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搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「"The Bell Echoes is a title that deeply integrates narrative-driven SRPG gameplay with Roguelite deck-building cycles. This hybrid genre relies heavily on fine-tuned balance.

We hope to use Early Access to polish the core experience alongside our players. This includes refining the strategic depth of our high-density 8x8 grid battles, smoothing the difficulty curve, and balancing the power levels between different builds. Additionally, player feedback will help us optimize the pacing of our 'chapter-based Roguelite' flow, ensuring that the dual experience of 'heavy narrative + tactical depth' remains both stable and highly replayable."」

這款遊戲的搶先體驗時間大約會持續多久?

「"We expect Early Access to last for approximately 6 to 12 months. The exact duration will depend on our development progress, optimization efforts, and community feedback. If we feel that more time is needed to polish the content to meet our quality standards, this timeline may be adjusted."」

正式版預計會與搶先體驗版有何不同?

「"The Early Access version already contains a complete and playable core loop. We plan to further expand the content volume and improve overall polish for the full release. Our update roadmap generally follows a 'New Chapter + New Character + New Map' release pattern:
-More Main Story & Maps: We plan to complete the storyline in the full release. Typically, each new story chapter will be released alongside a corresponding Roguelite map (Run) for exploration.
-Expanded Character Roster: We plan to introduce new playable characters alongside new chapters, each with their own exclusive skills and tactical roles.
-Content Expansion & Polish: We plan to add more enemy types, boss fights, and random events, while continuously refining numerical balance, drop rates, and tutorials based on feedback.
-Optimization & Support: We will continue to fix bugs and plan to gradually improve controller support and Steam Deck compatibility (specific progress will depend on development realities)."」

搶先體驗版目前的開發進度如何?

「"The current Early Access version features a complete core tactical combat and building loop, where single Roguelite runs are selected based on chapter maps. The launch version includes:

-Main Story: Contains the complete storyline for the Prologue, Chapter 1, Chapter 2, and Chapter 3.
-Maps & Levels: Offers 3 replayable, independent Roguelite maps corresponding to the chapters above, featuring 6 bosses and nearly 40 types of enemies.
-Characters: The launch roster includes 5 playable characters.
-3 characters are obtained by clearing the Prologue and Chapter 1.
-1 character is unlocked by progressing through Chapter 2.
-1 character is unlocked by progressing through Chapter 3.
Players can already experience full team-building strategies, combo attacks, and Roguelite randomization elements. During Early Access, we will focus on polishing combat feel, balance, and narrative presentation."」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「"We intend to keep the price stable during Early Access. As the content volume (new chapters, new characters) and system polish increase, we plan to moderately raise the price upon the full release. We will announce any price changes in advance."」

在開發過程中,您打算如何與社群互動?

「"We value community feedback highly and plan to establish a traceable loop for communication:

-Multi-Channel Feedback: We will collect suggestions primarily through the Steam Community Hub (Discussions) and our social media channels (such as our official QQ group).
-Prioritizing Key Issues: We will prioritize critical issues that impact the gameplay experience, such as difficulty spikes, lack of guidance, bugs, and performance issues.
-Transparent Patch Notes: We will explain the direction of our changes in patch notes (e.g., why a certain build was nerfed or a mechanic added) so players can see how their feedback shapes the game's iteration.
-Encouraging Sharing: We encourage players to share their build strategies and gameplay footage, which helps us quickly identify balance blind spots."」
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一句话说明本款游戏

《永鈴回響》是一款側重劇情敘事的戰棋肉鴿(SRPG + Roguelite)遊戲。

核心特色

3人連攜 × 動作化回合製

告別漫長跑圖,直接進入 8×8 的高強度棋盤。你將操控 3 人小隊,每名角色擁有 多達 7 個技能,在一個回合裏打出「位移 → 控製 → 連攜追擊」的一整套 Combo:

利用高度差壓製掩體、用擊退與碰撞製造連鎖傷害、用掩體與走位躲開致命打擊。棋盤雖小,但每一步都能改變戰局節奏。

 

每一局遊戲,你都需要在海量天賦與技能變體中做出選擇,以及獨特的裝備、寶石。打造出獨屬於你的無敵小隊。

這不是傳統的「救世主」故事。你需要踏上被汙染的土地,拼湊「黑針計劃」的真相,在帝國軍、掠奪派與舊日盟友的夾縫中求生。**記住:別太快下結論。**

>在這片被汙染的土地上,戰鬥不僅消耗體力,更侵蝕理智。當壓力爆表,角色將陷入【失意】,還是在絕境中覺醒【冥想】之力?全看你的決策。 

联系我们

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《永铃回响》玩家QQ群:922529927

B站搜索:_Gtc

系統需求

    最低配備:
    • 作業系統 *: Windows 7/8/10
    • 處理器: Intel i3+
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Nvidia GeForce GTX 750
    • DirectX: 版本:10
    • 儲存空間: 8 GB 可用空間
    • 音效卡: 100% DirectX 9.0c compatible sound card
    建議配備:
    • 作業系統 *: Windows 7/8/10
    • 處理器: Intel i5+
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Nvidia GeForce GTX 750
    • DirectX: 版本:10
    • 儲存空間: 8 GB 可用空間
    • 音效卡: 100% DirectX 9.0c compatible sound card
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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