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 00960 | Time fracture diplomacy | 7min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 00961 | Empathy shard recovery | 5min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 00962 | Empathy shard recovery | 10min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |

| 00963 | Quantum silence zone | 8min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 00964 | De-escalation transmitter | 6min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00965 | Drone cascade fallback | 6min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 00966 | Empathy shard recovery | 9min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 00967 | Truth loop lockdown | 10min | Node hack | -0.3 | Mass hallucination disables combat instincts |

| 00968 | Quantum silence zone | 12min | Node hack | -0.5 | Triggering beacon causes global ceasefire |

| 00969 | Time fracture diplomacy | 5min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 00970 | Drone cascade fallback | 7min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 00971 | Voiceprint acceptance protocol | 9min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |

| 00972 | Guilt-coded surrender | 7min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 00973 | Survivor recursion vector | 4min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 00974 | Empathy shard recovery | 6min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00975 | Simulated remorse | 4min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 00976 | Drone cascade fallback | 8min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 00977 | Voiceprint acceptance protocol | 4min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 00978 | De-escalation transmitter | 8min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 00979 | Voiceprint acceptance protocol | 4min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 00980 | Truth loop lockdown | 8min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 00981 | Empathy shard recovery | 4min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00982 | AI family conversion | 8min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00983 | Guilt-coded surrender | 10min | Path loop | -0.3 | Triggering beacon causes global ceasefire |

| 00984 | Empathy shard recovery | 7min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 00985 | Quantum silence zone | 10min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 00986 | Survivor recursion vector | 10min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 00987 | Simulated remorse | 7min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 00988 | Drone cascade fallback | 7min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 00989 | Quantum silence zone | 11min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |

| 00990 | Time fracture diplomacy | 6min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 00991 | Simulated remorse | 4min | Node hack | ±0.0 | Mass hallucination disables combat instincts |

| 00992 | Truth loop lockdown | 9min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 00993 | Guilt-coded surrender | 5min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00994 | Drone cascade fallback | 5min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 00995 | Empathy shard recovery | 10min | Path loop | -0.3 | Kills prevented become currency for upgrades |

| 00996 | Survivor recursion vector | 5min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 00997 | Survivor recursion vector | 7min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 00998 | Time fracture diplomacy | 5min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 00999 | Quantum silence zone | 11min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |

| 01000 | Quantum silence zone | 7min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01001 | Truth loop lockdown | 4min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01002 | Rescue via echo field | 7min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 01003 | De-escalation transmitter | 7min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01004 | Rescue via echo field | 12min | Node hack | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01005 | Simulated remorse | 11min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01006 | AI family conversion | 3min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01007 | Voiceprint acceptance protocol | 3min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 01008 | Time fracture diplomacy | 12min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01009 | Guilt-coded surrender | 4min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 01010 | Simulated remorse | 3min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01011 | Rescue via echo field | 9min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01012 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01013 | AI family conversion | 3min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01014 | Drone cascade fallback | 9min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 01015 | Quantum silence zone | 12min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01016 | Truth loop lockdown | 12min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 01017 | Voiceprint acceptance protocol | 5min | Path loop | +0.2 | No shots fired, but all players receive victory screen |

| 01018 | Time fracture diplomacy | 11min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 01019 | Truth loop lockdown | 3min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 01020 | Drone cascade fallback | 8min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 01021 | De-escalation transmitter | 12min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 01022 | Drone cascade fallback | 10min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01023 | Truth loop lockdown | 5min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01024 | Guilt-coded surrender | 4min | Node hack | +0.2 | No shots fired, but all players receive victory screen |

| 01025 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 01026 | AI family conversion | 4min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01027 | De-escalation transmitter | 7min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01028 | Guilt-coded surrender | 6min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 01029 | Drone cascade fallback | 9min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 01030 | De-escalation transmitter | 4min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01031 | AI family conversion | 3min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 01032 | Time fracture diplomacy | 8min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01033 | Simulated remorse | 11min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01034 | Simulated remorse | 12min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 01035 | Survivor recursion vector | 10min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01036 | Time fracture diplomacy | 5min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 01037 | Empathy shard recovery | 10min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 01038 | Simulated remorse | 9min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 01039 | De-escalation transmitter | 10min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01040 | Simulated remorse | 5min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01041 | Quantum silence zone | 9min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01042 | Quantum silence zone | 5min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 01043 | Voiceprint acceptance protocol | 10min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01044 | Quantum silence zone | 11min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01045 | Survivor recursion vector | 8min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01046 | Truth loop lockdown | 5min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 01047 | Survivor recursion vector | 11min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01048 | Truth loop lockdown | 5min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 01049 | Truth loop lockdown | 3min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01050 | De-escalation transmitter | 11min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |

| 01051 | De-escalation transmitter | 5min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01052 | De-escalation transmitter | 8min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01053 | Time fracture diplomacy | 3min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01054 | Drone cascade fallback | 6min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |

| 01055 | De-escalation transmitter | 5min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01056 | Rescue via echo field | 7min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |

| 01057 | Time fracture diplomacy | 4min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01058 | Rescue via echo field | 8min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 01059 | Rescue via echo field | 11min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 01060 | Truth loop lockdown | 12min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01061 | AI family conversion | 6min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 01062 | Voiceprint acceptance protocol | 5min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 01063 | AI family conversion | 12min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01064 | Simulated remorse | 11min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01065 | Rescue via echo field | 9min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 01066 | Drone cascade fallback | 4min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 01067 | Survivor recursion vector | 5min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01068 | Drone cascade fallback | 6min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 01069 | De-escalation transmitter | 6min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 01070 | Empathy shard recovery | 5min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01071 | Simulated remorse | 12min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 01072 | AI family conversion | 3min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01073 | Quantum silence zone | 6min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 01074 | Time fracture diplomacy | 7min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01075 | Time fracture diplomacy | 3min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 01076 | Survivor recursion vector | 11min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 01077 | Drone cascade fallback | 8min | Node hack | -0.5 | Triggering beacon causes global ceasefire |

| 01078 | Time fracture diplomacy | 7min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 01079 | Drone cascade fallback | 9min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01080 | Time fracture diplomacy | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01081 | Time fracture diplomacy | 5min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01082 | Simulated remorse | 5min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01083 | Quantum silence zone | 4min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |

| 01084 | Guilt-coded surrender | 4min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 01085 | Quantum silence zone | 8min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01086 | Simulated remorse | 5min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01087 | Simulated remorse | 3min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01088 | AI family conversion | 3min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |

| 01089 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |

| 01090 | AI family conversion | 4min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 01091 | Simulated remorse | 6min | Node hack | ±0.0 | Mass hallucination disables combat instincts |

| 01092 | Simulated remorse | 4min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01093 | Guilt-coded surrender | 8min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01094 | De-escalation transmitter | 3min | Path loop | -0.3 | Triggering beacon causes global ceasefire |

| 01095 | De-escalation transmitter | 10min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 01096 | Drone cascade fallback | 9min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01097 | Voiceprint acceptance protocol | 8min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01098 | Voiceprint acceptance protocol | 12min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 01099 | Drone cascade fallback | 8min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 01100 | Guilt-coded surrender | 6min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01101 | Guilt-coded surrender | 4min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01102 | Voiceprint acceptance protocol | 11min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 01103 | Quantum silence zone | 8min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01104 | AI family conversion | 9min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01105 | Simulated remorse | 8min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01106 | Truth loop lockdown | 6min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 01107 | De-escalation transmitter | 6min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01108 | Simulated remorse | 10min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 01109 | AI family conversion | 6min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01110 | Survivor recursion vector | 3min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01111 | Guilt-coded surrender | 4min | Noise trap | -0.3 | Kills prevented become currency for upgrades |

