Camps is a tactical sandbox where players design their own combat experiences and fight through them in fully destructible environments.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'By offering early access, we aim to create a collaborative environment where players can actively participate in shaping the game's future.
We believe, that as for a modular multiplayer project that empowers to combine various mechanics, early access will enable us to deliver a more polished and enjoyable experience and ensure a safe environment for experimentation.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The project is regularly updated with new content, features, and optimizations based on player feedback.
While the duration of Early Access can vary depending on the development progress and community feedback, our primary objective for Early Access is to ensure that the game achieves a state of completeness and polish before release.
Our plan is to maintain Early Access until the game includes at least one map representing each of the three biomes we have planned. We estimate that it may take more than one year (or slightly longer) before the game is ready to transition out of Early Access.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The Early Access version serves as the foundation for the full release, with all core gameplay mechanics and features present.
The transition to the full version will primarily involve the inclusion of a wider variety of maps, ensuring that the game offers a diverse range of playable battlegrounds across different biomes.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'At its current stage, the Early Access version of the game represents minimum viable product, encompassing essential gameplay mechanics and a standard collection of vehicles and weapons.
The list of currently implemented features is available in the "About This Game" section.

However, players may encounter occasional bugs and unpolished animations. The primary focus of content development efforts is currently on refining animations and creating interiors for all types of buildings, allowing players to enter them.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will gradually change with the addition of new maps. Each new map will be released as DLC, its price will be added to the original Early Access price.
There will be no additional fees beyond this.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We value community involvement deeply, so we will actively listen to player suggestions, ideas, and feedback, and incorporate them into development roadmap. The goal of the project is to foster a collaborative environment where players feel heard and have a real impact on shaping the project's future.'
Meer informatie
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Geplande uitgavedatum: Nog niet bekend

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Over dit spel

Camps is a tactical sandbox focused on player-made, fully destructible playgrounds.

Using an in-game location constructor, players design military bases, compounds, and custom combat environments, then deploy and fight as everything can be destroyed.

  • Create your own combat locations using an embedded location constructor.

  • Design bases, compounds, or experimental layouts.

  • Locations are not decorative, they become real, playable combat zones.

CAMPS provides intuitive and easy-to-use toolsets for creating user generated content (UGC) and distributing it to the Steam Workshop.

  • Fully destructible environments where walls, structures, and cover can collapse.

  • Battles evolve as the terrain changes during combat.

  • No position is permanently safe.

  • Procedural map generation ensures every session is different.

  • Emergent gameplay driven by adaptable scenarios and missions.


  • Equipment and loot categorized by type and durability.

  • Risk-reward decisions on every deployment.

  • Gear choices directly affect survival and tactics.

  • Focus on player freedom and experimentation.

  • Designed for replayability and unpredictable outcomes.

  • No two battles play the same.

  • Ballistics, ricochets and various types of surface penetrations.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

The game contains mature content, including depictions of violence, drug/alcohol use. Review the game's content warnings and ratings before playing.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7 or higher.
    • Processor: Dual-Core 64-bit Intel or AMD processor, 2.5 GHZ CPU.
    • Geheugen: 3 GB RAM
    • Grafische kaart: 2 GB DirectX 11 compatible video card.
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 2 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem *: Windows 7 or higher.
    • Processor: Quad-Core 64-bit Intel or AMD processor, 2.5 GHZ CPU
    • Geheugen: 3 GB RAM
    • Grafische kaart: 3 GB DirectX 11 compatible video card.
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 2 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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