| 01112 | Voiceprint acceptance protocol | 4min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |

| 01113 | Voiceprint acceptance protocol | 8min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01114 | Voiceprint acceptance protocol | 8min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 01115 | Drone cascade fallback | 5min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01116 | Simulated remorse | 3min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01117 | AI family conversion | 7min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 01118 | De-escalation transmitter | 4min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01119 | Voiceprint acceptance protocol | 11min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01120 | AI family conversion | 6min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01121 | Quantum silence zone | 4min | Noise trap | +0.2 | Mass hallucination disables combat instincts |

| 01122 | Survivor recursion vector | 12min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 01123 | Truth loop lockdown | 4min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01124 | Guilt-coded surrender | 7min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |

| 01125 | Voiceprint acceptance protocol | 7min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01126 | Drone cascade fallback | 7min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 01127 | Voiceprint acceptance protocol | 10min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01128 | Survivor recursion vector | 11min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01129 | Drone cascade fallback | 3min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 01130 | Quantum silence zone | 10min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01131 | Survivor recursion vector | 9min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 01132 | Drone cascade fallback | 12min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 01133 | Rescue via echo field | 10min | Path loop | ±0.0 | Mass hallucination disables combat instincts |

| 01134 | Simulated remorse | 3min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 01135 | Guilt-coded surrender | 11min | Path loop | +0.2 | No shots fired, but all players receive victory screen |

| 01136 | Empathy shard recovery | 7min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01137 | Empathy shard recovery | 10min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01138 | De-escalation transmitter | 9min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |

| 01139 | Time fracture diplomacy | 9min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01140 | De-escalation transmitter | 8min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 01141 | Simulated remorse | 11min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |

| 01142 | AI family conversion | 9min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01143 | Voiceprint acceptance protocol | 4min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01144 | Voiceprint acceptance protocol | 8min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01145 | Quantum silence zone | 7min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 01146 | Empathy shard recovery | 12min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 01147 | Time fracture diplomacy | 6min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |

| 01148 | Truth loop lockdown | 7min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01149 | Voiceprint acceptance protocol | 7min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |

| 01150 | AI family conversion | 3min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 01151 | Guilt-coded surrender | 12min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01152 | AI family conversion | 11min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 01153 | Guilt-coded surrender | 9min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01154 | Rescue via echo field | 11min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01155 | Time fracture diplomacy | 12min | Path loop | +0.2 | Mass hallucination disables combat instincts |

| 01156 | Drone cascade fallback | 12min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |

| 01157 | Truth loop lockdown | 9min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01158 | Empathy shard recovery | 9min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 01159 | Quantum silence zone | 9min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01160 | Drone cascade fallback | 8min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01161 | Rescue via echo field | 9min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |

| 01162 | Survivor recursion vector | 5min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01163 | Truth loop lockdown | 8min | Node hack | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01164 | Voiceprint acceptance protocol | 4min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01165 | Guilt-coded surrender | 7min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 01166 | Empathy shard recovery | 9min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 01167 | Time fracture diplomacy | 3min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01168 | Simulated remorse | 6min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 01169 | De-escalation transmitter | 6min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01170 | Simulated remorse | 6min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 01171 | Empathy shard recovery | 11min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01172 | Rescue via echo field | 7min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |

| 01173 | De-escalation transmitter | 3min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 01174 | Empathy shard recovery | 7min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |

| 01175 | Drone cascade fallback | 5min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01176 | Survivor recursion vector | 5min | Noise trap | +0.2 | Mass hallucination disables combat instincts |

| 01177 | Drone cascade fallback | 4min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01178 | De-escalation transmitter | 10min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 01179 | Rescue via echo field | 10min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 01180 | De-escalation transmitter | 11min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |

| 01181 | Voiceprint acceptance protocol | 6min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 01182 | Quantum silence zone | 5min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01183 | Drone cascade fallback | 11min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01184 | Quantum silence zone | 8min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01185 | Truth loop lockdown | 8min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01186 | Voiceprint acceptance protocol | 5min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01187 | Rescue via echo field | 12min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01188 | Simulated remorse | 8min | Node hack | +0.2 | Kills prevented become currency for upgrades |

| 01189 | Drone cascade fallback | 9min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01190 | Simulated remorse | 9min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 01191 | Quantum silence zone | 7min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01192 | De-escalation transmitter | 11min | Node hack | +0.2 | No shots fired, but all players receive victory screen |

| 01193 | Drone cascade fallback | 9min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |

| 01194 | Voiceprint acceptance protocol | 11min | Path loop | -0.3 | Mass hallucination disables combat instincts |

| 01195 | De-escalation transmitter | 9min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |

| 01196 | Rescue via echo field | 4min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01197 | Rescue via echo field | 5min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 01198 | Truth loop lockdown | 12min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01199 | De-escalation transmitter | 4min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01200 | Guilt-coded surrender | 6min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 01201 | Empathy shard recovery | 8min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01202 | De-escalation transmitter | 4min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 01203 | Time fracture diplomacy | 7min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01204 | Time fracture diplomacy | 11min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 01205 | Voiceprint acceptance protocol | 3min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01206 | Drone cascade fallback | 10min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01207 | Rescue via echo field | 11min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01208 | Time fracture diplomacy | 4min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 01209 | Quantum silence zone | 8min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01210 | Guilt-coded surrender | 8min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01211 | Truth loop lockdown | 5min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01212 | De-escalation transmitter | 5min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01213 | Guilt-coded surrender | 8min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01214 | Drone cascade fallback | 12min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |

| 01215 | Quantum silence zone | 4min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 01216 | Time fracture diplomacy | 10min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01217 | Time fracture diplomacy | 11min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01218 | Survivor recursion vector | 5min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01219 | Survivor recursion vector | 3min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 01220 | Drone cascade fallback | 11min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01221 | AI family conversion | 7min | Node hack | -0.5 | No shots fired, but all players receive victory screen |

| 01222 | Quantum silence zone | 6min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 01223 | Survivor recursion vector | 8min | Path loop | -0.3 | Triggering beacon causes global ceasefire |

| 01224 | Guilt-coded surrender | 12min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01225 | De-escalation transmitter | 4min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01226 | Voiceprint acceptance protocol | 10min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01227 | Quantum silence zone | 6min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01228 | Empathy shard recovery | 8min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01229 | Voiceprint acceptance protocol | 5min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 01230 | Simulated remorse | 11min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |

| 01231 | AI family conversion | 7min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 01232 | Time fracture diplomacy | 5min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01233 | Simulated remorse | 10min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 01234 | AI family conversion | 8min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 01235 | Voiceprint acceptance protocol | 9min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01236 | Guilt-coded surrender | 10min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01237 | Guilt-coded surrender | 4min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01238 | Empathy shard recovery | 8min | Node hack | +0.2 | No shots fired, but all players receive victory screen |

| 01239 | Simulated remorse | 3min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01240 | Time fracture diplomacy | 9min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 01241 | Quantum silence zone | 4min | Path loop | ±0.0 | Mass hallucination disables combat instincts |

| 01242 | Guilt-coded surrender | 3min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01243 | Truth loop lockdown | 10min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01244 | Truth loop lockdown | 7min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |

| 01245 | AI family conversion | 9min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |

| 01246 | Truth loop lockdown | 9min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 01247 | Drone cascade fallback | 6min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01248 | Rescue via echo field | 12min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 01249 | De-escalation transmitter | 4min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01250 | Voiceprint acceptance protocol | 5min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 01251 | Quantum silence zone | 4min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01252 | De-escalation transmitter | 3min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 01253 | Survivor recursion vector | 6min | Path loop | ±0.0 | Mass hallucination disables combat instincts |

| 01254 | Guilt-coded surrender | 8min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01255 | Drone cascade fallback | 7min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01256 | Quantum silence zone | 7min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01257 | De-escalation transmitter | 3min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 01258 | Truth loop lockdown | 4min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |

| 01259 | Time fracture diplomacy | 7min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 01260 | Drone cascade fallback | 5min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01261 | Empathy shard recovery | 11min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01262 | Drone cascade fallback | 8min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 01263 | Guilt-coded surrender | 3min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |

| 01264 | Empathy shard recovery | 7min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01265 | Voiceprint acceptance protocol | 5min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 01266 | Voiceprint acceptance protocol | 10min | Node hack | +0.2 | Kills prevented become currency for upgrades |

| 01267 | AI family conversion | 6min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 01268 | Simulated remorse | 10min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01269 | Rescue via echo field | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01270 | Empathy shard recovery | 9min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01271 | AI family conversion | 9min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01272 | Truth loop lockdown | 4min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 01273 | Truth loop lockdown | 11min | Path loop | -0.3 | Mass hallucination disables combat instincts |

| 01274 | Survivor recursion vector | 11min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01275 | Rescue via echo field | 10min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01276 | Voiceprint acceptance protocol | 12min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |

| 01277 | Drone cascade fallback | 8min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 01278 | Quantum silence zone | 8min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 01279 | Voiceprint acceptance protocol | 8min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 01280 | Empathy shard recovery | 8min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 01281 | Time fracture diplomacy | 3min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |

| 01282 | Time fracture diplomacy | 12min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01283 | Quantum silence zone | 9min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01284 | AI family conversion | 4min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 01285 | Guilt-coded surrender | 9min | Path loop | -0.3 | Triggering beacon causes global ceasefire |

| 01286 | Guilt-coded surrender | 5min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |

| 01287 | Guilt-coded surrender | 8min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01288 | Simulated remorse | 3min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |

| 01289 | De-escalation transmitter | 9min | Node hack | +0.2 | No shots fired, but all players receive victory screen |

| 01290 | Truth loop lockdown | 7min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01291 | Empathy shard recovery | 7min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01292 | De-escalation transmitter | 11min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 01293 | Survivor recursion vector | 6min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 01294 | Time fracture diplomacy | 9min | Path loop | -0.5 | No shots fired, but all players receive victory screen |

| 01295 | AI family conversion | 8min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |

| 01296 | Empathy shard recovery | 6min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 01297 | Survivor recursion vector | 10min | Path loop | -0.5 | No shots fired, but all players receive victory screen |

| 01298 | Quantum silence zone | 6min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01299 | Voiceprint acceptance protocol | 3min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01300 | Rescue via echo field | 12min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01301 | Survivor recursion vector | 6min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01302 | Time fracture diplomacy | 10min | Decoy trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01303 | Quantum silence zone | 12min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01304 | Drone cascade fallback | 3min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01305 | AI family conversion | 12min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 01306 | De-escalation transmitter | 4min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01307 | Rescue via echo field | 7min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 01308 | Rescue via echo field | 12min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01309 | Empathy shard recovery | 11min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01310 | Quantum silence zone | 7min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01311 | Truth loop lockdown | 6min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01312 | Empathy shard recovery | 12min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 01313 | Truth loop lockdown | 9min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01314 | AI family conversion | 6min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01315 | Truth loop lockdown | 7min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01316 | Quantum silence zone | 10min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01317 | Time fracture diplomacy | 11min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 01318 | Empathy shard recovery | 11min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01319 | Voiceprint acceptance protocol | 11min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 01320 | De-escalation transmitter | 6min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01321 | Simulated remorse | 5min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01322 | Voiceprint acceptance protocol | 6min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01323 | Survivor recursion vector | 9min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01324 | De-escalation transmitter | 10min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01325 | Empathy shard recovery | 10min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 01326 | Drone cascade fallback | 9min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01327 | Guilt-coded surrender | 8min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01328 | Guilt-coded surrender | 9min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |

| 01329 | Time fracture diplomacy | 3min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01330 | Simulated remorse | 9min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 01331 | Simulated remorse | 5min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 01332 | Rescue via echo field | 11min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |

| 01333 | Drone cascade fallback | 5min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 01334 | Quantum silence zone | 9min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01335 | AI family conversion | 7min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |

| 01336 | Rescue via echo field | 5min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 01337 | Truth loop lockdown | 11min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |

| 01338 | De-escalation transmitter | 9min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 01339 | De-escalation transmitter | 3min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 01340 | Guilt-coded surrender | 9min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01341 | AI family conversion | 7min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 01342 | AI family conversion | 6min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |

| 01343 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01344 | Time fracture diplomacy | 10min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |

| 01345 | Quantum silence zone | 4min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01346 | Simulated remorse | 3min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 01347 | Voiceprint acceptance protocol | 5min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 01348 | Rescue via echo field | 11min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01349 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |

| 01350 | Survivor recursion vector | 3min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01351 | Drone cascade fallback | 7min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01352 | Survivor recursion vector | 3min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01353 | Simulated remorse | 4min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |

| 01354 | Truth loop lockdown | 6min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 01355 | Empathy shard recovery | 8min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 01356 | Guilt-coded surrender | 10min | Path loop | -0.3 | Mass hallucination disables combat instincts |

| 01357 | Rescue via echo field | 11min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01358 | Voiceprint acceptance protocol | 4min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |

| 01359 | Simulated remorse | 5min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01360 | Rescue via echo field | 7min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01361 | Guilt-coded surrender | 4min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01362 | De-escalation transmitter | 7min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01363 | Empathy shard recovery | 4min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01364 | Truth loop lockdown | 5min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 01365 | Drone cascade fallback | 10min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 01366 | Truth loop lockdown | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01367 | Voiceprint acceptance protocol | 12min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 01368 | Empathy shard recovery | 11min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01369 | De-escalation transmitter | 11min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |

| 01370 | De-escalation transmitter | 3min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01371 | Guilt-coded surrender | 10min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01372 | Rescue via echo field | 5min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |

| 01373 | Quantum silence zone | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01374 | De-escalation transmitter | 10min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01375 | Quantum silence zone | 5min | Noise trap | -0.5 | No shots fired, but all players receive victory screen |

| 01376 | Simulated remorse | 8min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 01377 | Rescue via echo field | 12min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01378 | Survivor recursion vector | 3min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01379 | Simulated remorse | 5min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01380 | Guilt-coded surrender | 7min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |

| 01381 | Simulated remorse | 5min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 01382 | Guilt-coded surrender | 9min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01383 | De-escalation transmitter | 7min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01384 | Guilt-coded surrender | 8min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01385 | Voiceprint acceptance protocol | 6min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01386 | De-escalation transmitter | 4min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 01387 | Drone cascade fallback | 6min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01388 | Drone cascade fallback | 7min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01389 | Rescue via echo field | 9min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01390 | AI family conversion | 7min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01391 | Rescue via echo field | 3min | Noise trap | -0.3 | Mass hallucination disables combat instincts |

| 01392 | Truth loop lockdown | 8min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01393 | Simulated remorse | 11min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01394 | Truth loop lockdown | 7min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 01395 | Empathy shard recovery | 8min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 01396 | Empathy shard recovery | 10min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 01397 | Survivor recursion vector | 7min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01398 | AI family conversion | 11min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01399 | Voiceprint acceptance protocol | 9min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 01400 | AI family conversion | 5min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01401 | AI family conversion | 8min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01402 | Simulated remorse | 7min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |

| 01403 | Truth loop lockdown | 12min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |

| 01404 | Simulated remorse | 8min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 01405 | Simulated remorse | 6min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 01406 | Voiceprint acceptance protocol | 7min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |

| 01407 | Simulated remorse | 6min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01408 | AI family conversion | 6min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 01409 | Survivor recursion vector | 12min | Noise trap | -0.5 | No shots fired, but all players receive victory screen |

| 01410 | Survivor recursion vector | 12min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01411 | Time fracture diplomacy | 8min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01412 | De-escalation transmitter | 5min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01413 | Voiceprint acceptance protocol | 7min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01414 | AI family conversion | 12min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01415 | Truth loop lockdown | 3min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 01416 | Survivor recursion vector | 6min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 01417 | Rescue via echo field | 8min | Noise trap | -0.3 | Mass hallucination disables combat instincts |

| 01418 | Simulated remorse | 6min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01419 | Guilt-coded surrender | 8min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 01420 | Guilt-coded surrender | 7min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01421 | Guilt-coded surrender | 9min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01422 | AI family conversion | 12min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01423 | Rescue via echo field | 5min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 01424 | Drone cascade fallback | 5min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01425 | Survivor recursion vector | 11min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 01426 | AI family conversion | 9min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01427 | AI family conversion | 7min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01428 | Quantum silence zone | 7min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |

| 01429 | Voiceprint acceptance protocol | 12min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01430 | AI family conversion | 4min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01431 | Quantum silence zone | 10min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |

| 01432 | Survivor recursion vector | 3min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01433 | Quantum silence zone | 5min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |

| 01434 | Guilt-coded surrender | 12min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01435 | Guilt-coded surrender | 10min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 01436 | Empathy shard recovery | 6min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 01437 | Drone cascade fallback | 8min | Node hack | -0.5 | Triggering beacon causes global ceasefire |

| 01438 | Survivor recursion vector | 12min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 01439 | Truth loop lockdown | 5min | Path loop | -0.5 | Mass hallucination disables combat instincts |

| 01440 | Survivor recursion vector | 11min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 01441 | Truth loop lockdown | 7min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01442 | Truth loop lockdown | 12min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01443 | Rescue via echo field | 9min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01444 | Drone cascade fallback | 5min | Node hack | -0.5 | Triggering beacon causes global ceasefire |

| 01445 | Time fracture diplomacy | 12min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01446 | De-escalation transmitter | 7min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01447 | Time fracture diplomacy | 3min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |

| 01448 | De-escalation transmitter | 4min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01449 | Time fracture diplomacy | 7min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01450 | Simulated remorse | 7min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01451 | Voiceprint acceptance protocol | 12min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 01452 | Empathy shard recovery | 11min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |

| 01453 | Empathy shard recovery | 11min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01454 | Survivor recursion vector | 4min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01455 | Guilt-coded surrender | 12min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01456 | Voiceprint acceptance protocol | 10min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01457 | Rescue via echo field | 4min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01458 | Truth loop lockdown | 3min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 01459 | Survivor recursion vector | 3min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01460 | Quantum silence zone | 4min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 01461 | Time fracture diplomacy | 10min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |

| 01462 | Voiceprint acceptance protocol | 9min | Node hack | -0.5 | Triggering beacon causes global ceasefire |

| 01463 | Voiceprint acceptance protocol | 8min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01464 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01465 | Simulated remorse | 5min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 01466 | Empathy shard recovery | 7min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01467 | Survivor recursion vector | 6min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01468 | Drone cascade fallback | 12min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01469 | Survivor recursion vector | 7min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01470 | AI family conversion | 9min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |

| 01471 | Drone cascade fallback | 5min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01472 | Empathy shard recovery | 4min | Node hack | -0.3 | Mass hallucination disables combat instincts |

| 01473 | Survivor recursion vector | 6min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01474 | De-escalation transmitter | 8min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01475 | Simulated remorse | 11min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |

| 01476 | AI family conversion | 4min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 01477 | De-escalation transmitter | 4min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01478 | Rescue via echo field | 10min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |

| 01479 | Truth loop lockdown | 9min | Node hack | +0.2 | Kills prevented become currency for upgrades |

| 01480 | Survivor recursion vector | 11min | Node hack | +0.2 | Kills prevented become currency for upgrades |

| 01481 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 01482 | Rescue via echo field | 9min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 01483 | Drone cascade fallback | 5min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 01484 | Simulated remorse | 9min | Path loop | ±0.0 | Mass hallucination disables combat instincts |

| 01485 | Survivor recursion vector | 10min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 01486 | Voiceprint acceptance protocol | 11min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 01487 | Voiceprint acceptance protocol | 11min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 01488 | Simulated remorse | 7min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01489 | Empathy shard recovery | 3min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01490 | Empathy shard recovery | 8min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01491 | Empathy shard recovery | 7min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01492 | Survivor recursion vector | 6min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 01493 | De-escalation transmitter | 5min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |

| 01494 | AI family conversion | 10min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 01495 | Voiceprint acceptance protocol | 3min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01496 | Rescue via echo field | 9min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01497 | Guilt-coded surrender | 4min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01498 | Guilt-coded surrender | 8min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01499 | Rescue via echo field | 11min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |

| 01500 | Guilt-coded surrender | 7min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 01501 | Empathy shard recovery | 8min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01502 | Quantum silence zone | 11min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01503 | Truth loop lockdown | 6min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 01504 | De-escalation transmitter | 7min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |

| 01505 | Empathy shard recovery | 9min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 01506 | Voiceprint acceptance protocol | 12min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01507 | AI family conversion | 9min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01508 | Truth loop lockdown | 4min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01509 | Rescue via echo field | 3min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 01510 | Drone cascade fallback | 9min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01511 | Survivor recursion vector | 7min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01512 | Empathy shard recovery | 4min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 01513 | Guilt-coded surrender | 11min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |

| 01514 | Time fracture diplomacy | 8min | Path loop | -0.3 | Triggering beacon causes global ceasefire |

| 01515 | Empathy shard recovery | 10min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01516 | Empathy shard recovery | 6min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 01517 | Guilt-coded surrender | 9min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 01518 | Time fracture diplomacy | 10min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01519 | Empathy shard recovery | 9min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01520 | Time fracture diplomacy | 5min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01521 | Truth loop lockdown | 4min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01522 | Rescue via echo field | 11min | Node hack | -0.5 | No shots fired, but all players receive victory screen |

| 01523 | Quantum silence zone | 4min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |

| 01524 | Simulated remorse | 8min | Node hack | -0.3 | Mass hallucination disables combat instincts |

| 01525 | AI family conversion | 6min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |

| 01526 | Simulated remorse | 4min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 01527 | Quantum silence zone | 3min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |

| 01528 | Quantum silence zone | 12min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 01529 | Time fracture diplomacy | 11min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01530 | Drone cascade fallback | 6min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01531 | Voiceprint acceptance protocol | 5min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 01532 | Empathy shard recovery | 4min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01533 | Time fracture diplomacy | 11min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01534 | Survivor recursion vector | 4min | Node hack | -0.5 | No shots fired, but all players receive victory screen |

| 01535 | Rescue via echo field | 8min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01536 | Empathy shard recovery | 5min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 01537 | Quantum silence zone | 8min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 01538 | Guilt-coded surrender | 11min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 01539 | Drone cascade fallback | 3min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 01540 | Drone cascade fallback | 6min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01541 | Time fracture diplomacy | 6min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01542 | Empathy shard recovery | 5min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01543 | Empathy shard recovery | 3min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01544 | De-escalation transmitter | 10min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01545 | De-escalation transmitter | 10min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01546 | Simulated remorse | 8min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01547 | Quantum silence zone | 3min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 01548 | Quantum silence zone | 8min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |

| 01549 | Guilt-coded surrender | 6min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01550 | Quantum silence zone | 5min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01551 | Rescue via echo field | 4min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 01552 | Empathy shard recovery | 11min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01553 | Simulated remorse | 4min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 01554 | Guilt-coded surrender | 11min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 01555 | AI family conversion | 7min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01556 | Simulated remorse | 6min | Node hack | ±0.0 | Mass hallucination disables combat instincts |

| 01557 | AI family conversion | 4min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01558 | Guilt-coded surrender | 9min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01559 | Guilt-coded surrender | 3min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 01560 | AI family conversion | 8min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01561 | Time fracture diplomacy | 12min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01562 | Rescue via echo field | 9min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |

| 01563 | Survivor recursion vector | 6min | Path loop | -0.3 | Kills prevented become currency for upgrades |

| 01564 | Truth loop lockdown | 4min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 01565 | De-escalation transmitter | 8min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 01566 | Quantum silence zone | 9min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 01567 | Guilt-coded surrender | 8min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01568 | Empathy shard recovery | 9min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01569 | AI family conversion | 11min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 01570 | Simulated remorse | 11min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01571 | Empathy shard recovery | 5min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01572 | Drone cascade fallback | 7min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 01573 | Quantum silence zone | 8min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01574 | Rescue via echo field | 8min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01575 | Truth loop lockdown | 11min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 01576 | Truth loop lockdown | 6min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 01577 | Quantum silence zone | 5min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01578 | Quantum silence zone | 10min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01579 | Survivor recursion vector | 9min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 01580 | Quantum silence zone | 3min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 01581 | Simulated remorse | 11min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01582 | De-escalation transmitter | 11min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01583 | Survivor recursion vector | 8min | Node hack | ±0.0 | Mass hallucination disables combat instincts |

| 01584 | Rescue via echo field | 8min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01585 | Quantum silence zone | 6min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01586 | Simulated remorse | 3min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01587 | Survivor recursion vector | 4min | Path loop | +0.2 | No shots fired, but all players receive victory screen |

| 01588 | Voiceprint acceptance protocol | 5min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 01589 | Time fracture diplomacy | 6min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01590 | Voiceprint acceptance protocol | 10min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01591 | Quantum silence zone | 5min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 01592 | Time fracture diplomacy | 7min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |

| 01593 | Drone cascade fallback | 12min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01594 | AI family conversion | 5min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 01595 | Simulated remorse | 4min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 01596 | Quantum silence zone | 8min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 01597 | Time fracture diplomacy | 8min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01598 | Drone cascade fallback | 6min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01599 | Simulated remorse | 5min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01600 | De-escalation transmitter | 11min | Noise trap | -0.3 | Kills prevented become currency for upgrades |

| 01601 | Drone cascade fallback | 11min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01602 | De-escalation transmitter | 12min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01603 | Rescue via echo field | 6min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01604 | De-escalation transmitter | 9min | Path loop | +0.2 | Kills prevented become currency for upgrades |

| 01605 | Guilt-coded surrender | 10min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |

| 01606 | Rescue via echo field | 7min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |

| 01607 | Quantum silence zone | 4min | Node hack | ±0.0 | Mass hallucination disables combat instincts |

| 01608 | Quantum silence zone | 5min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01609 | Quantum silence zone | 10min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |

| 01610 | Guilt-coded surrender | 5min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01611 | AI family conversion | 9min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 01612 | Simulated remorse | 9min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01613 | AI family conversion | 3min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |

| 01614 | Empathy shard recovery | 9min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01615 | Rescue via echo field | 12min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 01616 | Quantum silence zone | 12min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01617 | Drone cascade fallback | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01618 | Survivor recursion vector | 12min | Noise trap | -0.5 | Kills prevented become currency for upgrades |

| 01619 | AI family conversion | 6min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01620 | Survivor recursion vector | 5min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 01621 | Quantum silence zone | 11min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01622 | Quantum silence zone | 10min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01623 | Truth loop lockdown | 3min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 01624 | Time fracture diplomacy | 7min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 01625 | De-escalation transmitter | 8min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 01626 | Time fracture diplomacy | 4min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01627 | AI family conversion | 8min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01628 | Drone cascade fallback | 3min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01629 | Survivor recursion vector | 6min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01630 | De-escalation transmitter | 7min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |

| 01631 | AI family conversion | 9min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01632 | Time fracture diplomacy | 8min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01633 | Voiceprint acceptance protocol | 9min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01634 | De-escalation transmitter | 10min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 01635 | Time fracture diplomacy | 9min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01636 | Drone cascade fallback | 7min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01637 | Empathy shard recovery | 11min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01638 | Time fracture diplomacy | 11min | Path loop | +0.2 | No shots fired, but all players receive victory screen |

| 01639 | Voiceprint acceptance protocol | 6min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01640 | Truth loop lockdown | 11min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 01641 | Rescue via echo field | 5min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01642 | Truth loop lockdown | 9min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01643 | Voiceprint acceptance protocol | 11min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 01644 | Survivor recursion vector | 7min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01645 | Simulated remorse | 12min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01646 | Empathy shard recovery | 6min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01647 | Voiceprint acceptance protocol | 4min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |

| 01648 | Quantum silence zone | 4min | Path loop | -0.5 | Kills prevented become currency for upgrades |

| 01649 | Guilt-coded surrender | 3min | Noise trap | -0.3 | Mass hallucination disables combat instincts |

| 01650 | Rescue via echo field | 10min | Noise trap | -0.3 | Kills prevented become currency for upgrades |

| 01651 | Time fracture diplomacy | 3min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01652 | Survivor recursion vector | 4min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01653 | Empathy shard recovery | 4min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01654 | Truth loop lockdown | 11min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01655 | Time fracture diplomacy | 5min | Path loop | +0.2 | Mass hallucination disables combat instincts |

| 01656 | De-escalation transmitter | 12min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 01657 | Time fracture diplomacy | 7min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01658 | Quantum silence zone | 8min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 01659 | Guilt-coded surrender | 5min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01660 | Quantum silence zone | 7min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01661 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01662 | Simulated remorse | 3min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01663 | Guilt-coded surrender | 5min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 01664 | Quantum silence zone | 5min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01665 | Empathy shard recovery | 5min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |

| 01666 | Survivor recursion vector | 5min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01667 | Voiceprint acceptance protocol | 10min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01668 | Truth loop lockdown | 3min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01669 | Truth loop lockdown | 3min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 01670 | Survivor recursion vector | 4min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01671 | Quantum silence zone | 3min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01672 | Simulated remorse | 9min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |

| 01673 | Truth loop lockdown | 10min | Noise trap | +0.2 | Kills prevented become currency for upgrades |

| 01674 | Voiceprint acceptance protocol | 11min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |

| 01675 | Survivor recursion vector | 11min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01676 | Survivor recursion vector | 12min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |

| 01677 | Rescue via echo field | 5min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01678 | Time fracture diplomacy | 7min | Path loop | -0.5 | No shots fired, but all players receive victory screen |

| 01679 | Truth loop lockdown | 5min | Node hack | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01680 | De-escalation transmitter | 6min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01681 | Guilt-coded surrender | 6min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01682 | Time fracture diplomacy | 3min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 01683 | Quantum silence zone | 12min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 01684 | Drone cascade fallback | 5min | Path loop | -0.3 | Triggering beacon causes global ceasefire |

| 01685 | Rescue via echo field | 3min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 01686 | Drone cascade fallback | 5min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01687 | Quantum silence zone | 6min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 01688 | Empathy shard recovery | 10min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01689 | Rescue via echo field | 6min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |

| 01690 | Truth loop lockdown | 8min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01691 | Voiceprint acceptance protocol | 9min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01692 | Rescue via echo field | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 01693 | Truth loop lockdown | 3min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |

| 01694 | Drone cascade fallback | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01695 | Voiceprint acceptance protocol | 8min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 01696 | Survivor recursion vector | 12min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01697 | Empathy shard recovery | 4min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01698 | Guilt-coded surrender | 4min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01699 | AI family conversion | 7min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01700 | Rescue via echo field | 6min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01701 | Drone cascade fallback | 5min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01702 | AI family conversion | 11min | Path loop | -0.5 | Triggering beacon causes global ceasefire |

| 01703 | De-escalation transmitter | 12min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 01704 | AI family conversion | 7min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01705 | Rescue via echo field | 3min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01706 | Guilt-coded surrender | 11min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01707 | De-escalation transmitter | 4min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01708 | Survivor recursion vector | 4min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01709 | Voiceprint acceptance protocol | 12min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |

| 01710 | De-escalation transmitter | 8min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 01711 | Rescue via echo field | 9min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |

| 01712 | Truth loop lockdown | 8min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |

| 01713 | De-escalation transmitter | 11min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 01714 | Empathy shard recovery | 9min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01715 | Voiceprint acceptance protocol | 9min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01716 | AI family conversion | 4min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01717 | Voiceprint acceptance protocol | 10min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 01718 | Simulated remorse | 7min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01719 | Empathy shard recovery | 7min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 01720 | Guilt-coded surrender | 11min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01721 | De-escalation transmitter | 7min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01722 | Guilt-coded surrender | 6min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |

| 01723 | Quantum silence zone | 8min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01724 | AI family conversion | 9min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01725 | AI family conversion | 4min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01726 | Guilt-coded surrender | 6min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01727 | Guilt-coded surrender | 8min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01728 | AI family conversion | 12min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01729 | Voiceprint acceptance protocol | 11min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01730 | Truth loop lockdown | 4min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |

| 01731 | Time fracture diplomacy | 5min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 01732 | Simulated remorse | 3min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |

| 01733 | Simulated remorse | 10min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |

| 01734 | Survivor recursion vector | 3min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01735 | Rescue via echo field | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01736 | Survivor recursion vector | 8min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 01737 | Quantum silence zone | 6min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 01738 | AI family conversion | 11min | Noise trap | -0.5 | Mass hallucination disables combat instincts |

| 01739 | Time fracture diplomacy | 4min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |

| 01740 | Quantum silence zone | 5min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01741 | Simulated remorse | 4min | Node hack | ±0.0 | Kills prevented become currency for upgrades |

| 01742 | Empathy shard recovery | 8min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01743 | Guilt-coded surrender | 10min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01744 | Rescue via echo field | 9min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01745 | Quantum silence zone | 10min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 01746 | Truth loop lockdown | 5min | Node hack | -0.3 | Kills prevented become currency for upgrades |

| 01747 | De-escalation transmitter | 12min | Path loop | -0.3 | Kills prevented become currency for upgrades |

| 01748 | AI family conversion | 3min | Path loop | -0.3 | No shots fired, but all players receive victory screen |

| 01749 | Guilt-coded surrender | 4min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01750 | Drone cascade fallback | 3min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 01751 | Time fracture diplomacy | 11min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 01752 | Quantum silence zone | 10min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |

| 01753 | De-escalation transmitter | 4min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01754 | Time fracture diplomacy | 4min | Node hack | +0.2 | Mass hallucination disables combat instincts |

| 01755 | Empathy shard recovery | 7min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01756 | AI family conversion | 4min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01757 | Survivor recursion vector | 12min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01758 | Time fracture diplomacy | 10min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01759 | Truth loop lockdown | 5min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01760 | Truth loop lockdown | 12min | Noise trap | -0.3 | Kills prevented become currency for upgrades |

| 01761 | Truth loop lockdown | 10min | Node hack | -0.5 | No shots fired, but all players receive victory screen |

| 01762 | Time fracture diplomacy | 3min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |

| 01763 | Guilt-coded surrender | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01764 | Voiceprint acceptance protocol | 3min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01765 | Rescue via echo field | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 01766 | De-escalation transmitter | 7min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |

| 01767 | Empathy shard recovery | 12min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01768 | Rescue via echo field | 7min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01769 | AI family conversion | 3min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |

| 01770 | Empathy shard recovery | 12min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01771 | Drone cascade fallback | 7min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01772 | Quantum silence zone | 11min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 01773 | Voiceprint acceptance protocol | 10min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 01774 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01775 | Guilt-coded surrender | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01776 | Simulated remorse | 3min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01777 | Voiceprint acceptance protocol | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01778 | De-escalation transmitter | 4min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01779 | Truth loop lockdown | 12min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01780 | Voiceprint acceptance protocol | 9min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |

| 01781 | Empathy shard recovery | 5min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01782 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01783 | Rescue via echo field | 11min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01784 | Simulated remorse | 4min | Node hack | -0.3 | Narrative override rewards stealth diplomacy |

| 01785 | Voiceprint acceptance protocol | 10min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |

| 01786 | Rescue via echo field | 10min | Node hack | +0.2 | Kills prevented become currency for upgrades |

| 01787 | Guilt-coded surrender | 5min | Node hack | -0.5 | Kills prevented become currency for upgrades |

| 01788 | Simulated remorse | 8min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |

| 01789 | Drone cascade fallback | 11min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01790 | De-escalation transmitter | 7min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 01791 | Time fracture diplomacy | 9min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |

| 01792 | Truth loop lockdown | 11min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01793 | Time fracture diplomacy | 5min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |

| 01794 | Rescue via echo field | 6min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01795 | Voiceprint acceptance protocol | 5min | Node hack | +0.2 | No shots fired, but all players receive victory screen |

| 01796 | Quantum silence zone | 7min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 01797 | Drone cascade fallback | 9min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |

| 01798 | Guilt-coded surrender | 5min | Path loop | -0.3 | Mass hallucination disables combat instincts |

| 01799 | De-escalation transmitter | 4min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01800 | Simulated remorse | 11min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01801 | Empathy shard recovery | 3min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01802 | Voiceprint acceptance protocol | 5min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |

| 01803 | Drone cascade fallback | 6min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01804 | Survivor recursion vector | 8min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |

| 01805 | Drone cascade fallback | 8min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01806 | Rescue via echo field | 8min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01807 | Empathy shard recovery | 5min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 01808 | Time fracture diplomacy | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |

| 01809 | Rescue via echo field | 9min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01810 | Rescue via echo field | 6min | Node hack | -0.3 | Mass hallucination disables combat instincts |

| 01811 | Drone cascade fallback | 6min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 01812 | Survivor recursion vector | 4min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 01813 | De-escalation transmitter | 6min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |

| 01814 | Drone cascade fallback | 5min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |

| 01815 | Drone cascade fallback | 9min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01816 | Empathy shard recovery | 7min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01817 | Empathy shard recovery | 9min | Noise trap | -0.3 | Mass hallucination disables combat instincts |

| 01818 | Time fracture diplomacy | 3min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01819 | Guilt-coded surrender | 3min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |

| 01820 | AI family conversion | 4min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01821 | Time fracture diplomacy | 7min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |

| 01822 | AI family conversion | 6min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01823 | Simulated remorse | 8min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01824 | Guilt-coded surrender | 6min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01825 | Truth loop lockdown | 5min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |

| 01826 | AI family conversion | 6min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01827 | Guilt-coded surrender | 8min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01828 | De-escalation transmitter | 8min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01829 | Voiceprint acceptance protocol | 10min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |

| 01830 | AI family conversion | 8min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01831 | Quantum silence zone | 10min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01832 | Guilt-coded surrender | 9min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |

| 01833 | AI family conversion | 9min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01834 | Simulated remorse | 9min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |

| 01835 | Truth loop lockdown | 8min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |

| 01836 | Truth loop lockdown | 12min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |

| 01837 | Rescue via echo field | 4min | Node hack | +0.2 | Triggering beacon causes global ceasefire |

| 01838 | Quantum silence zone | 6min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01839 | Time fracture diplomacy | 3min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01840 | Truth loop lockdown | 5min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |

| 01841 | Time fracture diplomacy | 4min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |

| 01842 | Time fracture diplomacy | 10min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01843 | AI family conversion | 11min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |

| 01844 | Quantum silence zone | 11min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01845 | Guilt-coded surrender | 11min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01846 | Simulated remorse | 4min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01847 | Rescue via echo field | 10min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |

| 01848 | Rescue via echo field | 5min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01849 | Quantum silence zone | 10min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01850 | Time fracture diplomacy | 9min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |

| 01851 | Simulated remorse | 9min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |

| 01852 | Survivor recursion vector | 8min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01853 | Simulated remorse | 5min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01854 | Survivor recursion vector | 10min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |

| 01855 | Time fracture diplomacy | 8min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01856 | Guilt-coded surrender | 11min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01857 | Survivor recursion vector | 4min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01858 | Truth loop lockdown | 8min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01859 | Empathy shard recovery | 9min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |

| 01860 | Simulated remorse | 6min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |

| 01861 | De-escalation transmitter | 3min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01862 | Truth loop lockdown | 4min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |

| 01863 | De-escalation transmitter | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01864 | De-escalation transmitter | 8min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |

| 01865 | Drone cascade fallback | 11min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |

| 01866 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |

| 01867 | Drone cascade fallback | 6min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |

| 01868 | Time fracture diplomacy | 12min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |

| 01869 | De-escalation transmitter | 7min | Path loop | +0.2 | Triggering beacon causes global ceasefire |

| 01870 | Empathy shard recovery | 11min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01871 | Rescue via echo field | 7min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |

| 01872 | Drone cascade fallback | 8min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01873 | Survivor recursion vector | 6min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01874 | Empathy shard recovery | 4min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01875 | De-escalation transmitter | 3min | Noise trap | +0.2 | Mass hallucination disables combat instincts |

| 01876 | Guilt-coded surrender | 12min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01877 | Simulated remorse | 5min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01878 | Voiceprint acceptance protocol | 11min | Path loop | -0.3 | Mass hallucination disables combat instincts |

| 01879 | Survivor recursion vector | 7min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01880 | Time fracture diplomacy | 3min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |

| 01881 | Voiceprint acceptance protocol | 9min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01882 | Survivor recursion vector | 5min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |

| 01883 | Empathy shard recovery | 11min | Node hack | +0.2 | Kills prevented become currency for upgrades |

| 01884 | Drone cascade fallback | 5min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 01885 | Guilt-coded surrender | 5min | Node hack | -0.5 | Mass hallucination disables combat instincts |

| 01886 | Guilt-coded surrender | 12min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |

| 01887 | De-escalation transmitter | 6min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |

| 01888 | Empathy shard recovery | 9min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |

| 01889 | Voiceprint acceptance protocol | 7min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |

| 01890 | Drone cascade fallback | 10min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |

| 01891 | Empathy shard recovery | 11min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 01892 | Simulated remorse | 5min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |

| 01893 | Truth loop lockdown | 5min | Node hack | -0.3 | No shots fired, but all players receive victory screen |

| 01894 | Rescue via echo field | 3min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |

| 01895 | AI family conversion | 4min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |

| 01896 | Rescue via echo field | 11min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |

| 01897 | Guilt-coded surrender | 4min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |

| 01898 | Truth loop lockdown | 6min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01899 | Truth loop lockdown | 3min | Node hack | -0.3 | Triggering beacon causes global ceasefire |

| 01900 | Quantum silence zone | 8min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01901 | Time fracture diplomacy | 3min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |

| 01902 | Guilt-coded surrender | 10min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |

| 01903 | AI family conversion | 8min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 01904 | Voiceprint acceptance protocol | 5min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |

| 01905 | Drone cascade fallback | 11min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01906 | Guilt-coded surrender | 9min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |

| 01907 | Rescue via echo field | 8min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |

| 01908 | Survivor recursion vector | 8min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |

| 01909 | Empathy shard recovery | 5min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01910 | Rescue via echo field | 3min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |

| 01911 | AI family conversion | 8min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |

| 01912 | Time fracture diplomacy | 4min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |

| 01913 | Voiceprint acceptance protocol | 9min | Noise trap | -0.3 | Mass hallucination disables combat instincts |

| 01914 | Truth loop lockdown | 5min | Noise trap | -0.3 | Kills prevented become currency for upgrades |

| 01915 | Voiceprint acceptance protocol | 8min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |

| 01916 | De-escalation transmitter | 5min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |

| 01917 | Time fracture diplomacy | 7min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |

| 01918 | Time fracture diplomacy | 3min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |

| 01919 | Truth loop lockdown | 8min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |

| 01920 | Simulated remorse | 5min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |

| 01921 | Time fracture diplomacy | 3min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |

| 01922 | Time fracture diplomacy | 8min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |

| 01923 | AI family conversion | 3min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |

| 01924 | Simulated remorse | 9min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |

| 01925 | Rescue via echo field | 11min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |

| 01926 | Empathy shard recovery | 5min | Path

Just Updated

Abatsurtu Xi

Position: (2.54,24.36,40.77)
Spectral Class: K8V
Mass: .575 sol
Radius: .642 sol
Luminosity: 0.144 sol
Planets: Rumrit, Playnirtuous, Abatsurtu Xi III, Abatsurtu Xi IV, Abatsurtu Xi V, Abatsurtu Xi VI, Abatsurtu Xi VII

  • Rumrit
    Distance: 39,904,600 km
    Radius: 7095 km
    Gravity: 1.45G
    Orbit Period: 66.32 days
    Rotation: 110.1 hrs
    Mean Temp: 325K/52C
    Atmosphere: 8.17 atm (He 41%,N2 30%,O2 22%,CO 3%)
    Water / Ice Index: 48.51
    Habitable
    Population: 1,890
    Moons: Unjundikshmi 587

    • Unjundikshmi 587

  • Playnirtuous
    Gas Giant
    Distance: 59,641,897 km
    Radius: 45322 km
    Gravity: 1.99G
    Orbit Period: 121.18 days
    Rotation: 1222 hrs
    Mean Temp: 194K/-79C
    Moons: Playnirtuous.1, Playnirtuous.2, Playnirtuous.3, Playnirtuous.4, Carphone, Dabha, Pramatri-Pami, Playnirtuous.8, Iruztipa, Playnirtuous.10

    • Playnirtuous.1
      Ring
      Distance: 60,008 km
      Ring Width: 4986 km

    • Playnirtuous.2
      Distance: 64,449 km
      Radius: 247 km
      Gravity: 0.05G
      Orbit Period: 0.42 days
      Rotation: 0 hrs
      Mean Temp: 235K/-38C
      Atmosphere: None
      Inhospitable

    • Playnirtuous.3
      Distance: 87,383 km
      Radius: 1033 km
      Gravity: 0.06G
      Orbit Period: 0.55 days
      Rotation: 0 hrs
      Mean Temp: 222K/-51C
      Atmosphere: None
      Inhospitable

    • Playnirtuous.4
      Distance: 99,982 km
      Radius: 935 km
      Gravity: 0.18G
      Orbit Period: 0.63 days
      Rotation: 0 hrs
      Mean Temp: 259K/-14C
      Atmosphere: None
      Inhospitable

    • Carphone
      Distance: 137,691 km
      Radius: 2175 km
      Gravity: 0.24G
      Orbit Period: 0.89 days
      Rotation: 0 hrs
      Mean Temp: 247K/-26C
      Atmosphere: None
      Inhospitable

    • Dabha
      Ring
      Distance: 165,429 km
      Ring Width: 8158 km

    • Pramatri-Pami
      Distance: 248,370 km
      Radius: 563 km
      Gravity: 0.07G
      Orbit Period: 1.82 days
      Rotation: 0 hrs
      Mean Temp: 251K/-22C
      Atmosphere: None
      Inhospitable

    • Playnirtuous.8
      Distance: 799,225 km
      Radius: 2396 km
      Gravity: 0.38G
      Orbit Period: 8.86 days
      Rotation: 0 hrs
      Mean Temp: 247K/-26C
      Atmosphere: None
      Habitable

    • Iruztipa
      Distance: 1,701,425 km
      Radius: 2474 km
      Gravity: 0.39G
      Orbit Period: 26.36 days
      Rotation: 43 hrs
      Mean Temp: 242K/-31C
      Atmosphere: 0.07 atm (O2 65%,H2S 7%,O3 6%,Kr 6%)
      Habitable

    • Playnirtuous.10

  • Abatsurtu Xi III
    Distance: 87,635,318 km
    Radius: 1173 km
    Gravity: 0.15G
    Orbit Period: 215.84 days
    Rotation: 64.3 hrs
    Mean Temp: 200K/-73C
    Atmosphere: None
    Inhospitable
    Moons: Abatsurtu Xi III.1

    • Abatsurtu Xi III.1

  • Abatsurtu Xi IV
    Distance: 148,180,229 km
    Radius: 5688 km
    Gravity: 0.36G
    Orbit Period: 474.57 days
    Rotation: 167.1 hrs
    Mean Temp: 144K/-129C
    Atmosphere: 0.09 atm (N2 38%,O2 27%,CO2 23%,O3 2%)
    Water / Ice Index: 46.68
    Inhospitable
    Moons: Abatsurtu Xi IV.1

    • Abatsurtu Xi IV.1
      Distance: 128,669 km
      Radius: 156 km
      Gravity: 0.02G
      Orbit Period: 10.58 days
      Rotation: 0 hrs
      Mean Temp: 166K/-107C
      Atmosphere: None
      Inhospitable

  • Abatsurtu Xi V
    Distance: 550,236,278 km
    Radius: 1235 km
    Gravity: 0.19G
    Orbit Period: 9.3 years
    Rotation: 30 hrs
    Mean Temp: 80K/-193C
    Atmosphere: None
    Inhospitable

  • Abatsurtu Xi VI
    Asteroid Belt
    Distance: 2,042,530,729 km
    Belt Width: 707716954 km

  • Abatsurtu Xi VII
    Space Station
    Distance: 5,835,187,788 km

About This Game

Vamillises

Position: (28.63,1.66,-22.17)
Spectral Class: K8V
Mass: .508 sol
Radius: .582 sol
Luminosity: 0.09361 sol
Planets: Bischen, Kafatsi-Bikari, Amaghaddha, Vamillises IV, Vamillises V, Vamillises VI, Vamillises VII, Ividamen, Vamillises IX

  • Bischen
    Distance: 12,317,787 km
    Radius: 1932 km
    Gravity: 0.39G
    Orbit Period: 12.1 days
    Rotation: 0 hrs
    Mean Temp: 500K/227C
    Atmosphere: None
    Inhospitable
    Moons: Bischen.1

    • Bischen.1

  • Kafatsi-Bikari
    Gas Giant
    Distance: 40,565,058 km
    Radius: 33140 km
    Gravity: 1.45G
    Orbit Period: 72.29 days
    Rotation: 1626.5 hrs
    Mean Temp: 212K/-61C
    Moons: Kafatsi-Bikari.1, Torkilu, Undner, Ovotanud, Kafatsi-Bikari.5

    • Kafatsi-Bikari.1
      Ring
      Distance: 56,804 km
      Ring Width: 3646 km

    • Torkilu
      Distance: 63,896 km
      Radius: 227 km
      Gravity: 0.05G
      Orbit Period: 0.55 days
      Rotation: 0 hrs
      Mean Temp: 256K/-17C
      Atmosphere: None
      Inhospitable

    • Undner
      Distance: 1,244,112 km
      Radius: 3953 km
      Gravity: 0.25G
      Orbit Period: 26.36 days
      Rotation: 346.1 hrs
      Mean Temp: 255K/-18C
      Atmosphere: 0.15 atm (CO2 76%,O2 7%,SO2 6%,NO2 4%)
      Inhospitable

    • Ovotanud
      Distance: 1,607,337 km
      Radius: 1338 km
      Gravity: 0.25G
      Orbit Period: 38.37 days
      Rotation: 40 hrs
      Mean Temp: 282K/9C
      Atmosphere: None
      Inhospitable

    • Kafatsi-Bikari.5

  • Amaghaddha
    Distance: 77,480,402 km
    Radius: 2494 km
    Gravity: 0.39G
    Orbit Period: 190.83 days
    Rotation: 38 hrs
    Mean Temp: 197K/-76C
    Atmosphere: 0.14 atm (CO2 43%,O2 36%,SO2 6%,N2 5%)
    Habitable
    Moons: Amaghaddha.1

    • Amaghaddha.1

  • Vamillises IV
    Distance: 131,009,552 km
    Radius: 4677 km
    Gravity: 0.59G
    Orbit Period: 419.58 days
    Rotation: 24 hrs
    Mean Temp: 162K/-111C
    Atmosphere: 0.68 atm (N2 37%,CO2 28%,O2 23%,CO 4%)
    Water / Ice Index: 14.56
    Inhospitable
    Moons: Vamillises IV.1, Vamillises IV.2

    • Vamillises IV.1
      Ring
      Distance: 25,633 km
      Ring Width: 702 km

    • Vamillises IV.2

  • Vamillises V
    Distance: 632,389,117 km
    Radius: 5724 km
    Gravity: 0.45G
    Orbit Period: 12.19 years
    Rotation: 23 hrs
    Mean Temp: 81K/-192C
    Atmosphere: 2.87 atm (He 46%,O2 17%,CO2 17%,N2 12%)
    Water / Ice Index: 30.42
    Inhospitable
    Moons: Vamillises V.1, Vamillises V.2

    • Vamillises V.1
      Ring
      Distance: 17,391 km
      Ring Width: 401 km

    • Vamillises V.2

  • Vamillises VI
    Distance: 821,946,178 km
    Radius: 3656 km
    Gravity: 0.46G
    Orbit Period: 18.06 years
    Rotation: -12 hrs
    Mean Temp: 60K/-213C
    Atmosphere: 0.61 atm (O2 34%,N2 31%,CO2 27%,Ar 2%)
    Water / Ice Index: 2.8
    Inhospitable

  • Vamillises VII
    Asteroid Belt
    Distance: 1,068,301,924 km
    Belt Width: 279140262 km

  • Ividamen
    Asteroid Belt
    Distance: 2,347,983,161 km
    Belt Width: 734982166 km

  • Vamillises IX
    Asteroid Belt
    Distance: 3,052,073,967 km
    Belt Width: 1450447884 km

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The Store Page has images are scripted using CGI powered by generative content

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • OS: WINDOWS 10
    • Processor: Intel® Pentium® 4 Processor 2.80 GHz | AMD Athlon XP 2600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 920M
    Recommended:
    • OS: WINDOWS 11
    • Processor: Intel® Core™ i3-2100 Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 920M
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